RN Trento

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Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
it_cruiser_trento.png
GarageImage RN Trento.jpg
RN Trento
AB RB SB
5.0 5.3 5.3
Research:61 000 Specs-Card-Exp.png
Purchase:230 000 Specs-Card-Lion.png
Show in game

Description

The Trento-class, RN Trento, 1942 is a rank IV Italian heavy cruiser with a battle rating of 5.0 (AB) and 5.3 (RB/SB). It was introduced in Update "Starfighters".

General info

Survivability and armour

Armourfront / side / back
Citadel60 / 70 / 50 mm
Main fire tower100 / 100 / 100 mm
Hull25 mm (steel)
Superstructure8 mm (steel)
Number of section9
Displacement13 590 t
Crew987 people

The Trento has reliable armour to protect the 987 crew allowing the ship to take a few hits when angled. The citadel is covered 70 mm of armour on the side, 60 mm at the bow behind the forward fuel tank, and 50 mm at the rear ending just before the last set of fuel tanks and pumps. This adequate armour scheme allows the ship to take damage fairly well, but prolonged engagements will have the crew and modules disabled quickly. The main turrets are encased in 100 mm of armour around, as well as decent angles causing the ship to rarely lose the main armament when in duels. However, the bridge siting behind the front turrets is vulnerable as it's only a flat 100 mm, meaning that it is reliably destroyed by other cruisers, but is protected from anything firing HE rounds. The biggest downfall of the Trento is fairly weak armour around the ammunition; with only 70 mm of armour near the water line these stowage rooms will quickly be set off if the ship is shot from a flank, however the armour is reliable enough to stop glancing shots when angled. The on-board torpedo reloads is also a concern on the ship, as when hit they will also incapacitate modules surrounding them. The Trento is at its highest survivability when angled bow in towards an opponent, with the torpedo loadout unequipped before battle.

Mobility

Speedforward / back
AB76 / 29 km/h
RB65 / 25 km/h
Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 76 29
RB/SB Stock ___ ___
Upgraded 65 25

The Trento is tied with the IJN Kako, Tone, and Mogami as the fastest heavy cruisers in-game at a speed of 65 km/h at full speed. The reverse speed is 25 km/h. Overall the ship feels sluggish considering its lacklustre armour, and armament, but it is the most manoeuvrable in its class as a heavy cruiser.

Modifications and economy

Repair costBasic → Reference
AB7 914 → 10 731 Sl icon.png
RB8 185 → 11 098 Sl icon.png
Total cost of modifications55 500 Rp icon.png
107 100 Sl icon.png
Talisman cost1 400 Ge icon.png
Crew training65 000 Sl icon.png
Experts230 000 Sl icon.png
Aces820 Ge icon.png
Research Aces440 000 Rp icon.png
Reward for battleAB / RB / SB
400 / 600 / 100 % Sl icon.png
160 / 160 / 160 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
3 700 Rp icon.png
Cost:
7 100 Sl icon.png
300 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
2 100 Rp icon.png
Cost:
4 100 Sl icon.png
170 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
2 300 Rp icon.png
Cost:
4 400 Sl icon.png
190 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
3 000 Rp icon.png
Cost:
5 800 Sl icon.png
240 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
3 700 Rp icon.png
Cost:
7 100 Sl icon.png
300 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
2 100 Rp icon.png
Cost:
4 100 Sl icon.png
170 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
2 100 Rp icon.png
Cost:
4 100 Sl icon.png
170 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
2 300 Rp icon.png
Cost:
4 400 Sl icon.png
190 Ge icon.png
Mods ship venting.png
Ventilation
Research:
2 300 Rp icon.png
Cost:
4 400 Sl icon.png
190 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
3 000 Rp icon.png
Cost:
5 800 Sl icon.png
240 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
3 000 Rp icon.png
Cost:
5 800 Sl icon.png
240 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
3 700 Rp icon.png
Cost:
7 100 Sl icon.png
300 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
2 100 Rp icon.png
Cost:
4 100 Sl icon.png
170 Ge icon.png
Mods tank ammo.png
203mm_ansaldo_50_53_navy_aphebc_ammo_pack
Research:
2 100 Rp icon.png
Cost:
4 100 Sl icon.png
170 Ge icon.png
Mods tank ammo.png
100mm_it_perforante_navy_ap_ammo_pack
Research:
2 100 Rp icon.png
Cost:
4 100 Sl icon.png
170 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
2 300 Rp icon.png
Cost:
4 400 Sl icon.png
190 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
2 300 Rp icon.png
Cost:
4 400 Sl icon.png
190 Ge icon.png
Mods he frag dist fuse ship.png
100mm_it_dirompente_contro_aerea_navy_he_df_ammo_pack
Research:
2 300 Rp icon.png
Cost:
4 400 Sl icon.png
190 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
3 000 Rp icon.png
Cost:
5 800 Sl icon.png
240 Ge icon.png
Mods he frag dist fuse ship.png
203mm_ansaldo_50_53_navy_he_df_ammo_pack
Research:
3 000 Rp icon.png
Cost:
5 800 Sl icon.png
240 Ge icon.png
Mods shipSupportPlane.png
Hydroplane
Research:
3 000 Rp icon.png
Cost:
5 800 Sl icon.png
240 Ge icon.png

Armament

Primary armament

4 х Turret2 x 203 mm/50 Ansaldo mod.1924 cannon
Ammunition432 rounds
Vertical guidance-7° / 45°

The main armament of the Trento consists of 8 x 203 mm/50 Ansaldo Mod.1924 cannons in 4 dual-mounted turrets. The primary round used on Trento is the 203 mm APHEBC Perforante with explosive mass of 3.16 kg, and 402 mm of penetration at 1,000 m. This shell can hit almost all modules in any ship,and is best used to counter ships trying to angle or hitting modules deep in a ship that are normally hard to penetrate. The next best round is the HE-TF Contro-aerea. This shell can pen 62 mm at any range with an explosive mass of 9.69 kg, as well as having a time fuse for use as an anti-air shell. The final shell should be avoided as it is inferior to the other two rounds, as the HE Dirompente can only pen 58 mm at any range with an explosive mass of 7.5 kg.

Secondary armament

6 х Turret2 x 100 mm/47 O.T.O. Mod. 1928 cannon
Ammunition1200 rounds

The secondary armament consists of 12 x 100 mm/47 O.T.O Mod.1928 cannons in 6 dual-mounted turrets. The ammunition selection consists of HE Dirompente, APHE Perforante, and HE-TF Contro-aerea. Both HE rounds have a penetration of 17 mm at any range, and an explosive mass of 1.3 kg, while the APHE has a penetration of 150 mm at 100 m and an explosive mass of 820 g. The HE-TF is the best shell to have loaded for the AI-controlled secondaries, because of its versatility shooting at planes and ships, but when controlled by the player the APHE can quickly dispatch smaller targets.

Anti-aircraft armament

4 х Turret2 x 37 mm/54 Breda Mod.32 autocannon
Ammunition3000 rounds
Belt capacity6 rounds
Fire rate200 shots/min
4 х Turret2 x 13.2 mm Breda Model 31 machine gun
Ammunition6000 rounds
Belt capacity30 rounds
Fire rate500 shots/min

The anti-aircraft armament of the Trento consists of 8 x 37 mm/54 Breda Mod.32 autocannons in 4 dual mounts, and 8 x 13.2 mm Breda Model 31 machine guns in 4 dual mounts. This is an adequate armament to destroy aircraft and smaller boats when needed.

Additional armament

Setup 116 x 533 mm steam turbined torpedo S.I. 270/533,4X7,2 Tipo I

The Trento is armed with 16 x 533 mm steam-turbined S.I. 270/533,4X7,2 Tipo I torpedoes with an explosive mass of 270 kg each. With the torpedo mode disabled, the torpedo will travel 4 km at a speed of 89 km/h. When enabled the torpedo will go 10 km at a speed of 70 km/h. It is not recommended to bring these torpedoes because it adds a massive external ammo rack that will disable the ship when hit, and the static broadside torpedo launchers are extremely hard to use in combat.

Usage in battles

The Trento is best used to support pushes towards caps by using its good module layout and crew complement to safely approach an area to defend. Finding a good spot to snipe from is important in the Trento's play style because its accurate guns allow it to defend zones from a distance. Brawling can be done but it is risky because other players can abuse the slower reload rate on the higher calibre guns. Notable counters to the Trento would be the Admiral Graf Spee and USS Brooklyn, because they have rounds that can bypass the armour, and higher damage output. Enemies that can get firing angles on the rear of the ship will have an easy time disabling the Trento as well. Due to the accurate guns of the Trento and good rounds, targets with ammo racks exposed above water are particularly easy to destroy, such as the Admiral Hipper and Sverdlov.

Pros and cons

Pros:

  • Adequate armour
  • High top speed
  • Excellent guns
  • Adequate APHEBC rounds
  • Adequate crew size

Cons:

  • Slow reaction time
  • Inadequate ammunition protection
  • Static torpedo launchers

History

Designed as a response to the French Duquesne-class cruisers, the Regia Marina developed the Trento class with an emphasis on speed and light armour. The Trento and Trieste would eventually be used in the Mediterranean sea to escort convoys, and support in actions against British forces in the area. Both ships succumbed to torpedo and bombing attacks before the end of the war.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Italy heavy cruisers
Trento-class  RN Trento · RN Bolzano
Zara-class  RN Zara · RN Pola