USS Mississippi

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USS Mississippi
us_battleship_mississippi.png
GarageImage USS Mississippi.jpg
USS Mississippi
AB RB SB
7.0 7.0 7.0
Class:
Show in game
MARKET

Description

New Mexico-class, USS Mississippi (BB-41), 1945 was the second of three New Mexico-class ships. The New Mexicos would be overall similar to the preceding Pennsylvania-class, with the notable addition of longer barreled 50-calibre guns and a new turbo-electric drive. Laid down in April 1915, Mississippi would be commissioned in December 1917; this would leave her crew training during the remainder of the First World War, seeing no action in this conflict. She would be modernized during the interwar period, giving her more powerful engines which increased her top speed past the typical 21.0 kn found on Standard-type battleships. USS Mississippi would see extensive action throughout WW2, with her first notable action taking place in the Aleutians. She would go on to participate in the Gilbert and Marshall Islands campaign, before moving on the Peleliu and later the Philippines. She would take part in the Battle of Surigao Strait, however with her older radar she would have significant difficulty acquiring targets, firing only one salvo during the engagement, after the order was given to cease fire. However, this gives her the distinction of being the last battleship to fire on another battleship, ever. She would then continue supporting operations in the Philippines before moving to shell Okinawa, taking multiple kamikaze hits during this timeframe. She would be present in Tokyo Bay for the signing of Japanese surrender. Postwar, she would be converted first into a gunnery training ship, and then into a test ship for new weapons, notably testing the US Navy's first ship-to-air missile. She would serve in this capacity until being decommissioned and sold for scrap in 1956, being broken up in 1957.

USS Mississippi was introduced as a reward for the 2023 Winter Extreme event, the first rank 6 event ship. Compared to earlier battleships such as the USS Nevada or USS Arizona she is slightly faster with a similar armour scheme, and she is also the first USN Battleship in War Thunder with the long barreled 14-inch gun, giving her greater penetration as well. This does come with the downside of only having the earlier 5-inch 25 calibre anti-aircraft gun instead of the later 38 calibre dual purpose guns, making her less effective against lightly armoured ships such as light cruisers and destroyers. Overall a solid battleship focused more on capability against other capital ships, with strong anti-aircraft ability as well.

General info

Survivability and armour

Armourfront / side / back
Citadel343 / 343 / 140 mm
Main fire tower457 / 254 / 229 mm
Hull25 mm (steel)
Superstructure16 mm (steel)
Number of section9
Displacement37 000 t
Crew1 979 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB47 / 21 km/h
RB40 / 18 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 47 21
RB/SB Stock ___ ___
Upgraded 40 18

Modifications and economy

Repair costBasic → Reference
AB26 458 → 34 448 Sl icon.png
RB32 079 → 41 766 Sl icon.png
Total cost of modifications294 000 Rp icon.png
456 000 Sl icon.png
Talisman cost2 400 Ge icon.png
Crew training300 000 Sl icon.png
Experts1 050 000 Sl icon.png
Aces2 200 Ge icon.png
Research Aces890 000 Rp icon.png
Reward for battleAB / RB / SB
450 / 600 / 100 % Sl icon.png
214 / 214 / 214 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
330 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
22 000 Rp icon.png
Cost:
34 000 Sl icon.png
480 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
260 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
24 000 Rp icon.png
Cost:
37 000 Sl icon.png
530 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
330 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
22 000 Rp icon.png
Cost:
34 000 Sl icon.png
480 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
260 Ge icon.png
Mods ship venting.png
Ventilation
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
260 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
24 000 Rp icon.png
Cost:
37 000 Sl icon.png
530 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
24 000 Rp icon.png
Cost:
37 000 Sl icon.png
530 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
330 Ge icon.png
Mods tank ammo.png
356mm_us_45_mk16_navy_apcbc_ammo_pack
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
330 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
22 000 Rp icon.png
Cost:
34 000 Sl icon.png
480 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
260 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
260 Ge icon.png
Mods he frag proxi fuze ship.png
127mm_usa_mk36_navy_radio_fuse_ammo_pack
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
260 Ge icon.png
Mods shipSupportPlane.png
Hydroplane
Research:
24 000 Rp icon.png
Cost:
37 000 Sl icon.png
530 Ge icon.png

Armament

Primary armament

4 х Turret3 x 14 inch/50 Mk.11 cannon
Ammunition300 rounds
Vertical guidance-5° / 30°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
Mk.19 HC HE 71 71 71 71 71 71
Mk.16 APCBC APCBC 714 669 601 543 493 418
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
Mk.19 HC HE 861 578.33 0 0.1 46.31 79° 80° 81°
Mk.16 APCBC APCBC 823 680.38 0.035 26 10.17 48° 63° 71°

Secondary armament

16 х Turret5 inch/25 Mk.13 AA cannon
Ammunition200 rounds

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
Mk.36 AAC HE-TF 35 35 35 35 35 35
Mk.28 AAC-VT HE-VT 36 36 36 36 36 36
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
Mk.36 AAC HE-TF 657 24.42 0 0.1 3.16 79° 80° 81°
Proximity-fused shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming
distance (m)
Trigger
radius (m)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
Mk.28 AAC-VT HE-VT 657 23.45 0 0.1 457 23 3.25 79° 80° 81°

Anti-aircraft armament

12 х Turret4 x 40 mm Bofors L/60 Mark 2 gun
Ammunition8000 rounds
Belt capacity4 rounds
Fire rate156 shots/min
17 х Turret2 x 20 mm/70 Oerlikon Mark 24 autocannon
Ammunition3600 rounds
Belt capacity60 rounds
Fire rate450 shots/min

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Scout plane

Main article: OS2U-1

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Pros:

  • Incredible survivability due to thick armour belt covered the entire citadel and huge crew count
  • All of the crew compartments are located deep below the deck, thus making them practically immune to HE blasts
  • Twelve 14-inch guns with high-power APCBC shells
  • Heavy anti-air armaments at all ranges
  • Has an access to air search radar

Cons:

  • Weak default shell for both the main and secondary guns, thus greatly limiting its damage output
  • Incredibly slow top speed and poor maneuverability, extremely vulnerable to large bombs and torpedoes
  • The main guns have very slow rate of fire
  • Poorly-protected bridge, expect it to be knocked out often
  • Open-mount AA suite are highly vulnerable to explosive blasts

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Newport News Shipbuilding & Drydock Co.
Gun Destroyers (DD) 
Clemson-class  USS Welborn C. Wood · HMS Churchill*
Heavy Cruisers (CA) 
Des Moines-class  USS Newport News
Battleships (BB) 
New York-class  USS Texas
New Mexico-class  USS Mississippi
  *USS Herndon in UK service

USA battleships
Delaware-class  USS North Dakota
Wyoming-class  USS Wyoming · USS Arkansas
New York-class  USS Texas
Nevada-class  USS Nevada
Pennsylvania-class  USS Arizona
New Mexico-class  USS Mississippi
Tennessee-class  USS Tennessee