Z12 Erich Giese

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Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
Z12 Erich Giese
germ_destroyer_class1934a_1940.png
GarageImage Z12 Erich Giese.jpg
Z12 Erich Giese
AB RB SB
4.3 4.3 4.3
Class:
Research:7 900 Specs-Card-Exp.png
Purchase:10 000 Specs-Card-Lion.png
Show in game

Description

The Type 1934A-class, Z12 Erich Giese, 1940 is a rank II German destroyer with a battle rating of 4.3 (AB/RB/SB). It was introduced in Update 1.83 "Masters of the Sea" as part of the release of the fleet open beta test.

The Z12 Erich Giese was a German Type 1934A destroyer, built as the eighth of twelve ships of this type for the German Navy in the 1930s. The ship was laid down on 3 May 1935 and she was launched on 12 March 1937.

The ship is extremely agile for a ship of this size. Her main armament consists of five 12.8 cm/45 SK C/34 cannons, while the secondary armament consists of two 3.7 cm SK C/30 cannons. For air defence, the Z12 Erich Giese has six 2 cm/65 C/38 machine guns. For heavier targets, the Z12 Erich Giese also has two torpedo launchers, each equipped with 4 x 53.3 cm G7a torpedoes.

General info

Survivability and armour

Armourfront / side / back
Main fire tower8 / 8 / 0 mm
Hull16 mm (steel)
Superstructure8 mm (steel)
Number of section8
Displacement3 190 t
Crew325 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB86 / 31 km/h
RB70 / 25 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock 63 23 ~152.22 ~296.09
Upgraded 86 31 ___ ___
RB/SB Stock ___ ___ ___ ___
Upgraded 70 25 ___ ___

Modifications and economy

Repair costBasic → Reference
AB871 → 1 132 Sl icon.png
RB1 355 → 1 761 Sl icon.png
Total cost of modifications6 950 Rp icon.png
6 750 Sl icon.png
Talisman cost530 Ge icon.png
Crew training3 000 Sl icon.png
Experts10 000 Sl icon.png
Aces125 Ge icon.png
Research Aces160 000 Rp icon.png
Reward for battleAB / RB / SB
80 / 190 / 100 % Sl icon.png
112 / 112 / 112 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
280 Rp icon.png
Cost:
270 Sl icon.png
75 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
310 Rp icon.png
Cost:
300 Sl icon.png
85 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
95 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
450 Rp icon.png
Cost:
440 Sl icon.png
120 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
280 Rp icon.png
Cost:
270 Sl icon.png
75 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
310 Rp icon.png
Cost:
300 Sl icon.png
85 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
310 Rp icon.png
Cost:
300 Sl icon.png
85 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
95 Ge icon.png
Mods ship venting.png
Ventilation
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
95 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
450 Rp icon.png
Cost:
440 Sl icon.png
120 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
450 Rp icon.png
Cost:
440 Sl icon.png
120 Ge icon.png
Mods he frag base fuse tank.png
128mm_ger_HE_naval_base_fuze_ammo_pack
Research:
280 Rp icon.png
Cost:
270 Sl icon.png
75 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
280 Rp icon.png
Cost:
270 Sl icon.png
75 Ge icon.png
Mods tank ammo.png
37 mm Spgr Lh 37
Research:
280 Rp icon.png
Cost:
270 Sl icon.png
75 Ge icon.png
Mods he frag dist fuse ship.png
128mm_ger_he_naval_dist_fuze_ammo_pack
Research:
310 Rp icon.png
Cost:
300 Sl icon.png
85 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
310 Rp icon.png
Cost:
300 Sl icon.png
85 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
95 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
95 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
450 Rp icon.png
Cost:
440 Sl icon.png
120 Ge icon.png
Mods ship mortar.png
Bomb mortar
Research:
450 Rp icon.png
Cost:
440 Sl icon.png
120 Ge icon.png

Armament

Primary armament

5 х Turret12.8 cm/45 SK C/34 naval gun
Ammunition120 rounds
Vertical guidance-10° / 30°

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
Sprgr. L/4.4 Kpf.Z HE 24 24 24 24 24 24
Sprgr. L/4.4 Bd.Z HE 59 50 38 30 24 18
Sprgr. L/4.4 Zt.Z HE-TF 24 24 24 24 24 24
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
Sprgr. L/4.4 Kpf.Z HE 830 28 0 0.1 1.91 79° 80° 81°
Sprgr. L/4.4 Bd.Z HE 830 28 0.015 5 1.4 79° 80° 81°
Sprgr. L/4.4 Zt.Z HE-TF 830 28 0 0.1 1.91 79° 80° 81°

Secondary armament

2 х Turret2 x 3.7 cm SK C/30 mounting
Ammunition4000 rounds
Main article: SK C/30 (37 mm)

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Spgr L/4.1 Lh 37 HE 2 2 2 2 2 2
Psgr L'spur Zerl APCBC 87 84 71 58 48 39
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Spgr L/4.1 Lh 37 HE 1,000 0.75 0 0.1 27.4 79° 80° 81°
Psgr L'spur Zerl APCBC 1,000 0.82 1.3 15 37.4 48° 63° 71°

Anti-aircraft armament

6 х Turret2 cm/65 C/38 automatic cannon
Ammunition2000 rounds
Belt capacity40 rounds
Fire rate480 shots/min
Main article: 2 cm/65 C/38 (20 mm)

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Additional armament

Setup 18 x 533 mm G7a torpedo
Setup 24 x WBG depth charge
Setup 38 x 533 mm G7a torpedo
4 x WBG depth charge

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Related development

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Friedrich Krupp Germaniawerft
Destroyers 
Type 1934A  Z12 Erich Giese
Heavy Cruisers 
Admiral Hipper-class  Prinz Eugen
Battleships 
Bayern-class  SMS Sachsen

Germany destroyers
  Torpedo boats
Type 1924  Jaguar · Leopard · Luchs
Type 1939  T22 · T31
  Destoyers
Type 1934A  Z12 Erich Giese · Z15 Erich Steinbrinck
Type 1936  Z20 Karl Galster · Z22 Anton Schmitt
Type 1936A  Z25 · Z32
Type 1936B  Z43
Type 1936C  Z46 · Z47