Difference between revisions of "A-26B-50"

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(Added tables and basic info.)
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== Description ==
 
== Description ==
''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''
+
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
 +
 
 +
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 +
{{break}}
 +
The '''A-26B-50''' is a Rank IV American attacker with a battle rating of 5.3 (AB/RB) and 5.7 (SB). It was introduced in [[Update 1.67 "Assault"]].
 +
 
 +
The A-26B-50 "Invader" is an excellent ground attack aircraft, with an impressive armament of 14 forward-facing M2 Browning .50 cal machine guns, as well as a potential secondary armament of up to 4,000 lbs worth of bombs (4 x 1,000 lbs) or 14 HVAR rockets. The Invader also boasts two dual-M2 Browning machine gun turrets, remote controlled by a gunner located in the rear section of the aircraft.
 +
 
 +
The Invader's strength over many similar dual-engine aircraft is the its shear armament. The A-26B-50, compared to the [[A-26C-45DT]], has an additional 8 M2 Browning .50 cal machine guns mounted in the nose, making it a terrifying opponent to any unfortunate enough to end up in front of it's nose.
  
 
== General info ==
 
== General info ==
 
=== Flight Performance ===
 
=== Flight Performance ===
''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''
+
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="8" | Characteristics
 +
|-
 +
! colspan="8" | ''Stock''
 +
|-
 +
! colspan="2" | Max Speed<br>(km/h at 5,473 m)
 +
! rowspan="2" | Max altitude<br>(meters)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run<br>(meters)
 +
|-
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
|-
 +
| 547 || 535 || 8,000 || 29.0 || 29.9 || 7.1 || 8.9 || 700
 +
|-
 +
! colspan="8" | ''Upgraded''
 +
|-
 +
! colspan="2" | Max Speed<br>(km/h at 5,473 m)
 +
! rowspan="2" |Max altitude (meters)
 +
! colspan="2" | Turn time (seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run (meters)
 +
|-
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
|-
 +
| ? || ? || 8,000 || ??.? || ??.? || ?.? || ?.? || 700
 +
|-
 +
|}
 +
 
 +
====Details====
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="5" | Features
 +
|-
 +
! Combat flap
 +
! Take-off flap
 +
! Landing flap
 +
! Air brakes
 +
! Arrestor gear
 +
|-
 +
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="5" | Limits
 +
|-
 +
! rowspan="2" | Wing-break speed<br>(km/h)
 +
! rowspan="2" | Gear limit<br>(km/h)
 +
! rowspan="2" | Combat flap<br> (km/h)
 +
! colspan="2" | Max Static G
 +
|-
 +
! +
 +
! -
 +
|-
 +
| ??? || ??? || ??? || ~?? || ~?
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="4" | Optimal velocities
 +
|-
 +
! Ailerons<br>(km/h)
 +
! Rudder<br>(km/h)
 +
! Elevators<br>(km/h)
 +
! Radiator<br>(km/h)
 +
|-
 +
| < ??? || < ??? || < ??? || > ???
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="3" | Compressor (RB/SB)
 +
|-
 +
! colspan="3" | Setting 1
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| ?,??? m || ??? hp || ?,??? hp
 +
|-
 +
<!--! colspan="3" | Setting 2
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| ?,??? m || ?,??? hp || ?,??? hp
 +
|-
 +
! colspan="3" | Setting 3
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| ?,??? m || ?,??? hp || ?,??? hp
 +
|- -->
 +
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''
+
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
 +
* No armour plating
 +
* No armour glazing
 +
* Critical components located at front of aircraft (fuel, pilot, engine, controls)
 +
* More fuel tanks located in wings near fuselage
  
 
== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
+
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
 +
{{main|Browning M2 (12.7 mm)}}
 +
 
 +
The '''''{{PAGENAME}}''''' is armed with:
 +
 
 +
* 8 x 12.7 mm Browning M2 machine gun, nose-mounted (360 rpg = 2,880 total)
 +
* 6 x 12.7 mm Browning M2 machine gun, wing-mounted (300 rpg = 1,800 total)
  
 
=== Suspended armament ===
 
=== Suspended armament ===
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
+
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
 +
{{main|Bombs|Rockets}}
 +
 
 +
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:
 +
 
 +
* 16 x 100 lb AN-M30A1 bombs (1,600 lb total)
 +
* 8 x 250 lb AN-M57 bombs (2,000 lb total)
 +
* 6 x 500 lb AN-M64A1 bombs (3,000 lb total)
 +
* 4 x 1000 lb AN-M65A1 bombs (4,000 lb total)
 +
* 14 x 127 mm HVAR rockets
  
 
=== Defensive armament ===
 
=== Defensive armament ===
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
+
<!--''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''-->
 +
{{main|Browning M2 (12.7 mm)}}
 +
 
 +
The '''''{{PAGENAME}}''''' is defended by:
 +
 
 +
* 2 x 12.7 mm Browning M2 machine gun, beam turret (500 rpg = 1,000 total)
 +
* 2 x 12.7 mm Browning M2 machine gun, ventral turret (500 rpg = 1,000 total)
  
 
== Usage in the battles ==
 
== Usage in the battles ==
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
Though the Invader will suffer in combat versus more nimble single-engine fighters, it still has some tricks it can employ to eek out a victory in the skies. Due to the incredible ''14'' M2 Browning machine guns mounted within the nose and on the wings of the aircraft, the A-26B-50 is able to destroy greedy opponents in head-on engagements, even if they are armed with cannons. The A-26B-50 is a very resilient aircraft, similar to other dual-engine aircraft like the [[Beaufighter Mk 21]]. Because of this, the pilot of the Invader can allow his opponent to land some hits in exchange for coming in view of either the A-26's forward facing armaments, or  of its two rear-facing turrets. Though M2 Brownings lack the stopping power of cannons such as the 23 mm NS-23 cannon, they are still capable of inflicting immense damage to enemy aircraft, lighting up fuel tanks and disabling key components like control surfaces. This can buy the pilot some breathing room, by forcing enemy fighters to return to base after coming under fire from the Invader's guns.
 +
 
 +
As a ground attack aircraft, the pilot should seek to employ the A-26B-50's varied payload to full use to ensure his team's victory on the ground. On maps such as Ruhr or Krymsk, the pilot can choose to take out 8 250 lb bombs, or 6 500 lb bombs to take out enemy Light Pillboxes and Pillboxes, and use the numerous M2 Brownings located around the aircraft to strafe AAA emplacements or artillery batteries. When the map lacks ground targets that the Invader can kill, namely on Norway, the pilot can instead take out the plane's full bomb load of 4 1000 lb bombs, enough to take out bombing targets normally reserved for the team's Heavy Bombers (eg. [[B-17E/Late|B17E/L]])
 +
 
 +
The final factor to note is that, whilst it is by no means the fastest at its battle rating, the A-26B-50 is quite fast for an aircraft of the attacker role. Though single-engine fighters will catch up to the Invader, it can delay this process by simply opening the throttle and flying directly away from them. This may buy time for allied aircraft to intervene, a safety that other American attackers like the [[PBJ-1J]] before it may not be able to rely on.
 +
 
 +
====Specific enemies worth noting====
 +
<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)-->
 +
While the A-26 Invader is rather fast for its battle rating of 5.3, it will still be able to be intercepted by almost any late models of aircraft such as the Bf-109 "Gustav" series, the [[Bf 109 K-4|Bf 109 K-4]], the Fw 190 A-5, Fw 190 A-8 and any of the Focke Wulf Ta-152s. Any of these aircraft will be able to intercept, and most likely destroy the A-26B, as the majority of them sport the "Minengeschoß" rounds that will tear the aircraft apart.
 +
===Manual Engine Control===
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | MEC elements
 +
|-
 +
! rowspan="2" |Mixer
 +
! rowspan="2" |Pitch
 +
! colspan="3" |Radiator
 +
! rowspan="2" |Supercharger
 +
! rowspan="2" |Turbocharger
 +
|-
 +
! Oil
 +
! Water
 +
! Type
 +
|-
 +
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
 +
|-
 +
|}
 +
 
 +
===Modules===
 +
{| class="wikitable"
 +
!colspan = "1"| Tier
 +
!colspan = "2"| Flight performance
 +
!colspan = "1"| Survivability
 +
!colspan = "2"| Weaponry
 +
|-
 +
| I
 +
| Fuselage Repair
 +
| Radiator
 +
|
 +
|
 +
|-
 +
| II
 +
|
 +
| Compressor
 +
| Airframe
 +
|
 +
|-
 +
| III
 +
| Wing Repair
 +
| Engine
 +
|
 +
|
 +
|-
 +
| IV
 +
|
 +
| Engine Injection
 +
| Cover
 +
|
 +
|-
 +
|}
 +
 
 +
*Though speed is a factor in ''survival'' for the Invader, it should seek to first obtain its diverse payload to allow it to effectively fulfill its intended role. Start off researching the ''SBC-25'', then ''Fuselage Repair''. Proceed to research ''SBC mk.I'', the ''Compressor'', and the '''Radiator'''. Once you have those three, go for ''MBC mk.I'' and ''Engine''. From here-on out, it is personal preference. If you are skilled in using HVAR rockets, research ''FRC mk.5'' at this point, otherwise take ''Engine Injection'' and ''Wings Repair'' first. Finally, finish off ''Airframe'' and ''Cover'' then upgrade your weaponry.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
* Impressive forward-facing armament.
 +
* Diverse secondary armament.
 +
* Highly durable.
 +
* Decent climb rate for an attacker.
 +
* Two remote-controlled turrets.
 +
* Decent energy retention.
 +
* Very fast at low altitudes
  
 
'''Cons:'''
 
'''Cons:'''
*
+
* Not very maneuverable.
 +
* Is not mounted with any cannons.
 +
* High repair cost for its battle rating.
 +
* Large silhouette
 +
* Gunner is easily knocked out
 +
* Gunner controls both dorsal and ventral turret. Having him knocked out will result in losing control of both defensive turrets.
 +
 
  
 
== History ==
 
== History ==
Line 43: Line 263:
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
''ETC.''
+
<!--''ETC.''-->
  
 
== Sources ==
 
== Sources ==
Line 50: Line 270:
 
* ''page on aircraft encyclopedia;''
 
* ''page on aircraft encyclopedia;''
 
* ''other literature.''
 
* ''other literature.''
 +
 +
{{USA attackers}}

Revision as of 17:44, 26 November 2018

Rank 7 USA
F-5C Pack
A-26B-50
a-26b.png
A-26B-50
AB RB SB
5.3 5.3 5.7
Research:27 000 Specs-Card-Exp.png
Purchase:185 000 Specs-Card-Lion.png
Show in game

Description

GarageImage A-26B-50.jpg


The A-26B-50 is a Rank IV American attacker with a battle rating of 5.3 (AB/RB) and 5.7 (SB). It was introduced in Update 1.67 "Assault".

The A-26B-50 "Invader" is an excellent ground attack aircraft, with an impressive armament of 14 forward-facing M2 Browning .50 cal machine guns, as well as a potential secondary armament of up to 4,000 lbs worth of bombs (4 x 1,000 lbs) or 14 HVAR rockets. The Invader also boasts two dual-M2 Browning machine gun turrets, remote controlled by a gunner located in the rear section of the aircraft.

The Invader's strength over many similar dual-engine aircraft is the its shear armament. The A-26B-50, compared to the A-26C-45DT, has an additional 8 M2 Browning .50 cal machine guns mounted in the nose, making it a terrifying opponent to any unfortunate enough to end up in front of it's nose.

General info

Flight Performance

Characteristics
Stock
Max Speed
(km/h at 5,473 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
547 535 8,000 29.0 29.9 7.1 8.9 700
Upgraded
Max Speed
(km/h at 5,473 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
 ?  ? 8,000  ??.?  ??.?  ?.?  ?.? 700

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
 ???  ???  ??? ~?? ~?
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< ??? < ??? < ??? > ???
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
 ?,??? m  ??? hp  ?,??? hp

Survivability and armour

  • No armour plating
  • No armour glazing
  • Critical components located at front of aircraft (fuel, pilot, engine, controls)
  • More fuel tanks located in wings near fuselage

Armaments

Offensive armament

Main article: Browning M2 (12.7 mm)

The A-26B-50 is armed with:

  • 8 x 12.7 mm Browning M2 machine gun, nose-mounted (360 rpg = 2,880 total)
  • 6 x 12.7 mm Browning M2 machine gun, wing-mounted (300 rpg = 1,800 total)

Suspended armament

Main articles: Bombs, Rockets

The A-26B-50 can be outfitted with the following ordinance:

  • 16 x 100 lb AN-M30A1 bombs (1,600 lb total)
  • 8 x 250 lb AN-M57 bombs (2,000 lb total)
  • 6 x 500 lb AN-M64A1 bombs (3,000 lb total)
  • 4 x 1000 lb AN-M65A1 bombs (4,000 lb total)
  • 14 x 127 mm HVAR rockets

Defensive armament

Main article: Browning M2 (12.7 mm)

The A-26B-50 is defended by:

  • 2 x 12.7 mm Browning M2 machine gun, beam turret (500 rpg = 1,000 total)
  • 2 x 12.7 mm Browning M2 machine gun, ventral turret (500 rpg = 1,000 total)

Usage in the battles

Though the Invader will suffer in combat versus more nimble single-engine fighters, it still has some tricks it can employ to eek out a victory in the skies. Due to the incredible 14 M2 Browning machine guns mounted within the nose and on the wings of the aircraft, the A-26B-50 is able to destroy greedy opponents in head-on engagements, even if they are armed with cannons. The A-26B-50 is a very resilient aircraft, similar to other dual-engine aircraft like the Beaufighter Mk 21. Because of this, the pilot of the Invader can allow his opponent to land some hits in exchange for coming in view of either the A-26's forward facing armaments, or of its two rear-facing turrets. Though M2 Brownings lack the stopping power of cannons such as the 23 mm NS-23 cannon, they are still capable of inflicting immense damage to enemy aircraft, lighting up fuel tanks and disabling key components like control surfaces. This can buy the pilot some breathing room, by forcing enemy fighters to return to base after coming under fire from the Invader's guns.

As a ground attack aircraft, the pilot should seek to employ the A-26B-50's varied payload to full use to ensure his team's victory on the ground. On maps such as Ruhr or Krymsk, the pilot can choose to take out 8 250 lb bombs, or 6 500 lb bombs to take out enemy Light Pillboxes and Pillboxes, and use the numerous M2 Brownings located around the aircraft to strafe AAA emplacements or artillery batteries. When the map lacks ground targets that the Invader can kill, namely on Norway, the pilot can instead take out the plane's full bomb load of 4 1000 lb bombs, enough to take out bombing targets normally reserved for the team's Heavy Bombers (eg. B17E/L)

The final factor to note is that, whilst it is by no means the fastest at its battle rating, the A-26B-50 is quite fast for an aircraft of the attacker role. Though single-engine fighters will catch up to the Invader, it can delay this process by simply opening the throttle and flying directly away from them. This may buy time for allied aircraft to intervene, a safety that other American attackers like the PBJ-1J before it may not be able to rely on.

Specific enemies worth noting

While the A-26 Invader is rather fast for its battle rating of 5.3, it will still be able to be intercepted by almost any late models of aircraft such as the Bf-109 "Gustav" series, the Bf 109 K-4, the Fw 190 A-5, Fw 190 A-8 and any of the Focke Wulf Ta-152s. Any of these aircraft will be able to intercept, and most likely destroy the A-26B, as the majority of them sport the "Minengeschoß" rounds that will tear the aircraft apart.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable Not controllable Not controllable Separate Not ontrollable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair Radiator
II Compressor Airframe
III Wing Repair Engine
IV Engine Injection Cover
  • Though speed is a factor in survival for the Invader, it should seek to first obtain its diverse payload to allow it to effectively fulfill its intended role. Start off researching the SBC-25, then Fuselage Repair. Proceed to research SBC mk.I, the Compressor, and the Radiator. Once you have those three, go for MBC mk.I and Engine. From here-on out, it is personal preference. If you are skilled in using HVAR rockets, research FRC mk.5 at this point, otherwise take Engine Injection and Wings Repair first. Finally, finish off Airframe and Cover then upgrade your weaponry.

Pros and cons

Pros:

  • Impressive forward-facing armament.
  • Diverse secondary armament.
  • Highly durable.
  • Decent climb rate for an attacker.
  • Two remote-controlled turrets.
  • Decent energy retention.
  • Very fast at low altitudes

Cons:

  • Not very maneuverable.
  • Is not mounted with any cannons.
  • High repair cost for its battle rating.
  • Large silhouette
  • Gunner is easily knocked out
  • Gunner controls both dorsal and ventral turret. Having him knocked out will result in losing control of both defensive turrets.


History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • page on aircraft encyclopedia;
  • other literature.


USA strike aircraft
Douglas  A-20G-25 · A-26B-10 · A-26B-50 · A2D-1 · AD-2 · AD-4 · A-1H
North American  A-36 · PBJ-1H · PBJ-1J
Other  AM-1 · AU-1 · XA-38