Difference between revisions of "AMX-30 S DCA"

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== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
The AMX-30 DCA is based off the hull of the AMX-30 main battle tank, resulting in a decently armored hull. The front glacis is heavily sloped and capable of bouncing most APHE shells and, with luck, some HEAT shells. The turret is more modestly armored, with all-around 20mm armor, enough to deflect machine guns.
 +
 
 +
In addition, the turret armor is sufficiently strong enough to withstand 20mm or 23mm cannon fired from an angle, allowing you to shoot down enemy aircraft trying to strafe you. Compare this to its contemporaries like the [[ZSU-23-4]] or [[Gepard]], which can only withstand machine gun fire.
 +
 
 +
Crew Placement is fairly average, as the driver is in the center of the hull while the gunner and commander sit on the opposite side of the guns. However, the placement of the ammunition feed at the '''front''' of the turret means any penetrating shot has a significant chance of causing an ammunition detonation.
  
 
=== Mobility ===
 
=== Mobility ===
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
+
As with the AMX-30, the AMX-30 DCA has a decent top speed of 60 km/h, along with an excellent set of reverse gears. This allows the DCA to keep up with its team, in addition to the ability to quickly escape danger.
 +
 
 +
However, the DCA lacks neutral steering and is somewhat slow to accelerate stock, meaning that it is possible to get caught off-guard and react too slowly.
  
 
{{tankMobility|abMinHp=994|rbMinHp=619}}
 
{{tankMobility|abMinHp=994|rbMinHp=619}}
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! 1st<br>rack empty
 
! 1st<br>rack empty
 
! 2nd<br>rack empty
 
! 2nd<br>rack empty
! 3rd<br>rack empty
 
! 4th<br>rack empty
 
! 5th<br>rack empty
 
! 6th<br>rack empty
 
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
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|-
 
|-
 
|}
 
|}
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 +
* '''Note: lead indicator shows up within 4km'''
  
 
== Usage in battles ==
 
== Usage in battles ==
 
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 +
 +
__'''Anti-Tank'''__
 +
The AMX-30 DCA should be played as a support vehicle. With only 53mms of pen stock, it is unable to kill anything but IFVs and other SPAA. However, the 30mm APIT and HEI rounds are incredibly potent at destroying tracks and damaging barrels, enabling you to assist teammates in killing tanks.
 +
 +
Ideally, the enemy should be unaware of you and be flat-on (i.e perpendicular). From there, check to see if your belt has enough penetration to overcome his side armor. If it does, aim to take out his gun first (shoot directly below the turret), then his crew (driver's compartment, any survivors in the turret).
 +
* Note that most Soviet MBTS like the [[T-55]] or [[T-62]] have '''80mm''' of side armor, meaning that they should be avoided when stock
 +
* Other notable opponents include the [[M60]] and [[Chieftain]] series of tanks, as they too have enough side armor to protect against the stock belt.
 +
 +
__'''Anti-Air'''__
 +
Ideally, you should be in a place with horizontal cover against tanks and a wide field of view. Use the radar to spot incoming enemy aircraft. Lock onto the target within 4-5 kilometers in order to keep track of it, making sure to not fire.
 +
 +
For larger 2-4 engined aircraft, firing at 3km may be effective. However, more agile single-engined fighters will be easily able to dodge incoming fire, meaning that you should wait until they close to 2km before firing.
 +
 +
Fire in short bursts of 10-50 rounds each to avoid overheating and ammunition shortage. Moving the aim point around during the burst may help to disperse shots and increase hit probability, as even a single 30mm HEI shell is deadly to most aircraft.
 +
 +
Keep in mind that the Tracking radar does not work well at low altitudes, and periodically stop tracking a target in order to scan for more incoming planes.
  
 
=== Modules ===
 
=== Modules ===
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* Very fast considering its hull armour level, unlike the [[Chieftain Marksman]]
 
* Very fast considering its hull armour level, unlike the [[Chieftain Marksman]]
 
* Double or even triple the amount of ammunition, when compared to other 30-35 mm gun SPAA
 
* Double or even triple the amount of ammunition, when compared to other 30-35 mm gun SPAA
 +
* More turret armor than other SPAAGs
 +
* Gun arrangement makes it much easier to use against ground targets
 
* Has radar, unlike some SPAA like the [[Falcon]]
 
* Has radar, unlike some SPAA like the [[Falcon]]
  
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* Can only take out light and sometimes medium tanks due to the small size of its guns
 
* Can only take out light and sometimes medium tanks due to the small size of its guns
 
* Lightly armoured turret, with ammunition being '''very''' vulnerable to direct attacks
 
* Lightly armoured turret, with ammunition being '''very''' vulnerable to direct attacks
 +
* Gun placement makes firing over ridges and hiding behind cover awkward
 +
* Slow acceleration and lack of neutral steering hinders responsiveness
  
 
== History ==
 
== History ==

Revision as of 06:42, 22 November 2020

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
AMX-30 S DCA
fr_amx_30_dca.png
AMX-30 S DCA
AB RB SB
8.7 8.7 8.7
Class:
Research:135 000 Specs-Card-Exp.png
Purchase:380 000 Specs-Card-Lion.png
Show in game
This page is about the French self-propelled anti-aircraft vehicle AMX-30 S DCA. For other uses, see AMX-30 (Family).

Description

GarageImage AMX-30 S DCA.jpg


The AMX-30 S DCA is a rank VI French self-propelled anti-aircraft vehicle with a battle rating of 8.7 (AB/RB/SB). It was introduced in Update 1.75 "La Résistance".

General info

Survivability and armour

The AMX-30 DCA is based off the hull of the AMX-30 main battle tank, resulting in a decently armored hull. The front glacis is heavily sloped and capable of bouncing most APHE shells and, with luck, some HEAT shells. The turret is more modestly armored, with all-around 20mm armor, enough to deflect machine guns.

In addition, the turret armor is sufficiently strong enough to withstand 20mm or 23mm cannon fired from an angle, allowing you to shoot down enemy aircraft trying to strafe you. Compare this to its contemporaries like the ZSU-23-4 or Gepard, which can only withstand machine gun fire.

Crew Placement is fairly average, as the driver is in the center of the hull while the gunner and commander sit on the opposite side of the guns. However, the placement of the ammunition feed at the front of the turret means any penetrating shot has a significant chance of causing an ammunition detonation.

Mobility

As with the AMX-30, the AMX-30 DCA has a decent top speed of 60 km/h, along with an excellent set of reverse gears. This allows the DCA to keep up with its team, in addition to the ability to quickly escape danger.

However, the DCA lacks neutral steering and is somewhat slow to accelerate stock, meaning that it is possible to get caught off-guard and react too slowly.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 71 71 36 994 1,240 27.61 34.44
Realistic 66 66 619 650 17.19 18.06

Armaments

Main armament

Main article: HSS 831A (30 mm)

The armament consists of 2x30mm HSS 831A cannons with 300 RPG with a quick, fixed fire rate and can make use of 3 types of munitions :

  • High-explosive incendiary (self-destroying, note that the self-destruction range coincides with the radar's lead indicator maximum distance, making the shell inadequate at longer ranges)
  • Armour-piercing incendiary tracer, which can be used against lightly armoured vehicles and enemy SPAAs, though the damage to enemy aircraft is reduced, the shell can be used outside radar range since it does not self destruct.
  • High-velocity armour-piercing tracer (APDS), which can be used against targets mentioned above and additionally, can be used to attack the side profile of enemy MBTs with reasonable effectiveness.
30 mm HSS 831A (x2) Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 1,200 (300) 600 -5°/+85° ±180° N/A 70.4 97.5 __.__ __.__ __.__ 65.0 _.__ _.__ 50.0
Realistic 47.6 56.0 __.__ __.__ __.__

Ammunition

  • Default: AP-I · HEI-T
  • 30x170 HE-I-T: HEI-T · HEI · HEI · AP-I
  • 30x170 APHE-I: AP-I · AP-I · AP-I · HEI-T
  • 30x170 APDS-T: APDS · AP-I · AP-I · HEI-T
Penetration statistics
Belt Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Default 53 50 39 29 21 16
30x170 HE-I-T 53 50 39 29 21 16
30x170 APHE-I 53 50 39 29 21 16
30x170 APDS-T 110 101 95 69 52 41

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
Visual
discrepancy
2 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Radars

Main articles: DR-VC-1A, Albis

The AMX-30 DCA is equipped with a DR-VC-1A search radar and an Albis tracking radar. The radar is located at the rear of the turret and cannot be folded. The radar system is capable of tracking a target while scanning, but can only track targets within a 200° arc from the front of the turret.

DR-VC-1A - Target Detection Radar
Maximum
Detection
Range
Minimum
Detection
Range
Max Azimuth
Scan Angle
Max Elevation
Scan Angle
Minimum
relative speed
15,000 m 1,000 m 360°  ??? 15 m/s (54 km/h)
Albis - Target Tracking Radar
Maximum
Tracking
Range
Minimum
Tracking
Range
Azimuth Tracking
Angle
Elevation Tracking
Angle
Minimum
target speed
15,000 m 75 m ±100° -20°/+85° 15 m/s (54 km/h)
  • Note: lead indicator shows up within 4km

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

__Anti-Tank__ The AMX-30 DCA should be played as a support vehicle. With only 53mms of pen stock, it is unable to kill anything but IFVs and other SPAA. However, the 30mm APIT and HEI rounds are incredibly potent at destroying tracks and damaging barrels, enabling you to assist teammates in killing tanks.

Ideally, the enemy should be unaware of you and be flat-on (i.e perpendicular). From there, check to see if your belt has enough penetration to overcome his side armor. If it does, aim to take out his gun first (shoot directly below the turret), then his crew (driver's compartment, any survivors in the turret).

  • Note that most Soviet MBTS like the T-55 or T-62 have 80mm of side armor, meaning that they should be avoided when stock
  • Other notable opponents include the M60 and Chieftain series of tanks, as they too have enough side armor to protect against the stock belt.

__Anti-Air__ Ideally, you should be in a place with horizontal cover against tanks and a wide field of view. Use the radar to spot incoming enemy aircraft. Lock onto the target within 4-5 kilometers in order to keep track of it, making sure to not fire.

For larger 2-4 engined aircraft, firing at 3km may be effective. However, more agile single-engined fighters will be easily able to dodge incoming fire, meaning that you should wait until they close to 2km before firing.

Fire in short bursts of 10-50 rounds each to avoid overheating and ammunition shortage. Moving the aim point around during the burst may help to disperse shots and increase hit probability, as even a single 30mm HEI shell is deadly to most aircraft.

Keep in mind that the Tracking radar does not work well at low altitudes, and periodically stop tracking a target in order to scan for more incoming planes.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive 30x170 HE-I-T
II Suspension Brake System FPE Adjustment of Fire 30x170 APHE-I
III Filters Crew Replenishment Elevation Mechanism Smoke grenade
IV Transmission Engine ESS Artillery Support Laser rangefinder 30x170 APDS-T

Pros and cons

Pros:

  • Fast rate of fire, generally 50-100 RPM higher compared to other 30-35 mm gun SPAA
  • The placement of the three crew members makes taking out the whole crew next to impossible with one shot
  • Hull front of AMX-30 can sometimes block or deflect APHE
  • Very fast considering its hull armour level, unlike the Chieftain Marksman
  • Double or even triple the amount of ammunition, when compared to other 30-35 mm gun SPAA
  • More turret armor than other SPAAGs
  • Gun arrangement makes it much easier to use against ground targets
  • Has radar, unlike some SPAA like the Falcon

Cons:

  • Can only take out light and sometimes medium tanks due to the small size of its guns
  • Lightly armoured turret, with ammunition being very vulnerable to direct attacks
  • Gun placement makes firing over ridges and hiding behind cover awkward
  • Slow acceleration and lack of neutral steering hinders responsiveness

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


France anti-aircraft vehicles
Wheeled/Half-tracked  P.7.T AA · CCKW 353 AA · TPK 6.41
AMX-13 Derivatives  VTT DCA · AMX-13 DCA 40
Radar SPAAG  AMX-30 S DCA
Missile SPAA  SANTAL · Roland 1 · ▄ItO 90M
Other  AMX-10P