Difference between revisions of "Antelope"
(Adding description and additions to some contents for previous edits) (Tag: Visual edit) |
m (I removed one of the pro's stating that this vehicle can survive being hit by HE which is completely absurd) (Tag: Visual edit) |
||
Line 6: | Line 6: | ||
== Description == | == Description == | ||
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | ||
− | The '''{{Specs|name}}''' | + | The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese SPAA {{Battle-rating}}. It was introduced in [[Update "Dance of Dragons"|Update "Dance of Dragons."]] |
− | |||
− | |||
− | |||
− | |||
== General info == | == General info == | ||
Line 16: | Line 12: | ||
{{Specs-Tank-Armour}} | {{Specs-Tank-Armour}} | ||
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
− | The Antelope uses the chassis of a modified Toyota Dyna | + | The Antelope uses the chassis of a modified Toyota Dyna truck. It has a relatively small profile compared to the MBTs, but its tall radar mast significantly increases its visibility and makes it harder to find a proper cover. With only 4 mm thickness of hull armour overall, the Antelope can be penetrated by a 7.62 mm AP bullet from 500 m. Any hit from HE shells, artillery strikes, autocannons, and air attacks can be lethal. Thankfully, the Antelope has a relatively long hull, and the crew is in an independent compartment at the front of the vehicle. It also has no reserve ammo rack, and the transmission module is resistant to overpressure damage. Therefore, many HE shells and ATGMs may hit the unmanned turret without damage to the crew and movement ability. |
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --> | '''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --> | ||
Line 42: | Line 38: | ||
{{Specs-Tank-Mobility}} | {{Specs-Tank-Mobility}} | ||
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | ||
− | + | The Antelope has brilliant mobility, climbing, and off-roading capability. It has good acceleration on plain terrain that can reach 90 km/h maximum speed within 30 seconds and ~70 km/h on average. Its turn radius is quite small, allowing it to steer agilely in city terrain. However, due to its low floor chassis and tiny wheels, the Antelope can easily get stuck by rocks. Never try to drive over trenches. | |
{{tankMobility|abMinHp=206|rbMinHp=128}} | {{tankMobility|abMinHp=206|rbMinHp=128}} | ||
Line 110: | Line 106: | ||
== Usage in battles == | == Usage in battles == | ||
− | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->Most people will notice its poor ammo amount and all-aspect lock range at first glance. In AB, it takes around 2 minutes to automatically receive the ammo reserves, but in a capture point, it only takes 20 ~ 30 seconds to do so. Therefore, the Antelope needs to stay near a capture point without revealing its location to the enemy. Thankfully, the Antelope has good mobility to swiftly translocate itself after launching the smoky TC-1L. It can also launch its missile at full speed, which gives it the capability to fool some low-tier helicopters with SACLOS ATGMs or bombs. Besides, the Antelope has a pretty high POV in binocular vision, which makes it a competent scout vehicle to help your allies. | + | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> |
+ | |||
+ | Most people will notice its poor ammo amount and all-aspect lock range at first glance. In AB, it takes around 2 minutes to automatically receive the ammo reserves, but in a capture point, it only takes 20 ~ 30 seconds to do so. Therefore, the Antelope needs to stay near a capture point without revealing its location to the enemy. Thankfully, the Antelope has good mobility to swiftly translocate itself after launching the smoky TC-1L. It can also launch its missile at full speed, which gives it the capability to fool some low-tier helicopters with SACLOS ATGMs or bombs. Besides, the Antelope has a pretty high POV in binocular vision, which makes it a competent scout vehicle to help your allies. | ||
Unfortunately, the UCAVs are available around its BR, so avoid revealing yourself and call for help when you notice an enemy UCAV. Helicopters with good avionics and long-range ATGMs such as [[9M114 Shturm]] and [[AGM-114B Hellfire]] are also common around its BR. | Unfortunately, the UCAVs are available around its BR, so avoid revealing yourself and call for help when you notice an enemy UCAV. Helicopters with good avionics and long-range ATGMs such as [[9M114 Shturm]] and [[AGM-114B Hellfire]] are also common around its BR. | ||
Line 119: | Line 117: | ||
'''Pros:''' | '''Pros:''' | ||
− | * Agile IR-guided missile | + | * Agile IR-guided missile that is very capable of hunting jets |
* Brilliant mobility and steering | * Brilliant mobility and steering | ||
* Gen 1 thermal sights that help it find the target | * Gen 1 thermal sights that help it find the target | ||
* High POV in binocular vision and can launch missiles on the move | * High POV in binocular vision and can launch missiles on the move | ||
− | |||
'''Cons:''' | '''Cons:''' | ||
Line 130: | Line 127: | ||
* No search radar | * No search radar | ||
* Long reaction time of ~0.5 s and relatively short head-on lock range of 3 km significantly ruin its close-range performance | * Long reaction time of ~0.5 s and relatively short head-on lock range of 3 km significantly ruin its close-range performance | ||
− | |||
* Paper-thick armour, high profile, and no secondary armament lower its survivability | * Paper-thick armour, high profile, and no secondary armament lower its survivability | ||
* Low-floor chassis that can bring trouble when crossing trenches and rocks | * Low-floor chassis that can bring trouble when crossing trenches and rocks |
Latest revision as of 10:42, 14 November 2024
Contents
Description
The Antelope Air Defence System is a rank VII Chinese SPAA with a battle rating of 10.3 (AB/RB/SB). It was introduced in Update "Dance of Dragons."
General info
Survivability and armour
The Antelope uses the chassis of a modified Toyota Dyna truck. It has a relatively small profile compared to the MBTs, but its tall radar mast significantly increases its visibility and makes it harder to find a proper cover. With only 4 mm thickness of hull armour overall, the Antelope can be penetrated by a 7.62 mm AP bullet from 500 m. Any hit from HE shells, artillery strikes, autocannons, and air attacks can be lethal. Thankfully, the Antelope has a relatively long hull, and the crew is in an independent compartment at the front of the vehicle. It also has no reserve ammo rack, and the transmission module is resistant to overpressure damage. Therefore, many HE shells and ATGMs may hit the unmanned turret without damage to the crew and movement ability.
Armour type:
- Structural steel (Hull, windows, radar)
- Rubber-fabric screens (Fenders)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 4 mm (0° - 28°) | 4 mm 1 mm (0° - 60°) Windows |
4 mm | 4 mm |
Turret | 4 mm | |||
Radar | 15 mm |
Notes:
- Wheels are 10 mm thick.
Mobility
The Antelope has brilliant mobility, climbing, and off-roading capability. It has good acceleration on plain terrain that can reach 90 km/h maximum speed within 30 seconds and ~70 km/h on average. Its turn radius is quite small, allowing it to steer agilely in city terrain. However, due to its low floor chassis and tiny wheels, the Antelope can easily get stuck by rocks. Never try to drive over trenches.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 99 | 13 | 7.1 | 206 | 277 | 29.01 | 39.01 |
Realistic | 91 | 12 | 128 | 145 | 18.03 | 20.42 |
Modifications and economy
Armaments
Main armament
The only armament of the Antelope is the TC-1L InfraRed guided missiles. The TC-1L was originally a 3rd generation WVRAAM that was modified and mounted on the Antelope as a surface-to-air missile. The TC-1L is like a mixture of AIM-9L and AIM-9M, with IRCCM capability from 9M and a smoking rocket motor from 9L. Besides, the TC-1L has a better overload capability of 35 G and a larger explosive mass of 5.81 kg TNTe. These features make it very capable of hunting high-speed and manoeuvring jets. Furthermore, the seeker of the TC-1L can be slaved by the Antelope's radar, which is common in top-tier AAMs yet rare in SAMs in the current game. Such a feature, combined with the suspended animation type of IRCCM the TC-1L owns, helps the TC-1L correctly lock the aircraft that is spreading flares and chaffs.
However, the TC-1L also has many flaws that make it work poorly in its BR. First of all, the TC-1L doesn't have the capability of contrast-seeking guidance. With its infrared seeker, the TC-1L can only lock helicopters from 1.5 km and scout drones from 0.5 km. It is utterly useless against UCAVs and helicopters with HIRSS and DIRCM. Even when fighting jets, the 3 km all-aspect lock range also makes the Antelope very vulnerable to rockets and bombs from CAS. Aside from that, the TC-1L also has a long reaction time of ~0.5 seconds from launch to start steering to the target. It significantly ruins its performance against crossing jets at close range. There are plenty of A-10 and Su-25 CAS around its BR, which have low infrared signals and can only get locked from 1 ~ 2 km for TC-1L's seeker. It's vital to use Antelope's IRST to help TC-1L lock the correct target. Nevertheless, experienced players can still easily dodge the TC-1L with proper evading movement and flares.
TC-1L missile | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity (Belt) | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 4 (4) | -8°/+90° | ±180° | - | 52.8 | 73.1 | 88.8 | 98.2 | 104.5 | 19.50 | 17.25 | 15.90 | 15.00 |
Realistic | 35.7 | 42.0 | 51.0 | 56.4 | 60.0 |
Ammunition
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Range (m) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Arming distance (m) |
Trigger radius (m) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | ||
0% | 50% | 100% | ||||||||||
TC-1L | SAM | 745 | 6,000 | 90 | 1 | 0.3 | 0 | 5 | 5.81 | 79° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
Visual discrepancy |
---|---|---|
4 | 0 (+4) | No |
Radar
Different from the foldable one in real life, the Antelope in War Thunder is equipped with a fixed tracking radar. Compared to other useless tracking radars on the IR-guided SAM launchers, the tracking radar on the Antelope has a unique capability to increase its combat performance. Because the seeker of the TC-1L can get slaved by the radar, the Antelope can use its decent tracking equipment to help the missile distinguish the right target and the flares. Its IRST is very brilliant for ignoring flares and stably locking flying objects except for missiles and rockets. On the other hand, its radar tracking is rather inferior and cannot lock scout drones and slow objects. It will only come in handy when the target is out of IRST's range or the player wants to check the distance of the target.
Antelope - Target Tracking Radar/IRST | ||||
---|---|---|---|---|
Maximum Detection Range |
Minimum Detection Range |
Max Azimuth Scan Angle |
Max Elevation Scan Angle |
Minimum relative speed |
10,000 m | __ m | __° | __° | __ m/s (__ km/h) |
Usage in battles
Most people will notice its poor ammo amount and all-aspect lock range at first glance. In AB, it takes around 2 minutes to automatically receive the ammo reserves, but in a capture point, it only takes 20 ~ 30 seconds to do so. Therefore, the Antelope needs to stay near a capture point without revealing its location to the enemy. Thankfully, the Antelope has good mobility to swiftly translocate itself after launching the smoky TC-1L. It can also launch its missile at full speed, which gives it the capability to fool some low-tier helicopters with SACLOS ATGMs or bombs. Besides, the Antelope has a pretty high POV in binocular vision, which makes it a competent scout vehicle to help your allies.
Unfortunately, the UCAVs are available around its BR, so avoid revealing yourself and call for help when you notice an enemy UCAV. Helicopters with good avionics and long-range ATGMs such as 9M114 Shturm and AGM-114B Hellfire are also common around its BR.
Pros and cons
Pros:
- Agile IR-guided missile that is very capable of hunting jets
- Brilliant mobility and steering
- Gen 1 thermal sights that help it find the target
- High POV in binocular vision and can launch missiles on the move
Cons:
- Can only lock helicopters from 1.5 km and scout drones from 0.5 km. Useless against UCAVs and helicopters with HIRSS and DIRCM
- No search radar
- Long reaction time of ~0.5 s and relatively short head-on lock range of 3 km significantly ruin its close-range performance
- Paper-thick armour, high profile, and no secondary armament lower its survivability
- Low-floor chassis that can bring trouble when crossing trenches and rocks
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
- Images
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
China anti-aircraft vehicles | |
---|---|
Radar SPAAG | PGZ09 |
Gun and Missile SPAAG | PGZ04A |
Missile SPAA | Antelope |
Other | ZSD63/PG87 · ZSL92 · WZ305 |
Germany | ␗Sd.Kfz.222 |
North Vietnam | Phòng không T-34 |
USA | CCKW 353 (M45) · ␗M42 |
USSR | Tor-M1 |