Difference between revisions of "ZSU-23-4 (Israel)"

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== Media ==
 
== Media ==
 
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''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
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;Skins
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* [https://live.warthunder.com/feed/camouflages/?vehicle=il_zsu_23_4 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==

Revision as of 18:28, 25 January 2023

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
This page is about the SPAA ZSU-23-4 (Israel). For the other version, see ZSU-23-4.
ZSU-23-4
il_zsu_23_4.png
GarageImage ZSU-23-4 (Israel).jpg
ZSU-23-4
AB RB SB
8.0 8.0 8.0
Class:
Research:135 000 Specs-Card-Exp.png
Purchase:380 000 Specs-Card-Lion.png
Show in game

Description

The ZSU-23-4 "Shilka" is a rank VI Israeli SPAA with a battle rating of 8.0 (AB/RB/SB). It was introduced in Update "Fire and Ice". The "Shilka" presents a higher rate of fire and more powerful ammunition than its predecessor Hovet, allowing the user to saturate the airspace to increase the chance of hitting a low-flying aircraft.

ZSU-23-4s were captured from Egypt and Syria by Israel during the Yom Kippur War. It is identical in performance to the Soviet ZSU-23-4.

General info

Survivability and armour

Armourfront / side / back
Hull9 / 9 / 9
Turret8 / 8 / 8
Crew4 people
Visibility341 %

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

  • Suspension wheels are 20 mm thick while tracks are 15 mm thick.
  • Belly armour is 9.4 mm thick.

Mobility

Speedforward / back
AB55 / 8 km/h
RB and SB51 / 7 km/h
Number of gears5 forward
1 back
Weight20.7 t
Engine power
AB534 hp
RB and SB280 hp
Power-to-weight ratio
AB25.8 hp/t
RB and SB13.5 hp/t

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 55 8 20.7 _,___ 534 __.__ 25.8
Realistic 51 7 _,___ 280 __.__ 13.53

Modifications and economy

Repair costBasic → Reference
AB5 146 → 6 622 Sl icon.png
RB4 402 → 5 665 Sl icon.png
SB5 536 → 7 124 Sl icon.png
Total cost of modifications112 000 Rp icon.png
192 400 Sl icon.png
Talisman cost2 300 Ge icon.png
Crew training110 000 Sl icon.png
Experts380 000 Sl icon.png
Aces1 400 Ge icon.png
Research Aces830 000 Rp icon.png
Reward for battleAB / RB / SB
150 / 190 / 230 % Sl icon.png
208 / 208 / 208 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
6 000 Rp icon.png
Cost:
9 600 Sl icon.png
190 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
5 400 Rp icon.png
Cost:
8 600 Sl icon.png
170 Ge icon.png
Mods new tank break.png
Brake System
Research:
5 400 Rp icon.png
Cost:
8 600 Sl icon.png
170 Ge icon.png
Mods new tank filter.png
Filters
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
310 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
13 000 Rp icon.png
Cost:
21 000 Sl icon.png
410 Ge icon.png
Mods new tank engine.png
Engine
Research:
13 000 Rp icon.png
Cost:
21 000 Sl icon.png
410 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
1 800 Rp icon.png
Cost:
9 600 Sl icon.png
190 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
1 600 Rp icon.png
Cost:
8 600 Sl icon.png
170 Ge icon.png
Mods tank reinforcement il.png
Crew Replenishment
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
310 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
6 000 Rp icon.png
Cost:
9 600 Sl icon.png
190 Ge icon.png
Mods tank ammo.png
23mm_ussr_HEIT_ammo_pack
Research:
6 000 Rp icon.png
Cost:
9 600 Sl icon.png
190 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
5 400 Rp icon.png
Cost:
8 600 Sl icon.png
170 Ge icon.png
Mods tank ammo.png
23mm_ussr_APIT_ammo_pack
Research:
5 400 Rp icon.png
Cost:
8 600 Sl icon.png
170 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
310 Ge icon.png
Mods art support.png
Artillery Support
Research:
13 000 Rp icon.png
Cost:
21 000 Sl icon.png
410 Ge icon.png

Armaments

Main armament

4 x 23 mm AZP-23 cannon
Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition2 000 rounds
Belt capacity500 rounds
Reloadbasic crew → aces
1.3 → 1.0 s
Fire rate850 shots/min
Vertical guidance-4° / 85°
Main article: AZP-23 (23 mm)

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

23 mm AZP-23 (x4) Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 2,000 (500) 850 -4°/+85° ±180° Two-plane __._ __._ __._ __._ __._ _.__ _.__ _.__ _.__
Realistic __._ __._ __._ __._ __._

Ammunition

  • Default: API-T · HEF-I
  • HEI-T: HEF-I · HEFI-T · HEF-I · API-T
  • API-T: API-T · API-T · API-T · HEFI-T

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
API-T 51 48 36 26 18 13
HEF-I 6 6 4 3 2 2
HEFI-T 6 6 4 3 2 2
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
API-T 970 0.19 - - - 47° 60° 65°
HEF-I 980 0.18 0.1 0.1 28.49 79° 80° 81°
HEFI-T 970 0.19 0.1 0.1 20.02 79° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
4 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Usage in battles

The ZSU-23-4 should be played entirely as an AA vehicle. Do not go tank hunting in this vehicle, as you do not have the armour or the penetration. Focus on keeping the skies clear, something that this vehicle does very well. A high rate of fire and very fast turret traverse means that you should be able to target and destroy even the fastest jets.

You have a high ammo count with this vehicle, meaning that you can afford to find a good spot away from the main fight in order to pick off enemy planes. Unless you need to reload your ammo, avoid spawn points. They are usually the hub of most of the fighting and going to them will put you in the firing line.

While it is fully enclosed, the ZSU-23-4 has armour which makes the M18 Hellcat look like a heavy tank. Even 7.62 mm machine guns stand a fair chance of penetrating this vehicle. This makes you a primary target for aircraft, which at this vehicles BR are usually armed with cannons or high penetration machine guns, which will easily take you out.

Missile-equipped aircraft are the greatest threat to your existence. They are capable of sitting comfortably outside your firing range while firing lethal AGMs at you. Hide from them until they are either dealt with by an allied plane or they come close enough to be dealt with by your 23 mm cannons.

Pros and cons

Pros:

  • High rate of fire; allows for area saturation
  • Relatively high top speed
  • High ammo count
  • Fast turret traverse
  • Can penetrate lightly armoured vehicles (other SPAAs)
  • Radar-assisted fire control; a lead indicator is shown in Realistic.

Cons:

  • Thin armour; aircraft cannons will cause severe damage
  • Low power to weight ratio; struggles with slopes and off-road
  • Low penetration for 23 mm cannons; means troubles penetrating certain MBTs from the side
  • Radar has very low scan speed

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Similar role in USSR

Analogues on other nations

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Israel anti-aircraft vehicles
Half-track  TCM-20
M163 derivatives  Hovet · Machbet · Imp.Chaparral
Captured  ZSU-57-2 · ZSU-23-4