Difference between revisions of "BTR-ZD"

From War Thunder Wiki
Jump to: navigation, search
(Created page)
 
(Added surivability, pros/cons, tactics and history)
Line 12: Line 12:
 
{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
With the max thickness of the armour being 32mm on the front and two crew members completely exposed almost anything can take you out. The speed of the vehicle acts as a substitute to the low armour.  İf the vehicle is shot from the side by an AP round it likely wont do much  damage and wont hit the ammo but an HE round will almost certainly take out at least 2 crew members. The spacing of the crew members is disadvantageous as they are all close together and 1 good shot might be able to take them all out.
  
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
Line 69: Line 69:
  
 
==== Ammunition ====
 
==== Ammunition ====
 +
 
* '''Default:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}
 
* '''Default:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}
 
* '''HEI-T:''' {{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}
 
* '''HEI-T:''' {{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}
Line 128: Line 129:
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
Due to being made out of Aluminium and the thickest are of the armour being 32mm at the front of the vehicle a head on engagement with a ground vehicle is not recommended. If used against ground targets its best to use its mobility to flank and have a higher chance of avoiding the hangar. HE rounds will decimate the vehicle especially the exposed loader and gunner. When facing heavier targets (such as Churchills)  either take out the tracks and drive away or just simply drive away as you wont be able to pierce their frontal armour. When encountering vehicles with strong frontal armour but weak side armour (such as the jagdpanzer 38t) try to flank and take them out by shooting at their sides.
 +
 
 +
When engaging air targets try to take out the target before it shoots back because if it does the gunner and loader are will almost certainly be unconscious and will leave you vulnerable to follow up attacks. A strategy can be used in maps with water and bridges (in maps like  European Province) to peek out under the bridge to fire and go back under it to reload or use the water to surprise the enemy from unexpected angles. As any SPAA it is also to stay close to cover to avoid strafing, bombs and rockets. Lastly it is suggested to stay near trees so that you can quickly go behind them and make it harder to spot you while you are reloading or using your mobility to quickly change positions.
 +
 
 +
[[File:Ad spaag btr-zd p05.jpg|thumb]]
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->'''Pros:'''
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
+
 
 +
* Very good fire rate for a 4.3 soviet SPAA
 +
* All ammo types have enough bullet penetration for most light and medium tanks
 +
* night vision capabilities
 +
* amphibious
 +
* fast for an SPAA of it's br
 +
* Has 2 forward facing 7.62 mm machine guns
  
'''Pros:'''
 
 
*
 
*
  
 
'''Cons:'''
 
'''Cons:'''
 +
 +
* exposed gunner and loader
 +
* big target for enemy planes
 +
* Can be pierced by 12.7mm machine guns
 +
* guns overheat fast if not fired in bursts
 +
 
*
 
*
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
A variant of the BTR-D the BTR-ZD (with ZD standing for ''zenitnaya ustanovka)'' is used as a SPAA while also being designed to be able to carry man-portable surface to air missiles. It was originally designed by the Soviet Union in late 1970's and entered production in 1984 and was used by the Soviet Union and the Russian Federation. It features the twin 23mm ZU-23 cannon to be used on enemies planes and helicopters but also proved useful to be against soft ground targets. It was  most know for it use in the Soviet-Afghanistan conflict
  
 
== Media ==
 
== Media ==
Line 153: Line 169:
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
Line 160: Line 177:
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.'' -->
 
* ''other literature.'' -->
''Paste links to sources and external resources, such as:''
+
 
* ''topic on the official game forum;''
+
* http://www.military-today.com/artillery/btr_zd.htm
* ''other literature.''
+
* https://en.wikipedia.org/wiki/BTR-D#cite_note-fas.org-2
 +
* https://weaponsystems.net/system/64-BTR-ZD%20%22Skrezhet%22
  
 
{{USSR anti-aircraft vehicles}}
 
{{USSR anti-aircraft vehicles}}

Revision as of 21:43, 18 June 2022

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
ussr_btr_zd.png
GarageImage BTR-ZD.jpg
BTR-ZD
AB RB SB
5.7 6.0 6.0
Class:
Research:46 000 Specs-Card-Exp.png
Purchase:155 000 Specs-Card-Lion.png
Show in game

Description

The BTR-ZD is a rank IV Soviet SPAA with a battle rating of 5.7 (AB) and 6.0 (RB/SB). It was introduced in Update "Danger Zone".

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
ESS
Creation of a smoke screen in the direction of movement of the vehicle
Armourfront / side / back
Hull32 / 23 / 20
Turret0 / 0 / 0
Crew6 people
Visibility71 %

With the max thickness of the armour being 32mm on the front and two crew members completely exposed almost anything can take you out. The speed of the vehicle acts as a substitute to the low armour. İf the vehicle is shot from the side by an AP round it likely wont do much damage and wont hit the ammo but an HE round will almost certainly take out at least 2 crew members. The spacing of the crew members is disadvantageous as they are all close together and 1 good shot might be able to take them all out.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Amphibious
The design allows you to swim and control movement in the water
Speedforward / back
AB67 / 7 km/h
RB and SB62 / 7 km/h
Number of gears4 forward
1 back
Weight9.0 t
Engine power
AB458 hp
RB and SB240 hp
Power-to-weight ratio
AB50.9 hp/t
RB and SB26.7 hp/t

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 67 7 9 _,___ 458 __.__ 50.89
Realistic 62 7 _,___ 240 __.__ 26.67

Modifications and economy

Repair costBasic → Reference
AB2 356 → 3 630 Sl icon.png
RB1 944 → 2 995 Sl icon.png
SB3 007 → 4 633 Sl icon.png
Total cost of modifications40 200 Rp icon.png
77 800 Sl icon.png
Talisman cost1 400 Ge icon.png
Crew training45 000 Sl icon.png
Experts155 000 Sl icon.png
Aces630 Ge icon.png
Research Aces440 000 Rp icon.png
Reward for battleAB / RB / SB
110 / 140 / 200 % Sl icon.png
160 / 160 / 160 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
2 000 Rp icon.png
Cost:
3 900 Sl icon.png
145 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
1 500 Rp icon.png
Cost:
2 900 Sl icon.png
110 Ge icon.png
Mods new tank break.png
Brake System
Research:
1 500 Rp icon.png
Cost:
2 900 Sl icon.png
110 Ge icon.png
Mods new tank filter.png
Filters
Research:
2 500 Rp icon.png
Cost:
4 800 Sl icon.png
185 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
3 300 Rp icon.png
Cost:
6 400 Sl icon.png
240 Ge icon.png
Mods new tank engine.png
Engine
Research:
3 300 Rp icon.png
Cost:
6 400 Sl icon.png
240 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 000 Rp icon.png
Cost:
3 900 Sl icon.png
145 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
1 500 Rp icon.png
Cost:
2 900 Sl icon.png
110 Ge icon.png
Mods night vision device.png
NVD
Research:
1 500 Rp icon.png
Cost:
2 900 Sl icon.png
110 Ge icon.png
Mods tank reinforcement ussr.png
Crew Replenishment
Research:
2 500 Rp icon.png
Cost:
4 800 Sl icon.png
185 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
2 500 Rp icon.png
Cost:
4 800 Sl icon.png
185 Ge icon.png
Mods engine smoke screen system.png
ESS
Research:
3 300 Rp icon.png
Cost:
6 400 Sl icon.png
240 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
2 000 Rp icon.png
Cost:
3 900 Sl icon.png
145 Ge icon.png
Mods tank ammo.png
23mm_ussr_HEIT_ammo_pack
Research:
2 000 Rp icon.png
Cost:
3 900 Sl icon.png
145 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
1 500 Rp icon.png
Cost:
2 900 Sl icon.png
110 Ge icon.png
Mods tank ammo.png
23mm_ussr_APIT_ammo_pack
Research:
1 500 Rp icon.png
Cost:
2 900 Sl icon.png
110 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
2 500 Rp icon.png
Cost:
4 800 Sl icon.png
185 Ge icon.png
Mods art support.png
Artillery Support
Research:
3 300 Rp icon.png
Cost:
6 400 Sl icon.png
240 Ge icon.png

Armaments

Night vision device
Improves visibility by enhancing natural light or active illumination.

Main armament

2 x 23 mm ZU-23 cannon
Ammunition500 rounds
Belt capacity50 rounds
Reloadbasic crew → aces
13.0 → 10.0 s
Fire rate801 shots/min
Vertical guidance-10° / 90°
Main article: ZU-23 (23 mm)

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

23 mm ZU-23 (x2) Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 500 (50) 800 -10°/+90° ±180° N/A __._ __._ __._ __._ __._ _.__ _.__ _.__ _.__
Realistic __._ __._ __._ __._ __._

Ammunition

  • Default: API-T · HEF-I
  • HEI-T: HEF-I · HEFI-T · HEF-I · API-T
  • API-T: API-T · API-T · API-T · HEFI-T
Penetration statistics
Belt Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Default __ __ __ __ __ __
HEI-T __ __ __ __ __ __
API-T __ __ __ __ __ __

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
10 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Ammunition1 000 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate700 shots/min
Main article: PKT (7.62 mm)

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

7.62 mm PKT
Mount Capacity (Belt) Fire rate Vertical Horizontal
___ (___) ___ __° __°
___ (___) ___ __° __°

Usage in battles

Due to being made out of Aluminium and the thickest are of the armour being 32mm at the front of the vehicle a head on engagement with a ground vehicle is not recommended. If used against ground targets its best to use its mobility to flank and have a higher chance of avoiding the hangar. HE rounds will decimate the vehicle especially the exposed loader and gunner. When facing heavier targets (such as Churchills) either take out the tracks and drive away or just simply drive away as you wont be able to pierce their frontal armour. When encountering vehicles with strong frontal armour but weak side armour (such as the jagdpanzer 38t) try to flank and take them out by shooting at their sides.

When engaging air targets try to take out the target before it shoots back because if it does the gunner and loader are will almost certainly be unconscious and will leave you vulnerable to follow up attacks. A strategy can be used in maps with water and bridges (in maps like European Province) to peek out under the bridge to fire and go back under it to reload or use the water to surprise the enemy from unexpected angles. As any SPAA it is also to stay close to cover to avoid strafing, bombs and rockets. Lastly it is suggested to stay near trees so that you can quickly go behind them and make it harder to spot you while you are reloading or using your mobility to quickly change positions.

Pros and cons

Pros:

  • Very good fire rate for a 4.3 soviet SPAA
  • All ammo types have enough bullet penetration for most light and medium tanks
  • night vision capabilities
  • amphibious
  • fast for an SPAA of it's br
  • Has 2 forward facing 7.62 mm machine guns

Cons:

  • exposed gunner and loader
  • big target for enemy planes
  • Can be pierced by 12.7mm machine guns
  • guns overheat fast if not fired in bursts

History

A variant of the BTR-D the BTR-ZD (with ZD standing for zenitnaya ustanovka) is used as a SPAA while also being designed to be able to carry man-portable surface to air missiles. It was originally designed by the Soviet Union in late 1970's and entered production in 1984 and was used by the Soviet Union and the Russian Federation. It features the twin 23mm ZU-23 cannon to be used on enemies planes and helicopters but also proved useful to be against soft ground targets. It was most know for it use in the Soviet-Afghanistan conflict

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


USSR anti-aircraft vehicles
GAZ-AAA  GAZ-AAA (4M) · GAZ-AAA (DShK)
BTR-152  BTR-152A · BTR-152D
Wheeled/Half-tracked  GAZ-MM (72-K) · ZiS-12 (94-KM) · ZiS-43
Radar SPAAG  ZSU-23-4 · ZSU-37-2
SAM  ZSU-23-4M4 · Strela-10M2 · 2S6 · Pantsir-S1
Other  ZSU-23-4M2 · ZUT-37 · ZSU-37 · BTR-ZD · ZSU-57-2
Czechoslovakia  M53/59
North Vietnam  ▂Phòng không T-34