Difference between revisions of "GAZ-AAA (DShK)"
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== Description == | == Description == | ||
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The '''{{Specs|name}}''' ( a [[DShK (12.7 mm)|12.7mm DShK gun]] mounted on a GAZ-AAA truck) is a rank {{Specs|rank}} Soviet SPAA {{Battle-rating}}. It was introduced in [[Update 1.63 "Desert Hunters"]]. | The '''{{Specs|name}}''' ( a [[DShK (12.7 mm)|12.7mm DShK gun]] mounted on a GAZ-AAA truck) is a rank {{Specs|rank}} Soviet SPAA {{Battle-rating}}. It was introduced in [[Update 1.63 "Desert Hunters"]]. | ||
Revision as of 22:01, 24 May 2020
Contents
This page is about the Soviet SPAA vehicle GAZ-AAA (DShK). For the version equipped with 7.62 mm Maxim's, see GAZ-AAA (4M). |
Description
The GAZ-AAA (DShK) ( a 12.7mm DShK gun mounted on a GAZ-AAA truck) is a rank I Soviet SPAA
with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.63 "Desert Hunters".
The big brother to the GAZ-AAA (4M), it presents a crude set-up of a 12.7mm DShK mount to a 6x4 GAZ-AAA truck chassis. This soviet improvisation continues with the Soviet SPAA trend of attaching anti-aircraft weaponry to trucks, half-tracks, and cars in the game.
Although the GAZ-AAA (DShK) continues to use the same unarmored but nimble platform that it's predecessor, the change in armament allows it to do more damage per shot against aircraft opponents as well as having a change at killing lightly armored vehicles that are common at such BR. However the change in armament also represents a decrease volume of fire as well as an increase in reload and a smaller magazine, all of which makes it all the harder to hit enemy planes as well as requiring more rigorous aiming when it comes to attacking lightly armored vehicles. While the GAZ-AAA (DShK) can penetrate targets, it still is not recommended to rush into battles due to the lack of protection of the vehicle and the mediocre penetration. The vehicle is better suited for ambushing unexpected targets and hit and run tactics. One must note however that unlike the GAZ-AAA (4M), the GAZ-AAA (DShK) cannot fully traverse its gun due to the ammo box located next to the driver's cabin.
General info
Survivability and armour
This vehicle lacks almost any form of armor. Any light machine gun can penetrate and kill the gunner (which is completely exposed), driver, or commander easily. Artillery and rockets can cause critical damage even if they land far away from the vehicle. And bombs that detonate nearby will almost surely destroy it outright.
The only benefit of being so light is that enemies using APHE rounds will often overpenetrate and not detonate. However, it is possible to hullbreak this vehicle (although at this tier, not many guns are capable of this).
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 71 | 10 | 3 | 81 | 95 | 27 | 31.67 |
Realistic | 65 | 9 | 50 | 50 | 16.67 | 16.67 |
Armaments
Main armament
12.7 mm DShK | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 1000 | -4°/+45° | ±110° | N/A | 30.82 | 42.66 | 51.80 | 57.28 | 60.94 | 10.40 | 9.20 | 8.48 | 8.00 |
Realistic | 20.83 | 24.50 | 29.75 | 32.90 | 35.0 |
Belt types
Ammunition | Belt | Penetration in mm @ 90° | |||||
---|---|---|---|---|---|---|---|
10m | 100m | 500m | 1000m | 1500m | 2000m | ||
Default | AP-I,T,IAI | 21 | 20 | 15 | 9 | 6 | 5 |
API | AP-I(c),API-T,AP-I(c),API-T | 29 | 27 | 25 | 20 | 11 | 8 |
AP | AP-I(c),AP-I(c),API-T | 29 | 27 | 25 | 20 | 11 | 8 |
API-T | API-T, API-T, AP-I(c) | 29 | 27 | 25 | 20 | 11 | 8 |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
1000 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Usage in battles
Potentially the most challenging SPAA to use in the game, due to the machine gun's low rate of fire making it relatively ineffective against aircraft, however, it can work in part as a basic tank destroyer and support vehicle.
The key will be to stick to your team and take out the crew of an enemy tank and then let the dedicated tanks finish them off with their harder-hitting rounds. Just remember this only works on all but the most lightly armoured targets, such as other SPAA, early Russian tanks and the side of some American tanks, this works best when your vehicle is down-tiered and not the other way around.
Modules
Tier | Mobility | Protection | Firepower | ||
---|---|---|---|---|---|
I | Tires | Parts | API | Horizontal Drive | |
II | Suspension | Brake System | FPE | AP | Adjustment of Fire |
III | Filters | Crew Replenishment | API-T | Elevation Mechanism | |
IV | Transmission | Engine | Artillery Support |
Pros and cons
Pros:
- Weapon has increased penetration compared to the preceding GAZ-AAA (4M)
Cons:
- Limited magazine of 50 means the armament has to frequently reload
- Russian 12.7 AP is still notably inferior to the American equivalent
- Vehicle armament consists of only a single 600 RPM machine gun
- No armour, can easily be destroyed by .30 cal machine guns
- Gunner can't swivel around 360 degrees horizontally
- Limited vertical traverse
- Will struggle to eliminate passing aircraft due to a low volume of fire
- Arguably worse as an SPAA than the GAZ-AAA (4M)
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the tank;
- other literature.
USSR anti-aircraft vehicles | |
---|---|
GAZ-AAA | GAZ-AAA (4M) · GAZ-AAA (DShK) |
BTR-152 | BTR-152A · BTR-152D |
Wheeled/Half-tracked | GAZ-MM (72-K) · ZiS-12 (94-KM) · ZiS-43 |
Radar SPAAG | ZSU-23-4 · ZSU-37-2 |
SAM | ZSU-23-4M4 · Strela-10M2 · 2S6 · Pantsir-S1 |
Other | ZSU-23-4M2 · ZUT-37 · ZSU-37 · BTR-ZD · ZSU-57-2 |
Czechoslovakia | M53/59 |
North Vietnam | ▂Phòng không T-34 |