Difference between revisions of "GAZ-AAA (DShK)"
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== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | As far as | + | <!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''--> |
+ | |||
+ | As far as this tank is concerned, it lacks almost any form of armor. Any light mg can penetrate and kill your gunner, driver, or commander easily. Artillery or rockets that pack enough explosive landing near your vehicle can critically damage your modules and crew. Bombs that detonate nearby will send you back to the hanger. The only benefit of being so light is that enemies using APHE rounds will most likely not fuse on the paper thin armor and allow you keep trucking. That is if you dont get burnt down or your hull breaks. That is fortunately rarer then in higher BR due to the fact that most enemies lack sufficient firepower to hull break you. Your engine is covered with some armour that will occasionally protect it from LMGs at range but most enemies aim for the exposed gunner and other crew members rather then your engine. | ||
=== Mobility === | === Mobility === |
Revision as of 02:23, 22 April 2020
Contents
This page is about the Soviet SPAA vehicle GAZ-AAA (DShK). For the version equipped with 7.62 mm Maxim's, see GAZ-AAA (4M). |
Description
The GAZ-AAA (DShK) is a rank I Soviet SPAA with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.63 "Desert Hunters".
General info
Survivability and armour
As far as this tank is concerned, it lacks almost any form of armor. Any light mg can penetrate and kill your gunner, driver, or commander easily. Artillery or rockets that pack enough explosive landing near your vehicle can critically damage your modules and crew. Bombs that detonate nearby will send you back to the hanger. The only benefit of being so light is that enemies using APHE rounds will most likely not fuse on the paper thin armor and allow you keep trucking. That is if you dont get burnt down or your hull breaks. That is fortunately rarer then in higher BR due to the fact that most enemies lack sufficient firepower to hull break you. Your engine is covered with some armour that will occasionally protect it from LMGs at range but most enemies aim for the exposed gunner and other crew members rather then your engine.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 71 | 10 | 3 | 81 | 95 | 27 | 31.67 |
Realistic | 65 | 9 | 50 | 50 | 16.67 | 16.67 |
Armaments
Main armament
12.7 mm DShK | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 1000 | -4°/+45° | ±110° | N/A | 30.8 | __._ | __._ | __._ | __._ | 10.4 | 9.2 | 8.4 | 8.0 |
Realistic | 20.8 | __._ | __._ | __._ | 35.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Penetration @ 0° Angle of Attack (mm) | ||||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
AP-I(c) | 29 | 27 | 25 | 20 | 11 | 8 | |
AP-I | 21 | 20 | 15 | 9 | 6 | 5 | |
API-T | 22 | 21 | 15 | 10 | 6 | 5 | |
IAI | 2 | 2 | 2 | 2 | 2 | 2 | |
T | 10 | 8 | 7 | 6 | 4 | 3 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Normalisation at 30° from horizontal |
Ricochet | |||
0% | 50% | 100% | ||||||||
AP-I(c) | 815 | 0.0482 | N/A | N/A | N/A | +2.0° | 47° | 60° | 65° | |
AP-I | 815 | 0.0482 | N/A | N/A | N/A | +2.0° | 47° | 60° | 65° | |
API-T | 850 | 0.0437 | N/A | N/A | N/A | +2.0° | 47° | 60° | 65° | |
IAI | 850 | 0.041 | N/A | 0.1 | N/A | +2.0° | 47° | 60° | 65° | |
T | 850 | 0.0438 | N/A | N/A | N/A | +2.0° | 47° | 60° | 65° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
1000 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Optics
GAZ-AAA (DShK) Optics | ||
---|---|---|
Default magnification | Maximum magnification | |
Main Gun optics | X2.1 | X3.7 |
Comparable optics | ___ |
Usage in battles
Potentially the most challenging SPAA to use in the game, due to the machine gun's low rate of fire making it relatively ineffective against aircraft, however, it can work in part as a basic tank destroyer and support vehicle.
The key will be to stick to your team and take out the crew of an enemy tank and then let the dedicated tanks finish them off with their harder-hitting rounds. Just remember this only works on all but the most lightly armoured targets, such as other SPAA, early Russian tanks and the side of some American tanks, this works best when your vehicle is down-tiered and not the other way around.
Modules
Tier | Mobility | Protection | Firepower | ||
---|---|---|---|---|---|
I | Tires | Parts | API | Horizontal Drive | |
II | Suspension | Brake System | FPE | AP | Adjustment of Fire |
III | Filters | Crew Replenishment | API-T | Elevation Mechanism | |
IV | Transmission | Engine | Artillery Support |
Pros and cons
Pros:
- Weapon has increased penetration compared to the preceding GAZ-AAA (4M)
Cons:
- Limited magazine of 50 means the armament has to frequently reload
- Russian 12.7 AP is still notably inferior to the American equivalent
- Vehicle armament consists of only a single 600 RPM machine gun
- No armour, can easily be destroyed by .30 cal machine guns
- Gunner can't swivel around 360 degrees horizontally
- Limited vertical traverse
- Will struggle to eliminate passing aircraft due to a low volume of fire
- Arguably worse as an SPAA than the GAZ-AAA (4M)
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the tank;
- other literature.
USSR anti-aircraft vehicles | |
---|---|
GAZ-AAA | GAZ-AAA (4M) · GAZ-AAA (DShK) |
BTR-152 | BTR-152A · BTR-152D |
Wheeled/Half-tracked | GAZ-MM (72-K) · ZiS-12 (94-KM) · ZiS-43 |
Radar SPAAG | ZSU-23-4 · ZSU-37-2 |
SAM | ZSU-23-4M4 · Strela-10M2 · 2S6 · Pantsir-S1 |
Other | ZSU-23-4M2 · ZUT-37 · ZSU-37 · BTR-ZD · ZSU-57-2 |
Czechoslovakia | M53/59 |
North Vietnam | ▂Phòng không T-34 |