Difference between revisions of "LeO 451 late"

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(Added in speed limits, modules, fixed offensive armaments, and added in some info about usage in simulator battles, along with expanding on the list of pros and cons.)
(Edits.)
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=== Offensive armament ===
 
=== Offensive armament ===
 +
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
 +
{{main|MAC 1934 (7.5 mm)}}
  
 
* 1 x 7.5 mm MAC 1934 machine gun, nose mounted (1500 rounds)
 
* 1 x 7.5 mm MAC 1934 machine gun, nose mounted (1500 rounds)
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== Usage in the battles ==
 
== Usage in the battles ==
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
  
In Simulator Battles, the Leo 451 can be used as a jack of all trades aircraft, being able to maneuver like a heavy fighter allows it to fight against other twin engine aircraft or anything heavier, but the lack of proper offensive armament means that scoring hits will do little other than damage fuel and oil tank. In any kind of aerial combat the dorsal gunner needs to be used to give yourself a fighting chance, for offensive attacks this means pulling under other aircraft and firing upwards into them, but care must be taken to not put yourself infront of their guns. For defending from fighters a good tatic is to gain some altitude so that when an enemy appears you can accelerate into a dive, making it much harder for them to close the distance between you and them, and giving you time to put your deadly dorsal gunner on target, but your wing rip speed means that you can only remain like this for a little while. Turning in this plane is very good for a bomber but still subpar, but with an empty bomb bay its good enough to be able to act like a heavy fighter. For ground attack, the nose gun can be used to attack lightly armored ground targets such as trucks, while the 20mm dorsal gun can be used to take out armored cars, and the variety of bombs means you can take out tanks and pillboxes too, which means taking out entire armored columns in this plane is feasible.
+
In Simulator Battles, the Leo 451 can be used as more than just a bomber. Due to the size of the aircraft, it is able to manoeuvre more like a heavy fighter allowing it to fight against other twin-engine aircraft or anything heavier. Unfortunately, the lack of proper offensive armament means that scoring hits will do little other than damage fuel and oil tank in most cases. In any kind of aerial combat, the dorsal gunner is one of the best options for scoring solid hits, especially when flying under other aircraft and firing upwards into them. Flying this close to get a shot comes with risks as flying in front of the enemies guns will also paint a target on your aircraft. For defending from fighters a good tactic is to gain some altitude so that when an enemy appears you can accelerate into a dive. A fast aircraft makes it much harder for fighters to close the distance giving the dorsal gunner and opportunity to do his job. While diving to make an aircraft fast can be a good thing, it is important to not go too fast as the wings are not invincible and will potentially rip off. Turning in this aircraft is relatively effective for a plane its size, though unfortunately, it does not handle like a sports car. Factors such as an empty bomb bay will increase its manoeuvrability to something closer to a heavy fighter.  
 +
 
 +
When it comes to the ground attack role, the bombs are a gimmie, for destroying tanks and pillboxes, though, if lucky enough an entire armoured column may be destroyed. On the other hand, the nose gun can be used to attack lightly armoured ground targets such as trucks or anti-aircraft guns, while the 20 mm dorsal gun can be used to take out armoured cars.
  
 
===Manual Engine Control===
 
===Manual Engine Control===
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! Flight performance
 
! Flight performance
 
! Survivability
 
! Survivability
! Weaponry
+
! colspan="4"|Weaponry
 
|-
 
|-
 
| IA
 
| IA
 
| Fuselage Repair, Radiator
 
| Fuselage Repair, Radiator
 
|  
 
|  
|Offensive 7mm, Turret 20mm, 100 GPs
+
| Offensive 7mm
 +
| Turret 20mm
 +
| 100 GPs
 
|-
 
|-
 
| II
 
| II
 
| Compressor
 
| Compressor
|Airframe
+
| Airframe
| New 7 mm MGs, 200 GPs
+
| New 7 mm MGs
 +
|
 +
| 200 GPs
 
|-
 
|-
 
| III
 
| III
| Wings Repair, Engine
+
| Wings Repair
|  
+
| Engine
| Turret 7 mm, New 20 mm cannons (turret), 500 GPs
+
| Turret 7 mm
 +
| New 20 mm cannons (turret)
 +
| 500 GPs
 
|-
 
|-
 
| IV
 
| IV
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| Cover
 
| Cover
 
| New 7 mm MGs (turret)
 
| New 7 mm MGs (turret)
 +
|
 +
|
 
|-
 
|-
 
|}
 
|}
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* Dorsal gunner has large ammunition pool
 
* Dorsal gunner has large ammunition pool
 
* Comes included with an offensive armament  
 
* Comes included with an offensive armament  
* Very maneuverable after the payload has been released
+
* Very manoeuvrable after the payload has been released
 
* Accelerates very fast in a dive
 
* Accelerates very fast in a dive
* Abilities allow for it to be a jack of all trades
+
* Abilities allow for it to multifunction as a bomber, heavy fighter and attacker
  
 
'''Cons:'''
 
'''Cons:'''
  
* Dorsal gunners main gun runs out of ammunition before the coaxial 7.5mm's
+
* Dorsal gunners main gun runs out of ammunition before the coaxial 7.5 mm machine gun
 
* Offensive armament is insufficient for most engagements  
 
* Offensive armament is insufficient for most engagements  
 
* Prone to engine fires
 
* Prone to engine fires
* Aircraft does not exceed in any particular role
+
* Aircraft does not excel in any particular role
  
 
== History ==
 
== History ==

Revision as of 11:37, 6 March 2020

Rank VII | Premium | Golden Eagles
Challenger DS Pack
LeO 451 late
leo_451_late.png
LeO 451 late
Research:5 600 Specs-Card-Exp.png
Purchase:22 000 Specs-Card-Lion.png
Show in game
This page is about the French medium bomber LeO 451 late. For other version, see LeO 451 early.

Description

GarageImage LeO 451 late.jpg


The LeO 451 late is a Rank II French bomber with a battle rating of 3.0 (AB/RB/SB). It was introduced in Update 1.79 "Project X".

General info

Flight Performance

Characteristics Max Speed
(km/h at 6,250 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
Stock 466 451 10500 31.3 32.2 3.1 550
Upgraded 517 490 28.8 30.0 9.6 5.8

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
Yes Yes Yes No X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
550kph 375kph 440kph ~?? ~?
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< ??? < ??? < ??? > ???
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
 ?,??? m  ??? hp  ?,??? hp

Survivability and armour

  • 12 mm behind the pilot
  • 12 mm behind the dorsal gunner
A LeO 451 bomber with a fatal engine fire, which can be extremely difficult to extinguish before disintegrating.

Armaments

Offensive armament

Main article: MAC 1934 (7.5 mm)
  • 1 x 7.5 mm MAC 1934 machine gun, nose mounted (1500 rounds)

Suspended armament

The LeO 451 late can be outfitted with payload options of:

  • 16 x 50 kg G.A.M.Mn 50 bombs (800 kg = total)
  • 7 x 100 kg №.1 bombs (700 kg = total)
  • 1 x 100 kg №.1 bombs + 6 x 200 kg №.1 bombs (1,300 kg = total)
  • 2 x 500 kg №.2 bombs + 1 x 100 kg №.1 bombs + 4 x 200 kg №.1 bombs (1,900 kg = total)

Defensive armament

The LeO 451 late is defensively armed with:

  • 1 x 20 mm Hispano 404 cannon, dorsal turret (120 rounds) + 2 x 7.5 mm MAC 1934 machine gun (750 RPG)
  • 1 x 7.5 mm MAC 1934 machine gun, ventral turret (500 rounds)

Usage in the battles

In Simulator Battles, the Leo 451 can be used as more than just a bomber. Due to the size of the aircraft, it is able to manoeuvre more like a heavy fighter allowing it to fight against other twin-engine aircraft or anything heavier. Unfortunately, the lack of proper offensive armament means that scoring hits will do little other than damage fuel and oil tank in most cases. In any kind of aerial combat, the dorsal gunner is one of the best options for scoring solid hits, especially when flying under other aircraft and firing upwards into them. Flying this close to get a shot comes with risks as flying in front of the enemies guns will also paint a target on your aircraft. For defending from fighters a good tactic is to gain some altitude so that when an enemy appears you can accelerate into a dive. A fast aircraft makes it much harder for fighters to close the distance giving the dorsal gunner and opportunity to do his job. While diving to make an aircraft fast can be a good thing, it is important to not go too fast as the wings are not invincible and will potentially rip off. Turning in this aircraft is relatively effective for a plane its size, though unfortunately, it does not handle like a sports car. Factors such as an empty bomb bay will increase its manoeuvrability to something closer to a heavy fighter.

When it comes to the ground attack role, the bombs are a gimmie, for destroying tanks and pillboxes, though, if lucky enough an entire armoured column may be destroyed. On the other hand, the nose gun can be used to attack lightly armoured ground targets such as trucks or anti-aircraft guns, while the 20 mm dorsal gun can be used to take out armoured cars.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Automatic pitch
Controllable Not controllable Combined Controllable Not controllable

Modules

Tier Flight performance Survivability Weaponry
IA Fuselage Repair, Radiator Offensive 7mm Turret 20mm 100 GPs
II Compressor Airframe New 7 mm MGs 200 GPs
III Wings Repair Engine Turret 7 mm New 20 mm cannons (turret) 500 GPs
IV Engine Injection Cover New 7 mm MGs (turret)

Pros and cons

Pros:

  • Dorsal gunner has large ammunition pool
  • Comes included with an offensive armament
  • Very manoeuvrable after the payload has been released
  • Accelerates very fast in a dive
  • Abilities allow for it to multifunction as a bomber, heavy fighter and attacker

Cons:

  • Dorsal gunners main gun runs out of ammunition before the coaxial 7.5 mm machine gun
  • Offensive armament is insufficient for most engagements
  • Prone to engine fires
  • Aircraft does not excel in any particular role

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.

A LeO 451 bomber's final moments after a fatal engine fire.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • page on aircraft encyclopedia;
  • other literature.


Lioré et Olivier (SNCASE)
Bombers  LeO 451 early · LeO 451 late

France bombers
Farman  F.222.2 · N.C.223.3
Latécoère  Late 298D
Potez  Potez 633
Liore et Olivier  LeO 451 early · LeO 451 late
Bloch  M.B.174A-3 · M.B.162 · M.B.175T
American  V-156-F · Martin 167-A3 · ▄A-35B · ▄SB2C-5 · B-26C · ▄PBY-5A Late · ▄PB4Y-2
British  Lancaster MR.7