Difference between revisions of "LeO 451 late"
(Added in speed limits, modules, fixed offensive armaments, and added in some info about usage in simulator battles, along with expanding on the list of pros and cons.) (Tag: Visual edit) |
(Edits.) |
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Line 118: | Line 118: | ||
=== Offensive armament === | === Offensive armament === | ||
+ | <!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--> | ||
+ | {{main|MAC 1934 (7.5 mm)}} | ||
* 1 x 7.5 mm MAC 1934 machine gun, nose mounted (1500 rounds) | * 1 x 7.5 mm MAC 1934 machine gun, nose mounted (1500 rounds) | ||
Line 142: | Line 144: | ||
== Usage in the battles == | == Usage in the battles == | ||
− | ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' | + | <!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> |
− | In Simulator Battles, the Leo 451 can be used as a | + | In Simulator Battles, the Leo 451 can be used as more than just a bomber. Due to the size of the aircraft, it is able to manoeuvre more like a heavy fighter allowing it to fight against other twin-engine aircraft or anything heavier. Unfortunately, the lack of proper offensive armament means that scoring hits will do little other than damage fuel and oil tank in most cases. In any kind of aerial combat, the dorsal gunner is one of the best options for scoring solid hits, especially when flying under other aircraft and firing upwards into them. Flying this close to get a shot comes with risks as flying in front of the enemies guns will also paint a target on your aircraft. For defending from fighters a good tactic is to gain some altitude so that when an enemy appears you can accelerate into a dive. A fast aircraft makes it much harder for fighters to close the distance giving the dorsal gunner and opportunity to do his job. While diving to make an aircraft fast can be a good thing, it is important to not go too fast as the wings are not invincible and will potentially rip off. Turning in this aircraft is relatively effective for a plane its size, though unfortunately, it does not handle like a sports car. Factors such as an empty bomb bay will increase its manoeuvrability to something closer to a heavy fighter. |
+ | |||
+ | When it comes to the ground attack role, the bombs are a gimmie, for destroying tanks and pillboxes, though, if lucky enough an entire armoured column may be destroyed. On the other hand, the nose gun can be used to attack lightly armoured ground targets such as trucks or anti-aircraft guns, while the 20 mm dorsal gun can be used to take out armoured cars. | ||
===Manual Engine Control=== | ===Manual Engine Control=== | ||
Line 171: | Line 175: | ||
! Flight performance | ! Flight performance | ||
! Survivability | ! Survivability | ||
− | ! Weaponry | + | ! colspan="4"|Weaponry |
|- | |- | ||
| IA | | IA | ||
| Fuselage Repair, Radiator | | Fuselage Repair, Radiator | ||
| | | | ||
− | |Offensive 7mm | + | | Offensive 7mm |
+ | | Turret 20mm | ||
+ | | 100 GPs | ||
|- | |- | ||
| II | | II | ||
| Compressor | | Compressor | ||
− | |Airframe | + | | Airframe |
− | | New 7 mm MGs | + | | New 7 mm MGs |
+ | | | ||
+ | | 200 GPs | ||
|- | |- | ||
| III | | III | ||
− | | Wings Repair | + | | Wings Repair |
− | | | + | | Engine |
− | | Turret 7 mm | + | | Turret 7 mm |
+ | | New 20 mm cannons (turret) | ||
+ | | 500 GPs | ||
|- | |- | ||
| IV | | IV | ||
Line 192: | Line 202: | ||
| Cover | | Cover | ||
| New 7 mm MGs (turret) | | New 7 mm MGs (turret) | ||
+ | | | ||
+ | | | ||
|- | |- | ||
|} | |} | ||
Line 202: | Line 214: | ||
* Dorsal gunner has large ammunition pool | * Dorsal gunner has large ammunition pool | ||
* Comes included with an offensive armament | * Comes included with an offensive armament | ||
− | * Very | + | * Very manoeuvrable after the payload has been released |
* Accelerates very fast in a dive | * Accelerates very fast in a dive | ||
− | * Abilities allow for it to | + | * Abilities allow for it to multifunction as a bomber, heavy fighter and attacker |
'''Cons:''' | '''Cons:''' | ||
− | * Dorsal gunners main gun runs out of ammunition before the coaxial 7. | + | * Dorsal gunners main gun runs out of ammunition before the coaxial 7.5 mm machine gun |
* Offensive armament is insufficient for most engagements | * Offensive armament is insufficient for most engagements | ||
* Prone to engine fires | * Prone to engine fires | ||
− | * Aircraft does not | + | * Aircraft does not excel in any particular role |
== History == | == History == |
Revision as of 11:37, 6 March 2020
Contents
This page is about the French medium bomber LeO 451 late. For other version, see LeO 451 early. |
Description
The LeO 451 late is a Rank II French bomber
with a battle rating of 3.0 (AB/RB/SB). It was introduced in Update 1.79 "Project X".
General info
Flight Performance
Characteristics | Max Speed (km/h at 6,250 m) |
Max altitude (meters) |
Turn time (seconds) |
Rate of climb (meters/second) |
Take-off run (meters) | |||
---|---|---|---|---|---|---|---|---|
AB | RB | AB | RB | AB | RB | |||
Stock | 466 | 451 | 10500 | 31.3 | 32.2 | 3.1 | 550 | |
Upgraded | 517 | 490 | 28.8 | 30.0 | 9.6 | 5.8 |
Details
Features | ||||
---|---|---|---|---|
Combat flap | Take-off flap | Landing flap | Air brakes | Arrestor gear |
Yes | Yes | Yes | No | X |
Limits | ||||
---|---|---|---|---|
Wing-break speed (km/h) |
Gear limit (km/h) |
Combat flap (km/h) |
Max Static G | |
+ | - | |||
550kph | 375kph | 440kph | ~?? | ~? |
Optimal velocities | |||
---|---|---|---|
Ailerons (km/h) |
Rudder (km/h) |
Elevators (km/h) |
Radiator (km/h) |
< ??? | < ??? | < ??? | > ??? |
Compressor (RB/SB) | ||
---|---|---|
Setting 1 | ||
Optimal altitude | 100% Engine power | WEP Engine power |
?,??? m | ??? hp | ?,??? hp |
Survivability and armour
- 12 mm behind the pilot
- 12 mm behind the dorsal gunner
Armaments
Offensive armament
- 1 x 7.5 mm MAC 1934 machine gun, nose mounted (1500 rounds)
Suspended armament
The LeO 451 late can be outfitted with payload options of:
- 16 x 50 kg G.A.M.Mn 50 bombs (800 kg = total)
- 7 x 100 kg №.1 bombs (700 kg = total)
- 1 x 100 kg №.1 bombs + 6 x 200 kg №.1 bombs (1,300 kg = total)
- 2 x 500 kg №.2 bombs + 1 x 100 kg №.1 bombs + 4 x 200 kg №.1 bombs (1,900 kg = total)
Defensive armament
The LeO 451 late is defensively armed with:
- 1 x 20 mm Hispano 404 cannon, dorsal turret (120 rounds) + 2 x 7.5 mm MAC 1934 machine gun (750 RPG)
- 1 x 7.5 mm MAC 1934 machine gun, ventral turret (500 rounds)
Usage in the battles
In Simulator Battles, the Leo 451 can be used as more than just a bomber. Due to the size of the aircraft, it is able to manoeuvre more like a heavy fighter allowing it to fight against other twin-engine aircraft or anything heavier. Unfortunately, the lack of proper offensive armament means that scoring hits will do little other than damage fuel and oil tank in most cases. In any kind of aerial combat, the dorsal gunner is one of the best options for scoring solid hits, especially when flying under other aircraft and firing upwards into them. Flying this close to get a shot comes with risks as flying in front of the enemies guns will also paint a target on your aircraft. For defending from fighters a good tactic is to gain some altitude so that when an enemy appears you can accelerate into a dive. A fast aircraft makes it much harder for fighters to close the distance giving the dorsal gunner and opportunity to do his job. While diving to make an aircraft fast can be a good thing, it is important to not go too fast as the wings are not invincible and will potentially rip off. Turning in this aircraft is relatively effective for a plane its size, though unfortunately, it does not handle like a sports car. Factors such as an empty bomb bay will increase its manoeuvrability to something closer to a heavy fighter.
When it comes to the ground attack role, the bombs are a gimmie, for destroying tanks and pillboxes, though, if lucky enough an entire armoured column may be destroyed. On the other hand, the nose gun can be used to attack lightly armoured ground targets such as trucks or anti-aircraft guns, while the 20 mm dorsal gun can be used to take out armoured cars.
Manual Engine Control
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Not controllable | Controllable Automatic pitch |
Controllable | Not controllable | Combined | Controllable | Not controllable |
Modules
Tier | Flight performance | Survivability | Weaponry | |||
---|---|---|---|---|---|---|
IA | Fuselage Repair, Radiator | Offensive 7mm | Turret 20mm | 100 GPs | ||
II | Compressor | Airframe | New 7 mm MGs | 200 GPs | ||
III | Wings Repair | Engine | Turret 7 mm | New 20 mm cannons (turret) | 500 GPs | |
IV | Engine Injection | Cover | New 7 mm MGs (turret) |
Pros and cons
Pros:
- Dorsal gunner has large ammunition pool
- Comes included with an offensive armament
- Very manoeuvrable after the payload has been released
- Accelerates very fast in a dive
- Abilities allow for it to multifunction as a bomber, heavy fighter and attacker
Cons:
- Dorsal gunners main gun runs out of ammunition before the coaxial 7.5 mm machine gun
- Offensive armament is insufficient for most engagements
- Prone to engine fires
- Aircraft does not excel in any particular role
History
Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main
template. Be sure to include links to sources at the end of the article.
Media
An excellent addition to the article will be video guides, as well as screenshots from the game and photos.
Read also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,
- reference to the series of the aircraft;
- links to approximate analogues of other nations and research trees.
Sources
Paste links to sources and external resources, such as:
- topic on the official game forum;
- page on aircraft encyclopedia;
- other literature.
Lioré et Olivier (SNCASE) | |
---|---|
Bombers | LeO 451 early · LeO 451 late |
France bombers | |
---|---|
Farman | F.222.2 · N.C.223.3 |
Latécoère | Late 298D |
Potez | Potez 633 |
Liore et Olivier | LeO 451 early · LeO 451 late |
Bloch | M.B.174A-3 · M.B.162 · M.B.175T |
American | V-156-F · Martin 167-A3 · ▄A-35B · ▄SB2C-5 · B-26C · ▄PBY-5A Late · ▄PB4Y-2 |
British | Lancaster MR.7 |