Difference between revisions of "PB4Y-2 (China)"

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(Pros and cons: A lot of additions. Survivability and armour, Usage in battles, suspended armament and defensive armament)
(Edits - Readded section description as comment, Fixed weapon link formatting and added main links, FIxed up Usage section formatting to avoid confusion with actual P&C section)
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=== Survivability and armour ===
 
=== Survivability and armour ===
[[File:PB4Y Armour .png|thumb|500x500px|Bluish Green - 6.35 mm SteelGreen - 9.5 mm Steel
+
<!--Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.-->
  
Yellowish Green - 12.7 mm steel
+
[[File:PB4Y Armour .png|thumb|500x500px|Bluish Green - 6.35 mm Steel<br>Green - 9.5 mm Steel<br>Yellowish Green - 12.7 mm steel<br>Yellow - 38 mm Bulletproof glass<br>Red - 55 mm Bulletproof glass]]
  
Yellow - 38 mm Bulletproof glass
 
 
Red - 55 mm Bulletproof glass]]
 
 
The PB4Y has a lot of armour and also has self-sealing fuel tanks. The self-sealing tanks are located where the wings and fuselage meet.  
 
The PB4Y has a lot of armour and also has self-sealing fuel tanks. The self-sealing tanks are located where the wings and fuselage meet.  
  
 
== Armaments ==
 
== Armaments ==
 +
=== Suspended armament ===
 +
<!--Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.-->
 +
{{main|AN-M30A1 (100 lb)|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)|AN-M66A2 (2,000 lb)}}
  
=== Suspended armament ===
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinances:
  
* 100 lb x20 ([https://wiki.warthunder.com/AN-M30A1_(100_lb) '''AN-M30A1'''])
+
* 20 x 100 lb AN-M30A1 bombs (2000 lb total)
* 500 lb x8 ([https://wiki.warthunder.com/AN-M64A1_(500_lb) '''AN-M64A1'''])
+
* 8 x 500 lb AN-M64A1 bombs (4000 lb total)
* 1000 lb x4 ([https://wiki.warthunder.com/AN-M65A1_(1,000_lb) '''AN-M65A1'''])
+
* 4 x 1000 lb AN-M65A1 bombs (4000 lb total)
* 1000 lb x8 ([https://wiki.warthunder.com/AN-M65A1_(1,000_lb) '''AN-M65A1'''])
+
* 8 x 1000 lb AN-M65A1 bombs (8000 lb total)
* 2000 lb x4 ([https://wiki.warthunder.com/AN-M66A2_(2,000_lb) '''AN-M66A2'''])
+
* 4 x 2000 lb AN-M66A2 bombs (8000 lb total)
  
 
=== Defensive armament ===
 
=== Defensive armament ===
6 turrets each with 2 M2 Brownings (Total ammo 5120)   
+
<!--Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.-->
 +
{{main|M2 Browning (12.7 mm)}}
 +
 
 +
The {{PAGENAME}} is equipped with six turrets each with dual-mounted M2 Brownings (Total ammo 5120)   
  
* Nose turret
+
{| class="wikitable" style="text-align:center" width="70%"
** 600 ammo
+
|-
** 750 rounds per minute
+
! colspan="6" | [[M2 Browning (12.7 mm)|12.7 mm M2 Browning]]
** Horizontal Guidance: ±80°
+
|-
** Vertical Guidance: -55°, +70°
+
! Mount
* Dorsal turrets
+
! Total Ammo
** 380 ammo
+
! {{Annotation|Fire rate|Shots per minute}}
** 750 rounds per minute
+
! Vertical guidance
** Horizontal guidance: ±180°
+
! Horizontal guidance
** Vertical Guidance: , +67°
+
|-
* Side turrets
+
| Nose || 600 || rowspan = "4" | 750 || -55°/+70° || ±80°
** 400 ammo
+
|-
** 750 rounds per minute
+
| Dorsal || 380 || -/+67° || ±180°
** Horizontal Guidance: -95°, +55°
+
|-
** Vertical Guidance: -55°,+80°
+
| Waist || 400 || -95°/+55° || -55°/+80°
* Rear turret
+
|-
** 400 ammo
+
| Tail || 400 || ±70° || -41°/+70°
** 750 rounds per minute
+
|-
** Horizontal Guidance: ±70°
+
|}
** Vertical Guidance: -41°, +70°
 
  
 
== Usage in battles ==
 
== Usage in battles ==
There are 2 ways you can go about playing the ␗PB4Y-2 Privateer, side climbing or diving.  
+
<!--Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
 +
There are two ways you can go about playing the ␗PB4Y-2 Privateer, side climbing or diving.  
  
=== Side-climbing ===
+
;Side climbing
Side climbing is the safest way of going about. Start by spawning with your Heavy Bomber air spawn, and climb away from the battle. This will give your fighters enough to time to climb up and duel with the enemies. After you see most of the enemies at low alt, you are safe to go in and bomb a point and return-to-base.  
+
Side climbing is the safest way of going about. Start by spawning with your Heavy Bomber air spawn, and climb away from the battle. This will give your fighters enough to time to climb up and duel with the enemies. After you see most of the enemies at low alt, you are safe to go in and bomb a point and return-to-base. With side-climbing, the chance to reaching the bombing point is significantly higher as altitude is gained and it becomes less likely the enemy fighters will locate the PB4Y-2. However, side climbing will take up a lot of time and can end with the game ending before reaching the bombing point, or the team decimated.
  
'''Pros:'''
+
;Diving
 
+
Diving is probably the most risky way of trying to bomb but it is the quickest if you do it right. Start by spawning in then dive at about 10 degrees. This will make sure you will not overspeed before reaching the bombing point.
* Your chance of surviving to the bombing point is high
 
* Enemies looking for bombers will most likely not find you
 
* Gaining altitude
 
 
 
'''Cons:'''
 
  
* Takes up more time
+
Diving will also remove the defensive blind spot on the belly when staying low, as it is less likely a fighter will intercept from below. If a fighter decides to come down and attack, they lose their altitude and so friendly fighters can pounce on them more easily.
* Game can end before reaching the bombing point
 
* Team may not survive,leaving you the last one alive
 
  
=== Diving ===
+
However, the last point of fighters coming down may end up attracting the whole enemy team, and dealing with a swarm of enemy fighters is no one's desired outcome. At a low altitude, ground elements like anti-aircraft could also have a better chance of hitting the plane.
Diving is probably the most risky way of trying to bomb but it is the quickest if you do it right.. Start by spawning in then dive at about 10 degrees. This will make sure you will not overspeed before reaching the bombing point. This also has its pros and cons.
 
  
'''Pros:'''
+
Overall, this usage is more risky than maintaining altitude and bombing, but it could be rewarding if pulled off successfully.
 
 
* Quickest way to a bombing point
 
* You can get rid of your major gunnery blind spot, beneath your plane
 
* Engines are meant for low alt
 
* Helps your team by bringing down enemy fighters
 
 
 
'''Cons:'''
 
 
 
* Axis fighters may swarm you
 
* AAA can hit you
 
* Extremely risky
 
  
 
=== Manual Engine Control ===
 
=== Manual Engine Control ===
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=== Pros and cons ===
 
=== Pros and cons ===
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
+
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
  
 
'''Pros:'''
 
'''Pros:'''
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* Good payload
 
* Good payload
 
* Almost full coverage from the turrets
 
* Almost full coverage from the turrets
 
*
 
  
 
'''Cons:'''
 
'''Cons:'''
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* Big target
 
* Big target
 
* Tail is prone to being shot off
 
* Tail is prone to being shot off
 
*
 
  
 
== History ==
 
== History ==

Revision as of 17:48, 10 November 2019

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
pb4y-2_china.png
␗PB4Y-2
Research:46 000 Specs-Card-Exp.png
Purchase:155 000 Specs-Card-Lion.png
Show in game
This page is about the aircraft PB4Y-2 (China). For other uses, see B-24/PB4Y (Family).

Description

GarageImage PB4Y-2 (China).jpg


The ␗PB4Y-2 Privateer is a rank IV Chinese bomber with a battle rating of 4.7 (AB/RB) and 5.7 (SB). It was introduced in Update 1.91 "Night Vision".

General info

Flight performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at 7,620 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
 ???  ??? 10000  ??.?  ??.?  ??.?  ??.? 950
Upgraded
Max Speed
(km/h at 7,620 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
 ???  ??? 10000  ??.?  ??.?  ??.?  ??.? 950

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flaps
(km/h)
Max Static G
+ -
394 ~3 ~1
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 200 < 180 < 180 > 300
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
2,346 m 1,100 hp 1,331 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
4,389 m 1,000 hp 1,133 hp

Survivability and armour

File:PB4Y Armour .png
Bluish Green - 6.35 mm Steel
Green - 9.5 mm Steel
Yellowish Green - 12.7 mm steel
Yellow - 38 mm Bulletproof glass
Red - 55 mm Bulletproof glass

The PB4Y has a lot of armour and also has self-sealing fuel tanks. The self-sealing tanks are located where the wings and fuselage meet.

Armaments

Suspended armament

The PB4Y-2 (China) can be outfitted with the following ordinances:

  • 20 x 100 lb AN-M30A1 bombs (2000 lb total)
  • 8 x 500 lb AN-M64A1 bombs (4000 lb total)
  • 4 x 1000 lb AN-M65A1 bombs (4000 lb total)
  • 8 x 1000 lb AN-M65A1 bombs (8000 lb total)
  • 4 x 2000 lb AN-M66A2 bombs (8000 lb total)

Defensive armament

Main article: M2 Browning (12.7 mm)

The PB4Y-2 (China) is equipped with six turrets each with dual-mounted M2 Brownings (Total ammo 5120)

12.7 mm M2 Browning
Mount Total Ammo Fire rate Vertical guidance Horizontal guidance
Nose 600 750 -55°/+70° ±80°
Dorsal 380 -0°/+67° ±180°
Waist 400 -95°/+55° -55°/+80°
Tail 400 ±70° -41°/+70°

Usage in battles

There are two ways you can go about playing the ␗PB4Y-2 Privateer, side climbing or diving.

Side climbing

Side climbing is the safest way of going about. Start by spawning with your Heavy Bomber air spawn, and climb away from the battle. This will give your fighters enough to time to climb up and duel with the enemies. After you see most of the enemies at low alt, you are safe to go in and bomb a point and return-to-base. With side-climbing, the chance to reaching the bombing point is significantly higher as altitude is gained and it becomes less likely the enemy fighters will locate the PB4Y-2. However, side climbing will take up a lot of time and can end with the game ending before reaching the bombing point, or the team decimated.

Diving

Diving is probably the most risky way of trying to bomb but it is the quickest if you do it right. Start by spawning in then dive at about 10 degrees. This will make sure you will not overspeed before reaching the bombing point.

Diving will also remove the defensive blind spot on the belly when staying low, as it is less likely a fighter will intercept from below. If a fighter decides to come down and attack, they lose their altitude and so friendly fighters can pounce on them more easily.

However, the last point of fighters coming down may end up attracting the whole enemy team, and dealing with a swarm of enemy fighters is no one's desired outcome. At a low altitude, ground elements like anti-aircraft could also have a better chance of hitting the plane.

Overall, this usage is more risky than maintaining altitude and bombing, but it could be rewarding if pulled off successfully.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Auto control available
Not controllable
Not auto controlled
Controllable
Not auto controlled
Combined Controllable
2 gears
Not controllable

Pros and cons

Pros:

  • Great defensive armament
  • Good payload
  • Almost full coverage from the turrets

Cons:

  • Very slow
  • Big target
  • Tail is prone to being shot off

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


China bombers
American  Martin 139WC*(␗B-10B) · ␗A-29 · ␗B-25J-30 · ␗PB4Y-2
German  ␗Hs 123 A-1
Soviet  ␗SB 2M-103U · ␗DB-3A · ␗Tu-2S-44 · ␗Tu-4
Japanese  ␗P1Y1 mod. 11
  *Export Name