Difference between revisions of "ZiS-43"
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== Description == | == Description == | ||
− | The {{ | + | <!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--> |
+ | <!--[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]] | ||
+ | {{break}}--> | ||
+ | The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet self-propelled anti-aircraft vehicle {{Battle-rating}}. This SPAAG was introduced in [[Update 1.65 "Way of the Samurai"]]. A 37 mm cannon placed in an anti-aircraft turret on a ZiS-42M half-track chassis, the ZIS-43 was a prototype built in November 1942 which underwent testing but never entered production. | ||
== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | <!-- | + | <!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? |
− | + | ||
− | + | If necessary use a visual template to indicate the most secure and weak zones of the armour.--> | |
'''Armour type:''' | '''Armour type:''' | ||
− | |||
− | |||
* Rolled homogeneous armour | * Rolled homogeneous armour | ||
− | * Wood | + | * Structural steel (Gun mount) |
− | + | * Wood (Truck bed) | |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | !Armour | + | ! Armour !! Front !! Sides !! Rear !! Roof |
− | !Front!!Sides!!Rear!!Roof | ||
|- | |- | ||
− | | | + | | Driver's cabin || 10 mm (20-82°) <br> 7.5 mm ''Hatches and Doors'' || 10 mm (14-27°) || 10 mm (6°) || 10 mm |
|- | |- | ||
− | | | + | | Turret || 15 mm (2-32°) || 10 mm (4-6°) || N/A || N/A |
+ | |- | ||
+ | | Cargo bed || 10 mm || 10 mm || 10 mm || 10 mm | ||
|} | |} | ||
'''Notes:''' | '''Notes:''' | ||
− | + | * Suspension wheels are 15 mm thick, tracks are 7 mm, wheels are 2 mm thick. | |
*Due to the vehicle hurried construction, it is mostly a patchwork of 10mm steel plates welded onto the underlying chassis. | *Due to the vehicle hurried construction, it is mostly a patchwork of 10mm steel plates welded onto the underlying chassis. | ||
*The turret crew have their heads visible from the front and sides. They are fully exposed in the rear and above. | *The turret crew have their heads visible from the front and sides. They are fully exposed in the rear and above. | ||
=== Mobility === | === Mobility === | ||
− | <!-- | + | <!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.--> |
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
Line 36: | Line 38: | ||
|- | |- | ||
!Weight (tons) | !Weight (tons) | ||
− | ! colspan="1" |Add-on Armor | + | ! colspan="1" |Add-on Armor<br>weight (tons) |
− | weight (tons) | ||
! colspan="1" |Max speed (km/h) | ! colspan="1" |Max speed (km/h) | ||
|- | |- | ||
− | | rowspan="2" |8.7|| colspan="1" rowspan="2" |N/A|| colspan="1" |38(AB) | + | | rowspan="2" |8.7|| colspan="1" rowspan="2" |N/A|| colspan="1" |38 (AB) |
|- | |- | ||
|35 (RB/SB) | |35 (RB/SB) | ||
Line 52: | Line 53: | ||
|''Arcade'' | |''Arcade'' | ||
|128 | |128 | ||
− | | | + | |___ |
|- | |- | ||
|''Realistic/Simulator'' | |''Realistic/Simulator'' | ||
|80 | |80 | ||
− | | | + | |___ |
|- | |- | ||
! colspan="3" |Power-to-weight ratio (hp/ton) | ! colspan="3" |Power-to-weight ratio (hp/ton) | ||
Line 65: | Line 66: | ||
|- | |- | ||
|''Arcade'' | |''Arcade'' | ||
− | |14. | + | |14.71 |
− | | | + | |__.__ |
|- | |- | ||
|''Realistic/Simulator'' | |''Realistic/Simulator'' | ||
− | |9. | + | |9.19 |
− | | | + | |__.__ |
|- | |- | ||
|} | |} | ||
+ | |||
== Armaments == | == Armaments == | ||
=== Main armament === | === Main armament === | ||
− | <!-- | + | <!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.--> |
{{main|61-K (37 mm)}} | {{main|61-K (37 mm)}} | ||
+ | |||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
! colspan="6" |[[61-K (37 mm)]] | ! colspan="6" |[[61-K (37 mm)]] | ||
|- | |- | ||
− | ! colspan=" | + | ! colspan="2" rowspan="1" style="width:5em" |Capacity (Belt capacity each) |
− | ! rowspan="1" | | + | ! rowspan="1" | Fire rate <br> (shots/minute) |
− | + | ! rowspan="1" | Vertical <br> guidance | |
− | ! rowspan="1" | | + | ! rowspan="1" | Horizontal <br> guidance |
− | + | ! rowspan="1" | Stabilizer | |
− | ! rowspan="1" | | ||
− | |||
|- | |- | ||
− | | colspan=" | + | | colspan="2" | 260 (5) || 160 || -5°/+85° || ±180° || N/A |
|- | |- | ||
− | ! colspan="6" | | + | ! colspan="6" | Turret rotation speed (°/s) |
|- | |- | ||
− | ! style="width:4em" | | + | ! style="width:4em" |Mode |
− | ! style="width:4em" | | + | ! style="width:4em" |Stock |
− | ! style="width:4em" | | + | ! style="width:4em" |Upgraded |
− | ! style="width:4em" | | + | ! style="width:4em" |Prior + Full crew |
− | ! style="width:4em" | | + | ! style="width:4em" |Prior + Expert qualif. |
− | ! style="width:4em" | | + | ! style="width:4em" |Prior + Ace qualif. |
|- | |- | ||
− | |''Arcade''|| | + | |''Arcade''|| 32 || 44 || __.__ || __.__ || __.__ |
|- | |- | ||
− | |''Realistic''|| | + | |''Realistic''|| 21 || 25 || __.__ || __.__ || __.__ |
|- | |- | ||
− | ! colspan="4" | | + | ! colspan="4" | Reloading rate (seconds) |
|- | |- | ||
− | ! colspan="1" style="width:4em" | | + | ! colspan="1" style="width:4em" |Stock |
− | ! colspan="1" style="width:4em" | | + | ! colspan="1" style="width:4em" |Prior + Full crew |
− | ! colspan="1" style="width:4em" | | + | ! colspan="1" style="width:4em" |Prior + Expert qualif. |
− | ! colspan="1" style="width:4em" | | + | ! colspan="1" style="width:4em" |Prior + Ace qualif. |
|- | |- | ||
− | | | + | | 1.3 || __.__ || __.__ || 1.0 |
|} | |} | ||
− | == Usage in | + | == Usage in battles == |
− | <!-- | + | <!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--> |
+ | |||
Despite the vehicle potent armament, it is not built for direct front-line combat. It is poorly armoured, tall, slow and unstable. If necessary, it is possible to penetrate most vehicles sides or rear but sticking to anti-aircraft duty will yield the best results. Do not stay in spawn however, most planes will attack your teammates busy fighting instead of you. | Despite the vehicle potent armament, it is not built for direct front-line combat. It is poorly armoured, tall, slow and unstable. If necessary, it is possible to penetrate most vehicles sides or rear but sticking to anti-aircraft duty will yield the best results. Do not stay in spawn however, most planes will attack your teammates busy fighting instead of you. | ||
=== Pros and cons === | === Pros and cons === | ||
− | <!-- | + | <!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".--> |
+ | |||
'''Pros:''' | '''Pros:''' | ||
Line 142: | Line 145: | ||
* Armor protection is not sufficient to stop aircraft fire | * Armor protection is not sufficient to stop aircraft fire | ||
* Vulnerable to artillery strikes | * Vulnerable to artillery strikes | ||
− | * | + | * Can be hull-broken |
== History == | == History == | ||
− | ''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too | + | ''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).'' |
== Media == | == Media == | ||
− | '' | + | ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' |
− | |||
− | |||
− | |||
+ | == See also == | ||
+ | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ||
* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' | ||
− | + | == External links == | |
− | |||
− | == | ||
''Paste links to sources and external resources, such as:'' | ''Paste links to sources and external resources, such as:'' | ||
− | |||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
+ | * ''encyclopedia page on the tank;'' | ||
* ''other literature.'' | * ''other literature.'' | ||
+ | |||
+ | {{USSR anti-aircraft vehicles}} |
Revision as of 00:14, 7 May 2019
Contents
Description
The ZiS-43 is a rank II Soviet self-propelled anti-aircraft vehicle with a battle rating of 4.0 (AB) and 2.7 (RB/SB). This SPAAG was introduced in Update 1.65 "Way of the Samurai". A 37 mm cannon placed in an anti-aircraft turret on a ZiS-42M half-track chassis, the ZIS-43 was a prototype built in November 1942 which underwent testing but never entered production.
General info
Survivability and armour
Armour type:
- Rolled homogeneous armour
- Structural steel (Gun mount)
- Wood (Truck bed)
Armour | Front | Sides | Rear | Roof |
---|---|---|---|---|
Driver's cabin | 10 mm (20-82°) 7.5 mm Hatches and Doors |
10 mm (14-27°) | 10 mm (6°) | 10 mm |
Turret | 15 mm (2-32°) | 10 mm (4-6°) | N/A | N/A |
Cargo bed | 10 mm | 10 mm | 10 mm | 10 mm |
Notes:
- Suspension wheels are 15 mm thick, tracks are 7 mm, wheels are 2 mm thick.
- Due to the vehicle hurried construction, it is mostly a patchwork of 10mm steel plates welded onto the underlying chassis.
- The turret crew have their heads visible from the front and sides. They are fully exposed in the rear and above.
Mobility
Mobility characteristic | ||
---|---|---|
Weight (tons) | Add-on Armor weight (tons) |
Max speed (km/h) |
8.7 | N/A | 38 (AB) |
35 (RB/SB) | ||
Engine power (horsepower) | ||
Mode | Stock | Upgraded |
Arcade | 128 | ___ |
Realistic/Simulator | 80 | ___ |
Power-to-weight ratio (hp/ton) | ||
Mode | Stock | Upgraded |
Arcade | 14.71 | __.__ |
Realistic/Simulator | 9.19 | __.__ |
Armaments
Main armament
61-K (37 mm) | |||||
---|---|---|---|---|---|
Capacity (Belt capacity each) | Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance |
Stabilizer | |
260 (5) | 160 | -5°/+85° | ±180° | N/A | |
Turret rotation speed (°/s) | |||||
Mode | Stock | Upgraded | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. |
Arcade | 32 | 44 | __.__ | __.__ | __.__ |
Realistic | 21 | 25 | __.__ | __.__ | __.__ |
Reloading rate (seconds) | |||||
Stock | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. | ||
1.3 | __.__ | __.__ | 1.0 |
Usage in battles
Despite the vehicle potent armament, it is not built for direct front-line combat. It is poorly armoured, tall, slow and unstable. If necessary, it is possible to penetrate most vehicles sides or rear but sticking to anti-aircraft duty will yield the best results. Do not stay in spawn however, most planes will attack your teammates busy fighting instead of you.
Pros and cons
Pros:
- 37 mm is deadly to anything it penetrates, planes or tanks
- Most vehicles can be engaged at close range if needed
- Low armour means APHE won't always fuze
- Most light machine guns will struggle to penetrate
- Fairly high penetration (70 mm)
- Full turret rotation
- Cabin does not hinder penetration, unlike other half-tracks
- Four crew members allow you to continue with only two after taking damage
Cons:
- Very tall for self-propelled anti-aircraft vehicle
- Slow fire rate allows planes to fly between shots
- High recoil causes the entire chassis to wobble, making continuous fire extremely inaccurate
- Sluggish
- Extremely vulnerable to 12.7 mm machine guns
- Slow turret traverse
- Needs to advance in order to turn
- Armor protection is not sufficient to stop aircraft fire
- Vulnerable to artillery strikes
- Can be hull-broken
History
Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref>
, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === Encyclopedia Info ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the tank;
- other literature.
USSR anti-aircraft vehicles | |
---|---|
GAZ-AAA | GAZ-AAA (4M) · GAZ-AAA (DShK) |
BTR-152 | BTR-152A · BTR-152D |
Wheeled/Half-tracked | GAZ-MM (72-K) · ZiS-12 (94-KM) · ZiS-43 |
Radar SPAAG | ZSU-23-4 · ZSU-37-2 |
SAM | ZSU-23-4M4 · Strela-10M2 · 2S6 · Pantsir-S1 |
Other | ZSU-23-4M2 · ZUT-37 · ZSU-37 · BTR-ZD · ZSU-57-2 |
Czechoslovakia | M53/59 |
North Vietnam | ▂Phòng không T-34 |