Difference between revisions of "Me 410 B-6/R3"

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== Usage in battles ==
 
== Usage in battles ==
 
<!-- Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). -->
 
<!-- Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). -->
The Me 410 B-6/R3, unlike it's predecessors, has two 30 mm cannons in addition to the regular 20 mm cannons found on any Me 410 (However, the 7.92mm machine guns have been removed). With the HVAP-T upgrades, the 30 mm cannons make short work of light pillboxes, light and medium tanks, and even heavy tanks if hit on the side or back. Your primary goal should be unlocking the (Tier III) 30 mm ammunition belts. The ''"Hornisse"'' is most well suited for bomber hunting, due to its heavy armament. The aircraft can even use BnZ tactics against other aircraft provided if there is enough altitude. If you are planning to do aerial combat, be sure to side climb, as the 410's climb rate is far from superior to the Spitfires and Bearcats you will face. It is also equipped with airbrakes, which is quite unusual for an aircraft of its size and role. As with any plane, it is unadvisable to attack a bomber by sitting on it's tail. It is advisable that you keybind the 20 mm and 30 mm cannons separately, if you are going for the CAS role it is well-suited for. Binding different buttons to fire the cannons separately can conserve alot of ammo, which you can discriminate between which caliber to use when going after heavily-armored or lightly-armored targets. When choosing to go for the Intercept role, it is important (though you do not need too) that you cue the 30 mm and 20 mm together, as it will make much more of a difference in the 1-3 seconds worth of a good deflection.
+
The Me 410 B-6/R3, unlike its predecessors, has two 30 mm cannons in addition to the regular 20 mm cannons found on any Me 410, however, the 7.92 mm machine guns have been removed). With the HVAP-T upgrades, the 30 mm cannons make short work of light pillboxes, light and medium tanks, and even heavy tanks if hit on the side or back. Your primary goal should be unlocking the (Tier III) 30 mm ammunition belts. The ''"Hornisse"'' is most well suited for bomber hunting, due to its heavy armament. The aircraft can even use BnZ tactics against other aircraft provided if there is enough altitude. If you are planning to do aerial combat, be sure to side climb, as the 410's climb rate is far from superior to the Spitfires and Bearcats you will face. It is also equipped with airbrakes, which is quite unusual for an aircraft of its size and role. As with any plane, it is inadvisable to attack a bomber by sitting on its tail. It is advisable that you key-bind the 20 mm and 30 mm cannons separately if you are going for the CAS role it is well-suited for. Binding different buttons to fire the cannons separately can conserve a lot of ammo, which you can discriminate between which calibre to use when going after heavily-armoured or lightly-armoured targets. When choosing to go for the Intercept role, it is important (though you do not need too) that you cue the 30 mm and 20 mm together, as it will make much more of a difference in the 1-3 seconds worth of a good deflection.
  
 
===Radars===
 
===Radars===
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* Extremely versatile, can switch between CAP and CAS roles effectively
 
* Extremely versatile, can switch between CAP and CAS roles effectively
 
* Accelerates quite fast, especially in level flight
 
* Accelerates quite fast, especially in level flight
* Radiator is covered with armor plating, reducing hits to the radiator
+
* Radiator is covered with armour plating, reducing hits to the radiator
* Propeller spinner has armor plating, which covers the engine from the front and is essential in survivability
+
* Propeller spinner has armour plating, which covers the engine from the front and is essential in survivability
* Leading edges of the wing have armor plating
+
* Leading edges of the wing have armour plating
 
* The defensive armament consists of 2 13 mm machine guns, which can effectively chew through any aircraft's engine block
 
* The defensive armament consists of 2 13 mm machine guns, which can effectively chew through any aircraft's engine block
 
* The rear turrets have excellent coverage, almost covering all attacks from the rear of the aircraft
 
* The rear turrets have excellent coverage, almost covering all attacks from the rear of the aircraft
* Tail gunner is difficult to hit from a level flight, he is also covered with a large armor plate
+
* Tail gunner is difficult to hit from a level flight, he is also covered with a large armour plate
 
* Ammunition is plentiful, sometimes you don't run out
 
* Ammunition is plentiful, sometimes you don't run out
 
* Will cool down slowly even when the throttle is 100%
 
* Will cool down slowly even when the throttle is 100%
* Does not lose a significant amount energy during maneuvers
+
* Does not lose a significant amount of energy during manoeuvres
* Low speed maneuvering is impressive
+
* Low-speed manoeuvring is impressive
* MK 103 cannon projectiles have a high muzzle velocity, and even higher with HVAP-T rounds, giving you a significant advantage in head-on engagements.
+
* MK 103 cannon projectiles have a high muzzle velocity, and even higher with HVAP-T rounds, giving you a significant advantage in head-on engagements
* MK 103 cannons are capable of destroying light pillboxes by default, and light/medium tanks with HVAP-T rounds. Heavy tanks can also be destroyed, but require extremely precise aiming.
+
* MK 103 cannons are capable of destroying light pillboxes by default, and light/medium tanks with HVAP-T rounds. Heavy tanks can also be destroyed, but require extremely precise aiming
  
 
'''Cons:'''
 
'''Cons:'''
  
 
* Large target
 
* Large target
* Limited pilot protection, pilot is not covered for his torso and chest
+
* Limited pilot protection, the pilot's torso and chest areas are not protected by armour
 
* Rate of climb is impairing
 
* Rate of climb is impairing
 
* Enters compressibility all too often when reaching 350 mph (563 km/h)
 
* Enters compressibility all too often when reaching 350 mph (563 km/h)

Revision as of 22:00, 19 April 2019

Rank VII | Premium | Golden Eagles
Challenger DS Pack
Me 410 B-6/R3
me-410b-6_r3.png
Me 410 B-6/R3
AB RB SB
4.7 5.0 5.3
Research:46 000 Specs-Card-Exp.png
Purchase:155 000 Specs-Card-Lion.png
Show in game
This page is about the German twin-engine fighter Me 410 B-6/R3. For other uses, see Me 410 (Family).

Description

GarageImage Me 410 B-6 R3.jpg


The Me 410 B-6/R3 is a Rank IV German twin-engine fighter with a battle rating of 4.7 (AB), 5.0 (RB), and 5.3 (SB). It was in the game since the start of the Open Beta Test prior to Update 1.27.

General info

The Me 410's instrument panel.

Flight Performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at 6,900 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
598 582 9800 32.2 33.2 8.1 8.1 520
Upgraded
Max Speed
(km/h at 6,900 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
644 620 9800 29.9 31.0 14.0 10.8 520

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
750 350 480 ~9 ~4
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 360 < 360 < 460 > 265
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
5,750 m 3,120 hp 3,551 hp

Survivability and armour

  • 8 mm steel - front of cockpit (either side of the glass)
  • 5 mm steel - wings leading edge (in front of fuel tanks)
  • 8 mm steel - prop hub and gear bay
  • 9 mm steel - top and bottoms of wings (around the liquid cooling system
  • 8 mm steel - plates in the tail
  • 8 mm steel - bulkhead aft of gunner
  • 8 mm steel - between gunner and pilot
  • 12 mm steel - pilot's headrest
  • 60 mm bulletproof glass - in front of the pilot (inside aircraft)

Armaments

Offensive armament

The Me 410 B-6/R3 is armed with:

  • 2 x 30 mm MK 103 cannon, chin-mounted (120 rpg = 240 total)
  • 2 x 20 mm MG 151/20 cannon, fuselage-mounted (350 rpg = 700 total)

Defensive armament

Main article: MG 131 (13 mm)

The Me 410 B-6/R3 is armed with:

  • 1 x 13 mm MG 131 machine gun, 2 x beam turret (500 rpg = 1,000 total)

Usage in battles

The Me 410 B-6/R3, unlike its predecessors, has two 30 mm cannons in addition to the regular 20 mm cannons found on any Me 410, however, the 7.92 mm machine guns have been removed). With the HVAP-T upgrades, the 30 mm cannons make short work of light pillboxes, light and medium tanks, and even heavy tanks if hit on the side or back. Your primary goal should be unlocking the (Tier III) 30 mm ammunition belts. The "Hornisse" is most well suited for bomber hunting, due to its heavy armament. The aircraft can even use BnZ tactics against other aircraft provided if there is enough altitude. If you are planning to do aerial combat, be sure to side climb, as the 410's climb rate is far from superior to the Spitfires and Bearcats you will face. It is also equipped with airbrakes, which is quite unusual for an aircraft of its size and role. As with any plane, it is inadvisable to attack a bomber by sitting on its tail. It is advisable that you key-bind the 20 mm and 30 mm cannons separately if you are going for the CAS role it is well-suited for. Binding different buttons to fire the cannons separately can conserve a lot of ammo, which you can discriminate between which calibre to use when going after heavily-armoured or lightly-armoured targets. When choosing to go for the Intercept role, it is important (though you do not need too) that you cue the 30 mm and 20 mm together, as it will make much more of a difference in the 1-3 seconds worth of a good deflection.

Radars

Main article: FuG 202

The Me 410 B-6/R3 is equipped with a FuG 202 search radar, located in the nose of the aircraft; a control box which is part of the radar damage model is located behind the pilot.

FuG 202 - Target Detection Radar
Maximum
Detection
Range
Guaranteed
Detection
Range
Max Azimuth
Scan Angle
Max Elevation
Scan Angle
4,000 m 4,000 m ±30° ±30°

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable Not controllable Controllable Combined Not controllable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair Radiator Turret 13 mm
II Compressor Airframe New 13 mm MGs (turret)
III Wings Repair Engine Offensive 30 mm Offensive 20 mm
IV Engine Injection Cover New 30 mm cannons New 20 mm cannons

Pros and cons

Pros:

  • Has access to a target detection radar
  • Is equipped with airbrakes, allowing for tighter turns and steeper dive angles
  • Devastating firepower, is able to rip through any aircraft or vehicle in a short burst
  • Extremely versatile, can switch between CAP and CAS roles effectively
  • Accelerates quite fast, especially in level flight
  • Radiator is covered with armour plating, reducing hits to the radiator
  • Propeller spinner has armour plating, which covers the engine from the front and is essential in survivability
  • Leading edges of the wing have armour plating
  • The defensive armament consists of 2 13 mm machine guns, which can effectively chew through any aircraft's engine block
  • The rear turrets have excellent coverage, almost covering all attacks from the rear of the aircraft
  • Tail gunner is difficult to hit from a level flight, he is also covered with a large armour plate
  • Ammunition is plentiful, sometimes you don't run out
  • Will cool down slowly even when the throttle is 100%
  • Does not lose a significant amount of energy during manoeuvres
  • Low-speed manoeuvring is impressive
  • MK 103 cannon projectiles have a high muzzle velocity, and even higher with HVAP-T rounds, giving you a significant advantage in head-on engagements
  • MK 103 cannons are capable of destroying light pillboxes by default, and light/medium tanks with HVAP-T rounds. Heavy tanks can also be destroyed, but require extremely precise aiming

Cons:

  • Large target
  • Limited pilot protection, the pilot's torso and chest areas are not protected by armour
  • Rate of climb is impairing
  • Enters compressibility all too often when reaching 350 mph (563 km/h)
  • Lacks effective ground attack without 30mm HVAP
  • No payload options

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === Encyclopedia Info ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Germany twin-engine fighters
Messerschmitt  Bf 109 Z-1
  Me 410 A-1/U2 · Me 410 B-1/U2
Dornier  Do 17 Z-7 · Do 217 J-1 · Do 217 J-2 · Do 217 N-1 · Do 217 N-2
Focke-Wulf  Ta 154 A-1
Junkers  Ju 88 C-6 · Ju 388 J