Difference between revisions of "TCM-20"

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(Updated description and adding most information for the vehicle)
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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' was the modification of M3 half-truck with TCM-20 turret by IDF. This was likely a field modification done by Israeli during their early days with sparse military equipment where they would have to used decade-old vehicles as the chassis to modify with a TCM-20 turret, including captured 6x6 trucks, BTR-152 and aided M3 half-truck; the TCM-20 turret itself was an upgraded M55 Quadmount turret (M45 turret on M20 trailer) with 2 Hisapano Hs.404 20 mm autocannons for better firepower. The lack of documents on the introduction of these modified vehicles make it hard to trace the history of them but they were likely been replaced by more advanced [[Hovet|M163 VADS (Hovet)]] with radar rangefinder by 1975.
+
The '''{{Specs|name}}''' was an Israeli modification of the M3 half-track with a TCM-20 turret. This was likely a field modification done by Israel during their early days with sparse military equipment, mounting TCM-20 turrets on decade-old vehicles, including captured 6x6 trucks, BTR-152, and M3 half-tracks. The TCM-20 turret itself was an upgraded M55 Quadmount turret (M45 turret on M20 trailer) with two Hispano Hs.404 20 mm autocannons for better firepower. The lack of documents on the introduction of these modified vehicles makes it hard to trace their history, but they were likely replaced by the more advanced [[Hovet|M163 VADS (Hovet)]] with radar rangefinder by 1975.
  
Introduced in [[Update "Fire and Ice"]] alongside with the Israeli tech-tree's SPAA, players will soon find similarities with M13 GMC in service with US Army. But upon closer look, these .50 cal HMGs are replaced by two 20 mm HS.404 autocannons, further enhancing its firepower against aircrafts or sometimes suppressing ground targets if needed.
+
Introduced in [[Update "Fire and Ice"]] along with the initial Israeli ground tree, players will soon find similarities with the M13 MGMC in service with the US Army. However, the .50 cal HMGs are replaced by two 20 mm HS.404 autocannons, enhancing its firepower against aircraft or sometimes suppressing ground targets if needed.
  
 
== General info ==
 
== General info ==
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{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
M3 half-truck has been a staple of US Army since 1940s as one of the most widely-used half-truck during the WWII alongside with Wehrmacht's Sdkfz series; these vehicles are universal chassis which could be converted for different missions i.e. anti-aircraft. In Israeli's case, the overall appearance of TCM-20 is very similar to M13 GMC but the larger guns and additional .30 cal M1919A4 gives its identity away. To put its protection in simple words: the vehicle is not even rated for rifle-caliber firearms at close distance. The thickest armor plate is the windshield but do not expect it will stop HMG from afar, although the engine block will absorb oncoming fire when head-on with enemies, in most cases - never, ever run into enemy fire lines or being preyed by aircrafts as these will end your career quickly; do also beware of high explosive shells or shrapnel, sometimes even close-calls could bring an end to TCM-20.
+
The M3 half-track has been a staple of the US Army since the 1940s as one of the most widely-used half-tracks during the WWII alongside the Wehrmacht's Sd.Kfz series; these vehicles are a universal chassis which could be converted for different missions i.e. anti-aircraft. In Israel's case, the overall appearance of the TCM-20 is very similar to the [[M13 MGMC]], but the larger guns and additional .30 cal M1919A4 gives its identity away. The vehicle is not rated for even rifle-calibre firearms at close distance. The thickest armour plate is the windshield, but do not expect it to stop HMG fire, even from afar. The engine block may absorb oncoming fire when head-on with enemies. In most cases, never, ever run into enemy fire lines or become targeted by aircraft, as these will end your career quickly; do also beware of high explosive shells or shrapnel, sometimes even close-calls could bring an end to the TCM-20.
  
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
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{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
M3 half-trucks shares the same White 160AX petrol engine which could output up-to 148 hp and the transmission could ensure its mobility both forwards and backwards; it can still retain the speed of all-wheel vehicles while crossing complicated terrains with ease.
+
M3 half-tracks share the same White 160AX petrol engine which could output up to 148 hp and the transmission could ensure its mobility both forwards and backwards; it can still retain the speed of all-wheel vehicles while crossing complicated terrain with ease.
  
 
{{tankMobility|abMinHp=210|rbMinHp=131}}
 
{{tankMobility|abMinHp=210|rbMinHp=131}}
Line 56: Line 56:
 
{{main|HS.404 (20 mm)}}
 
{{main|HS.404 (20 mm)}}
  
The modified M55 turret (now called TCM-20) houses two HS. 404 20 mm autocannon, if the name does ring the bell in player's brain, this is also the gun used on French [[M.B.157]] at the very same configuration and ammo count. It can be said that TCM-20 is a M.B.157 on wheels and tracks, thanks to the flat ballistic of HS.404, players will soon get in hand of the performance of the cannons; not only it can take out aircrafts as it been intended on different platforms, this also make sure light vehicles will have to think twice before appearing in front of a TCM-20, the rate of fire and penetration will make sure they will not get away with ease.
+
The modified M55 turret (now called TCM-20) houses two HS.404 20 mm autocannon, the same gun used in many early French aircraft, with the same configuration and ammo count. Thanks to the flat ballistic of HS.404, players will soon get to grips with the performance of the cannons. Not only can it take out aircraft as it was intended, it also ensures that light vehicles will have to think twice before appearing in front of a TCM-20, the rate of fire and penetration will make sure they will not get away with ease.
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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{{main|M1919A4 (7.62 mm)}}
 
{{main|M1919A4 (7.62 mm)}}
  
To compensate for the lack of continuous firepower against infantry, TCM-20 installed a M1919A4 for the commander to suppress enemies; while it is nowhere harmful to enemy armored vehicles, there might be some occasions where enemies have exposed crews and the .30 cal could make short work of them.
+
To compensate for the lack of continuous firepower against infantry, TCM-20 installed a M1919A4 for the commander to suppress enemies; while it is ineffective against enemy armoured vehicles, there might be some occasions where enemies have exposed crews and the .30 cal could make short work of them.
  
 
{| class="wikitable" style="text-align:center" width="50%"
 
{| class="wikitable" style="text-align:center" width="50%"
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
For players who have player M13 GMC in US tech-tree, it can be said that TCM-20 is an successor to M13 to some extent, especially its iconic twin gun configuration. However, when enemy aircrafts get too close, they will find out the major difference: they would soon be shattered by the 20 mm HS.404 autocannons, recalling the memories from being chased by aircrafts with these cannons. Such "upgrade" is very welcomed as 20 mm caliber is still more than enough to take out strafing fighters with ease, with overall 720 rounds onboard at 120 rounds per load, if players get used to the relatively straight ballistics and not being trigger-happy, the overall efficiency could be on-par with other SPAAs in other tech trees with their respective advantages. Most of all, the M3 chassis ensured TCM-20 could get to where it is needed as soon as possible thanks to its 72 km/h top speed, making it a viable option to flank enemies in some occasions; while the 13 km/h reverse speed could still make sure it can retreat to cover if masses of enemies/menacing aircrafts rushing to where the vehicle is. As said, TCM-20 is still a half-truck based SPAAG with minimal protection; in fact rifle-caliber firearms can harm the crew at around 200 m from the sides, let along HMGs and autocannons at even higher penetration, so be extra careful on where players should appear - rushing or running into heated frontline is certainly a death sentence to TCM-20. Overall, TCM-20 is still a good AA half-truck to handle different types of vehicles, whether it's on wheels, tracks or flying ones.
+
For players who have played the [[M13 MGMC]] in the US tech tree, it can be said that the TCM-20 is an successor to M13 to some extent, especially with its iconic twin gun configuration. However, when enemy aircraft get too close, they will find out the major difference: they would soon be shattered by the 20 mm HS.404 autocannons, recalling the memories from being chased by aircraft with these cannons. Such an "upgrade" is very welcomed as the 20 mm calibre is still more than enough to take out strafing fighters with ease, with overall 720 rounds onboard at 120 rounds per load, if players get used to the relatively straight ballistics and not being trigger-happy, the overall efficiency could be on-par with other SPAAs in other tech trees with their respective advantages. Most of all, the M3 chassis ensures that the TCM-20 can get to where it is needed as soon as possible thanks to its 72 km/h top speed, making it a viable option to flank enemies in some occasions; while the 13 km/h reverse speed could still make sure it can retreat to cover if masses of enemies/menacing aircraft rushing to where the vehicle is. As said, TCM-20 is still a half-track based SPAAG with minimal protection; in fact rifle-calibre firearms can harm the crew at around 200 m from the sides, let along HMGs and autocannons at even higher penetration, so be extra careful on where players should appear - rushing or running into a heated frontline is certainly a death sentence to the TCM-20. Overall, the TCM-20 is still a good AA half-track to handle different types of vehicles, whether it's on wheels, tracks or flying ones.
 
 
All things aside, there is an rare problem for most tech-trees in-game, but now exclusive to Israel: although it has BR at 4.3 (all modes), but due to the lack of lower tier WWII vehicles, TCM-20 will be at least at BR 6.0 alongside with M-51 Sherman; most vehicles at this tier will have side armor with at least 50 mm protection, at only 42 mm penetration at point-blank range, hunting down medium tanks is not an option in this case. So pick the target wisely when you opt to flank enemies - pick either SPAAGs or light tanks in this case to maximize damage; alternatively finding covers and wait for aerial targets to get close enough to deliver fatal blow to them.
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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'''Pros:'''
 
'''Pros:'''
  
* Devastating 20 mm autocannon which works well against aircrafts
+
* Devastating 20 mm autocannon which works well against aircraft
* Rather mobile, can swiftly changes its position if needed  
+
* Rather mobile, can swiftly changes its position if needed
* Quick turret traverse speed for target acquisition  
+
* Quick turret traverse speed for target acquisition
 
* Spare .30 cal machine gun for occasion unprotected crews of enemy vehicles
 
* Spare .30 cal machine gun for occasion unprotected crews of enemy vehicles
 
*
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Lightly protected up to rifle caliber firearms, also prone to overpressure
+
* Lightly protected up to rifle calibre firearms, also prone to overpressure
 
* Relatively small ammo pool per load (60 per gun)
 
* Relatively small ammo pool per load (60 per gun)
 
* Insufficient penetration due to the battle rating
 
* Insufficient penetration due to the battle rating
 
*
 
  
 
== History ==
 
== History ==

Revision as of 21:50, 7 September 2023

RANK 5 FRANCE
Somua SM PACK
TCM-20
il_tcm_20.png
GarageImage TCM-20.jpg
ArtImage TCM-20.png
TCM-20
AB RB SB
4.3 4.3 4.3
Class:
Research:46 000 Specs-Card-Exp.png
Purchase:155 000 Specs-Card-Lion.png
Show in game

Description

The TCM-20 was an Israeli modification of the M3 half-track with a TCM-20 turret. This was likely a field modification done by Israel during their early days with sparse military equipment, mounting TCM-20 turrets on decade-old vehicles, including captured 6x6 trucks, BTR-152, and M3 half-tracks. The TCM-20 turret itself was an upgraded M55 Quadmount turret (M45 turret on M20 trailer) with two Hispano Hs.404 20 mm autocannons for better firepower. The lack of documents on the introduction of these modified vehicles makes it hard to trace their history, but they were likely replaced by the more advanced M163 VADS (Hovet) with radar rangefinder by 1975.

Introduced in Update "Fire and Ice" along with the initial Israeli ground tree, players will soon find similarities with the M13 MGMC in service with the US Army. However, the .50 cal HMGs are replaced by two 20 mm HS.404 autocannons, enhancing its firepower against aircraft or sometimes suppressing ground targets if needed.

General info

Survivability and armour

Armourfront / side / back
Hull6 / 6 / 6
Turret12 / 6 / 6
Crew4 people
Visibility75 %

The M3 half-track has been a staple of the US Army since the 1940s as one of the most widely-used half-tracks during the WWII alongside the Wehrmacht's Sd.Kfz series; these vehicles are a universal chassis which could be converted for different missions i.e. anti-aircraft. In Israel's case, the overall appearance of the TCM-20 is very similar to the M13 MGMC, but the larger guns and additional .30 cal M1919A4 gives its identity away. The vehicle is not rated for even rifle-calibre firearms at close distance. The thickest armour plate is the windshield, but do not expect it to stop HMG fire, even from afar. The engine block may absorb oncoming fire when head-on with enemies. In most cases, never, ever run into enemy fire lines or become targeted by aircraft, as these will end your career quickly; do also beware of high explosive shells or shrapnel, sometimes even close-calls could bring an end to the TCM-20.

Armour type:

  • Rolled homogeneous armour
Armour Front (Slope angle) Sides Rear Roof
Hull 6.35 mm (28-83°)
12.7 mm (1-27°) Driver windshield
6.35 mm 6.35 mm N/A
Turret 6.35 mm (0-77°) Turret front 6.35 mm N/A N/A

Notes:

  • Tracks are 15 mm thick
  • Suspension wheels are 15 mm thick, with the bogie being 10 mm thick.
  • Belly armour is 6.35 mm thick.

Mobility

Speedforward / back
AB83 / 19 km/h
RB and SB76 / 18 km/h
Number of gears8 forward
2 back
Weight10.0 t
Engine power
AB282 hp
RB and SB148 hp
Power-to-weight ratio
AB28.2 hp/t
RB and SB14.8 hp/t

M3 half-tracks share the same White 160AX petrol engine which could output up to 148 hp and the transmission could ensure its mobility both forwards and backwards; it can still retain the speed of all-wheel vehicles while crossing complicated terrain with ease.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 83 19 10 210 282 21 28.2
Realistic 76 18 131 148 13.1 14.8

Modifications and economy

Repair costBasic → Reference
AB2 824 → 3 634 Sl icon.png
RB2 285 → 2 940 Sl icon.png
SB3 295 → 4 240 Sl icon.png
Total cost of modifications40 400 Rp icon.png
78 400 Sl icon.png
Talisman cost1 400 Ge icon.png
Crew training45 000 Sl icon.png
Experts155 000 Sl icon.png
Aces630 Ge icon.png
Research Aces440 000 Rp icon.png
Reward for battleAB / RB / SB
110 / 140 / 210 % Sl icon.png
160 / 160 / 160 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
2 000 Rp icon.png
Cost:
3 900 Sl icon.png
120 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
1 800 Rp icon.png
Cost:
3 500 Sl icon.png
110 Ge icon.png
Mods new tank break.png
Brake System
Research:
1 800 Rp icon.png
Cost:
3 500 Sl icon.png
110 Ge icon.png
Mods new tank filter.png
Filters
Research:
3 400 Rp icon.png
Cost:
6 600 Sl icon.png
210 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
4 400 Rp icon.png
Cost:
8 500 Sl icon.png
270 Ge icon.png
Mods new tank engine.png
Engine
Research:
4 400 Rp icon.png
Cost:
8 500 Sl icon.png
270 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 000 Rp icon.png
Cost:
3 900 Sl icon.png
120 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
1 800 Rp icon.png
Cost:
3 500 Sl icon.png
110 Ge icon.png
Mods tank reinforcement il.png
Crew Replenishment
Research:
3 400 Rp icon.png
Cost:
6 600 Sl icon.png
210 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
2 000 Rp icon.png
Cost:
3 900 Sl icon.png
120 Ge icon.png
Mods tank ammo.png
20mm_Oerlikon_HE_ammo_pack
Research:
2 000 Rp icon.png
Cost:
3 900 Sl icon.png
120 Ge icon.png
Mods aa cannon.png
Adjustment of Fire
Research:
1 800 Rp icon.png
Cost:
3 500 Sl icon.png
110 Ge icon.png
Mods tank ammo.png
20mm_Oerlikon_AP_ammo_pack
Research:
1 800 Rp icon.png
Cost:
3 500 Sl icon.png
110 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
3 400 Rp icon.png
Cost:
6 600 Sl icon.png
210 Ge icon.png
Mods art support.png
Artillery Support
Research:
4 400 Rp icon.png
Cost:
8 500 Sl icon.png
270 Ge icon.png

Armaments

Main armament

2 x 20 mm HS.404 cannon
Ammunition720 rounds
Belt capacity60 rounds
Reloadbasic crew → aces
3.9 → 3.0 s
Fire rate701 shots/min
Vertical guidance-10° / 90°
Main article: HS.404 (20 mm)

The modified M55 turret (now called TCM-20) houses two HS.404 20 mm autocannon, the same gun used in many early French aircraft, with the same configuration and ammo count. Thanks to the flat ballistic of HS.404, players will soon get to grips with the performance of the cannons. Not only can it take out aircraft as it was intended, it also ensures that light vehicles will have to think twice before appearing in front of a TCM-20, the rate of fire and penetration will make sure they will not get away with ease.

20 mm HS.404 (x2) Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 720 (60) 700 -10°/+90° ±180° N/A 63.4 __._ __._ __._ __._ 3.9 _.__ _.__ _.__
Realistic 42.8 __._ __._ __._ __._

Ammunition

  • Default: AP-T · HEF-I · AP-T
  • HET: HEFI-T · HEF-I · HEF-I
  • APT: AP-T

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
AP-T 38 35 23 14 9 5
HEF-I 4 4 3 3 3 3
HEFI-T 4 4 3 3 3 3
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
AP-T 830 0.14 - - - 47° 60° 65°
HEF-I 838 0.12 0 0.1 6 - - -
HEFI-T 838 0.12 0.1 0.1 5 79° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
12 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Ammunition1 000 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate500 shots/min
Main article: M1919A4 (7.62 mm)

To compensate for the lack of continuous firepower against infantry, TCM-20 installed a M1919A4 for the commander to suppress enemies; while it is ineffective against enemy armoured vehicles, there might be some occasions where enemies have exposed crews and the .30 cal could make short work of them.

7.62 mm M1919A4
Mount Capacity (Belt) Fire rate Vertical Horizontal
Commander 1,000 (250) 500 -10°/+10° -10°/+10°

Usage in battles

For players who have played the M13 MGMC in the US tech tree, it can be said that the TCM-20 is an successor to M13 to some extent, especially with its iconic twin gun configuration. However, when enemy aircraft get too close, they will find out the major difference: they would soon be shattered by the 20 mm HS.404 autocannons, recalling the memories from being chased by aircraft with these cannons. Such an "upgrade" is very welcomed as the 20 mm calibre is still more than enough to take out strafing fighters with ease, with overall 720 rounds onboard at 120 rounds per load, if players get used to the relatively straight ballistics and not being trigger-happy, the overall efficiency could be on-par with other SPAAs in other tech trees with their respective advantages. Most of all, the M3 chassis ensures that the TCM-20 can get to where it is needed as soon as possible thanks to its 72 km/h top speed, making it a viable option to flank enemies in some occasions; while the 13 km/h reverse speed could still make sure it can retreat to cover if masses of enemies/menacing aircraft rushing to where the vehicle is. As said, TCM-20 is still a half-track based SPAAG with minimal protection; in fact rifle-calibre firearms can harm the crew at around 200 m from the sides, let along HMGs and autocannons at even higher penetration, so be extra careful on where players should appear - rushing or running into a heated frontline is certainly a death sentence to the TCM-20. Overall, the TCM-20 is still a good AA half-track to handle different types of vehicles, whether it's on wheels, tracks or flying ones.

Pros and cons

Pros:

  • Devastating 20 mm autocannon which works well against aircraft
  • Rather mobile, can swiftly changes its position if needed
  • Quick turret traverse speed for target acquisition
  • Spare .30 cal machine gun for occasion unprotected crews of enemy vehicles

Cons:

  • Lightly protected up to rifle calibre firearms, also prone to overpressure
  • Relatively small ammo pool per load (60 per gun)
  • Insufficient penetration due to the battle rating

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

External links


Israel anti-aircraft vehicles
Half-track  TCM-20
M163 derivatives  Hovet · Machbet · Imp.Chaparral
Captured  ZSU-57-2 · ZSU-23-4