Difference between revisions of "AD-4"
m (→Suspended armament) |
(Added disambiguation link.) |
||
Line 1: | Line 1: | ||
{{Specs-Card|code=douglas_ad_4}} | {{Specs-Card|code=douglas_ad_4}} | ||
− | + | {{Notice|''This page is about the aircraft '''{{PAGENAME}}'''. For other uses, see [[AD-4_(Disambiguation)|AD-4 (Disambiguation)]]''}} | |
== Description == | == Description == | ||
− | <!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--> | + | <!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--> |
− | [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]] | + | [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left|The '''{{PAGENAME}}''' in the garage]] |
{{break}} | {{break}} | ||
− | The ''' | + | The '''{{Specs|name}}''' is a Rank {{Specs|rank}} American attacker {{Battle-rating|1}}. This aircraft was introduced in [[Update 1.75 "La Résistance"]]. |
− | The AD-4 is a thorough-bred ground attacker. It can be armed with a slew of deadly anti-ground weaponry ranging from several high payload bombs and HVAR rockets to a massive 56 Hydra rockets, with pinpoint precision and deadly effect. Though lacking in flight performance, the AD-4's armament allows the pilot to annihilate anything that ends up in front of his guns; destroying enemy planes in very few hits and being able to destroy even light Pillboxes and light Tanks with the right ammunition. If there are ground targets to be destroyed, the | + | The AD-4 is a thorough-bred ground attacker. It can be armed with a slew of deadly anti-ground weaponry ranging from several high payload bombs and HVAR rockets to a massive 56 Hydra rockets, with pinpoint precision and deadly effect. Though lacking in flight performance, the AD-4's armament allows the pilot to annihilate anything that ends up in front of his guns; destroying enemy planes in very few hits and being able to destroy even light Pillboxes and light Tanks with the right ammunition. If there are ground targets to be destroyed, the American tree can offer no better attacker aircraft. |
− | The AD-4 is generally a sluggish aircraft, which should come to no surprise considering the engine output and weight of the aircraft. In sustained horizontal turn fights and all energy fights, the AD-4 will be out- | + | The AD-4 is generally a sluggish aircraft, which should come to no surprise considering the engine output and weight of the aircraft. In sustained horizontal turn fights and all energy fights, the AD-4 will be out-manoeuvred quickly. Whilst it has speed, the AD-4 has a surprisingly high turn rate, though the high weight causes energy retention to be perhaps one of the worst of any aircraft in War Thunder. |
== General info == | == General info == | ||
Line 133: | Line 133: | ||
* 40 mm Bulletproof glass - Pilot's windscreen | * 40 mm Bulletproof glass - Pilot's windscreen | ||
* 9.5 mm Steel - Armor plate under the engine | * 9.5 mm Steel - Armor plate under the engine | ||
− | * 9.5 mm Steel - Armor plate behind pilot | + | * 9.5 mm Steel - Armor plate behind the pilot |
== Armaments == | == Armaments == | ||
Line 167: | Line 167: | ||
== Usage in the battles == | == Usage in the battles == | ||
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> | <!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> | ||
− | In an air match, you need to know where the most important targets are and immediately make a beeline for them. Using your weight and | + | In an air match, you need to know where the most important targets are and immediately make a beeline for them. Using your weight and air-spawn, you can reach a relatively high speed for your airframe of between 500 to 600 km/h in an extended shallow dive. Once at the objective area, your mission is to destroy as many vehicles that contribute to your team's victory as possible before enemy interceptors reach you. If possible, use your Hydra rocket payload, as they are incredibly accurate and are able to destroy light pillboxes and all ground vehicles in one direct hit. You can also use your AN/M3 cannons' API-T rounds to penetrate and destroy light pillboxes and light tanks. If this is your goal, use the universal ammo belt if unlocked, as it means every other round is API-T. Ground targets use two API-T, then a HE-T and a P round, so it is not as effective versus aircraft while being no more effective against ground targets than universal. |
[[File:AttackerImage_AD4-SPM-SKIN-SRGB100.jpg|250px|thumb|right|AD-4 Skyrider, Performing ground attack role.]]<br> | [[File:AttackerImage_AD4-SPM-SKIN-SRGB100.jpg|250px|thumb|right|AD-4 Skyrider, Performing ground attack role.]]<br> | ||
====Specific enemies worth noting==== | ====Specific enemies worth noting==== | ||
<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)--> | <!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)--> | ||
− | ALL fighter aircraft have a massive advantage they can exploit against you to easily defeat you. Jets, especially the Me.262, have speed, energy retention and heavy armament that make it hard for you to win in a head-on or get your guns on target outside of one. If you're fighting versus one, you don't have much a chance other than to try and snipe them in a head-on before they get their rounds down range. Remember | + | ALL fighter aircraft have a massive advantage they can exploit against you to easily defeat you. Jets, especially the Me.262, have speed, energy retention and heavy armament that make it hard for you to win in a head-on or get your guns on target outside of one. If you're fighting versus one, you don't have much a chance other than to try and snipe them in a head-on before they get their rounds down range. Remember that the Me.262's guns have a notably low muzzle velocity. For propeller fighters, your tactic is the same and has a higher chance of succeeding thanks to your opponents generally lower armaments and speed |
====Counter-tactics==== | ====Counter-tactics==== | ||
Line 240: | Line 240: | ||
* As an attacker, your priority is on obtaining more effective ground attack ordinance. <br> | * As an attacker, your priority is on obtaining more effective ground attack ordinance. <br> | ||
Start off with 'Offensive 20 mm'', to unlock universal belts with a higher composition of API-T shells for ground attack. <br> | Start off with 'Offensive 20 mm'', to unlock universal belts with a higher composition of API-T shells for ground attack. <br> | ||
− | Then, research ''SBC mk.I'', to unlock the 12 x HVAR &500 lb bomb combination. <br> | + | Then, research ''SBC mk.I'', to unlock the 12 x HVAR & 500 lb bomb combination. <br> |
The following depends on whether your preferred play style will be either ''Air'' or ''Ground'' attack: | The following depends on whether your preferred play style will be either ''Air'' or ''Ground'' attack: | ||
Line 247: | Line 247: | ||
Research ''TC mk.I'' to unlock the 12 x HVAR & Torpedo combination for maps with mainly naval targets and little ground targets, such as Norway. | Research ''TC mk.I'' to unlock the 12 x HVAR & Torpedo combination for maps with mainly naval targets and little ground targets, such as Norway. | ||
Next, select ''LFRC mk.12'' to unlock the path to Hydra-70 later. | Next, select ''LFRC mk.12'' to unlock the path to Hydra-70 later. | ||
− | With tier 3 unlocked, research the ''New 20 mm Cannons'' to fix the AN/M3's terribly accuracy problems and to make ground strike more effective. | + | With tier 3 unlocked, research the ''New 20 mm Cannons'' to fix the AN/M3's terribly accuracy problems and to make the ground strike more effective. |
As we're going to be using exclusively Hydra-70s later, research ''Engine'' and ''Wings Repair'' to unlock tier 4 modules. | As we're going to be using exclusively Hydra-70s later, research ''Engine'' and ''Wings Repair'' to unlock tier 4 modules. | ||
Finally, with tier 4 open, get ''Hydra-70'' as soon as you can. | Finally, with tier 4 open, get ''Hydra-70'' as soon as you can. | ||
Line 267: | Line 267: | ||
* Incredibly large and powerful anti-ground armament selection | * Incredibly large and powerful anti-ground armament selection | ||
* Strong cannons for both air-to-ground and air-to-air | * Strong cannons for both air-to-ground and air-to-air | ||
− | * Relatively strong structure and | + | * Relatively strong structure and armour |
* Faster than its predecessor, the AD-2 | * Faster than its predecessor, the AD-2 | ||
* High burst turn rate for its size | * High burst turn rate for its size | ||
Line 282: | Line 282: | ||
== Media == | == Media == | ||
− | <!--'' | + | <!--''Excellent addition to the article will be video guides, as well as screenshots from the game and photos.''--> |
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=usa&vehicleType=aircraft&vehicleClass=attacker&vehicle=ad-4 War Thunder Live - User created AD-4 camouflage] | * [https://live.warthunder.com/feed/camouflages/?vehicleCountry=usa&vehicleType=aircraft&vehicleClass=attacker&vehicle=ad-4 War Thunder Live - User created AD-4 camouflage] | ||
== Read also == | == Read also == |
Revision as of 14:47, 22 January 2019
Contents
This page is about the aircraft AD-4. For other uses, see AD-4 (Disambiguation) |
Description
The AD-4 Skyraider is a Rank IV American attacker
with a battle rating of 5.7 (AB/SB) and 6.0 (RB). This aircraft was introduced in Update 1.75 "La Résistance".
The AD-4 is a thorough-bred ground attacker. It can be armed with a slew of deadly anti-ground weaponry ranging from several high payload bombs and HVAR rockets to a massive 56 Hydra rockets, with pinpoint precision and deadly effect. Though lacking in flight performance, the AD-4's armament allows the pilot to annihilate anything that ends up in front of his guns; destroying enemy planes in very few hits and being able to destroy even light Pillboxes and light Tanks with the right ammunition. If there are ground targets to be destroyed, the American tree can offer no better attacker aircraft.
The AD-4 is generally a sluggish aircraft, which should come to no surprise considering the engine output and weight of the aircraft. In sustained horizontal turn fights and all energy fights, the AD-4 will be out-manoeuvred quickly. Whilst it has speed, the AD-4 has a surprisingly high turn rate, though the high weight causes energy retention to be perhaps one of the worst of any aircraft in War Thunder.
General info
Flight Performance
Characteristics | |||||||
---|---|---|---|---|---|---|---|
Stock | |||||||
Max Speed (km/h at 5,822 m) |
Max altitude (meters) |
Turn time (seconds) |
Rate of climb (meters/second) |
Take-off run (meters) | |||
AB | RB | AB | RB | AB | RB | ||
558 | 545 | 8,900 | 24.3 | 24.6 | 9.3 | 11.5 | 600 |
Upgraded | |||||||
Max Speed (km/h at 5,822 m) |
Max altitude (meters) | Turn time (seconds) | Rate of climb (meters/second) |
Take-off run (meters) | |||
AB | RB | AB | RB | AB | RB | ||
621 | 587 | 8,900 | 22.1 | 23.0 | 24.7 | 15.5 | 600 |
Details
Features | ||||
---|---|---|---|---|
Combat flap | Take-off flap | Landing flap | Air brakes | Arrestor gear |
✓ | ✓ | ✓ | ✓ | ✓ |
Limits | ||||
---|---|---|---|---|
Wing-break speed (km/h) |
Gear limit (km/h) |
Combat flap (km/h) |
Max Static G | |
+ | - | |||
??? | ??? | ??? | ~?? | ~? |
Optimal velocities | |||
---|---|---|---|
Ailerons (km/h) |
Rudder (km/h) |
Elevators (km/h) |
Radiator (km/h) |
< ??? | < ??? | < ??? | > ??? |
Compressor (RB/SB) | ||
---|---|---|
Setting 1 | ||
Optimal altitude | 100% Engine power | WEP Engine power |
?,??? m | ??? hp | ?,??? hp |
Survivability and armour
- 40 mm Bulletproof glass - Pilot's windscreen
- 9.5 mm Steel - Armor plate under the engine
- 9.5 mm Steel - Armor plate behind the pilot
Armaments
Offensive armament
The AD-4 is armed with:
- 4 x 20 mm AN/M3 cannon, wing-mounted (200 rpg = 800 total)
Suspended armament
The AD-4 can be outfitted with the following ordinance:
- 12 x HVAR rockets
- 12 x HVAR rockets + 1 x 2,216 lb Mk.13/44 torpedoes|torpedo
- 2 x Tiny Tim rockets + 12 x HVAR rockets
- 12 x HVAR rockets + 2 x 500 lb AN-M64A1 bombs (1,000 lb total)
- 12 x HVAR rockets + 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)
- 2 x Tiny Tim rockets + 12 x HVAR rockets + 2,000 lb AN-M66A2 bombs (2,000 lb total)
- 12 x HVAR rockets + 2 x 500 lb AN-M64A1 bombs + 1 x 2,000 lb AN-M66A2 bomb (3,000 lb total)
- 12 x HVAR rockets + 1 x 2,000 lb AN-M66A2 bomb + 2 x 1,000 lb AN-M65A1 bombs (4,000 lb total)
- 56 x Hydra-70 rockets
Usage in the battles
In an air match, you need to know where the most important targets are and immediately make a beeline for them. Using your weight and air-spawn, you can reach a relatively high speed for your airframe of between 500 to 600 km/h in an extended shallow dive. Once at the objective area, your mission is to destroy as many vehicles that contribute to your team's victory as possible before enemy interceptors reach you. If possible, use your Hydra rocket payload, as they are incredibly accurate and are able to destroy light pillboxes and all ground vehicles in one direct hit. You can also use your AN/M3 cannons' API-T rounds to penetrate and destroy light pillboxes and light tanks. If this is your goal, use the universal ammo belt if unlocked, as it means every other round is API-T. Ground targets use two API-T, then a HE-T and a P round, so it is not as effective versus aircraft while being no more effective against ground targets than universal.
Specific enemies worth noting
ALL fighter aircraft have a massive advantage they can exploit against you to easily defeat you. Jets, especially the Me.262, have speed, energy retention and heavy armament that make it hard for you to win in a head-on or get your guns on target outside of one. If you're fighting versus one, you don't have much a chance other than to try and snipe them in a head-on before they get their rounds down range. Remember that the Me.262's guns have a notably low muzzle velocity. For propeller fighters, your tactic is the same and has a higher chance of succeeding thanks to your opponents generally lower armaments and speed
Counter-tactics
The AD-4 has a great burst horizontal turn rate, and can even compete with some of the poorer turning fighters when not laden with armament, though bleeds energy incredibly fast. When attempting to engage an AD-4, use the vertical to your advantage, the AD-4's incredibly high weight makes it almost impossible for the attacker to fire on anyone above them as they will almost immediately lose all momentum.
The most important piece of information to keep in mine versus an AD-4; do NOT go into a head-on versus the plane. The AD-4's inability to get guns on target easily is mitigated if they can commit to a head-on, and with four AN/M3 cannons alongside a relatively tanky structure the AD-4 will have a high chance of critically damaging you and escaping to repair.
Manual Engine Control
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Controllable | Not controllable | Not controllable | Not controllable | Separate | Not ontrollable | Not controllable |
Modules
Tier | Flight performance | Survivability | Weaponry | |||
---|---|---|---|---|---|---|
I | Fuselage Repair | Radiator | Offensive 20 mm | SBC mk.1 | ||
II | Compressor | Airframe | TC mk.1 | LFRC mk.12 | ||
III | Wings Repair | Engine | New 20 mm Cannons | MBC mk.1 | ||
IV | Engine Injection | Cover | LBC mk.1 | Hydra-70 |
- As an attacker, your priority is on obtaining more effective ground attack ordinance.
Start off with 'Offensive 20 mm, to unlock universal belts with a higher composition of API-T shells for ground attack.
Then, research SBC mk.I, to unlock the 12 x HVAR & 500 lb bomb combination.
The following depends on whether your preferred play style will be either Air or Ground attack:
Air
Research TC mk.I to unlock the 12 x HVAR & Torpedo combination for maps with mainly naval targets and little ground targets, such as Norway. Next, select LFRC mk.12 to unlock the path to Hydra-70 later. With tier 3 unlocked, research the New 20 mm Cannons to fix the AN/M3's terribly accuracy problems and to make the ground strike more effective. As we're going to be using exclusively Hydra-70s later, research Engine and Wings Repair to unlock tier 4 modules. Finally, with tier 4 open, get Hydra-70 as soon as you can.
56 Hydra-70 rockets can be potentially used to destroy 23 tanks or light pillboxes, no other ordnance can compete. This makes it the obvious and only choice for grinding with the AD-4 in Air.
Ground
Research TC mk.I to open up the path to MBC mk.I.
Then research Compressor for the extra engine power.
With tier 3 open, research MBC mk.I, then Engine and New 20 mm cannons.
Finally, with tier 4 open, research LBC mk.I.
Hydra-70s may be accurate, but their post-penetration damage versus ground forces vehicles is pathetic. The large 2, 000 lb and 1, 000 lb bombs available to the AD-4 are much more reliable at destroying in general, and HVARs have far superior destruction power when they hit.
Pros and cons
Pros:
- Incredibly large and powerful anti-ground armament selection
- Strong cannons for both air-to-ground and air-to-air
- Relatively strong structure and armour
- Faster than its predecessor, the AD-2
- High burst turn rate for its size
Cons:
- Slower than nearly all planes it would meet
- Matchmaker allows it to face jets
- Extremely poor energy retention
- Low sustained turn rate
- Terrible stock aircraft (inaccurate cannons, slow, less effective payload options)
History
Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main
template. Be sure to include links to sources at the end of the article.
Media
Read also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,
- reference to the series of the aircraft;
- links to approximate analogues of other nations and research trees.
Sources
Paste links to sources and external resources, such as:
- topic on the official game forum;
- page on aircraft encyclopedia;
- other literature.
USA strike aircraft | |
---|---|
Douglas | A-20G-25 · A-26B-10 · A-26B-50 · A2D-1 · AD-2 · AD-4 · A-1H |
North American | A-36 · PBJ-1H · PBJ-1J |
Other | AM-1 · AU-1 · XA-38 |