Difference between revisions of "Parizhskaya Kommuna"

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== Description ==
 
== Description ==
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet battleship {{Battle-rating}}. It was introduced in [[Update "Direct Hit"]].
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The '''{{Specs|name}}''' (or "Paris Commune") is a rank {{Specs|rank}} Soviet battleship {{Battle-rating}}. It was introduced in [[Update "Direct Hit"]].
  
 
== General info ==
 
== General info ==
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{{Specs-Fleet-Armour}}
 
{{Specs-Fleet-Armour}}
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''
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As the first battleship in the game with World War II refit, the {{pagename}} has an exceptional survivability compared to other World War I dreadnoughts. While most of {{pagename}}'s armour profile remains the same from her sister ship, the [[Poltava]], there are several key changes. Most prominent changes is that her main turret's roof is doubled in thickness (from 76 mm to 152 mm) which made it much harder to disable. As well as her citadel deck armour is also increased up to 76 mm. This increased protection is offset by the change of its fuel from coal to oil, which eliminates the protection from the coal bunkers and made it slightly worse at taking hit below the belt.
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Also, the {{pagename}} is currently the ship with highest crew count in the game (1,730). This allows her to tank more hits than any other dreadnoughts before going down.
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Fleet-Mobility}}
 
{{Specs-Fleet-Mobility}}
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''
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As expected from battleship, the {{pagename}} is a slow ship. Althought its displacement is increased by a whooping 7,500 tons from its predecessor, the overall agility of the {{pagename}} is decreased only a bit thanks to more efficient oil-powered engines.
  
 
{{NavalMobility}}
 
{{NavalMobility}}
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'''Pros:'''
 
'''Pros:'''
*
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* Powerful main guns and gains an access to an improved HE shells
 
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** Can all be fired boardsides
 +
* Extremely well-protected
 +
** Main turrets is very hard to be taken out
 +
** Increased citadel thickness compared to the [[Poltava]]
 +
* As a WW2 refit, she had a good anti-air defenses
 
'''Cons:'''
 
'''Cons:'''
*
+
* Very poor mobility
 +
* Removal of the coal bunkers worsened its protection against torpedoes and a hit below the belt
  
 
== History ==
 
== History ==

Revision as of 07:14, 16 September 2021

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
Parizhskaya Kommuna
ussr_battleship_parizhskaya_kommuna.png
GarageImage Parizhskaya Kommuna.jpg
Parizhskaya Kommuna
AB RB SB
7.0 7.0 7.0
Class:
Research:380 000 Specs-Card-Exp.png
Purchase:990 000 Specs-Card-Lion.png
Show in game

Description

The Sevastopol-class, Parizhskaya Kommuna, 1941 (or "Paris Commune") is a rank VI Soviet battleship with a battle rating of 7.0 (AB/RB/SB). It was introduced in Update "Direct Hit".

General info

Survivability and armour

Armourfront / side / back
Citadel50 / 225 / 75 mm
Main fire tower203 / 203 / 305 mm
Hull25 mm (steel)
Superstructure16 mm (steel)
Number of section9
Displacement30 395 t
Crew1 730 people

As the first battleship in the game with World War II refit, the Template:Pagename has an exceptional survivability compared to other World War I dreadnoughts. While most of Template:Pagename's armour profile remains the same from her sister ship, the Poltava, there are several key changes. Most prominent changes is that her main turret's roof is doubled in thickness (from 76 mm to 152 mm) which made it much harder to disable. As well as her citadel deck armour is also increased up to 76 mm. This increased protection is offset by the change of its fuel from coal to oil, which eliminates the protection from the coal bunkers and made it slightly worse at taking hit below the belt.

Also, the Template:Pagename is currently the ship with highest crew count in the game (1,730). This allows her to tank more hits than any other dreadnoughts before going down.

Mobility

Speedforward / back
AB46 / 25 km/h
RB40 / 22 km/h

As expected from battleship, the Template:Pagename is a slow ship. Althought its displacement is increased by a whooping 7,500 tons from its predecessor, the overall agility of the Template:Pagename is decreased only a bit thanks to more efficient oil-powered engines.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 46 25
RB/SB Stock ___ ___
Upgraded 40 22

Modifications and economy

Repair costBasic → Reference
AB27 493 → 34 531 Sl icon.png
RB33 334 → 41 867 Sl icon.png
Total cost of modifications295 000 Rp icon.png
453 000 Sl icon.png
Talisman cost2 300 Ge icon.png
Crew training280 000 Sl icon.png
Experts990 000 Sl icon.png
Aces2 000 Ge icon.png
Research Aces830 000 Rp icon.png
Reward for battleAB / RB / SB
450 / 600 / 100 % Sl icon.png
208 / 208 / 208 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
270 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
360 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
340 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
24 000 Rp icon.png
Cost:
37 000 Sl icon.png
540 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
270 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
360 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
340 Ge icon.png
Mods ship venting.png
Ventilation
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
340 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
24 000 Rp icon.png
Cost:
37 000 Sl icon.png
540 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
24 000 Rp icon.png
Cost:
37 000 Sl icon.png
540 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
270 Ge icon.png
Mods tank ammo.png
305mm_ussr_52_obr1907_navy_ap_ammo_pack
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
270 Ge icon.png
Mods tank ammo.png
120mm_ussr_obr1911_sap_ammo_pack
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
270 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
360 Ge icon.png
Mods tank ammo.png
305mm_ussr_52_obr1907_navy_sap_ammo_pack
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
360 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
340 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
340 Ge icon.png
Mods tank ammo.png
12-inch HE patt.1928
Research:
24 000 Rp icon.png
Cost:
37 000 Sl icon.png
540 Ge icon.png

Armament

Primary armament

4 х Turret3 x 12-inch/52 pattern 1907 cannon
Ammunition300 rounds
Vertical guidance-5° / 40°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Secondary armament

16 х Turret120 mm/50 pattern 1905 cannon
Ammunition250 rounds

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Anti-aircraft armament

6 х Turret76 mm/55 34-K cannon
Ammunition300 rounds
16 х Turret37 mm/67 70-K automatic cannon
Ammunition2000 rounds
Belt capacity5 rounds
Fire rate180 shots/min
12 х Turret12.7 mm DShK machine gun
Ammunition2000 rounds
Belt capacity50 rounds
Fire rate600 shots/min

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

  • Powerful main guns and gains an access to an improved HE shells
    • Can all be fired boardsides
  • Extremely well-protected
    • Main turrets is very hard to be taken out
    • Increased citadel thickness compared to the Poltava
  • As a WW2 refit, she had a good anti-air defenses

Cons:

  • Very poor mobility
  • Removal of the coal bunkers worsened its protection against torpedoes and a hit below the belt

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


USSR battleships
  Imperial Russia
Sevastopol-class  Marat* · Parizhskaya Kommuna** · Poltava
Imperatritsa Mariya-class  Imperatritsa Mariya
  * Laid down as Petropavlovsk; renamed and remodeled by the USSR
** Laid down as Sevastopol; renamed and remodeled by the USSR
Trophies  Italy
Conte di Cavour-class  Novorossiysk*
  * Laid down as RN Giulio Cesare for the Regia Marina