Difference between revisions of "Antelope"

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m (Added some of the non-camp images from the dev log.)
(Add back previously edited descriptions and adding usage in battle; rearrangement of pros/cons)
 
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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese SPAA {{Battle-rating}}. It was introduced in [[Update "Dance of Dragons"|Update "Dance of Dragons."]]
+
The '''Antelope Air Defence System''' (捷羚*防空導彈系統), officially the '''車載劍一系統載具''' ''(Vehicular Tien Chien-1 Air-Defense System Carrier Vehicle)'', is one of the composition of modern day's ROCAF** air-defense network as the mobile SAM platform of the systems. By early 1990s, the completion of F-CK-1 project and the domestic TC-1 IR AAM marked the capability to develop such weapons on Taiwan Island; due to the future introduction of Mirage 2000-5Ei and [[F-16A MLU (China)|F-16 Block 20]] with weaponry imported for these jets, the remaining 250 TC-1 missiles has to be utilized elsewhere with the abundance of AIM-9P4 in ROCAF service which are more than enough to arm the F-CK-1 fleets. To further boost the field air-defense capabilities of ROCAF for possible armed conflicts, NCSIST started the program in 1995 to deplete the TC-1 stockpile; first installed on CM31 APC, then HUMMEV, to further reduce the development cost, NCSIST decided to purchase Toyota Dyna U100 trucks as the carrier platform of the new ADS. First shown in the annual exercise of 1997, the Antelope ADS entered ROCAF service in 2005.
 +
 
 +
Introduced in [[Update "Dance of Dragons"]] as a new anti-aircraft vehicle from ROCAF; while the vehicle feels like a supersize Type 93 or a wheeled [[Imp.Chaparral|Improved Chaparral]] with similar capabilities in terms of acquisition, the TC-1L with IRCCM capabilities and very high overload can be a bad dream for enemy aircrafts. Do remember to stay hidden and use the 4 missiles onboard wisely - it will take very long time to rearm by different means.
 +
 
 +
''<small>*The naming honor of the system is granted to the female chief engineer of Antelope, Dr. '''Hsia Yu-ling 夏幼羚''' with '''ling 羚''' literary meaning an Antelope.</small>''
 +
 
 +
<small>''** Ground air-defense vehicles belong to '''ROCAF Air Defense and Missile Command''' instead of ROCA''</small>
  
 
== General info ==
 
== General info ==
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{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
The Antelope uses the chassis of a modified Toyota Dyna U100 truck, which is a very common Japanese truck with local CKD assembly line in Taiwan. It has a relatively small profile compared to the MBTs, but its tall radar mast significantly increases its visibility and makes it harder to find a proper cover. With only 4 mm thickness of hull armour overall, the Antelope can be penetrated by a 7.62 mm AP bullet from 500 m. Any hit from HE shells, artillery strikes, autocannons, and air attacks can be lethal. Thankfully, the Antelope has a relatively long hull, and the crew is in an independent compartment at the front of the vehicle. It also has no reserve ammo rack, and the transmission module is resistant to overpressure damage. Therefore, many HE shells and ATGMs may hit the unmanned turret without damage to the crew and movement ability.
  
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
+
 
* Cast homogeneous armour (Turret, Transmission area) -->
+
* Structural steel (Hull, windows, radar)
 +
* Rubber-fabric screens (Fenders)
  
 
{| class="wikitable"
 
{| class="wikitable"
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm
+
| Hull || 4 mm (0° - 28°) || 4 mm <br /> 1 mm (0° - 60°) ''Windows'' || 4 mm || 4 mm
 
|-
 
|-
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm
+
| Turret || colspan="4" style="text-align: center;" | 4 mm
 
|-
 
|-
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm
+
| Radar || colspan="4" style="text-align: center;" | 15 mm
 
|-
 
|-
 
|}
 
|}
  
 
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
 
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
+
 
 +
* Wheels are 10 mm thick.
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
+
As a workhorse of many transport companies in Taiwan, the Toyota Dyna U100 chassis used by Antelope has brilliant mobility, climbing, and off-roading capability. It has good acceleration on plain terrain that can reach 90 km/h maximum speed within 30 seconds and ~70 km/h on average. Its turn radius is quite small, allowing it to steer agilely in city terrain. However, due to its low floor chassis and tiny wheels, the Antelope can easily get stuck by rocks. Never try to drive over trenches as the wheelbase is not sufficient to cross those on maps i.e. Eastern Europe near the east town spawn.
  
{{tankMobility}}
+
{{tankMobility|abMinHp=206|rbMinHp=128}}
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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{{main|TC-1L}}
 
{{main|TC-1L}}
  
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
+
The only armament of the Antelope is the TC-1L InfraRed guided missiles. The TC-1L was originally a 3rd generation WVRAAM that was modified and mounted on the Antelope as a surface-to-air missile. The TC-1L is like a mixture of [[AIM-9L]] and [[AIM-9M]], with IRCCM capability from 9M and a smoking rocket motor from 9L. Besides, the TC-1L has a better overload capability of 35 G and a larger explosive mass of 5.81 kg TNTe. These features make it very capable of hunting high-speed and manoeuvring jets. Furthermore, the seeker of the TC-1L can be slaved by the Antelope's radar, which is common in top-tier AAMs yet rare in SAMs in the current game. Such a feature, combined with the suspended animation type of IRCCM the TC-1L owns, helps the TC-1L correctly lock the aircraft that is spreading flares and chaffs.
 +
 
 +
However, the TC-1L also has many flaws that make it work poorly in its BR. First of all, the TC-1L doesn't have the capability of contrast-seeking guidance. With its infrared seeker, the TC-1L can only lock helicopters from 1.5 km and scout drones from 0.5 km. It is utterly useless against UCAVs and helicopters with HIRSS and DIRCM. Even when fighting jets, the 3 km all-aspect lock range also makes the Antelope very vulnerable to rockets and bombs from CAS. Aside from that, the TC-1L also has a long reaction time of ~0.5 seconds from launch to start steering to the target. It significantly ruins its performance against crossing jets at close range. There are plenty of [[A-10 (Family)|A-10]] and [[Su-25 (Family)|Su-25]] CAS around its BR, which have low infrared signals and can only get locked from 1 ~ 2 km for TC-1L's seeker. It's vital to use Antelope's IRST to help TC-1L lock the correct target. Nevertheless, experienced players can still easily dodge the TC-1L with proper evading movement and flares.
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 4 (4) || rowspan="2" | -8°/+90° || rowspan="2" | ±180° || rowspan="2" | - || __._ || __._ || __._ || __._ || __._ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
+
| rowspan="2" | 4 (4) || rowspan="2" | -8°/+90° || rowspan="2" | ±180° || rowspan="2" | - || 52.8 || 73.1 || 88.8 || 98.2 || 104.5 || rowspan="2" | 19.50 || rowspan="2" | 17.25 || rowspan="2" | 15.90 || rowspan="2" | 15.00
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| __._ || __._ || __._ || __._ || __._
+
| 35.7 || 42.0 || 51.0 || 56.4 || 60.0
 
|-
 
|-
 
|}
 
|}
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==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
<!-- '''Last updated:''' -->
+
<!-- '''Last updated: 2.39.0.119''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! Full<br>ammo
 
! Full<br>ammo
 
! 1st<br>rack empty
 
! 1st<br>rack empty
! 2nd<br>rack empty
 
! 3rd<br>rack empty
 
! 4th<br>rack empty
 
! 5th<br>rack empty
 
! 6th<br>rack empty
 
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''1''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
+
| '''4''' || 0&nbsp;''(+4)'' || No
 +
|-
 +
|}
 +
{{Clear}}
 +
 
 +
=== Radar ===
 +
Different from the foldable one in real life, the Antelope in War Thunder is equipped with a fixed tracking radar. Compared to other useless tracking radars on the IR-guided SAM launchers, the tracking radar on the Antelope has a unique capability to increase its combat performance. Because the seeker of the TC-1L can get slaved by the radar, the Antelope can use its decent tracking equipment to help the missile distinguish the right target and the flares. Its IRST is very brilliant for ignoring flares and stably locking flying objects except for missiles and rockets. On the other hand, its radar tracking is rather inferior and cannot lock scout drones and slow objects. It will only come in handy when the target is out of IRST's range or the player wants to check the distance of the target.
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="5" | Antelope - Target Tracking Radar/IRST
 +
|-
 +
! {{Annotation|Maximum<br>Detection<br>Range|The maximum possible range at which a target can be detected}}
 +
! {{Annotation|Minimum<br>Detection<br>Range|The range, below which, a target cannot be detected}}
 +
! {{Annotation|Max Azimuth<br>Scan Angle|How far to each side the radar can scan (widest search mode)}}
 +
! {{Annotation|Max Elevation<br>Scan Angle|How far up and down the radar can scan (widest search mode)}}
 +
! {{Annotation|Minimum<br>relative speed|The minimum speed a target must be moving, relative to the radar, in order to be detectable by the radar}}
 +
|-
 +
| 10,000 m || __ m || __° || __° || __ m/s (__ km/h)
 
|-
 
|-
 
|}
 
|}
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
==== The Little Missile Bee ====
 +
In both PLAGF and ROCA, there are terms to refer to mobile snack bars/food trucks that used trucks platforms to sell snacks or services to soldiers at exercise sites; but in ROCA's case, these trucks are colloquially known as the '''小蜜蜂 (''lit. Little Bee)''''' ''[In PLAGF's case, the '''强军战车 (lit. Strong Army Combat Vehicle)'''].'' While Antelope didn't provide instant noodles, fried chicken steaks, minced beef rice nor drinks for players, it does brings a specialty of its own - four TC-1L IR SAMs.
 +
 
 +
If players have experiences on JGSDF's [[Type 93]] which has a Toyota Mega Cruiser chassis, Antelope can be said as the oversize version of it to some extent for its Kuozui-Toyota Dyna U100 truck chassis for budget concerns on the ROCAF side. Instead of batteries of FIM-92 Stingers like Type 93 or Avenger, NCSIST designed a MIM-72 equivalent turret with an independent tracking radar and quad-mount SAMs; the appearance of TC-1L does resembles to previous AIM-9s but the missile is a domestic alternative to the Sidewinders in ROCAF service with upgraded IRCCM capabilities and much higher overload than the Chaparral. In reality, the vehicle has to be cooperated with a separated radar vehicle for early-warning; in-game, players have to rely on their knowledge to enemy aerial spawns and observation to the skies for any unwanted, fast-moving dots or jet engine noise level varied by the Doppler effect in terms of its audibility; this would be improved if players have researched TVD for the vehicle albeit at lower resolution than previous vehicles. Most people will notice its poor ammo amount and all-aspect lock range at first glance. In AB, it takes around 2 minutes to automatically receive the ammo reserves, but in a capture point, it only takes 20 ~ 30 seconds to do so; in RB case, be sure to find a safe capture zone if players are at frontline or building ammo crates behind safe covers. Thankfully, the Antelope has good mobility to swiftly translocate itself after launching the smoky TC-1L. It can also launch its missile at full speed, which gives it the capability to fool some low-tier helicopters with SACLOS ATGMs or bombs. Besides, the Antelope has a pretty high POV in binocular vision, which makes it a competent scout vehicle to help your allies. Although the abundance of UCAV and attack helicopters with long-range missiles, if players are confident on concealing themselves by the time they are within the all-aspect launch distance (i.e. around 2 km for helicopters), a sudden missile with very high overload can certain an antelope that kicks back to its predators.
 +
 
 +
Although the missile seeker performance and the lack of radar hinders some of its combat capabilities, as mentioned in the introduction of the paragraph, use it as  a swift little bee and move to anywhere player's service is needed, hide and wait for the chance to sting back.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
 
'''Pros:'''
 
'''Pros:'''
  
*
+
* Agile IR-guided missile that is very capable of hunting jets
 +
* Brilliant mobility and steering
 +
* Gen 1 thermal sights that help it find the target
 +
* High POV in binocular vision and can launch missiles on the move
  
 
'''Cons:'''
 
'''Cons:'''
  
*
+
* Somewhat flawed weapon systems
 +
** Rather low all-aspect range, especially against low heat-signature targets i.e helicopters and drones
 +
** The four missiles are all the ammunitions available; can only be replenished in zones or building ammo crates
 +
** No search radar
 +
** Relatively long warm-up time for the seeker to engage targets
 +
* Paper-thick armour, high profile, and no secondary armament lower its survivability
 +
* Low-floor chassis that can bring trouble when crossing trenches and rocks
  
 
== History ==
 
== History ==
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== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
;Images
 
;Images
 
<gallery mode="packed-hover" heights="200">
 
<gallery mode="packed-hover" heights="200">

Latest revision as of 09:51, 19 November 2024

Rank VII | Premium | Golden Eagles
Challenger DS Pack
Antelope
cn_antelope_tc_1l_ads.png
GarageImage Antelope.jpg
Antelope
AB RB SB
10.3 10.3 10.3
Class:
Research:300 000 Specs-Card-Exp.png
Purchase:830 000 Specs-Card-Lion.png
Show in game

Description

The Antelope Air Defence System (捷羚*防空導彈系統), officially the 車載劍一系統載具 (Vehicular Tien Chien-1 Air-Defense System Carrier Vehicle), is one of the composition of modern day's ROCAF** air-defense network as the mobile SAM platform of the systems. By early 1990s, the completion of F-CK-1 project and the domestic TC-1 IR AAM marked the capability to develop such weapons on Taiwan Island; due to the future introduction of Mirage 2000-5Ei and F-16 Block 20 with weaponry imported for these jets, the remaining 250 TC-1 missiles has to be utilized elsewhere with the abundance of AIM-9P4 in ROCAF service which are more than enough to arm the F-CK-1 fleets. To further boost the field air-defense capabilities of ROCAF for possible armed conflicts, NCSIST started the program in 1995 to deplete the TC-1 stockpile; first installed on CM31 APC, then HUMMEV, to further reduce the development cost, NCSIST decided to purchase Toyota Dyna U100 trucks as the carrier platform of the new ADS. First shown in the annual exercise of 1997, the Antelope ADS entered ROCAF service in 2005.

Introduced in Update "Dance of Dragons" as a new anti-aircraft vehicle from ROCAF; while the vehicle feels like a supersize Type 93 or a wheeled Improved Chaparral with similar capabilities in terms of acquisition, the TC-1L with IRCCM capabilities and very high overload can be a bad dream for enemy aircrafts. Do remember to stay hidden and use the 4 missiles onboard wisely - it will take very long time to rearm by different means.

*The naming honor of the system is granted to the female chief engineer of Antelope, Dr. Hsia Yu-ling 夏幼羚 with ling 羚 literary meaning an Antelope.

** Ground air-defense vehicles belong to ROCAF Air Defense and Missile Command instead of ROCA

General info

Survivability and armour

Armourfront / side / back
Hull0 / 0 / 0
Turret0 / 0 / 0
Crew3 people
Visibility3000 %

The Antelope uses the chassis of a modified Toyota Dyna U100 truck, which is a very common Japanese truck with local CKD assembly line in Taiwan. It has a relatively small profile compared to the MBTs, but its tall radar mast significantly increases its visibility and makes it harder to find a proper cover. With only 4 mm thickness of hull armour overall, the Antelope can be penetrated by a 7.62 mm AP bullet from 500 m. Any hit from HE shells, artillery strikes, autocannons, and air attacks can be lethal. Thankfully, the Antelope has a relatively long hull, and the crew is in an independent compartment at the front of the vehicle. It also has no reserve ammo rack, and the transmission module is resistant to overpressure damage. Therefore, many HE shells and ATGMs may hit the unmanned turret without damage to the crew and movement ability.

Armour type:

  • Structural steel (Hull, windows, radar)
  • Rubber-fabric screens (Fenders)
Armour Front (Slope angle) Sides Rear Roof
Hull 4 mm (0° - 28°) 4 mm
1 mm (0° - 60°) Windows
4 mm 4 mm
Turret 4 mm
Radar 15 mm

Notes:

  • Wheels are 10 mm thick.

Mobility

Speedforward / back
AB99 / 13 km/h
RB and SB91 / 12 km/h
Number of gears6 forward
1 back
Weight7.1 t
Engine power
AB277 hp
RB and SB145 hp
Power-to-weight ratio
AB39.0 hp/t
RB and SB20.4 hp/t

As a workhorse of many transport companies in Taiwan, the Toyota Dyna U100 chassis used by Antelope has brilliant mobility, climbing, and off-roading capability. It has good acceleration on plain terrain that can reach 90 km/h maximum speed within 30 seconds and ~70 km/h on average. Its turn radius is quite small, allowing it to steer agilely in city terrain. However, due to its low floor chassis and tiny wheels, the Antelope can easily get stuck by rocks. Never try to drive over trenches as the wheelbase is not sufficient to cross those on maps i.e. Eastern Europe near the east town spawn.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 99 13 7.1 206 277 29.01 39.01
Realistic 91 12 128 145 18.03 20.42

Modifications and economy

Repair costBasic → Reference
AB4 740 → 6 863 Sl icon.png
RB4 691 → 6 792 Sl icon.png
SB5 373 → 7 780 Sl icon.png
Total cost of modifications241 900 Rp icon.png
408 000 Sl icon.png
Talisman cost2 900 Ge icon.png
Crew training240 000 Sl icon.png
Experts830 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces1 140 000 Rp icon.png
Reward for battleAB / RB / SB
160 / 200 / 240 % Sl icon.png
238 / 238 / 238 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new wheels.png
Tires
Research:
18 000 Rp icon.png
Cost:
28 000 Sl icon.png
390 Ge icon.png
Mods new car suspension.png
Suspension
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
320 Ge icon.png
Mods new tank break.png
Brake System
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
320 Ge icon.png
Mods new tank filter.png
Filters
Research:
22 000 Rp icon.png
Cost:
34 000 Sl icon.png
470 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
360 Ge icon.png
Mods new tank engine.png
Engine
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
360 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
5 400 Rp icon.png
Cost:
28 000 Sl icon.png
390 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
4 500 Rp icon.png
Cost:
23 000 Sl icon.png
320 Ge icon.png
Mods tank reinforcement cn.png
Crew Replenishment
Research:
22 000 Rp icon.png
Cost:
34 000 Sl icon.png
470 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
18 000 Rp icon.png
Cost:
28 000 Sl icon.png
390 Ge icon.png
Mods airstrike.png
Airstrike
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
320 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
22 000 Rp icon.png
Cost:
34 000 Sl icon.png
470 Ge icon.png
Mods art support.png
Artillery Support
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
360 Ge icon.png
Mods scouting.png
Improved optics
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
360 Ge icon.png
Mods thermal sight.png
NVD
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
360 Ge icon.png

Armaments

Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

AAM TC-1L
Ammunition4 rounds
Belt capacity4 rounds
Reloadbasic crew → aces
19.5 → 15.0 s
Fire rate60 shots/min
Vertical guidance-8° / 90°
Fire on the moveup to 10 km/h
Main article: TC-1L

The only armament of the Antelope is the TC-1L InfraRed guided missiles. The TC-1L was originally a 3rd generation WVRAAM that was modified and mounted on the Antelope as a surface-to-air missile. The TC-1L is like a mixture of AIM-9L and AIM-9M, with IRCCM capability from 9M and a smoking rocket motor from 9L. Besides, the TC-1L has a better overload capability of 35 G and a larger explosive mass of 5.81 kg TNTe. These features make it very capable of hunting high-speed and manoeuvring jets. Furthermore, the seeker of the TC-1L can be slaved by the Antelope's radar, which is common in top-tier AAMs yet rare in SAMs in the current game. Such a feature, combined with the suspended animation type of IRCCM the TC-1L owns, helps the TC-1L correctly lock the aircraft that is spreading flares and chaffs.

However, the TC-1L also has many flaws that make it work poorly in its BR. First of all, the TC-1L doesn't have the capability of contrast-seeking guidance. With its infrared seeker, the TC-1L can only lock helicopters from 1.5 km and scout drones from 0.5 km. It is utterly useless against UCAVs and helicopters with HIRSS and DIRCM. Even when fighting jets, the 3 km all-aspect lock range also makes the Antelope very vulnerable to rockets and bombs from CAS. Aside from that, the TC-1L also has a long reaction time of ~0.5 seconds from launch to start steering to the target. It significantly ruins its performance against crossing jets at close range. There are plenty of A-10 and Su-25 CAS around its BR, which have low infrared signals and can only get locked from 1 ~ 2 km for TC-1L's seeker. It's vital to use Antelope's IRST to help TC-1L lock the correct target. Nevertheless, experienced players can still easily dodge the TC-1L with proper evading movement and flares.

TC-1L missile Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 4 (4) -8°/+90° ±180° - 52.8 73.1 88.8 98.2 104.5 19.50 17.25 15.90 15.00
Realistic 35.7 42.0 51.0 56.4 60.0

Ammunition

Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Range
(m)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming
distance (m)
Trigger
radius (m)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
TC-1L SAM 745 6,000 90 1 0.3 0 5 5.81 79° 80° 81°

Ammo racks

Ammo racks of the Antelope
Full
ammo
1st
rack empty
Visual
discrepancy
4 (+4) No

Radar

Different from the foldable one in real life, the Antelope in War Thunder is equipped with a fixed tracking radar. Compared to other useless tracking radars on the IR-guided SAM launchers, the tracking radar on the Antelope has a unique capability to increase its combat performance. Because the seeker of the TC-1L can get slaved by the radar, the Antelope can use its decent tracking equipment to help the missile distinguish the right target and the flares. Its IRST is very brilliant for ignoring flares and stably locking flying objects except for missiles and rockets. On the other hand, its radar tracking is rather inferior and cannot lock scout drones and slow objects. It will only come in handy when the target is out of IRST's range or the player wants to check the distance of the target.

Antelope - Target Tracking Radar/IRST
Maximum
Detection
Range
Minimum
Detection
Range
Max Azimuth
Scan Angle
Max Elevation
Scan Angle
Minimum
relative speed
10,000 m __ m __° __° __ m/s (__ km/h)

Usage in battles

The Little Missile Bee

In both PLAGF and ROCA, there are terms to refer to mobile snack bars/food trucks that used trucks platforms to sell snacks or services to soldiers at exercise sites; but in ROCA's case, these trucks are colloquially known as the 小蜜蜂 (lit. Little Bee) [In PLAGF's case, the 强军战车 (lit. Strong Army Combat Vehicle)]. While Antelope didn't provide instant noodles, fried chicken steaks, minced beef rice nor drinks for players, it does brings a specialty of its own - four TC-1L IR SAMs.

If players have experiences on JGSDF's Type 93 which has a Toyota Mega Cruiser chassis, Antelope can be said as the oversize version of it to some extent for its Kuozui-Toyota Dyna U100 truck chassis for budget concerns on the ROCAF side. Instead of batteries of FIM-92 Stingers like Type 93 or Avenger, NCSIST designed a MIM-72 equivalent turret with an independent tracking radar and quad-mount SAMs; the appearance of TC-1L does resembles to previous AIM-9s but the missile is a domestic alternative to the Sidewinders in ROCAF service with upgraded IRCCM capabilities and much higher overload than the Chaparral. In reality, the vehicle has to be cooperated with a separated radar vehicle for early-warning; in-game, players have to rely on their knowledge to enemy aerial spawns and observation to the skies for any unwanted, fast-moving dots or jet engine noise level varied by the Doppler effect in terms of its audibility; this would be improved if players have researched TVD for the vehicle albeit at lower resolution than previous vehicles. Most people will notice its poor ammo amount and all-aspect lock range at first glance. In AB, it takes around 2 minutes to automatically receive the ammo reserves, but in a capture point, it only takes 20 ~ 30 seconds to do so; in RB case, be sure to find a safe capture zone if players are at frontline or building ammo crates behind safe covers. Thankfully, the Antelope has good mobility to swiftly translocate itself after launching the smoky TC-1L. It can also launch its missile at full speed, which gives it the capability to fool some low-tier helicopters with SACLOS ATGMs or bombs. Besides, the Antelope has a pretty high POV in binocular vision, which makes it a competent scout vehicle to help your allies. Although the abundance of UCAV and attack helicopters with long-range missiles, if players are confident on concealing themselves by the time they are within the all-aspect launch distance (i.e. around 2 km for helicopters), a sudden missile with very high overload can certain an antelope that kicks back to its predators.

Although the missile seeker performance and the lack of radar hinders some of its combat capabilities, as mentioned in the introduction of the paragraph, use it as a swift little bee and move to anywhere player's service is needed, hide and wait for the chance to sting back.

Pros and cons

Pros:

  • Agile IR-guided missile that is very capable of hunting jets
  • Brilliant mobility and steering
  • Gen 1 thermal sights that help it find the target
  • High POV in binocular vision and can launch missiles on the move

Cons:

  • Somewhat flawed weapon systems
    • Rather low all-aspect range, especially against low heat-signature targets i.e helicopters and drones
    • The four missiles are all the ammunitions available; can only be replenished in zones or building ammo crates
    • No search radar
    • Relatively long warm-up time for the seeker to engage targets
  • Paper-thick armour, high profile, and no secondary armament lower its survivability
  • Low-floor chassis that can bring trouble when crossing trenches and rocks

History

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Media

Images

See also

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  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

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China anti-aircraft vehicles
Radar SPAAG  PGZ09
Gun and Missile SPAAG  PGZ04A
Missile SPAA  Antelope
Other  ZSD63/PG87 · ZSL92 · WZ305
Germany  ␗Sd.Kfz.222
North Vietnam  Phòng không T-34
USA  CCKW 353 (M45) · ␗M42
USSR  Tor-M1