Difference between revisions of "Type 93"

From War Thunder Wiki
Jump to: navigation, search
(Updated the page some to more accurately reflect the Type 93 in modern War Thunder)
 
(One intermediate revision by one other user not shown)
Line 13: Line 13:
 
The '''{{Specs|name}}''' is a SAM system carrying Type 91 SAM missiles on a BXD10 (Toyota Mega Cruiser), built to replace the [[Oerlikon KDA (35 mm)]] emplacements and [[Type 87]] SPAAG carrying the same guns. Being built on a jeep it allows Japanese anti-air crews to use it as a very rapid response vehicle against aerial threats.
 
The '''{{Specs|name}}''' is a SAM system carrying Type 91 SAM missiles on a BXD10 (Toyota Mega Cruiser), built to replace the [[Oerlikon KDA (35 mm)]] emplacements and [[Type 87]] SPAAG carrying the same guns. Being built on a jeep it allows Japanese anti-air crews to use it as a very rapid response vehicle against aerial threats.
  
It was introduced in [[Update "Starfighters"]]. Easily capable to reach its top speed, it can get behind the enemy tank force and protect the battlefield from any incoming air threats. This is best done to evade any kind of ground engagement while closing the gap on air spawns since the Type 93 lacks any kind of radar and can only fire once an aircraft is locked, making it almost impossible to combat any ground target. It does, however, double as a great scouting vehicle, equipping thermal sights, a small profile and fast manoeuvrability it can get to any scouting spot and out of it again while lighting up the whole map for the friendly team.
+
It was introduced in [[Update "Starfighters"]]. Easily capable to reach its top speed, it can get behind the enemy lines and protect the battlefield from any incoming air threats. This is best done by evading any kind of ground engagement while closing the gap on air spawns since the Type 93 lacks any kind of radar and can only fired once an aircraft is locked, making it almost impossible to combat any ground target. It does, however, double as a great scouting vehicle, equipping thermal sights, a small profile, and fast maneuverability.
  
 
== General info ==
 
== General info ==
Line 70: Line 70:
 
The launcher features a centralised optic system and 2 x 4 launchers located on either side. The turret is capable of 360 degree turning and elevation of 70 degrees, but there is no depression on the launcher meaning firing at targets below you will be difficult.
 
The launcher features a centralised optic system and 2 x 4 launchers located on either side. The turret is capable of 360 degree turning and elevation of 70 degrees, but there is no depression on the launcher meaning firing at targets below you will be difficult.
  
The missiles use an infrared and image-guidance system. It can lock onto heat-emitting targets but is also smart enough to detect the target through countermeasures, thus nullifying common countermeasures such as flares. The optics contain a TV camera, infrared sensors, laser receivers and IFF antennas. These feed through to a launch control device located on the passenger side of the vehicle.
+
The missiles use an infrared and image-guidance system. They can lock onto heat-emitting targets and have IRCCM to help make flares less effective to the seeker. The missiles also have an optical contrast guidance mode which is useful for locking onto targets that you normally could not lock due to their lower heat signature or from longer distances. However, it only works well against targets that are flying at higher altitudes and during good weather conditions. The mode does not work at night. The optics contain a TV camera, infrared sensors, laser receivers and IFF antennas. These feed through to a launch control device located on the passenger side of the vehicle.
  
 
This optic also allows you to track onto targets within ±1 degree of the sight, however offers no radar itself to spot incoming enemies so they must be manually spotted and locked.
 
This optic also allows you to track onto targets within ±1 degree of the sight, however offers no radar itself to spot incoming enemies so they must be manually spotted and locked.
  
The launcher has a warm up time of 4s before it can gain a lock and fire the missiles. It is advised to keep the missiles warmed at all times to intercept fast-moving jets. Only 1 missile can be fired per lock and warm up and lock on must be achieved again.
+
The missiles have a warm up time of 1 second before it can gain a lock and be fired. It is advised to keep the missiles warmed at all times to intercept fast-moving jets. Only 1 missile can be fired per lock and warm up and lock on must be achieved again.
  
The launcher can be fired on the move unlike other SPAA.
+
The launcher can be fired on the move unlike some other SAM's.
  
 
==== Ammunition ====
 
==== Ammunition ====
Line 90: Line 90:
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''1''' || 0 ''(+1)'' || Yes
+
| '''1''' || 0 ''(+1)'' || No
 
|-
 
|-
 
|}
 
|}
Line 101: Line 101:
 
One of the main advantages of this vehicle is the speed, your main goal will be not on the front lines but behind offering support or flanking to intercept air targets. With a range of 6 km in any aspect you will need to move closer to the enemy than would be ideal for a vehicle like this. This vehicle is ideal for taking wide flanks through less trafficked parts of the map to get into position to lay ambushes for enemy air. While waiting for enemy air targets to spawn, you can also scout ground targets for your team.
 
One of the main advantages of this vehicle is the speed, your main goal will be not on the front lines but behind offering support or flanking to intercept air targets. With a range of 6 km in any aspect you will need to move closer to the enemy than would be ideal for a vehicle like this. This vehicle is ideal for taking wide flanks through less trafficked parts of the map to get into position to lay ambushes for enemy air. While waiting for enemy air targets to spawn, you can also scout ground targets for your team.
  
On some maps you can be key to getting a quick cap on a middle point, or decapping a less contested point giving your team a slight advantage. Using your speed you can get in and out before many tanks realise you were even there.
+
On some maps you can be key to getting a quick cap on a middle point, or de-capping a less contested point giving your team a slight advantage. Using your speed you can get in and out before many tanks realise you were even there.
  
In SB this vehicle really shines as maps are larger to allow more flanking so you can set up ambushes easier. Though the downside is as this vehicle does not feature radar you will have to rely on sounds and team callouts to know where to aim. However this is offset by the fact your missile lock on does not set off early warning unless you activate tracking, and by the time enemies see you it will be too late to avoid.
+
In SB this vehicle really shines as maps are larger to allow more flanking so you can set up ambushes easier. Though the downside is as this vehicle does not feature radar you will have to rely on sounds and team callouts to know where to aim.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 111: Line 111:
  
 
* Very high top speed for a ground vehicle.
 
* Very high top speed for a ground vehicle.
* Its armament of SAMs can be deadly, especially at long range.
+
* Optical IR lock prevents enemy aircraft from getting radar warning.
* Lock on does not set off early warning for Jets or Helicopters.
 
 
* Missiles can be fired on the move.
 
* Missiles can be fired on the move.
* Fire and forget - after you successfully locked and launched missile, you can retreat without having to lead the target, unlike other SPAA.
+
* Fire and forget - after you successfully locked and launch a missile, you can retreat without having to lead the target, unlike other some other SAM's.
 +
* The missile's uncaged seeker head allows you to lead your missiles to hit aircraft flying at high speeds or flying perpendicular to the player.
  
 
'''Cons:'''
 
'''Cons:'''
  
* Missiles have a high tendency to miss targets.
+
* Missiles only have 10G maximum overload.
* Explosive mass on rockets is usually not enough to down jets and helicopters in 1 shot, more than 1 is usually required.
+
* Minimal armor.
* Can easily be destroyed by heavy machine guns and strafing aircraft.
+
* Can only engage air targets.
* No gun armament for backup
+
* No radar to detect incoming aircraft
* As with all "cars", this vehicle cannot pivot in place like tanks can.
 
* Warm up time of 4s on the launcher and missiles.
 
* Hard collisions at fast speeds can instantly destroy the vehicle.
 
* Tendency to oversteer at high speeds due to high hp/ton ratio.
 
  
 
== History ==
 
== History ==
Line 178: Line 174:
  
 
;Other vehicles of similar configuration and role
 
;Other vehicles of similar configuration and role
 +
 
* [[File:Japan flag.png|30px|link=]] [[Type 81 (C)]]
 
* [[File:Japan flag.png|30px|link=]] [[Type 81 (C)]]
 
* [[File:France flag.png|30px|link=]] [[SANTAL]]
 
* [[File:France flag.png|30px|link=]] [[SANTAL]]
Line 194: Line 191:
 
* [https://forum.warthunder.com/index.php?/topic/444700-type-93-close-range-surface-to-air-missile-sam-3/ <nowiki>[Forum] Type 93 Close Range Surface to Air Missile (SAM-3)</nowiki>]
 
* [https://forum.warthunder.com/index.php?/topic/444700-type-93-close-range-surface-to-air-missile-sam-3/ <nowiki>[Forum] Type 93 Close Range Surface to Air Missile (SAM-3)</nowiki>]
  
 +
{{TankManufacturer Toyota}}
 
{{Japan anti-aircraft vehicles}}
 
{{Japan anti-aircraft vehicles}}
 
[[Category:Wheeled ground vehicles]]
 
[[Category:Wheeled ground vehicles]]

Latest revision as of 23:36, 3 November 2024

Rank VII | Premium | Golden Eagles
Challenger DS Pack
This page is about the Japanese SPAA Type 93. For other uses, see Type 93 (Disambiguation).
jp_type_93.png
GarageImage Type 93.jpg
ArtImage Type 93.png
Type 93
AB RB SB
9.3 9.3 9.3
Class:
Research:260 000 Specs-Card-Exp.png
Purchase:710 000 Specs-Card-Lion.png
Show in game

Description

The Type 93 is a SAM system carrying Type 91 SAM missiles on a BXD10 (Toyota Mega Cruiser), built to replace the Oerlikon KDA (35 mm) emplacements and Type 87 SPAAG carrying the same guns. Being built on a jeep it allows Japanese anti-air crews to use it as a very rapid response vehicle against aerial threats.

It was introduced in Update "Starfighters". Easily capable to reach its top speed, it can get behind the enemy lines and protect the battlefield from any incoming air threats. This is best done by evading any kind of ground engagement while closing the gap on air spawns since the Type 93 lacks any kind of radar and can only fired once an aircraft is locked, making it almost impossible to combat any ground target. It does, however, double as a great scouting vehicle, equipping thermal sights, a small profile, and fast maneuverability.

General info

Survivability and armour

Armourfront / side / back
Hull0 / 0 / 0
Turret0 / 0 / 0
Crew3 people
Visibility70 %

Armour protection on this vehicle is near non-existent, but the idea of "no armour is best armour" holds up true here. The armour is only suitable for stopping small arms fire as the vehicle is designed to be hidden away from the front lines. The hull armour is 5 mm thick all around, slightly more armour is offered on the wheels, chassis and the turret at around 10 mm. However there is a lot of empty space in this vehicle that means you can get lucky and avoid an otherwise critical hit.

This lack of armour allows this vehicle to obtain some of the fastest speeds in game on flat roads and a more than adequate speed off-road.

Armour Front (Slope angle) Sides Rear Roof
Hull 5 mm 5 mm Top
5 mm Bottom
5 mm 5 mm
Turret 10 mm Turret front
10 mm Gun mantlet
10 mm 10 mm 10 mm

Mobility

Speedforward / back
AB136 / 39 km/h
RB and SB125 / 36 km/h
Number of gears8 forward
2 back
Weight4.2 t
Engine power
AB324 hp
RB and SB170 hp
Power-to-weight ratio
AB77.1 hp/t
RB and SB40.5 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 136 39 4.2 232 324 55.24 77.14
Realistic 125 36 133 170 31.67 40.48

Modifications and economy

Repair costBasic → Reference
AB5 213 → 7 720 Sl icon.png
RB4 407 → 6 526 Sl icon.png
SB5 265 → 7 797 Sl icon.png
Total cost of modifications211 200 Rp icon.png
353 000 Sl icon.png
Talisman cost2 800 Ge icon.png
Crew training200 000 Sl icon.png
Experts710 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces1 080 000 Rp icon.png
Reward for battleAB / RB / SB
160 / 210 / 250 % Sl icon.png
232 / 232 / 232 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new wheels.png
Tires
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
290 Ge icon.png
Mods new car suspension.png
Suspension
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
340 Ge icon.png
Mods new tank break.png
Brake System
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
340 Ge icon.png
Mods new tank filter.png
Filters
Research:
19 000 Rp icon.png
Cost:
30 000 Sl icon.png
500 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
400 Ge icon.png
Mods new tank engine.png
Engine
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
400 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
3 300 Rp icon.png
Cost:
17 000 Sl icon.png
290 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
3 900 Rp icon.png
Cost:
20 000 Sl icon.png
340 Ge icon.png
Mods tank reinforcement jp.png
Crew Replenishment
Research:
19 000 Rp icon.png
Cost:
30 000 Sl icon.png
500 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
290 Ge icon.png
Mods thermal sight.png
NVD
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
290 Ge icon.png
Mods airstrike.png
Airstrike
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
340 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
19 000 Rp icon.png
Cost:
30 000 Sl icon.png
500 Ge icon.png
Mods art support.png
Artillery Support
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
400 Ge icon.png
Mods tank laser rangefinder.png
Laser rangefinder
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
400 Ge icon.png
Mods scouting.png
Improved optics
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
400 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

Type 91 SAM
Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition8 rounds
Belt capacity8 rounds
Reloadbasic crew → aces
19.5 → 15.0 s
Fire rate60 shots/min
Vertical guidance0° / 70°
Main article: Type 91
Type 91 missile Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 8 (8) 0°/+70° ±180° Two-plane 88.1 121.9 148.0 163.7 174.1 19.50 17.25 15.90 15.00
Realistic 59.5 70.0 85.0 94.0 100.0

The main armament for the Type 93 is a SAM launcher built by Toshiba Heavy Industries, loaded with Type 91 missiles. These missiles are a variant of the Type 91 SAM-2 fired from handheld launchers by infantry. Their design and purpose are similar to the AIM-92 Stinger.

The launcher features a centralised optic system and 2 x 4 launchers located on either side. The turret is capable of 360 degree turning and elevation of 70 degrees, but there is no depression on the launcher meaning firing at targets below you will be difficult.

The missiles use an infrared and image-guidance system. They can lock onto heat-emitting targets and have IRCCM to help make flares less effective to the seeker. The missiles also have an optical contrast guidance mode which is useful for locking onto targets that you normally could not lock due to their lower heat signature or from longer distances. However, it only works well against targets that are flying at higher altitudes and during good weather conditions. The mode does not work at night. The optics contain a TV camera, infrared sensors, laser receivers and IFF antennas. These feed through to a launch control device located on the passenger side of the vehicle.

This optic also allows you to track onto targets within ±1 degree of the sight, however offers no radar itself to spot incoming enemies so they must be manually spotted and locked.

The missiles have a warm up time of 1 second before it can gain a lock and be fired. It is advised to keep the missiles warmed at all times to intercept fast-moving jets. Only 1 missile can be fired per lock and warm up and lock on must be achieved again.

The launcher can be fired on the move unlike some other SAM's.

Ammunition

Missile details
Ammunition Type of
warhead
Velocity
(m/s)
Range
(m)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming
distance (m)
Trigger
radius (m)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Type 91 SAM 648 5,000 11.5 1 0.1 0 1 648 79° 80° 81°

Ammo racks

Ammo racks of the Type 93
Full
ammo
1st
rack empty
Visual
discrepancy
1 0 (+1) No
  • Missiles empty from left missile box to right
  • Further emptying of the missiles are shown by an arrow

Usage in battles

One of the main advantages of this vehicle is the speed, your main goal will be not on the front lines but behind offering support or flanking to intercept air targets. With a range of 6 km in any aspect you will need to move closer to the enemy than would be ideal for a vehicle like this. This vehicle is ideal for taking wide flanks through less trafficked parts of the map to get into position to lay ambushes for enemy air. While waiting for enemy air targets to spawn, you can also scout ground targets for your team.

On some maps you can be key to getting a quick cap on a middle point, or de-capping a less contested point giving your team a slight advantage. Using your speed you can get in and out before many tanks realise you were even there.

In SB this vehicle really shines as maps are larger to allow more flanking so you can set up ambushes easier. Though the downside is as this vehicle does not feature radar you will have to rely on sounds and team callouts to know where to aim.

Pros and cons

Pros:

  • Very high top speed for a ground vehicle.
  • Optical IR lock prevents enemy aircraft from getting radar warning.
  • Missiles can be fired on the move.
  • Fire and forget - after you successfully locked and launch a missile, you can retreat without having to lead the target, unlike other some other SAM's.
  • The missile's uncaged seeker head allows you to lead your missiles to hit aircraft flying at high speeds or flying perpendicular to the player.

Cons:

  • Missiles only have 10G maximum overload.
  • Minimal armor.
  • Can only engage air targets.
  • No radar to detect incoming aircraft

History

The Type 93 Short Range SAM (93式近距離地対空誘導弾) was a direct successor to the L-90 35 mm Anti-Aircraft Twin Cannons found on vehicles such as the Type 87 or as a separate towed emplacement.

Within the Ministry of Defense the vehicle is known as the SAM-3. The military shortened it as Short-SAM (SAM) or nicknamed it as the Closed Arrow (クローズドアロー).

Development

The first prototypes of the Type 93 were built in 1990 with the first tests already taking place in 1992. The main reason for having a short development time was because the missile itself, the Type 91 or SAM-2 (a man portable SAM launcher), was already done with its development in 1991 and was to simply be fitted on a Toyota Mega Cruiser. Most of the development time was put into the Fire Control System.

In 1993 it was adopted within the JGSDF as the Type 93 Short Range SAM and deployment started from 1994.

It is a vast improvement over the 35 mm KDA with the ability to track and shoot down enemy aircraft with its infrared homing included in the system. The Type 93 utilises 3rd generation infrared and ultraviolet guidance systems, which allow it to record a target's image profile and ignore defensive countermeasures such as flares.

A total of 113 SAM systems were made, the last being produced in 2008.

As of 5 October 2020, the Ministry of Defense has announced they would replace the Type 93 by the fiscal year (FY) 2021 with "an improved version of the SAM currently used for air defence by the JASDF".

Devblog

Development on the Type 93 mobile SAM platform began in 1990 after the Japanese Department of Defense tasked the Toshiba Heavy Industries company with modifying the already in service military version of the Toyota Mega Cruiser (designated BXD10) to carry the Type 91 surface-to-air missiles with the aim of creating a contemporary replacement for conventional gun-armed SPAA units.

Given how all necessary components were already more or less readily available, the actual development time for the new vehicle was fairly short. As a result, shortly after the order was issued in 1990, a prototype of the Type 93 was built and underwent successful testing. In 1993, the vehicle was officially accepted into service with the JGSDF and mass production commenced. In total, 113 Type 93s were built between 1993 - 2008, with all produced units serving exclusively with the JGSDF even until this day.

Media

Skins
Images
Videos

See also

Other vehicles of similar configuration and role

External links


Toyota Motor Corporation (トヨタ自動車株式会社)
SAM 
Mega Cruiser  Type 93
Dyna  Antelope*
Notes  *Licensed production to Kuozui Motors

Japan anti-aircraft vehicles
Ke-Ni Derivatives  Ta-Se · So-Ki
Wheeled  Type 94
Tracked  SUB-I-II
Radar SPAAG  Type 87
Missile SPAA  Type 93 · Type 81 (C)
USA  ▅M16 MGMC · ▅M19A1 · ▅M42