Difference between revisions of "ItO 90M (France)"

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{{About
 
{{About
| about = SAM '''{{PAGENAME}}'''
+
| about = SPAA '''{{PAGENAME}}'''
 
| usage = the Swedish version
 
| usage = the Swedish version
 
| link = ItO 90M
 
| link = ItO 90M
Line 17: Line 17:
 
{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
The tank gets almost no armour, so you are best off hiding or staying at your teams spawn and being an SPAA. Even light machine guns can kill you.
  
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
+
'''Armour type:'''
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
+
 
* Cast homogeneous armour (Turret, Transmission area) -->
+
* Rolled homogeneous armour (Hull, Vents)
 +
* Bulletproof glass (Windows)
 +
* Wheel (tires, suspension bars)
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 27: Line 29:
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm
+
| Hull || 8 mm (40-60°) ''Upper Glacis'' <br> 8 mm (0-60°) ''Lower Glacis'' <br> 60 mm (40°) ''Windows'' <br> 5 mm (58°) ''Lifting Legs'' || 8 mm (0-17°) ''Top'' <br> 8 mm (20-23°) ''Bottom'' <br> 5 mm ''Vents'' || 8 mm <br> 5 mm ''Lifting Legs'' || 8 mm <br> 5 mm ''Vents''
|-
 
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm
 
 
|-
 
|-
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm
+
| Launcher || 8 mm ''Turret'' <br> 15 mm ''Tracking Radar'' || 8 mm || 8 mm || 8 mm
 
|-
 
|-
 
|}
 
|}
 +
'''Notes:'''
  
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
+
* Wheels and suspension bars are 10 mm thick
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
 
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
 
  
{{tankMobility}}
+
{{tankMobility|abMinHp=341|rbMinHp=212}}
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
Line 54: Line 53:
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|VT1}}
 
{{main|VT1}}
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
 
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 8 (8) || rowspan="2" | -8°/+80° || rowspan="2" | ±180° || rowspan="2" | N/A || __._ || __._ || __._ || __._ || __._ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
+
| rowspan="2" | 8 (8) || rowspan="2" | -8°/+80° || rowspan="2" | ±180° || rowspan="2" | N/A || 74.9 || 103.6 || 125.8 || 139.1 || 148.0 || rowspan="2" | 19.50 || rowspan="2" | 17.25 || rowspan="2" | 15.90 || rowspan="2" | 15.00
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| __._ || __._ || __._ || __._ || __._
+
| 50.6 || 59.5 || 72.2 || 79.9 || 85.0
 
|-
 
|-
 
|}
 
|}
  
 
==== Ammunition ====
 
==== Ammunition ====
{| class="wikitable" style="text-align:center" width="100%"
+
{{:VT1/Ammunition|VT1}}
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| VT1 || SAM || 59 || 59 || 59 || 59 || 59 || 59
 
|-
 
|}
 
{| class="wikitable" style="text-align:center" width="100%"
 
! colspan="11" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Range<br>(m)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| VT1 || SAM || 1,500 || 12,000 || 76 || 0 || 0 || 7,860 || 79° || 80° || 81°
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
+
[[File:Ammoracks_ItO_90M.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
<!-- '''Last updated:''' -->
+
<!-- '''Last updated: 2.9.0.62''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
Line 112: Line 81:
 
! 1st<br>rack empty
 
! 1st<br>rack empty
 
! 2nd<br>rack empty
 
! 2nd<br>rack empty
! 3rd<br>rack empty
 
! 4th<br>rack empty
 
! 5th<br>rack empty
 
! 6th<br>rack empty
 
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''1''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
+
| '''8''' || 4&nbsp;''(+4)'' || 0&nbsp;''(+8)'' || No
 
|-
 
|-
 
|}
 
|}
Line 128: Line 93:
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
+
'''Pros:'''
  
'''Pros:'''
+
* Long range of 12 km
*
+
* VT1 missiles come stock and they are very fast
 +
* Has access to gen 3 gunner thermals
 +
* Can fire all 8 missiles without reloading
 +
* Binoculars/top view is from the top of the radar tower - allows complete visibility from behind cover, even when the radar is folded down
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* 8 mm of all-around armour is insufficient to stop even .50 cal machine guns
 +
* Search radar when unfolded sticks out quite far giving it a very tall profile
 +
* Lacks any sort of self-defence against ground targets
 +
* Lacks any sort of mobility offroad or uphill
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
The ItO 90M is based on the Sisu XA-180 platform and uses the French surface-to-air missile system called CrotaleNG MOD.<ref>[[wikipedia:Crotale_(missile)|[Wikipedia] Crotale (missile)]]</ref>  
 +
 
 +
In 1980, Sisu produced an XA-180 prototype for testing. It competed against two other prototypes, but was the winner of the trials in 1983. in December 1983, the Finnish Army ordered a first batch of 50 XA-180s, of which 9 were reserved for UN. The vehicle proved itself successful and more were ordered by the army.<ref>[[wikipedia:Patria_Pasi|[Wikipedia] Patria Pasi]]</ref>
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=fr_crotale_ng Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
Line 149: Line 126:
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
Line 156: Line 134:
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.'' -->
 
* ''other literature.'' -->
''Paste links to sources and external resources, such as:''
+
 
* ''topic on the official game forum;''
+
* [[wt:en/news/7173-development-ito-90m-airspace-is-closed-en|[Devblog] ITO 90M: Airspace is Closed]]
* ''other literature.''
+
 
 +
=== References ===
 +
<references />
  
 
{{France anti-aircraft vehicles}}
 
{{France anti-aircraft vehicles}}
 +
 +
[[Category:Wheeled ground vehicles]]

Latest revision as of 05:08, 31 October 2024

RANK 5 FRANCE
Somua SM PACK
This page is about the SPAA ItO 90M (France). For the Swedish version, see ItO 90M.
▄ItO 90M
fr_crotale_ng.png
GarageImage ItO 90M (France).jpg
▄ItO 90M
AB RB SB
12.0 12.0 12.0
Class:
Research:400 000 Specs-Card-Exp.png
Purchase:1 080 000 Specs-Card-Lion.png
Show in game

Description

The ▄Ilmatorjuntaohjus 90M is a rank VIII French SPAA with a battle rating of 12.0 (AB/RB/SB). It was introduced in Update "Red Skies".

General info

Survivability and armour

Armourfront / side / back
Hull8 / 8 / 8
Turret8 / 8 / 8
Crew4 people
Visibility-88 %

The tank gets almost no armour, so you are best off hiding or staying at your teams spawn and being an SPAA. Even light machine guns can kill you.

Armour type:

  • Rolled homogeneous armour (Hull, Vents)
  • Bulletproof glass (Windows)
  • Wheel (tires, suspension bars)
Armour Front (Slope angle) Sides Rear Roof
Hull 8 mm (40-60°) Upper Glacis
8 mm (0-60°) Lower Glacis
60 mm (40°) Windows
5 mm (58°) Lifting Legs
8 mm (0-17°) Top
8 mm (20-23°) Bottom
5 mm Vents
8 mm
5 mm Lifting Legs
8 mm
5 mm Vents
Launcher 8 mm Turret
15 mm Tracking Radar
8 mm 8 mm 8 mm

Notes:

  • Wheels and suspension bars are 10 mm thick

Mobility

Speedforward / back
AB90 / 16 km/h
RB and SB83 / 15 km/h
Number of gears8 forward
2 back
Weight23.5 t
Engine power
AB458 hp
RB and SB240 hp
Power-to-weight ratio
AB19.5 hp/t
RB and SB10.2 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 90 16 23.5 341 458 14.51 19.49
Realistic 83 15 212 240 9.02 10.21

Modifications and economy

Repair costBasic → Reference
AB5 505 → 7 971 Sl icon.png
RB6 559 → 9 497 Sl icon.png
SB7 359 → 10 655 Sl icon.png
Total cost of modifications280 600 Rp icon.png
465 000 Sl icon.png
Talisman cost3 100 Ge icon.png
Crew training310 000 Sl icon.png
Experts1 080 000 Sl icon.png
Aces2 200 Ge icon.png
Research Aces1 280 000 Rp icon.png
Reward for battleAB / RB / SB
160 / 210 / 200 % Sl icon.png
250 / 250 / 250 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new wheels.png
Tires
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
280 Ge icon.png
Mods new car suspension.png
Suspension
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
310 Ge icon.png
Mods new tank break.png
Brake System
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
310 Ge icon.png
Mods new tank filter.png
Filters
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
350 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
33 000 Rp icon.png
Cost:
51 000 Sl icon.png
610 Ge icon.png
Mods new tank engine.png
Engine
Research:
33 000 Rp icon.png
Cost:
51 000 Sl icon.png
610 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
4 500 Rp icon.png
Cost:
23 000 Sl icon.png
280 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
5 100 Rp icon.png
Cost:
26 000 Sl icon.png
310 Ge icon.png
Mods tank reinforcement fr.png
Crew Replenishment
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
350 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
280 Ge icon.png
Mods thermal sight.png
NVD
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
280 Ge icon.png
Mods airstrike.png
Airstrike
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
310 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
350 Ge icon.png
Mods scouting.png
Improved optics
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
350 Ge icon.png
Mods art support.png
Artillery Support
Research:
33 000 Rp icon.png
Cost:
51 000 Sl icon.png
610 Ge icon.png

Armaments

Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

VT1 SAM
Ammunition8 rounds
Belt capacity8 rounds
Reloadbasic crew → aces
1.3 → 1.0 s
Fire rate60 shots/min
Vertical guidance-8° / 80°
Fire on the moveup to 5 km/h
Main article: VT1
VT1 missile Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 8 (8) -8°/+80° ±180° N/A 74.9 103.6 125.8 139.1 148.0 19.50 17.25 15.90 15.00
Realistic 50.6 59.5 72.2 79.9 85.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
VT1 SAM 59 59 59 59 59 59
Missile details
Ammunition Type of
warhead
Velocity
(m/s)
Range
(m)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming
distance (m)
Trigger
radius (m)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
VT1 SAM 1,250 12,000 73 1 0.3 300 8 7.86 79° 80° 81°

Ammo racks

Ammo racks of the ItO 90M (France)
Full
ammo
1st
rack empty
2nd
rack empty
Visual
discrepancy
8 (+4) (+8) No

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Long range of 12 km
  • VT1 missiles come stock and they are very fast
  • Has access to gen 3 gunner thermals
  • Can fire all 8 missiles without reloading
  • Binoculars/top view is from the top of the radar tower - allows complete visibility from behind cover, even when the radar is folded down

Cons:

  • 8 mm of all-around armour is insufficient to stop even .50 cal machine guns
  • Search radar when unfolded sticks out quite far giving it a very tall profile
  • Lacks any sort of self-defence against ground targets
  • Lacks any sort of mobility offroad or uphill

History

The ItO 90M is based on the Sisu XA-180 platform and uses the French surface-to-air missile system called CrotaleNG MOD.[1]

In 1980, Sisu produced an XA-180 prototype for testing. It competed against two other prototypes, but was the winner of the trials in 1983. in December 1983, the Finnish Army ordered a first batch of 50 XA-180s, of which 9 were reserved for UN. The vehicle proved itself successful and more were ordered by the army.[2]

Media

Skins

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

References


France anti-aircraft vehicles
Wheeled/Half-tracked  P.7.T AA · CCKW 353 AA · TPK 6.41
AMX-13 Derivatives  VTT DCA · AMX-13 DCA 40
Radar SPAAG  AMX-30 S DCA
Missile SPAA  SANTAL · Roland 1 · ▄ItO 90M
Other  AMX-10P