Difference between revisions of "GAZ-MM (72-K)"
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== Description == | == Description == | ||
− | ''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.'' | + | <!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--> |
+ | [[File:GarageImage_GAZ-MM (72-K).jpg|420px|thumb|left]] | ||
+ | {{break}} | ||
+ | The '''{{specs|name}}''' (72-K gun mount on a GAZ-MM truck), or as the '''72-K GAZ-MM''', is a Rank {{specs|rank}} Soviet self-propelled anti-aircraft vehicle {{Battle-rating|1}}. It was introduced during the Closed Beta Test for Ground Forces before Update 1.41. | ||
+ | |||
+ | The 72-K is an auto cannon, bringing a better gun to the playing field. Granted, it is still mounted on an unarmored truck chassis, and the gun shield will only protect from light machine-gun rounds. | ||
+ | |||
+ | The main purpose of this vehicle is to destroy enemy aircraft, mostly it is used to defend friendly tanks from air attack. However, if used correctly, it can damage or even destroy tanks. The fact that the gun has to elevate to fire forward means that one should never face an enemy head-on in this truck. Whilst a player can still shoot aircraft while aiming the turret forwards, against low-flying attackers the task will be more complicated. Whenever possible, one side of this vehicle should have cover - if no targets are to the right of the truck, for instance, it would be senseless to leave the right flank exposed for nothing. | ||
== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?'' | + | <!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?'' |
− | ''If necessary use a visual template to indicate the most secure and weak zones of the armour.'' | + | ''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--> |
+ | '''Armour type:''' | ||
+ | * Structural steel | ||
+ | * Wood (Truck bed) | ||
+ | * Rolled homogeneous armour (Gun platform) | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Armour !! Front !! Sides !! Rear !! Roof | ||
+ | |- | ||
+ | | Driver's cabin || 1 mm (2°) || 1 mm (1-6°) || 1 mm (2-3°) || 1 mm | ||
+ | |- | ||
+ | | Cargo bed || 15 mm (2°)|| 15 mm || 15 mm (2°) || 15 mm | ||
+ | |- | ||
+ | | Gun platform || 7 mm (11-20°) || 7 mm (2°) || N/A || N/A | ||
+ | |} | ||
+ | '''Notes:''' | ||
+ | * Wheels are 2 mm thick while the chassis is 5 mm thick. | ||
+ | * The truck bed is 15 mm of wood, which will probably not offer as much protection as the truck cab. | ||
+ | * The radiator housing is unarmoured. | ||
=== Mobility === | === Mobility === | ||
− | ''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.'' | + | <!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''--> |
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | !colspan="3" | Mobility characteristic | ||
+ | |- | ||
+ | ! Weight (tons) | ||
+ | !colspan="1" | Add-on Armor<br>weight (tons) | ||
+ | !colspan="1" | Max speed (km/h) | ||
+ | |- | ||
+ | |rowspan="2" | 3.0|| colspan="1" rowspan="2" | N/A || colspan="1" | 49 (AB) | ||
+ | |- | ||
+ | |45 (RB/SB) | ||
+ | |- | ||
+ | !colspan="3" | Engine power (horsepower) | ||
+ | |- | ||
+ | !colspan="1" | Mode | ||
+ | !Stock | ||
+ | !Upgraded | ||
+ | |- | ||
+ | |''Arcade'' | ||
+ | |81 | ||
+ | |100 | ||
+ | |- | ||
+ | |''Realistic/Simulator'' | ||
+ | |50 | ||
+ | |57 | ||
+ | |- | ||
+ | !colspan="3" | Power-to-weight ratio (hp/ton) | ||
+ | |- | ||
+ | !colspan="1" | Mode | ||
+ | !Stock | ||
+ | !Upgraded | ||
+ | |- | ||
+ | |''Arcade'' | ||
+ | |27.00 | ||
+ | |33.33 | ||
+ | |- | ||
+ | |''Realistic/Simulator'' | ||
+ | |16.67 | ||
+ | |19.00 | ||
+ | |- | ||
+ | |} | ||
== Armaments == | == Armaments == | ||
− | + | <!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--> | |
− | ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' | + | {{main|72-K (25 mm)}} |
− | === | + | {| class="wikitable" style="text-align:center" |
− | '' | + | |- |
+ | ! colspan="6" | [[72-K (25 mm)|25 mm 72-K]] | ||
+ | |- | ||
+ | ! colspan="2" rowspan="1" style="width:5em" |Capacity (Belt capacity) | ||
+ | ! rowspan="1" | Fire rate <br> (shots/minute) | ||
+ | ! rowspan="1" | Vertical <br> guidance | ||
+ | ! rowspan="1" | Horizontal <br> guidance | ||
+ | ! rowspan="1" | Stabilizer | ||
+ | |- | ||
+ | | colspan="2" | 399 (7) || 240 || -10°/+85° || ±180° || N/A | ||
+ | |- | ||
+ | ! colspan="6" | Turret rotation speed (°/s) | ||
+ | |- | ||
+ | ! style="width:4em" |Mode | ||
+ | ! style="width:4em" |Stock | ||
+ | ! style="width:4em" |Upgraded | ||
+ | ! style="width:4em" |Prior + Full crew | ||
+ | ! style="width:4em" |Prior + Expert qualif. | ||
+ | ! style="width:4em" |Prior + Ace qualif. | ||
+ | |- | ||
+ | | ''Arcade'' || 20.8 || 28.8 || __.__ || __.__ || __.__ | ||
+ | |- | ||
+ | | ''Realistic'' || 20.8 || 24.5 || __.__ || __.__ || __.__ | ||
+ | |- | ||
+ | ! colspan="4" | Reloading rate (seconds) | ||
+ | |- | ||
+ | ! colspan="1" style="width:4em" |Stock | ||
+ | ! colspan="1" style="width:4em" |Prior + Full crew | ||
+ | ! colspan="1" style="width:4em" |Prior + Expert qualif. | ||
+ | ! colspan="1" style="width:4em" |Prior + Ace qualif. | ||
+ | |- | ||
+ | | 0.3 || __.__ || __.__ || __.__ | ||
+ | |- | ||
+ | |} | ||
− | === | + | === Ammunition === |
− | '' | + | {| class="wikitable sortable" style="text-align:center" width="100%" |
+ | ! colspan="8" | Penetration statistics | ||
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Ammunition | ||
+ | ! rowspan="2" class="unsortable" | Type of <br /> warhead | ||
+ | ! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°''' | ||
+ | |- | ||
+ | ! 10m | ||
+ | ! 100m | ||
+ | ! 500m | ||
+ | ! 1000m | ||
+ | ! 1500m | ||
+ | ! 2000m | ||
+ | |- | ||
+ | | OZR-132 || FI-T* || 3 || 3 || 2 || 2 || 2 || 2 || | ||
+ | |- | ||
+ | | BR-132 || AP-T || 46 || 43 || 33 || 27 || 23 || 15 | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
+ | ! colspan="11" | Shell details | ||
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Ammunition | ||
+ | ! rowspan="2" class="unsortable" | Type of <br /> warhead | ||
+ | ! rowspan="2" |Velocity <br /> in m/s | ||
+ | ! rowspan="2" |Projectile<br />Mass in kg | ||
+ | ! rowspan="2" | ''Fuse delay'' | ||
+ | ''in m:'' | ||
+ | ! rowspan="2" | ''Fuse sensitivity'' | ||
+ | ''in mm:'' | ||
+ | ! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):'' | ||
+ | ! rowspan="2" | ''Normalization At 30° <br> from horizontal:'' | ||
+ | ! colspan="3" | ''Ricochet:'' | ||
+ | |- | ||
+ | ! 0% | ||
+ | ! 50% | ||
+ | ! 100% | ||
+ | |- | ||
+ | | OZR-132 || FI-T* || 910 || 0.29 || 0.2 || 0.1 || 13 || +0° || 62° || 69° || 73° | ||
+ | |- | ||
+ | | BR-132 || AP-T || 900 || 0.28 || N/A || N/A || N/A || -1° || 47° || 60° || 65° | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ===Belt types=== | ||
+ | {|class="wikitable" | ||
+ | | '''Belts''' || '''Shell composition''' || '''Combat usage''' | ||
+ | |- | ||
+ | |align="left"|'''''Default ''''' ||align="left"| AP-T, FI-T* <br>(Armour Piercing tracer – Fragmentation Incendiary tracer) shell ||align="left"| 50% of this belt are useless against tanks or planes. However against other SPAA this belt can reliably take out crew, armament, ammo and engine. Having one belt in reserve does not hurt. | ||
+ | |- | ||
+ | |align="left"|'''''OZR-132''''' ||align="left"| FI-T* <br> (Fragmentation Incendiary tracer) shell ||align="left"| The "explosive" rounds for the gun. This is the best ammo to use against aircraft, but useless against ground vehicles. | ||
+ | |- | ||
+ | |align="left"|'''''BR-132''''' ||align="left"| AP-T <br> (Armour Piercing tracer) shell ||align="left"| As an armour-piercing round, it is too small to be a significant threat against ground targets but the lightest armoured ones, and has little effect on planes unless you get a good shot on a critical area. Not really a recommended belt to use, but in an emergency it may save your life. | ||
+ | |} | ||
+ | |||
+ | === [[Ammo racks|Ammo racks]] === | ||
+ | [[File:Ammoracks_GAZ-MM (72-K).png|right|thumbnail|x250px|Ammo racks of the 72-K.]] | ||
+ | {| class="wikitable sortable" style="text-align:center" | ||
+ | |- | ||
+ | ! class="wikitable unsortable" |Full<br /> ammo | ||
+ | ! class="wikitable unsortable" |1st<br /> rack empty | ||
+ | ! class="wikitable unsortable" |Visual<br /> discrepancy | ||
+ | |- | ||
+ | | '''57''' || 57 || style="text-align:center" | Yes | ||
+ | |- | ||
+ | |} | ||
== Usage in the battles == | == Usage in the battles == | ||
− | ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' | + | <!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> |
+ | When it comes to fighting tanks, one should always have a hit-and-run mentality in the 72-K GAZ-MM, since, once discovered, this vehicle is an incredibly easy target. The exception is self-propelled guns with an open top, like the [[Marder III]], the [[Flakpanzer IV Kugelblitz|Kugelblitz]] or the [[M18 Gun Motor Carriage|Hellcat]]. These are very vulnerable to any quick-firing weapon, and as such can be taken down easily if surprised by a volley of 25 mm shells. However, many of these have either fast-firing main guns (in the case of AA vehicles) or machine guns that can devastate the unarmoured 72-K GAZ-MM in seconds. | ||
+ | |||
+ | If you are new to the game or very serious about it you should station this vehicle in a safe area away from the main battle area but close enough to defend your comrades. This vehicle's gun can not aim effectively in the front (as the front of vehicle stops it.) so you might want to point the back or side to the enemy. Also you have to consider that the tracers you fire can be easily tracked by enemy tanks so it is wise to change position once in a while. Enemy aircraft will most likely be visible from your spawn. If shot at most players will retreat and call an artillery strike. | ||
=== Pros and cons === | === Pros and cons === | ||
− | ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".'' | + | <!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--> |
− | |||
'''Pros:''' | '''Pros:''' | ||
− | * | + | * Good shell velocity. |
− | + | * High rate of fire. | |
+ | * Very short reload time. | ||
+ | * Decent turret rotation and elevation. | ||
+ | * Good acceleration, that allows it to flank slower tanks/vehicles when encountered at close-quarters. | ||
+ | * AP rounds with enough penetration to kill light and medium tanks that it may encounter. | ||
'''Cons:''' | '''Cons:''' | ||
− | * | + | * Highly vulnerable to any HE rounds. |
+ | * Cannot shoot straight ahead due to the driver's compartment. | ||
+ | * No armour protection whatsoever. | ||
+ | * Highly vulnerable to artillery fire. | ||
+ | * Vulnerable to machine gun fire, aircraft strafing, and collision damage. | ||
+ | * Poor vehicle stability, very easy to flip upside down when driving in rough terrain. | ||
== History == | == History == | ||
− | ''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.'' | + | <!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''--> |
+ | The 25 mm automatic air defence gun M1940 (72-K) (Russian: 25-мм автоматическая зенитная пушка образца 1940 года (72-К)), developed in 1939-1940, was a very common anti-aircraft weapon in the Soviet Union, leading to about 4,860 units produced. It occupies an intermediate position between large-calibre anti-aircraft machine guns of the ANC and the more powerful [[ZSU-37|37mm anti-aircraft guns of the 61-K]], this vehicle was designed for an Infantry Regiment level air defence. The gun was created in the beginning of 1940 at 8th Kalinin Artillery Plant under the guidance of its Chief Designer Mikhail Loginov. | ||
+ | |||
+ | To increase mobility in the second half of 1941, the 72-K anti-aircraft machine was installed on the chassis of the GAZ-MM. GAZ–MM is a truck with a maximum usable weight of 1.5 ton. It was produced at the end of the 1930s and at the first part of the 1940s by GAZ in the Soviet Union. It is a simplified version of Ford Model AA’s Soviet licence version. At the beginning of World War II more than 150,000 were in use by the Red Army. Tests showed the success of the design and the gun mount so it was put into serial production, called the '''GAZ MM (72-K)'''. However, only 200 units were produced, as the manufacturer’s factory, Kolomna Locomotive Works, was evacuated. Subsequently, the GAZ MM (72-K) was no longer produced. | ||
== Media == | == Media == | ||
− | + | [http://live.warthunder.com/feed/camouflages/?q=%23GAZ Skins and camouflages for the GAZ truck from live.warthunder.com] | |
== Read also == | == Read also == | ||
Line 51: | Line 229: | ||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''other literature.'' | * ''other literature.'' | ||
+ | |||
+ | {{USSR anti-aircraft vehicles}} |
Revision as of 07:03, 7 December 2018
Contents
Description
The GAZ-MM (72-K) (72-K gun mount on a GAZ-MM truck), or as the 72-K GAZ-MM, is a Rank II Soviet self-propelled anti-aircraft vehicle
with a battle rating of 2.3 (AB/RB/SB). It was introduced during the Closed Beta Test for Ground Forces before Update 1.41.
The 72-K is an auto cannon, bringing a better gun to the playing field. Granted, it is still mounted on an unarmored truck chassis, and the gun shield will only protect from light machine-gun rounds.
The main purpose of this vehicle is to destroy enemy aircraft, mostly it is used to defend friendly tanks from air attack. However, if used correctly, it can damage or even destroy tanks. The fact that the gun has to elevate to fire forward means that one should never face an enemy head-on in this truck. Whilst a player can still shoot aircraft while aiming the turret forwards, against low-flying attackers the task will be more complicated. Whenever possible, one side of this vehicle should have cover - if no targets are to the right of the truck, for instance, it would be senseless to leave the right flank exposed for nothing.
General info
Survivability and armour
Armour type:
- Structural steel
- Wood (Truck bed)
- Rolled homogeneous armour (Gun platform)
Armour | Front | Sides | Rear | Roof |
---|---|---|---|---|
Driver's cabin | 1 mm (2°) | 1 mm (1-6°) | 1 mm (2-3°) | 1 mm |
Cargo bed | 15 mm (2°) | 15 mm | 15 mm (2°) | 15 mm |
Gun platform | 7 mm (11-20°) | 7 mm (2°) | N/A | N/A |
Notes:
- Wheels are 2 mm thick while the chassis is 5 mm thick.
- The truck bed is 15 mm of wood, which will probably not offer as much protection as the truck cab.
- The radiator housing is unarmoured.
Mobility
Mobility characteristic | ||
---|---|---|
Weight (tons) | Add-on Armor weight (tons) |
Max speed (km/h) |
3.0 | N/A | 49 (AB) |
45 (RB/SB) | ||
Engine power (horsepower) | ||
Mode | Stock | Upgraded |
Arcade | 81 | 100 |
Realistic/Simulator | 50 | 57 |
Power-to-weight ratio (hp/ton) | ||
Mode | Stock | Upgraded |
Arcade | 27.00 | 33.33 |
Realistic/Simulator | 16.67 | 19.00 |
Armaments
25 mm 72-K | |||||
---|---|---|---|---|---|
Capacity (Belt capacity) | Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance |
Stabilizer | |
399 (7) | 240 | -10°/+85° | ±180° | N/A | |
Turret rotation speed (°/s) | |||||
Mode | Stock | Upgraded | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. |
Arcade | 20.8 | 28.8 | __.__ | __.__ | __.__ |
Realistic | 20.8 | 24.5 | __.__ | __.__ | __.__ |
Reloading rate (seconds) | |||||
Stock | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. | ||
0.3 | __.__ | __.__ | __.__ |
Ammunition
Penetration statistics | ||||||||
---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration in mm @ 90° | ||||||
10m | 100m | 500m | 1000m | 1500m | 2000m | |||
OZR-132 | FI-T* | 3 | 3 | 2 | 2 | 2 | 2 | |
BR-132 | AP-T | 46 | 43 | 33 | 27 | 23 | 15 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity in m/s |
Projectile Mass in kg |
Fuse delay
in m: |
Fuse sensitivity
in mm: |
Explosive Mass in g (TNT equivalent): |
Normalization At 30° from horizontal: |
Ricochet: | ||
0% | 50% | 100% | ||||||||
OZR-132 | FI-T* | 910 | 0.29 | 0.2 | 0.1 | 13 | +0° | 62° | 69° | 73° |
BR-132 | AP-T | 900 | 0.28 | N/A | N/A | N/A | -1° | 47° | 60° | 65° |
Belt types
Belts | Shell composition | Combat usage |
Default | AP-T, FI-T* (Armour Piercing tracer – Fragmentation Incendiary tracer) shell |
50% of this belt are useless against tanks or planes. However against other SPAA this belt can reliably take out crew, armament, ammo and engine. Having one belt in reserve does not hurt. |
OZR-132 | FI-T* (Fragmentation Incendiary tracer) shell |
The "explosive" rounds for the gun. This is the best ammo to use against aircraft, but useless against ground vehicles. |
BR-132 | AP-T (Armour Piercing tracer) shell |
As an armour-piercing round, it is too small to be a significant threat against ground targets but the lightest armoured ones, and has little effect on planes unless you get a good shot on a critical area. Not really a recommended belt to use, but in an emergency it may save your life. |
Ammo racks
Full ammo |
1st rack empty |
Visual discrepancy |
---|---|---|
57 | 57 | Yes |
Usage in the battles
When it comes to fighting tanks, one should always have a hit-and-run mentality in the 72-K GAZ-MM, since, once discovered, this vehicle is an incredibly easy target. The exception is self-propelled guns with an open top, like the Marder III, the Kugelblitz or the Hellcat. These are very vulnerable to any quick-firing weapon, and as such can be taken down easily if surprised by a volley of 25 mm shells. However, many of these have either fast-firing main guns (in the case of AA vehicles) or machine guns that can devastate the unarmoured 72-K GAZ-MM in seconds.
If you are new to the game or very serious about it you should station this vehicle in a safe area away from the main battle area but close enough to defend your comrades. This vehicle's gun can not aim effectively in the front (as the front of vehicle stops it.) so you might want to point the back or side to the enemy. Also you have to consider that the tracers you fire can be easily tracked by enemy tanks so it is wise to change position once in a while. Enemy aircraft will most likely be visible from your spawn. If shot at most players will retreat and call an artillery strike.
Pros and cons
Pros:
- Good shell velocity.
- High rate of fire.
- Very short reload time.
- Decent turret rotation and elevation.
- Good acceleration, that allows it to flank slower tanks/vehicles when encountered at close-quarters.
- AP rounds with enough penetration to kill light and medium tanks that it may encounter.
Cons:
- Highly vulnerable to any HE rounds.
- Cannot shoot straight ahead due to the driver's compartment.
- No armour protection whatsoever.
- Highly vulnerable to artillery fire.
- Vulnerable to machine gun fire, aircraft strafing, and collision damage.
- Poor vehicle stability, very easy to flip upside down when driving in rough terrain.
History
The 25 mm automatic air defence gun M1940 (72-K) (Russian: 25-мм автоматическая зенитная пушка образца 1940 года (72-К)), developed in 1939-1940, was a very common anti-aircraft weapon in the Soviet Union, leading to about 4,860 units produced. It occupies an intermediate position between large-calibre anti-aircraft machine guns of the ANC and the more powerful 37mm anti-aircraft guns of the 61-K, this vehicle was designed for an Infantry Regiment level air defence. The gun was created in the beginning of 1940 at 8th Kalinin Artillery Plant under the guidance of its Chief Designer Mikhail Loginov.
To increase mobility in the second half of 1941, the 72-K anti-aircraft machine was installed on the chassis of the GAZ-MM. GAZ–MM is a truck with a maximum usable weight of 1.5 ton. It was produced at the end of the 1930s and at the first part of the 1940s by GAZ in the Soviet Union. It is a simplified version of Ford Model AA’s Soviet licence version. At the beginning of World War II more than 150,000 were in use by the Red Army. Tests showed the success of the design and the gun mount so it was put into serial production, called the GAZ MM (72-K). However, only 200 units were produced, as the manufacturer’s factory, Kolomna Locomotive Works, was evacuated. Subsequently, the GAZ MM (72-K) was no longer produced.
Media
Skins and camouflages for the GAZ truck from live.warthunder.com
Read also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
ETC.
Sources
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
USSR anti-aircraft vehicles | |
---|---|
GAZ-AAA | GAZ-AAA (4M) · GAZ-AAA (DShK) |
BTR-152 | BTR-152A · BTR-152D |
Wheeled/Half-tracked | GAZ-MM (72-K) · ZiS-12 (94-KM) · ZiS-43 |
Radar SPAAG | ZSU-23-4 · ZSU-37-2 |
SAM | ZSU-23-4M4 · Strela-10M2 · 2S6 · Pantsir-S1 |
Other | ZSU-23-4M2 · ZUT-37 · ZSU-37 · BTR-ZD · ZSU-57-2 |
Czechoslovakia | M53/59 |
North Vietnam | ▂Phòng không T-34 |