Difference between revisions of "Antelope"

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m (Added some of the non-camp images from the dev log.)
m (I removed one of the pro's stating that this vehicle can survive being hit by HE which is completely absurd)
(8 intermediate revisions by 4 users not shown)
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{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
The Antelope uses the chassis of a modified Toyota Dyna truck. It has a relatively small profile compared to the MBTs, but its tall radar mast significantly increases its visibility and makes it harder to find a proper cover. With only 4 mm thickness of hull armour overall, the Antelope can be penetrated by a 7.62 mm AP bullet from 500 m. Any hit from HE shells, artillery strikes, autocannons, and air attacks can be lethal. Thankfully, the Antelope has a relatively long hull, and the crew is in an independent compartment at the front of the vehicle. It also has no reserve ammo rack, and the transmission module is resistant to overpressure damage. Therefore, many HE shells and ATGMs may hit the unmanned turret without damage to the crew and movement ability.
  
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
+
 
* Cast homogeneous armour (Turret, Transmission area) -->
+
* Structural steel (Hull, windows, radar)
 +
* Rubber-fabric screens (Fenders)
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 22: Line 23:
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm
+
| Hull || 4 mm (0° - 28°) || 4 mm <br /> 1 mm (0° - 60°) ''Windows'' || 4 mm || 4 mm
 
|-
 
|-
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm
+
| Turret || colspan="4" style="text-align: center;" | 4 mm
 
|-
 
|-
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm
+
| Radar || colspan="4" style="text-align: center;" | 15 mm
 
|-
 
|-
 
|}
 
|}
  
 
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
 
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
+
 
 +
* Wheels are 10 mm thick.
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
+
The Antelope has brilliant mobility, climbing, and off-roading capability. It has good acceleration on plain terrain that can reach 90 km/h maximum speed within 30 seconds and ~70 km/h on average. Its turn radius is quite small, allowing it to steer agilely in city terrain. However, due to its low floor chassis and tiny wheels, the Antelope can easily get stuck by rocks. Never try to drive over trenches.
  
{{tankMobility}}
+
{{tankMobility|abMinHp=206|rbMinHp=128}}
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
Line 50: Line 52:
 
{{main|TC-1L}}
 
{{main|TC-1L}}
  
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
+
The only armament of the Antelope is the TC-1L InfraRed guided missiles. The TC-1L was originally a 3rd generation WVRAAM that was modified and mounted on the Antelope as a surface-to-air missile. The TC-1L is like a mixture of [[AIM-9L]] and [[AIM-9M]], with IRCCM capability from 9M and a smoking rocket motor from 9L. Besides, the TC-1L has a better overload capability of 35 G and a larger explosive mass of 5.81 kg TNTe. These features make it very capable of hunting high-speed and manoeuvring jets. Furthermore, the seeker of the TC-1L can be slaved by the Antelope's radar, which is common in top-tier AAMs yet rare in SAMs in the current game. Such a feature, combined with the suspended animation type of IRCCM the TC-1L owns, helps the TC-1L correctly lock the aircraft that is spreading flares and chaffs.
 +
 
 +
However, the TC-1L also has many flaws that make it work poorly in its BR. First of all, the TC-1L doesn't have the capability of contrast-seeking guidance. With its infrared seeker, the TC-1L can only lock helicopters from 1.5 km and scout drones from 0.5 km. It is utterly useless against UCAVs and helicopters with HIRSS and DIRCM. Even when fighting jets, the 3 km all-aspect lock range also makes the Antelope very vulnerable to rockets and bombs from CAS. Aside from that, the TC-1L also has a long reaction time of ~0.5 seconds from launch to start steering to the target. It significantly ruins its performance against crossing jets at close range. There are plenty of [[A-10 (Family)|A-10]] and [[Su-25 (Family)|Su-25]] CAS around its BR, which have low infrared signals and can only get locked from 1 ~ 2 km for TC-1L's seeker. It's vital to use Antelope's IRST to help TC-1L lock the correct target. Nevertheless, experienced players can still easily dodge the TC-1L with proper evading movement and flares.
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 4 (4) || rowspan="2" | -8°/+90° || rowspan="2" | ±180° || rowspan="2" | - || __._ || __._ || __._ || __._ || __._ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
+
| rowspan="2" | 4 (4) || rowspan="2" | -8°/+90° || rowspan="2" | ±180° || rowspan="2" | - || 52.8 || 73.1 || 88.8 || 98.2 || 104.5 || rowspan="2" | 19.50 || rowspan="2" | 17.25 || rowspan="2" | 15.90 || rowspan="2" | 15.00
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| __._ || __._ || __._ || __._ || __._
+
| 35.7 || 42.0 || 51.0 || 56.4 || 60.0
 
|-
 
|-
 
|}
 
|}
Line 72: Line 76:
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
<!-- '''Last updated:''' -->
+
<!-- '''Last updated: 2.39.0.119''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! Full<br>ammo
 
! Full<br>ammo
 
! 1st<br>rack empty
 
! 1st<br>rack empty
! 2nd<br>rack empty
 
! 3rd<br>rack empty
 
! 4th<br>rack empty
 
! 5th<br>rack empty
 
! 6th<br>rack empty
 
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''1''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
+
| '''4''' || 0&nbsp;''(+4)'' || No
 +
|-
 +
|}
 +
{{Clear}}
 +
 
 +
=== Radar ===
 +
Different from the foldable one in real life, the Antelope in War Thunder is equipped with a fixed tracking radar. Compared to other useless tracking radars on the IR-guided SAM launchers, the tracking radar on the Antelope has a unique capability to increase its combat performance. Because the seeker of the TC-1L can get slaved by the radar, the Antelope can use its decent tracking equipment to help the missile distinguish the right target and the flares. Its IRST is very brilliant for ignoring flares and stably locking flying objects except for missiles and rockets. On the other hand, its radar tracking is rather inferior and cannot lock scout drones and slow objects. It will only come in handy when the target is out of IRST's range or the player wants to check the distance of the target.
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="5" | Antelope - Target Tracking Radar/IRST
 +
|-
 +
! {{Annotation|Maximum<br>Detection<br>Range|The maximum possible range at which a target can be detected}}
 +
! {{Annotation|Minimum<br>Detection<br>Range|The range, below which, a target cannot be detected}}
 +
! {{Annotation|Max Azimuth<br>Scan Angle|How far to each side the radar can scan (widest search mode)}}
 +
! {{Annotation|Max Elevation<br>Scan Angle|How far up and down the radar can scan (widest search mode)}}
 +
! {{Annotation|Minimum<br>relative speed|The minimum speed a target must be moving, relative to the radar, in order to be detectable by the radar}}
 +
|-
 +
| 10,000 m || __ m || __° || __° || __ m/s (__ km/h)
 
|-
 
|-
 
|}
 
|}
Line 91: Line 107:
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
 
 +
Most people will notice its poor ammo amount and all-aspect lock range at first glance. In AB, it takes around 2 minutes to automatically receive the ammo reserves, but in a capture point, it only takes 20 ~ 30 seconds to do so. Therefore, the Antelope needs to stay near a capture point without revealing its location to the enemy. Thankfully, the Antelope has good mobility to swiftly translocate itself after launching the smoky TC-1L. It can also launch its missile at full speed, which gives it the capability to fool some low-tier helicopters with SACLOS ATGMs or bombs. Besides, the Antelope has a pretty high POV in binocular vision, which makes it a competent scout vehicle to help your allies.
 +
 
 +
Unfortunately, the UCAVs are available around its BR, so avoid revealing yourself and call for help when you notice an enemy UCAV. Helicopters with good avionics and long-range ATGMs such as [[9M114 Shturm]] and [[AGM-114B Hellfire]] are also common around its BR.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
 
'''Pros:'''
 
'''Pros:'''
  
*
+
* Agile IR-guided missile that is very capable of hunting jets
 +
* Brilliant mobility and steering
 +
* Gen 1 thermal sights that help it find the target
 +
* High POV in binocular vision and can launch missiles on the move
  
 
'''Cons:'''
 
'''Cons:'''
  
*
+
* Can only lock helicopters from 1.5 km and scout drones from 0.5 km. Useless against UCAVs and helicopters with HIRSS and DIRCM
 +
* No search radar
 +
* Long reaction time of ~0.5 s and relatively short head-on lock range of 3 km significantly ruin its close-range performance
 +
* Paper-thick armour, high profile, and no secondary armament lower its survivability
 +
* Low-floor chassis that can bring trouble when crossing trenches and rocks
  
 
== History ==
 
== History ==
Line 111: Line 136:
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
;Images
 
;Images
 
<gallery mode="packed-hover" heights="200">
 
<gallery mode="packed-hover" heights="200">

Revision as of 10:42, 14 November 2024

Rank 7 USA
F-5C Pack
Antelope
cn_antelope_tc_1l_ads.png
GarageImage Antelope.jpg
Antelope
AB RB SB
10.3 10.3 10.3
Class:
Research:300 000 Specs-Card-Exp.png
Purchase:830 000 Specs-Card-Lion.png
Show in game

Description

The Antelope Air Defence System is a rank VII Chinese SPAA with a battle rating of 10.3 (AB/RB/SB). It was introduced in Update "Dance of Dragons."

General info

Survivability and armour

Armourfront / side / back
Hull0 / 0 / 0
Turret0 / 0 / 0
Crew3 people
Visibility3000 %

The Antelope uses the chassis of a modified Toyota Dyna truck. It has a relatively small profile compared to the MBTs, but its tall radar mast significantly increases its visibility and makes it harder to find a proper cover. With only 4 mm thickness of hull armour overall, the Antelope can be penetrated by a 7.62 mm AP bullet from 500 m. Any hit from HE shells, artillery strikes, autocannons, and air attacks can be lethal. Thankfully, the Antelope has a relatively long hull, and the crew is in an independent compartment at the front of the vehicle. It also has no reserve ammo rack, and the transmission module is resistant to overpressure damage. Therefore, many HE shells and ATGMs may hit the unmanned turret without damage to the crew and movement ability.

Armour type:

  • Structural steel (Hull, windows, radar)
  • Rubber-fabric screens (Fenders)
Armour Front (Slope angle) Sides Rear Roof
Hull 4 mm (0° - 28°) 4 mm
1 mm (0° - 60°) Windows
4 mm 4 mm
Turret 4 mm
Radar 15 mm

Notes:

  • Wheels are 10 mm thick.

Mobility

Speedforward / back
AB99 / 13 km/h
RB and SB91 / 12 km/h
Number of gears6 forward
1 back
Weight7.1 t
Engine power
AB277 hp
RB and SB145 hp
Power-to-weight ratio
AB39.0 hp/t
RB and SB20.4 hp/t

The Antelope has brilliant mobility, climbing, and off-roading capability. It has good acceleration on plain terrain that can reach 90 km/h maximum speed within 30 seconds and ~70 km/h on average. Its turn radius is quite small, allowing it to steer agilely in city terrain. However, due to its low floor chassis and tiny wheels, the Antelope can easily get stuck by rocks. Never try to drive over trenches.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 99 13 7.1 206 277 29.01 39.01
Realistic 91 12 128 145 18.03 20.42

Modifications and economy

Repair costBasic → Reference
AB4 740 → 6 863 Sl icon.png
RB4 691 → 6 792 Sl icon.png
SB5 373 → 7 780 Sl icon.png
Total cost of modifications241 900 Rp icon.png
408 000 Sl icon.png
Talisman cost2 900 Ge icon.png
Crew training240 000 Sl icon.png
Experts830 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces1 140 000 Rp icon.png
Reward for battleAB / RB / SB
160 / 200 / 240 % Sl icon.png
238 / 238 / 238 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new wheels.png
Tires
Research:
18 000 Rp icon.png
Cost:
28 000 Sl icon.png
390 Ge icon.png
Mods new car suspension.png
Suspension
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
320 Ge icon.png
Mods new tank break.png
Brake System
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
320 Ge icon.png
Mods new tank filter.png
Filters
Research:
22 000 Rp icon.png
Cost:
34 000 Sl icon.png
470 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
360 Ge icon.png
Mods new tank engine.png
Engine
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
360 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
5 400 Rp icon.png
Cost:
28 000 Sl icon.png
390 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
4 500 Rp icon.png
Cost:
23 000 Sl icon.png
320 Ge icon.png
Mods tank reinforcement cn.png
Crew Replenishment
Research:
22 000 Rp icon.png
Cost:
34 000 Sl icon.png
470 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
18 000 Rp icon.png
Cost:
28 000 Sl icon.png
390 Ge icon.png
Mods airstrike.png
Airstrike
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
320 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
22 000 Rp icon.png
Cost:
34 000 Sl icon.png
470 Ge icon.png
Mods art support.png
Artillery Support
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
360 Ge icon.png
Mods scouting.png
Improved optics
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
360 Ge icon.png
Mods thermal sight.png
NVD
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
360 Ge icon.png

Armaments

Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

AAM TC-1L
Ammunition4 rounds
Belt capacity4 rounds
Reloadbasic crew → aces
19.5 → 15.0 s
Fire rate60 shots/min
Vertical guidance-8° / 90°
Fire on the moveup to 10 km/h
Main article: TC-1L

The only armament of the Antelope is the TC-1L InfraRed guided missiles. The TC-1L was originally a 3rd generation WVRAAM that was modified and mounted on the Antelope as a surface-to-air missile. The TC-1L is like a mixture of AIM-9L and AIM-9M, with IRCCM capability from 9M and a smoking rocket motor from 9L. Besides, the TC-1L has a better overload capability of 35 G and a larger explosive mass of 5.81 kg TNTe. These features make it very capable of hunting high-speed and manoeuvring jets. Furthermore, the seeker of the TC-1L can be slaved by the Antelope's radar, which is common in top-tier AAMs yet rare in SAMs in the current game. Such a feature, combined with the suspended animation type of IRCCM the TC-1L owns, helps the TC-1L correctly lock the aircraft that is spreading flares and chaffs.

However, the TC-1L also has many flaws that make it work poorly in its BR. First of all, the TC-1L doesn't have the capability of contrast-seeking guidance. With its infrared seeker, the TC-1L can only lock helicopters from 1.5 km and scout drones from 0.5 km. It is utterly useless against UCAVs and helicopters with HIRSS and DIRCM. Even when fighting jets, the 3 km all-aspect lock range also makes the Antelope very vulnerable to rockets and bombs from CAS. Aside from that, the TC-1L also has a long reaction time of ~0.5 seconds from launch to start steering to the target. It significantly ruins its performance against crossing jets at close range. There are plenty of A-10 and Su-25 CAS around its BR, which have low infrared signals and can only get locked from 1 ~ 2 km for TC-1L's seeker. It's vital to use Antelope's IRST to help TC-1L lock the correct target. Nevertheless, experienced players can still easily dodge the TC-1L with proper evading movement and flares.

TC-1L missile Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 4 (4) -8°/+90° ±180° - 52.8 73.1 88.8 98.2 104.5 19.50 17.25 15.90 15.00
Realistic 35.7 42.0 51.0 56.4 60.0

Ammunition

Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Range
(m)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming
distance (m)
Trigger
radius (m)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
TC-1L SAM 745 6,000 90 1 0.3 0 5 5.81 79° 80° 81°

Ammo racks

Ammo racks of the Antelope
Full
ammo
1st
rack empty
Visual
discrepancy
4 (+4) No

Radar

Different from the foldable one in real life, the Antelope in War Thunder is equipped with a fixed tracking radar. Compared to other useless tracking radars on the IR-guided SAM launchers, the tracking radar on the Antelope has a unique capability to increase its combat performance. Because the seeker of the TC-1L can get slaved by the radar, the Antelope can use its decent tracking equipment to help the missile distinguish the right target and the flares. Its IRST is very brilliant for ignoring flares and stably locking flying objects except for missiles and rockets. On the other hand, its radar tracking is rather inferior and cannot lock scout drones and slow objects. It will only come in handy when the target is out of IRST's range or the player wants to check the distance of the target.

Antelope - Target Tracking Radar/IRST
Maximum
Detection
Range
Minimum
Detection
Range
Max Azimuth
Scan Angle
Max Elevation
Scan Angle
Minimum
relative speed
10,000 m __ m __° __° __ m/s (__ km/h)

Usage in battles

Most people will notice its poor ammo amount and all-aspect lock range at first glance. In AB, it takes around 2 minutes to automatically receive the ammo reserves, but in a capture point, it only takes 20 ~ 30 seconds to do so. Therefore, the Antelope needs to stay near a capture point without revealing its location to the enemy. Thankfully, the Antelope has good mobility to swiftly translocate itself after launching the smoky TC-1L. It can also launch its missile at full speed, which gives it the capability to fool some low-tier helicopters with SACLOS ATGMs or bombs. Besides, the Antelope has a pretty high POV in binocular vision, which makes it a competent scout vehicle to help your allies.

Unfortunately, the UCAVs are available around its BR, so avoid revealing yourself and call for help when you notice an enemy UCAV. Helicopters with good avionics and long-range ATGMs such as 9M114 Shturm and AGM-114B Hellfire are also common around its BR.

Pros and cons

Pros:

  • Agile IR-guided missile that is very capable of hunting jets
  • Brilliant mobility and steering
  • Gen 1 thermal sights that help it find the target
  • High POV in binocular vision and can launch missiles on the move

Cons:

  • Can only lock helicopters from 1.5 km and scout drones from 0.5 km. Useless against UCAVs and helicopters with HIRSS and DIRCM
  • No search radar
  • Long reaction time of ~0.5 s and relatively short head-on lock range of 3 km significantly ruin its close-range performance
  • Paper-thick armour, high profile, and no secondary armament lower its survivability
  • Low-floor chassis that can bring trouble when crossing trenches and rocks

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Images

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


China anti-aircraft vehicles
Radar SPAAG  PGZ09
Gun and Missile SPAAG  PGZ04A
Missile SPAA  Antelope
Other  ZSD63/PG87 · ZSL92 · WZ305
Germany  ␗Sd.Kfz.222
North Vietnam  Phòng không T-34
USA  CCKW 353 (M45) · ␗M42
USSR  Tor-M1