Difference between revisions of "Challe's Yak-9T (France)"
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== Description == | == Description == | ||
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--> | <!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--> |
Revision as of 11:10, 22 March 2019
Contents
This page is about the Russian fighter Challe's Yak-9T (France). For other uses, see Yak-9 (Family). |
Description
Challe's ▄Yak-9T is a Rank III premium French fighter
with a battle rating of 3.7 (AB) and 4.0 (RB/SB). This aircraft was introduced in Update 1.73 "Vive la France", released later to commemorate the 75th anniversary of the French-Soviet squadron "Normandie-Niemen" on 24 November 2017. This version is modelled after the Yak-9 flown by French pilot René Challe.
Challe's Yak-9T has so far been made available only during the 75th-anniversary event for the Normandie Niemen Soviet-French squadron as a purchasable premium.
General info
Flight Performance
Characteristics | |||||||
---|---|---|---|---|---|---|---|
Stock | |||||||
Max Speed (km/h at ?,000 m) |
Max altitude (meters) |
Turn time (seconds) |
Rate of climb (meters/second) |
Take-off run (meters) | |||
AB | RB | AB | RB | AB | RB | ||
? | ? | ?,000 | ??.? | ??.? | ??.? | ??.? | ??? |
Upgraded | |||||||
Max Speed (km/h at ?,000 m) |
Max altitude (meters) | Turn time (seconds) | Rate of climb (meters/second) |
Take-off run (meters) | |||
AB | RB | AB | RB | AB | RB | ||
? | ? | ?,000 | ??.? | ??.? | ?.? | ?.? | ? |
Details
Features | ||||
---|---|---|---|---|
Combat flap | Take-off flap | Landing flap | Air brakes | Arrestor gear |
X | X | X | X | X |
Limits | ||||
---|---|---|---|---|
Wing-break speed (km/h) |
Gear limit (km/h) |
Combat flap (km/h) |
Max Static G | |
+ | - | |||
??? | ??? | ??? | ~?? | ~? |
Optimal velocities | |||
---|---|---|---|
Ailerons (km/h) |
Rudder (km/h) |
Elevators (km/h) |
Radiator (km/h) |
< ??? | < ??? | < ??? | > ??? |
Compressor (RB/SB) | ||
---|---|---|
Setting 1 | ||
Optimal altitude | 100% Engine power | WEP Engine power |
?,??? m | ??? hp | ?,??? hp |
Survivability and armour
- 64 mm Bulletproof glass in cockpit front and rear.
- 8 mm Steel plate in the pilot's seat.
Armaments
Offensive armament
Challe's Yak-9T (France) is armed with:
- 1 x 37 mm NS-37 cannon, nose-mounted (30 RPG = 30 total)
- 1 x 12.7 mm Berezin UB machine gun (200 RPG = 200 total)
Usage in the battles
The Yakovlev 9-T or Yak-9 as it is most popularly referred to in-game, being the most popular of the Yak 9 variants, is best played differently depending on the situation the pilot finds him/herself in.
To begin, make sure that you take off and immediately climb. A twenty-degree angle may be too much to handle depending on the number of upgrades purchased on the aircraft, so initially, a fifteen-degree climb will suffice. With it, the pilot keeps much-needed speed and agility. Altitude advantage over your opponent is always preferred, and most pilots of the tier that the Yak 9T fights, do not choose to climb over 2,000 Meters (6,561 feet) A good altitude to climb to is 3,000 Meters (9,842 feet) to gain the altitude advantage over the enemy. Be advised this will not always be the case and some enemies will climb above you, if this happens, try to make them bleed energy until they are slower than you and turn-fight them.
At high altitude, the Yak 9T is best suited to energy fighting, which means using the Yak's good energy retention to zoom at an opponent, shoot at them, and then climb up and turn back to your opponent and give chase. They Yak at mid to low altitude is best suited to turn-fighting against all nations except for the Japanese. If facing the Japanese, use the same energy fight tactics as stated above, as Japanese planes will be unable to give chase due to low energy retention of their lightweight aircraft. The Yak-9T comes equipped with flaps, it is critical you use them, as performance is significantly increased in a turn-fight with them opened.
The Yak 9T and typically speaking, all Yak aircraft suffer from constant engine overheat which requires properly watching the temperature to ensure it does not stay critical for too long or the engine will die and the plane becomes subject to the laws of gravity. Keep eyes on the temperature at all times. Best advice is to keep the throttle at 90% or lower when not in combat. The Yak-9T is best suited for flying in colder maps, however, if on a hot map, gain altitude and cruise at 85-90% throttle.
Manual Engine Control
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Not controllable | Controllable Automatic pitch |
Controllable | Not controllable | Combined | Controllable | Not controllable |
Modules
Tier | Flight performance | Survivability | Weaponry |
---|---|---|---|
IA | |||
II | |||
III | |||
IV |
Pros and cons
Pros:
- Cannon is quite accurate and powerful
- Has 30 shells for the 37 mm and reasonably high rate of fire compared to its calibre
- Decent manoeuvrability
- Cannon can knock out medium tanks with several hits in the side or rear.
Cons:
- The 37 mm chews through ammunition quickly; afterwards, you only have a single 50. Cal machine gun (unless you wait for reload in arcade or return to base in realistic/simulator)
- 37 mm has high recoil
- Lousy high-altitude performance.
History
Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main
template. Be sure to include links to sources at the end of the article.
Media
An excellent addition to the article will be video guides, as well as screenshots from the game and photos.
Read also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,
- reference to the series of the aircraft;
- links to approximate analogues of other nations and research trees.
Sources
Paste links to sources and external resources, such as:
- topic on the official game forum;
- page on aircraft encyclopedia;
- other literature.