Difference between revisions of "HKP3C"

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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The {{PAGENAME}} is the introductory helicopter of the Swedish helicopter tech-tree. The model is originally based on the Italian license manufactured variant of the Bell 204B (UH-1). Originally acquired in 1962 for helicopter rescue services, the platform saw extensive use in both the Swedish Air Force and Army. Serving for nearly 40 years, the HKP3 went through two modernization programs relating to its powerplant. Originally being delivered as the HKP3A, the type was quickly deemed underpowered prompting the decision to give it a more capable engine, redesignating it as the HKP3B. While this solved the problem of handling, the Army saw more potential in increasing the lift further by lengthening the tail and extending the rotor, thus creating the {{PAGENAME}} we see represented in game. While the platform was not originally designed for anti-tank missions, the Army did extensive trials to incorporate the BANTAM missile to the HKP3. Although these tests were deemed successful, the military opted to not procure any missile armament for the type.  
+
The '''{{Specs|name}}''' was originally based on the Italian license-manufactured variant of the Bell 204B (UH-1). Originally acquired in 1962 for helicopter rescue services, the platform saw extensive use in both the Swedish Air Force and Army. Serving for nearly 40 years, the HKP3 went through two modernization programs relating to its powerplant. Originally being delivered as the HKP3A, the type was quickly deemed underpowered prompting the decision to give it a more capable engine, redesignating it as the HKP3B. While this solved the problem of handling, the Army saw more potential in increasing the lift further by lengthening the tail and extending the rotor, thus creating the {{PAGENAME}} we see represented in game. While the platform was not originally designed for anti-tank missions, the Army did extensive trials to incorporate the BANTAM missile to the HKP3. Although these tests were deemed successful, the military opted to not procure any missile armament for the type.
  
In game, the '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish utility helicopter {{Battle-rating}}. It was introduced in [[Update "Wind of Change"]].
+
Introduced in [[Update "Wind of Change"]], the {{PAGENAME}} is the introductory helicopter for Sweden. As it is one of the earliest examples of ATGM-carrying helicopters, it faces much less advanced threats while still being able to engage from a safe distance. While these missiles pack a significant punch compared to unguided rockets, the tradeoff comes at velocity as they take an extreme amount of time to reach the target, requiring patience and strategy to utilize correctly.
  
 
== General info ==
 
== General info ==
Line 14: Line 14:
 
{{Specs-Heli-Flight}}
 
{{Specs-Heli-Flight}}
 
<!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
<!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
As the {{PAGENAME}} is a utility helicopter by nature, the flight performance is mostly a result from the carrying capacity the platform was made for. As the Huey family was primarily designed for troop transportation the resulting agility is favorable compared to usually larger or weaker utility helicopters. The {{PAGENAME}}sports a fantastic climb-rate that holds up even with more modern examples. Keeping the nose pointed at targets is easily done thanks to the well responding control surface, albeit with slight limitations. Since the helicopter was mostly designed to quickly move between locations, the type struggles to perform more advanced combat maneuvers, especially when trying to roll the aircraft.
+
As the {{PAGENAME}} is a utility helicopter by nature, the flight performance is mostly a result from the carrying capacity the platform was made for. As the Huey family was primarily designed for troop transportation the resulting agility is favourable compared to usually larger or weaker utility helicopters. The {{PAGENAME}} sports a fantastic climb rate that holds up even against more modern examples. Keeping the nose pointed at targets is easily done thanks to the well responding control surface, albeit with slight limitations. Since the helicopter was mostly designed to quickly move between locations, it struggles to perform more advanced combat manoeuvres, especially when trying to roll the aircraft.
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! rowspan="2" | Characteristics
 
! rowspan="2" | Characteristics
! colspan="2" | Max Speed<br>(km/h at 0 m - at sea level)
+
! colspan="2" | Max speed<br>(km/h at 0 m - at sea level)
 
! rowspan="2" | Max altitude<br>(metres)
 
! rowspan="2" | Max altitude<br>(metres)
 
|-
 
|-
Line 25: Line 25:
 
|-
 
|-
 
! Stock
 
! Stock
| 204 || 196 || rowspan="2" | {{Specs|ceiling}}
+
| 204 || 195 || rowspan="2" | {{Specs|ceiling}}
 
|-
 
|-
 
! Upgraded
 
! Upgraded
| ___ || ___
+
| 229 || 217
 
|-
 
|-
 
|}
 
|}
Line 44: Line 44:
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
{{Specs-Economy}}As the {{PAGENAME}} gets its full weaponry stock all research can be dedicated to flight performance and survivability. It is best recommended to focus on engine upgrades for greater climb-rate. Quickly researching Flak jacket is also preferable as it greatly increases pilot survivability, which comes in handy when in close combat against machine guns.  
+
{{Specs-Economy}}
 +
 
 +
As the {{PAGENAME}} gets its full weaponry stock, all research can be dedicated to flight performance and survivability. It is recommended to focus on engine upgrades for greater climb rate. Quickly researching Flak jacket is also preferable as it greatly increases pilot survivability, which comes in handy when in close combat against machine guns.
  
 
== Armaments ==
 
== Armaments ==
Line 59: Line 61:
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
Since the {{PAGENAME}} is one of the first examples of anti-tank helicopters available for research, the characteristics and gameplay usually revolves around its limitations. While the improved Huey platform offers great power, mobility and carrying capacity, the nature of it being primarily for utility limits both how agile and survivable the helicopter is. This means the {{PAGENAME}} can easily get into position, but often struggles to defensively act when confronted by enemy vehicles.  
+
Since the {{PAGENAME}} is one of the first examples of anti-tank helicopters available for research, the characteristics and gameplay usually revolves around its limitations. While the improved Huey platform offers great power, mobility and carrying capacity, the nature of it being primarily for utility limits both how agile and survivable the helicopter is. This means the {{PAGENAME}} can easily get into position, but often struggles to defensively act when confronted by enemy vehicles.
  
Counteracting these downsides can be done in two different approaches, depending on situation and terrain. The first being a more distanced gameplay, focusing on utilizing the 2km range the BANTAM missiles offer. While these travel at painstakingly slow speeds, the damage and pinpoint accuracy they provide more than offsets the problem. Since the {{PAGENAME}} is situated at a low battle rating, there is rarely any SPAA that can have a clear shot when using terrain to its advantage. The only counterbalance of this playstyle is how much it relies on enemy positioning. While other missiles usually reach the target before it relocates, the BANTAM requires a firing window that's usually far over 20 seconds in travel time, giving opponents ample time to either on purpose or by accident avoid the missile by driving into cover. Since these require visual with the target to guide, trying to accurately guide them onto an opponent from a distance leaves the {{PAGENAME}} vulnerable for an equal amount of time, making SPAA countering, one of the strengths of helicopters, near impossible to perform.
+
Counteracting these downsides can be done in two different approaches, depending on situation and terrain. The first being a more distanced gameplay, focusing on utilizing the 2 km range the BANTAM missiles offer. While these travel at painstakingly slow speeds, the damage and pinpoint accuracy they provide more than offsets the problem. Since the {{PAGENAME}} is situated at a low battle rating, there is rarely any SPAA that can have a clear shot when using terrain to its advantage. The only counterbalance of this playstyle is how much it relies on enemy positioning. While other missiles usually reach the target before it relocates, the BANTAM requires a firing window that's usually far over 20 seconds in travel time, giving opponents ample time to avoid the missile by driving into cover either on purpose or by accident. Since the missiles require visual with the target to guide, trying to accurately guide them onto an opponent from a distance leaves the {{PAGENAME}} vulnerable for an equal amount of time, making SPAA countering, one of the strengths of helicopters, near impossible to perform.
  
The second playstyle is centered around trying to maximize the efficiency of the BANTAM missiles by closing the traveling distance, lowering the amount of time spent on each target. The best way to perform this playstyle is by staying low to the ground while approaching the battlefield, then using the horizontal momentum to gain altitude over the target area. By pivoting the helicopter to fire straight downwards, players can essentially use the low speed of the BANTAM to accurately guide them onto the rooftops of unsuspecting tankers below. This requires a lot of practice and getting familiar with helicopter controls, but can allow for multiple threats to be dealt with in a short timeframe. While this can on paper be the most effective way to play the {{PAGENAME}}, put into practice the reckless approach will often leave the craft vulnerable to SPAA and roof-mounted machine guns. Selecting between the two different playstyles should as such be done by evaluating which one seems the most effective given the map and state of the match. Spawning the helicopter early in a smaller map will often favor the second approach, while a later spawn on more open large-scale maps more commonly favor the first approach.  
+
The second playstyle is centered around trying to maximize the efficiency of the BANTAM missiles by closing the traveling distance, lowering the amount of time spent on each target. The best way to perform this playstyle is by staying low to the ground while approaching the battlefield, then using the horizontal momentum to gain altitude over the target area. By pivoting the helicopter to fire straight downwards, players can essentially use the low speed of the BANTAM to accurately guide them onto the rooftops of unsuspecting tankers below. This requires a lot of practice and getting familiar with helicopter controls, but can allow for multiple threats to be dealt with in a short timeframe. While this can on paper be the most effective way to play the {{PAGENAME}}, put into practice the reckless approach will often leave the craft vulnerable to SPAA and roof-mounted machine guns. Selecting between the two different playstyles should as such be done by evaluating which one seems the most effective given the map and state of the match. Spawning the helicopter early in a smaller map will often favour the second approach, while a later spawn on more open large-scale maps more commonly favour the first approach.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 84: Line 86:
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
The HKP3C was Sweden's main utility helicopter between the 1960s and early 2000s. It was originally based on the Italian license-manufactured version of Bell 204B, a civilian version of the UH-1 Huey. Even though it was intended to be used in search and rescue missions, it soon found use in other areas.
 +
 
 +
As a utility helicopter, the Swedish Air Force and other branches of its military used it for recommendations missions, anti submarine patrols, medevac and transportation of troops and supplies. Unlike the American variants of the Huey, the Swedish military never used the HKP3C directly for combat, so it was not armed, however it was used for air cavalry squadrons as a mean of transportation and quick deployment and for transfer of supplies between different forces. In fact, the Swedish military was one of the first to adopt the usage of air cavalry squadrons and helicopter based infantry in their doctrine.
 +
 
 +
The Swedish military did test the use of BANTAM missiles in the HKP3C, but even though the test was a success, the military decided not to follow through with the idea. Thus, the HKP3C remained as a utility helicopter. During the 1980s, the HKP3C received upgrades in order to extend its life in service. The Air Force started a program to incorporate better avionics, navigation systems and other equipment into the helicopter. The most important upgrade was the introduction of night vision goggles in the early 1990s to improve visibility in night time operations and other low light conditions. The helicopter also received new engines and an increase in the tail length to increase its total lift.
 +
 
 +
By the 2000s, the HKP3C was already aging, and it was soon replaced by newer helicopters, including the NHIndustries NH90 and the UH-60M Black Hawk.
  
 
== Media ==
 
== Media ==
Line 92: Line 100:
  
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=hkp3c Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=hkp3c Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 +
 +
;Videos
 +
{{Youtube-gallery|_xUPs-rPK3g|'''UH-1 Huey Ultimate Guide''' - ''Bob Dickinson''}}
  
 
== See also ==
 
== See also ==

Revision as of 16:54, 9 March 2024

Rank 7 USA
F-5C Pack
HKP3C
hkp3c.png
GarageImage HKP3C.jpg
HKP3C
AB RB SB
7.7 7.7 7.7
Research:Free
Purchase:390 000 Specs-Card-Lion.png
Show in game

Description

The HKP3C was originally based on the Italian license-manufactured variant of the Bell 204B (UH-1). Originally acquired in 1962 for helicopter rescue services, the platform saw extensive use in both the Swedish Air Force and Army. Serving for nearly 40 years, the HKP3 went through two modernization programs relating to its powerplant. Originally being delivered as the HKP3A, the type was quickly deemed underpowered prompting the decision to give it a more capable engine, redesignating it as the HKP3B. While this solved the problem of handling, the Army saw more potential in increasing the lift further by lengthening the tail and extending the rotor, thus creating the HKP3C we see represented in game. While the platform was not originally designed for anti-tank missions, the Army did extensive trials to incorporate the BANTAM missile to the HKP3. Although these tests were deemed successful, the military opted to not procure any missile armament for the type.

Introduced in Update "Wind of Change", the HKP3C is the introductory helicopter for Sweden. As it is one of the earliest examples of ATGM-carrying helicopters, it faces much less advanced threats while still being able to engage from a safe distance. While these missiles pack a significant punch compared to unguided rockets, the tradeoff comes at velocity as they take an extreme amount of time to reach the target, requiring patience and strategy to utilize correctly.

General info

Flight performance

Max speed
at 0 m217 km/h
Max altitude5 900 m
EngineRolls-Royce Gnome H.1200
Power1 250 hp
Take-off weight4 t

As the HKP3C is a utility helicopter by nature, the flight performance is mostly a result from the carrying capacity the platform was made for. As the Huey family was primarily designed for troop transportation the resulting agility is favourable compared to usually larger or weaker utility helicopters. The HKP3C sports a fantastic climb rate that holds up even against more modern examples. Keeping the nose pointed at targets is easily done thanks to the well responding control surface, albeit with slight limitations. Since the helicopter was mostly designed to quickly move between locations, it struggles to perform more advanced combat manoeuvres, especially when trying to roll the aircraft.

Characteristics Max speed
(km/h at 0 m - at sea level)
Max altitude
(metres)
AB RB
Stock 204 195 5900
Upgraded 229 217

Survivability and armour

Crew2 people
Speed of destruction
Structural0 km/h
Gear420 km/h
Armour plating behind the seats of the gunner and pilot
Armour for the HKP3C
Armour

Two armour plates surround the seats of the gunner and pilot, protecting them from any shrapnel from behind.

  • 8 mm Kevlar boron carbide - Seats of gunner and pilot

Modifications and economy

Repair costBasic → Reference
AB8 254 → 10 870 Sl icon.png
RB2 461 → 3 241 Sl icon.png
SB3 171 → 4 176 Sl icon.png
Total cost of modifications113 000 Rp icon.png
208 000 Sl icon.png
Talisman cost2 100 Ge icon.png
Crew training110 000 Sl icon.png
Experts390 000 Sl icon.png
Aces1 700 Ge icon.png
Research Aces720 000 Rp icon.png
Reward for battleAB / RB / SB
100 / 300 / 430 % Sl icon.png
196 / 196 / 196 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods jet compressor.png
Compressor
Research:
11 000 Rp icon.png
Cost:
20 000 Sl icon.png
220 Ge icon.png
Mods cd 98 main rotor.png
Replacing helicopter blades
Research:
13 000 Rp icon.png
Cost:
24 000 Sl icon.png
260 Ge icon.png
Mods jet engine.png
Engine
Research:
14 000 Rp icon.png
Cost:
26 000 Sl icon.png
280 Ge icon.png
Mods heli flak jacket.png
Flak jacket
Research:
11 000 Rp icon.png
Cost:
20 000 Sl icon.png
220 Ge icon.png
Mods heli structure.png
Helicopter frame
Research:
13 000 Rp icon.png
Cost:
24 000 Sl icon.png
260 Ge icon.png
Mods jet engine extinguisher.png
EFS(a)
Research:
14 000 Rp icon.png
Cost:
26 000 Sl icon.png
280 Ge icon.png
Mods armor cover.png
Cover
Research:
37 000 Rp icon.png
Cost:
68 000 Sl icon.png
750 Ge icon.png

As the HKP3C gets its full weaponry stock, all research can be dedicated to flight performance and survivability. It is recommended to focus on engine upgrades for greater climb rate. Quickly researching Flak jacket is also preferable as it greatly increases pilot survivability, which comes in handy when in close combat against machine guns.

Armaments

Suspended armament

List of setups (1)
Setup 16 x RB 53 Bantam missiles
Main article: RB 53 Bantam

The HKP3C can be outfitted with the following ordnance:

  • 6 x RB 53 Bantam missiles

Usage in battles

Since the HKP3C is one of the first examples of anti-tank helicopters available for research, the characteristics and gameplay usually revolves around its limitations. While the improved Huey platform offers great power, mobility and carrying capacity, the nature of it being primarily for utility limits both how agile and survivable the helicopter is. This means the HKP3C can easily get into position, but often struggles to defensively act when confronted by enemy vehicles.

Counteracting these downsides can be done in two different approaches, depending on situation and terrain. The first being a more distanced gameplay, focusing on utilizing the 2 km range the BANTAM missiles offer. While these travel at painstakingly slow speeds, the damage and pinpoint accuracy they provide more than offsets the problem. Since the HKP3C is situated at a low battle rating, there is rarely any SPAA that can have a clear shot when using terrain to its advantage. The only counterbalance of this playstyle is how much it relies on enemy positioning. While other missiles usually reach the target before it relocates, the BANTAM requires a firing window that's usually far over 20 seconds in travel time, giving opponents ample time to avoid the missile by driving into cover either on purpose or by accident. Since the missiles require visual with the target to guide, trying to accurately guide them onto an opponent from a distance leaves the HKP3C vulnerable for an equal amount of time, making SPAA countering, one of the strengths of helicopters, near impossible to perform.

The second playstyle is centered around trying to maximize the efficiency of the BANTAM missiles by closing the traveling distance, lowering the amount of time spent on each target. The best way to perform this playstyle is by staying low to the ground while approaching the battlefield, then using the horizontal momentum to gain altitude over the target area. By pivoting the helicopter to fire straight downwards, players can essentially use the low speed of the BANTAM to accurately guide them onto the rooftops of unsuspecting tankers below. This requires a lot of practice and getting familiar with helicopter controls, but can allow for multiple threats to be dealt with in a short timeframe. While this can on paper be the most effective way to play the HKP3C, put into practice the reckless approach will often leave the craft vulnerable to SPAA and roof-mounted machine guns. Selecting between the two different playstyles should as such be done by evaluating which one seems the most effective given the map and state of the match. Spawning the helicopter early in a smaller map will often favour the second approach, while a later spawn on more open large-scale maps more commonly favour the first approach.

Pros and cons

Pros:

  • Great engine power - high top speed and climb-rate
  • Fairly agile
  • Equipped with 6 very manoeuvrable anti-tank missiles

Cons:

  • Slow missiles with a very short range
  • Poor roll-rate
  • No guns or rockets
  • No night vision devices
  • No air-to-air weaponry

History

The HKP3C was Sweden's main utility helicopter between the 1960s and early 2000s. It was originally based on the Italian license-manufactured version of Bell 204B, a civilian version of the UH-1 Huey. Even though it was intended to be used in search and rescue missions, it soon found use in other areas.

As a utility helicopter, the Swedish Air Force and other branches of its military used it for recommendations missions, anti submarine patrols, medevac and transportation of troops and supplies. Unlike the American variants of the Huey, the Swedish military never used the HKP3C directly for combat, so it was not armed, however it was used for air cavalry squadrons as a mean of transportation and quick deployment and for transfer of supplies between different forces. In fact, the Swedish military was one of the first to adopt the usage of air cavalry squadrons and helicopter based infantry in their doctrine.

The Swedish military did test the use of BANTAM missiles in the HKP3C, but even though the test was a success, the military decided not to follow through with the idea. Thus, the HKP3C remained as a utility helicopter. During the 1980s, the HKP3C received upgrades in order to extend its life in service. The Air Force started a program to incorporate better avionics, navigation systems and other equipment into the helicopter. The most important upgrade was the introduction of night vision goggles in the early 1990s to improve visibility in night time operations and other low light conditions. The helicopter also received new engines and an increase in the tail length to increase its total lift.

By the 2000s, the HKP3C was already aging, and it was soon replaced by newer helicopters, including the NHIndustries NH90 and the UH-60M Black Hawk.

Media

Skins


Videos

See also

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Agusta
Utility  AB 205 A-1* · A.109EOA-2
Attack  A-129 International (p) · A129CBT · AH-129D · T129**
Export  HKP3C
See Also  Bell Aircraft Corporation · TAI
  *Licensed · **Partnership with TAI

Sweden helicopters
Attack 
Havoc  Mi-28A
Apache  AHS
Utility 
Alouette  HKP2
Huey  HKP3C
BO 105  HKP9A · HKP9A (FC)