Difference between revisions of "LOSAT"

From War Thunder Wiki
Jump to: navigation, search
m (Removed light armor con)
m (Pros and cons)
Line 108: Line 108:
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 +
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 
'''Pros:'''  
 
'''Pros:'''  
  
* Extremely high penetration values at farther ranges
+
* MGM-166s are kinetic penetrators and not reliant on HEAT charges, which can make it avoid most ATGM ERAs
 +
** Extremely high penetration values at farther ranges
 
* 12 missiles are highly effective and enough to deal with targets
 
* 12 missiles are highly effective and enough to deal with targets
* MGM-166s are kinetic penetrators and not reliant on HEAT charges, which can make it avoid most ATGM ERAs
+
* Armour around the missile racks have over 150 mm of armour protection, making it resistant to most non-APFSDS autocannon fire
* Armor around the missile racks have over 150mm of armor protection, making it resistant to most non-APFSDS autocannon fire
 
 
* Missiles can be too fast for IRCM systems to react
 
* Missiles can be too fast for IRCM systems to react
  
 
'''Cons:'''
 
'''Cons:'''
  
 +
* No vertical guidance at all
 
* The MGM-166s instability can cause inaccuracy when hitting targets, especially when firing from angled surfaces
 
* The MGM-166s instability can cause inaccuracy when hitting targets, especially when firing from angled surfaces
* Being in close-medium combat can be too short to effectively penetrate armor
+
* Being in close-medium combat can be too short to effectively generate enough velocity to penetrate armour
 
* Missile drop when firing can cause impact into terrain/objects
 
* Missile drop when firing can cause impact into terrain/objects
 
* Extremely long ammo replenish length (over a minute in Realistic battles, around 30 seconds in Arcade battles)
 
* Extremely long ammo replenish length (over a minute in Realistic battles, around 30 seconds in Arcade battles)
* No vertical guidance at all
 
  
 
== History ==
 
== History ==

Revision as of 21:18, 7 October 2023

LOSAT
us_losat_ccv.png
GarageImage LOSAT.jpg
LOSAT
Show in game
MARKET

Description

The LOSAT-CCVL is a gift rank VII American tank destroyer with a battle rating of 10.0 (AB/RB/SB). It was introduced during Update "Sons of Attila" as a reward for the 2023 Tokushu Heiki event.

General info

Survivability and armour

Armourfront / side / back
Hull38 / 25 / 25
Turret25 / 25 / 25
Crew3 people
Visibility72 %

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Speedforward / back
AB75 / 16 km/h
RB and SB69 / 15 km/h
Number of gears6 forward
2 back
Weight19.5 t
Engine power
AB1 097 hp
RB and SB575 hp
Power-to-weight ratio
AB56.3 hp/t
RB and SB29.5 hp/t

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 75 16 19.5 817 1,097 41.9 56.26
Realistic 69 15 509 575 26.1 29.49

Modifications and economy

Repair costBasic → Reference
AB4 845 → 6 220 Sl icon.png
RB5 145 → 6 606 Sl icon.png
SB7 276 → 9 342 Sl icon.png
Total cost of modifications243 900 Rp icon.png
413 000 Sl icon.png
Talisman cost2 900 Ge icon.png
Crew training240 000 Sl icon.png
Experts830 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces1 140 000 Rp icon.png
Reward for battleAB / RB / SB
160 / 210 / 250 % Sl icon.png
238 / 238 / 238 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
18 000 Rp icon.png
Cost:
28 000 Sl icon.png
310 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
260 Ge icon.png
Mods new tank break.png
Brake System
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
260 Ge icon.png
Mods new tank filter.png
Filters
Research:
33 000 Rp icon.png
Cost:
51 000 Sl icon.png
570 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
29 000 Rp icon.png
Cost:
45 000 Sl icon.png
500 Ge icon.png
Mods new tank engine.png
Engine
Research:
29 000 Rp icon.png
Cost:
45 000 Sl icon.png
500 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
5 400 Rp icon.png
Cost:
28 000 Sl icon.png
310 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
4 500 Rp icon.png
Cost:
23 000 Sl icon.png
260 Ge icon.png
Mods tank reinforcement us.png
Crew Replenishment
Research:
33 000 Rp icon.png
Cost:
51 000 Sl icon.png
570 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
18 000 Rp icon.png
Cost:
28 000 Sl icon.png
310 Ge icon.png
Mods tank laser rangefinder.png
Laser rangefinder
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
260 Ge icon.png
Mods thermal sight.png
NVD
Research:
29 000 Rp icon.png
Cost:
45 000 Sl icon.png
500 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

LOSAT/MGM-166 ATGM
Ammunition12 rounds
Belt capacity12 rounds
Reloadbasic crew → aces
1.3 → 1.0 s
Fire rate120 shots/min
Fire on the moveup to 5 km/h
Main article: LOSAT/MGM-166A
LOSAT/MGM-166A missile Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 12 (12) - ±110° - __._ __._ __._ __._ __._ _.__ _.__ _.__ _.__
Realistic __._ __._ __._ __._ __._

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
MGM-166 ATGM 70 150 443 775 729 -
Missile details
Ammunition Type of
warhead
Velocity
(m/s)
Range
(m)
Projectile
mass (kg)
Fuse delay Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
MGM-166 ATGM 1,520 5,000 78.92 - - - 78° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
1 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Ammunition1 000 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate575 shots/min
Vertical guidance-5° / 10°
Horizontal guidance-70° / 70°
Main article: M2HB (12.7 mm)
12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 1,000 (200) 575 -5°/+10° ±70°

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • MGM-166s are kinetic penetrators and not reliant on HEAT charges, which can make it avoid most ATGM ERAs
    • Extremely high penetration values at farther ranges
  • 12 missiles are highly effective and enough to deal with targets
  • Armour around the missile racks have over 150 mm of armour protection, making it resistant to most non-APFSDS autocannon fire
  • Missiles can be too fast for IRCM systems to react

Cons:

  • No vertical guidance at all
  • The MGM-166s instability can cause inaccuracy when hitting targets, especially when firing from angled surfaces
  • Being in close-medium combat can be too short to effectively generate enough velocity to penetrate armour
  • Missile drop when firing can cause impact into terrain/objects
  • Extremely long ammo replenish length (over a minute in Realistic battles, around 30 seconds in Arcade battles)

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


USA tank destroyers
M10  M10 GMC
M36  M36 GMC · M36B2
T95  T28 · T95
M109  M109A1
ATGM  LOSAT · M901
Wheeled  M3 GMC · T55E1
Other  M8 HMC · M50 · M56
China  ▃LVT(A)(4) (ZIS-2)