Difference between revisions of "AMX-13 (Israel)"
Inceptor57 (talk | contribs) (→Pros and cons) |
_97thGalaxy (talk | contribs) (I copied over most of the gameplay info from the AMX-13 in the french tech tree) (Tag: Visual edit) |
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− | + | [[Bofors (40 mm)|ofors]] can't go through this tank). Any dedicated antitank gun/missile/contraption will go right through this tank's armour. While this may sound a bit bad "getting easily pierced" also has its advantages: some APHE rounds will not detonate upon impact, which will minimise the damage done. If you happen to get shot at, the best way to survive is by showing your right front corner towards the enemy, this way, the engine deck may catch some shells. Don't ever rely on this tank's armour, take every shot you survive as a second chance. | |
− | |||
− | |||
− | + | '''Armour type:''' | |
− | |||
− | |||
− | |||
− | '' | ||
− | + | * Rolled homogeneous armour (hull, turret roof, side and rear) | |
+ | * Cast homogeneous armour (turret base, turret front, gun mantlet, cupola) <!-- The types of armour present on the vehicle and their general locations --> | ||
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof) | <!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof) | ||
* Cast homogeneous armour (Turret, Transmission area) --> | * Cast homogeneous armour (Turret, Transmission area) --> | ||
{| class="wikitable" | {| class="wikitable" | ||
+ | !Armour | ||
+ | !Front (Slope angle) | ||
+ | !Sides | ||
+ | !Rear | ||
+ | !Roof | ||
|- | |- | ||
− | + | |Hull | |
+ | |40 mm (38-40°) ''Turret base'' | ||
+ | 20 mm (66°) ''Upper glacis'' | ||
+ | 40 mm (cylindrical) ''Transmission carter'' | ||
+ | 20 mm (51°) ''Lower glacis'' | ||
+ | |20 mm (14°) ''Turret base'' | ||
+ | 20 mm Sides | ||
+ | |20 mm (32-34°) ''Turret base'' | ||
+ | 15 mm (1°) ''Top'' | ||
+ | 15 mm (44°) ''Bottom'' | ||
+ | |20 mm (24°) ''Front glacis'' | ||
+ | 10 mm ''Centre'' | ||
+ | 10 mm (5°) ''Rear'' | ||
+ | 5 mm ''Vents'' | ||
|- | |- | ||
− | | | + | |Turret |
− | |- | + | |40 mm (32-47°) ''Turret front'' |
− | | | + | 60 mm (conical) ''Gun mantlet'' |
− | | | + | 40 mm (15-75°) ''Barrel shroud'' |
− | + | |20 mm (0-30°) ''Turret'' | |
+ | |20 mm ''Turret bustle'' | ||
+ | 20 mm (17-22°) ''Pivot ball'' | ||
+ | 10 mm (77-90°) ''Turret underside'' | ||
+ | |10 mm | ||
|- | |- | ||
+ | |Cupola | ||
+ | | colspan="3" |20 mm (conical) ''Base'' | ||
+ | 10 mm (spherical) ''Dome'' | ||
+ | |20 mm (conical) ''Outer ring'' | ||
+ | 10 mm (spherical) ''Centre'' | ||
|} | |} | ||
+ | '''Notes:''' | ||
− | + | * Suspension wheels and tracks are 15 mm thick. | |
+ | * Belly armour is 10 mm thick. | ||
+ | * Storage boxes and mudguards are 4 mm thick. <!-- Any additional notes which the user needs to be aware of --> | ||
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --> | <!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --> | ||
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{{Specs-Tank-Mobility}} | {{Specs-Tank-Mobility}} | ||
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | ||
− | + | The AMX-13 can carry you wherever you want as its engine allows for fast accelerations and good, sustained, top speed. You will get quickly to a firing position on the battlefield and relocate easily to a new one once spotted. | |
{{tankMobility|abMinHp=418|rbMinHp=239}} | {{tankMobility|abMinHp=418|rbMinHp=239}} | ||
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|- | |- | ||
|} | |} | ||
+ | The small calibre of the MAC 31 machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight. | ||
== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | + | The AMX-13 is a very competitive tank as it can reach tricky positions quite fast on the battlefield. Its low profile allows it to hide behind many obstacles, serving as armour for this light vehicle. Keeping hull-down, behind a hill on the border of the map is the best way to use this tank: frontal engagements are a no-go with such little armour. AMX-13 commanders will be surprised to be able to shoot ''1 round every 5 seconds'' with such accuracy and power at this BR. | |
=== Pros and cons === | === Pros and cons === | ||
Line 188: | Line 214: | ||
* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
* ''links to approximate analogues of other nations and research trees.'' --> | * ''links to approximate analogues of other nations and research trees.'' --> | ||
− | + | [[AMX-13 (Family)]] | |
− | + | [[AMX-13]] | |
− | |||
== External links == | == External links == |
Revision as of 12:34, 25 April 2022
This page is about the Israeli light tank AMX-13 (Israel). For other versions, see AMX-13 (Family). |
Contents
ofors can't go through this tank). Any dedicated antitank gun/missile/contraption will go right through this tank's armour. While this may sound a bit bad "getting easily pierced" also has its advantages: some APHE rounds will not detonate upon impact, which will minimise the damage done. If you happen to get shot at, the best way to survive is by showing your right front corner towards the enemy, this way, the engine deck may catch some shells. Don't ever rely on this tank's armour, take every shot you survive as a second chance.
Armour type:
- Rolled homogeneous armour (hull, turret roof, side and rear)
- Cast homogeneous armour (turret base, turret front, gun mantlet, cupola)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 40 mm (38-40°) Turret base
20 mm (66°) Upper glacis 40 mm (cylindrical) Transmission carter 20 mm (51°) Lower glacis |
20 mm (14°) Turret base
20 mm Sides |
20 mm (32-34°) Turret base
15 mm (1°) Top 15 mm (44°) Bottom |
20 mm (24°) Front glacis
10 mm Centre 10 mm (5°) Rear 5 mm Vents |
Turret | 40 mm (32-47°) Turret front
60 mm (conical) Gun mantlet 40 mm (15-75°) Barrel shroud |
20 mm (0-30°) Turret | 20 mm Turret bustle
20 mm (17-22°) Pivot ball 10 mm (77-90°) Turret underside |
10 mm |
Cupola | 20 mm (conical) Base
10 mm (spherical) Dome |
20 mm (conical) Outer ring
10 mm (spherical) Centre |
Notes:
- Suspension wheels and tracks are 15 mm thick.
- Belly armour is 10 mm thick.
- Storage boxes and mudguards are 4 mm thick.
Mobility
The AMX-13 can carry you wherever you want as its engine allows for fast accelerations and good, sustained, top speed. You will get quickly to a firing position on the battlefield and relocate easily to a new one once spotted.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 68 | 8 | 14.5 | 418 | 515 | 28.83 | 35.52 |
Realistic | 61 | 7 | 239 | 270 | 16.48 | 18.62 |
Modifications and economy
Armaments
Main armament
75 mm SA50 L/57 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 36 | -6°/+13° | ±180° | N/A | 28.6 | 39.5 | 48.0 | 53.1 | 56.5 | 5.00 | 5.00 | 5.00 | 5.00 |
Realistic | 17.9 | 21.0 | 25.5 | 28.2 | 30.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
POT-51A | APC | 182 | 178 | 162 | 143 | 127 | 113 |
75 mm HE | HE | 10 | 10 | 10 | 10 | 10 | 10 |
PCOT-51P | APCBC | 202 | 198 | 180 | 159 | 141 | 125 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
POT-51A | APC | 1,000 | 6.4 | N/A | N/A | N/A | 48° | 63° | 71° |
75 mm HE | HE | 753 | 6.2 | 0 | 0.1 | 675 | 79° | 80° | 81° |
PCOT-51P | APCBC | 1,000 | 6.4 | N/A | N/A | N/A | 48° | 63° | 71° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
7th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|---|
36 | 32 (+4) | 28 (+8) | 23 (+13) | 18 (+18) | 13 (+23) | 7 (+29) | 1 (+35) | No |
Notes:
- Shells are modeled individually and disappear after having been shot or loaded.
- Racks 6* and 7* (autoloader magazines) are first stage ammo racks. They total 12 shells.
- These racks get filled first when loading up the tank and are also emptied first.
- As the AMX-13 (Israel) is equipped with an autoloader, manual reloading of the gun is not possible.
- Once the autoloader magazines have been depleted, you can't shoot until the loader has restocked the autoloader with at least 1 shell.
- The restocking time is longer than the normal reload time of the gun (about 15 seconds). Take this into account when playing.
- Simply not firing when the gun is loaded will move ammo from racks 1 to 5 into rack 7* then 6*. Firing will interrupt the restocking of the ready racks.
Machine guns
7.5 mm MAC 31 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 4,950 (150) | 551 | N/A | N/A |
The small calibre of the MAC 31 machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight.
Usage in battles
The AMX-13 is a very competitive tank as it can reach tricky positions quite fast on the battlefield. Its low profile allows it to hide behind many obstacles, serving as armour for this light vehicle. Keeping hull-down, behind a hill on the border of the map is the best way to use this tank: frontal engagements are a no-go with such little armour. AMX-13 commanders will be surprised to be able to shoot 1 round every 5 seconds with such accuracy and power at this BR.
Pros and cons
Pros:
- 75mm APCBC has high penetration and high velocity, can penetrate even heavy tanks' weakspots (eg. Tiger II (H))
- Autoloader reloads the cannon at an impressive speed
- Fast on most terrains, can effectively perform flanking
- Small profile, easy to conceal the tank and ambush others
- Autoloader means that injured crew or fire-extinguishing will not impact the reload time which can be a life-saver
Cons:
- Poor survivability, thin armour can be penetrated by any gun including that of any SPAA like Falcon
- Narrow tracks negatively affect its start-up agility on loose surface
- Autoloader holds 12 shells, reload time significantly lengthens after those
- APCBC isn't explosive, requiring accurate shots on crew or other components
- -7 km/h reverse is very low, severely limiting its tactical agility
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Israel light tanks | |
---|---|
Tracked | AMX-13 · Namer 30 |
Wheeled | AML-90 |