Difference between revisions of "ZSU-23-4"

From War Thunder Wiki
Jump to: navigation, search
m (Pros and cons)
m (See also: Adding PGZ09 as one of his analogues)
 
(18 intermediate revisions by 10 users not shown)
Line 1: Line 1:
{{Specs-Card|code=ussr_zsu_23_4}}
+
{{Specs-Card
 +
|code=ussr_zsu_23_4
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_ZSU-23-4.jpg|420px|thumb|left]]
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet anti-aircraft vehicle {{Battle-rating}}. It was introduced in [[Update 1.63 "Desert Hunters"]]. The "Shilka" presents a much higher rate of fire than its predecessor [[ZSU-57-2]] and allows the user to saturate the airspace to increase the chance of hitting a low-flying aircraft.
{{break}}
 
The '''{{specs|name}}''' is a Rank {{specs|rank}} Soviet anti-aircraft vehicle {{Battle-rating|1}}. It was introduced in [[Update 1.63 "Desert Hunters"]]. The "Shilka" presents a much higher rate of fire than its predecessor [[ZSU-57-2]] and allows the user to saturate the airspace to increase the chance of hitting a low-flying aircraft.
 
  
 
The Shilka preforms more or less like a roided up Wirbelwind, minus the tank hunting ability. As such, the fewer the planes that know your location the better. If one is headed your direction, let them get as close as possible (within reasonable safety, of course) before opening up, to guarantee a hit. The few props and lower rank jets that occur at top rank are easy pickings at most distances due to the wide spread of the 23mm river, but 9.0 jets are trickier to hit, even at medium ranges, so the more of an element of surprise you have, the better.
 
The Shilka preforms more or less like a roided up Wirbelwind, minus the tank hunting ability. As such, the fewer the planes that know your location the better. If one is headed your direction, let them get as close as possible (within reasonable safety, of course) before opening up, to guarantee a hit. The few props and lower rank jets that occur at top rank are easy pickings at most distances due to the wide spread of the 23mm river, but 9.0 jets are trickier to hit, even at medium ranges, so the more of an element of surprise you have, the better.
Line 11: Line 12:
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
+
{{Specs-Tank-Armour}}
 +
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
'''Armour type:'''
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
=== [[Armour]] ===
 
'''Armour type:'''
 
 
* Rolled homogeneous armour
 
* Rolled homogeneous armour
 +
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
Line 25: Line 26:
 
| Turret || 8.9 mm (23°) || 8.9 mm (8-10°) || 8.9 mm (1°) || 8.9 mm
 
| Turret || 8.9 mm (23°) || 8.9 mm (8-10°) || 8.9 mm (1°) || 8.9 mm
 
|-
 
|-
! Armour !! Sides !! Roof  
+
! Armour !! Sides !! Roof
 
|-
 
|-
 
| Cupola || 8.9 mm || 8.9 mm
 
| Cupola || 8.9 mm || 8.9 mm
Line 31: Line 32:
 
|}
 
|}
 
'''Notes:'''
 
'''Notes:'''
 +
 
* Suspension wheels are 20 mm thick while tracks are 15 mm thick.
 
* Suspension wheels are 20 mm thick while tracks are 15 mm thick.
 
* Belly armour is 9.4 mm thick.
 
* Belly armour is 9.4 mm thick.
  
 
=== Mobility ===
 
=== Mobility ===
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
+
{{Specs-Tank-Mobility}}
{| class="wikitable" style="text-align:center"
+
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
|-
+
 
!colspan="3" | Mobility characteristic
+
{{tankMobility|abMinHp=398|rbMinHp=248}}
|-
+
 
! Weight (tons)
+
=== Modifications and economy ===
!colspan="1" | Add-on Armor<br>weight (tons)
+
{{Specs-Economy}}
!colspan="1" | Max speed (km/h)
 
|-
 
|rowspan="2" | 20.7 || colspan="1" rowspan="2" | N/A || colspan="1" | 54 (AB)
 
|-
 
|50 (RB/SB)
 
|-
 
!colspan="3" | Engine power (horsepower)
 
|-
 
!colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|398
 
|___
 
|-
 
|''Realistic/Simulator''
 
|248
 
|280
 
|-
 
!colspan="3" | Power-to-weight ratio (hp/ton)
 
|-
 
!colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|19.23
 
|__.__
 
|-
 
|''Realistic/Simulator''
 
|11.98
 
|13.53
 
|-
 
|}
 
  
 
== Armaments ==
 
== Armaments ==
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
+
{{Specs-Tank-Armaments}}
 +
=== Main armament ===
 +
{{Specs-Tank-Weapon|1}}
 +
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|AZP-23 (23 mm)}}
 
{{main|AZP-23 (23 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="100%"
|-
 
! colspan="6" | [[AZP-23 (23 mm)|23 mm AZP-23]]
 
|-
 
! colspan="2" rowspan="1" style="width:5em" |Capacity (Belt capacity each)
 
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
|-
 
| colspan="2" | 2,000 (500) || 850 || -4°/+85° || ±180° || Two-plane
 
|-
 
! colspan="6" | Turret rotation speed (°/s)
 
|-
 
! style="width:4em" |Mode
 
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' || 41.6 || __.__ || __.__ || __.__ || __.__
 
 
|-
 
|-
| ''Realistic'' || 41.6 || __.__ || __.__ || __.__ || __.__
+
! colspan="6" | [[AZP-23 (23 mm)|23 mm AZP-23]] (x4) || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! colspan="4" | Reloading rate (seconds)
+
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
! colspan="1" style="width:4em" |Stock
+
! ''Arcade''
! colspan="1" style="width:4em" |Prior + Full crew
+
| rowspan="2" | 2,000 (500) || rowspan="2" | 850 || rowspan="2" | -4°/+85° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 61.6 || 85.3 || 103.6 || 114.6 || 121.9 || rowspan="2" | 5.20 || rowspan="2" | 4.60 || rowspan="2" | 4.24 || rowspan="2" | 4.00
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
 
|-
 
|-
| 5.2 || __.__ || __.__ || __.__
+
! ''Realistic''
 +
| 41.6 || 49.0 || 59.5 || 65.8 || 70.0
 
|-
 
|-
 
|}
 
|}
  
=== Belt statistics ===
+
==== Ammunition ====
{| class="wikitable sortable" style="text-align:center"
+
 
 +
* '''Default:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}
 +
* '''HEI-T:''' {{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}
 +
* '''API-T:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}
 +
 
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="7" | Penetration statistics
 
|-
 
|-
! data-sort-type="text" rowspan="2" | Ammunition
+
! rowspan="2" data-sort-type="text" | Belt
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
+
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 
|-
 
|-
! style="width:4em"|10m
+
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
! style="width:4em"|100m
 
! style="width:4em"|500m
 
! style="width:4em"|1000m
 
! style="width:4em"|1500m
 
! style="width:4em"|2000m
 
 
|-
 
|-
| Default || 46 || 45 || 33 || 23 || 15 || 11  
+
| Default || 46 || 45 || 33 || 23 || 15 || 11
 
|-
 
|-
| HEI-T || 46 || 45 || 33 || 23 || 15 || 11  
+
| HEI-T || 46 || 45 || 33 || 23 || 15 || 11
 
|-
 
|-
| API-T || 46 || 45 || 33 || 23 || 15 || 11  
+
| API-T || 46 || 45 || 33 || 23 || 15 || 11
 
|-
 
|-
 
|}
 
|}
  
===Belt types===
+
==== [[Ammo racks]] ====
{|class="wikitable"
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
| '''Belts''' || '''Shell composition''' || '''Combat usage'''
+
<!-- '''Last updated:''' -->
|-
+
{| class="wikitable" style="text-align:center"
|align="left"|'''''Default ''''' ||align="left"| API-T, HEFI-T ||align="left"|
 
|-
 
|align="left"|'''''HEI-T''''' ||align="left"| HEFI-T, HEFI-T, HEFI-T, API-T ||align="left"|
 
|-
 
|align="left"|'''''API-T''''' ||align="left"| API-T, API-T, API-T, HEFI-T ||align="left"|
 
|}
 
 
 
=== [[Ammo racks|Ammo racks]] ===
 
{| class="wikitable sortable" style="text-align:center"
 
 
|-
 
|-
! class="wikitable unsortable" |Full<br /> ammo
+
! Full<br>ammo
! class="wikitable unsortable" |1st<br /> rack empty
+
! 1st<br>rack empty
! class="wikitable unsortable" |2nd<br /> rack empty
+
! 2nd<br>rack empty
! class="wikitable unsortable" |3rd<br /> rack empty
+
! 3rd<br>rack empty
! class="wikitable unsortable" |4th<br /> rack empty
+
! 4th<br>rack empty
! class="wikitable unsortable" |5th<br />  rack empty
+
! Visual<br>discrepancy
! class="wikitable unsortable" |6th<br />  rack empty
 
! class="wikitable unsortable" width="10%" |Recommendations
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
 
|-
 
|-
|| '''2,000''' || XX&nbsp;''(X+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || style="text-align:left" | Turret empty: &nbsp;() || style="text-align:left" | no
+
| '''4''' || 0 ''(+4)'' || 0 ''(+4)'' || 0 ''(+4)'' || 0 ''(+4)'' || No
 
|-
 
|-
 
|}
 
|}
  
===Radars===
+
=== Radars ===
 
{{main|1RL33}}
 
{{main|1RL33}}
 
The ZSU-23-4 is equipped with a [[1RL33]] search and tracking radar, mounted on top of the turret, at the rear. The radar system lacks track while scan, but can track targets in a full 360° area around the turret (instead of just to the front of the turret). The radar has very slow scan speed.
 
The ZSU-23-4 is equipped with a [[1RL33]] search and tracking radar, mounted on top of the turret, at the rear. The radar system lacks track while scan, but can track targets in a full 360° area around the turret (instead of just to the front of the turret). The radar has very slow scan speed.
Line 179: Line 118:
 
! {{Annotation|Max Azimuth<br/>Scan Angle|How far to each side the radar can scan (widest search mode)}}
 
! {{Annotation|Max Azimuth<br/>Scan Angle|How far to each side the radar can scan (widest search mode)}}
 
! {{Annotation|Max Elevation<br/>Scan Angle|How far up and down the radar can scan (widest search mode)}}
 
! {{Annotation|Max Elevation<br/>Scan Angle|How far up and down the radar can scan (widest search mode)}}
! {{Annotation|Minimum<br/>target speed|The minimum speed a target can must be moving in order to be detectable by the radar}}
+
! {{Annotation|Minimum<br/>relative speed|The minimum speed a target must be moving, relative to the radar, in order to be detectable by the radar}}
 
|-
 
|-
 
| 20,000 m || 100 m || ±30° (optionally 360°) || -9°/+87° || 15 m/s (54 km/h)
 
| 20,000 m || 100 m || ±30° (optionally 360°) || -9°/+87° || 15 m/s (54 km/h)
Line 189: Line 128:
 
! {{Annotation|Azimuth Tracking<br/>Angle|How far to each side the radar can track a target}}
 
! {{Annotation|Azimuth Tracking<br/>Angle|How far to each side the radar can track a target}}
 
! {{Annotation|Elevation Tracking<br/>Angle|How far up and down the radar can track a target}}
 
! {{Annotation|Elevation Tracking<br/>Angle|How far up and down the radar can track a target}}
! {{Annotation|Minimum<br/>target speed|The minimum speed a target can must be moving in order to be tracked by the radar}}
+
! {{Annotation|Minimum<br/>relative speed|The minimum speed a target must be moving, relative to the radar, in order to be tracked by the radar}}
 
|-
 
|-
| 16,000 m || 100 m || 360° || -9°/+87° || 15 m/s (54 km/h)
+
| 16,000 m || 100 m || 360° || -9°/+87° || 15 m/s (54 km/h)
 
|-
 
|-
 
|}
 
|}
  
== Usage in the battles ==
+
== Usage in battles ==
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The ZSU-23-4 should be played entirely as an AA vehicle. Do not go tank hunting in this vehicle, as you do not have the armour or the penetration. Focus on keeping the skies clear, something that this vehicle does very well. A high rate of fire and very fast turret traverse means that you should be able to target and destroy even the fastest jets.  
+
 
 +
The ZSU-23-4 should be played entirely as an AA vehicle. Do not go tank hunting in this vehicle, as you do not have the armour or the penetration. Focus on keeping the skies clear, something that this vehicle does very well. A high rate of fire and very fast turret traverse means that you should be able to target and destroy even the fastest jets.
  
You have a high ammo count with this vehicle, meaning that you can afford to find a good spot away from the main fight in order to pick off enemy planes. Unless you need to reload your ammo, avoid spawn points. They are usually the hub of most of the fighting and going to them will put you in the firing line.  
+
You have a high ammo count with this vehicle, meaning that you can afford to find a good spot away from the main fight in order to pick off enemy planes. Unless you need to reload your ammo, avoid spawn points. They are usually the hub of most of the fighting and going to them will put you in the firing line.
  
 
While it is fully enclosed, the ZSU-23-4 has armour which makes the M18 Hellcat look like a heavy tank. Even 7.62mm machine guns stand a fair chance of penetrating this vehicle. This makes you a primary target for aircraft, which at this vehicles BR are usually armed with cannons or high penetration machine guns, which will easily take you out.
 
While it is fully enclosed, the ZSU-23-4 has armour which makes the M18 Hellcat look like a heavy tank. Even 7.62mm machine guns stand a fair chance of penetrating this vehicle. This makes you a primary target for aircraft, which at this vehicles BR are usually armed with cannons or high penetration machine guns, which will easily take you out.
Line 206: Line 146:
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 
 
'''Pros:'''
 
'''Pros:'''
* High rate of fire
+
 
 +
* High rate of fire; allows for area saturation
 
* Relatively high top speed
 
* Relatively high top speed
 
* High ammo count
 
* High ammo count
 
* Fast turret traverse
 
* Fast turret traverse
* Can penetrate lightly armored vehicles (other SPAAs)
+
* Can penetrate lightly armoured vehicles (other SPAAs)
 
* Radar-assisted fire control; a lead indicator is shown in Realistic.
 
* Radar-assisted fire control; a lead indicator is shown in Realistic.
 +
 
'''Cons:'''
 
'''Cons:'''
* Thin armour
+
 
* Low hp/t ratio
+
* Thin armour; aircraft cannons will cause severe damage
* Low penetration for 23mm cannons means you will have trouble penetrating certain MBTs from the side.
+
* Low power to weight ratio; struggles with slopes and off-road
 +
* Low penetration for 23mm cannons; means troubles penetrating certain MBTs from the side.
 
* Radar has very low scan speed
 
* Radar has very low scan speed
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
 
 
===Development===
 
===Development===
 
The main Soviet self-propelled anti-aircraft vehicle [[ZSU-57-2]], in service since 1955, did not perform satisfactory due to the lack of radar tracking, low rate of fire, and small ammo count for its high-power auto cannons. Its firepower was supplemented by the ZPU and ZU series of anti-aircraft mounts using the 14.5 mm and 23 mm armaments respectively. The ZPU and ZU were towed or truck-mounted and had a high rate of fire, but suffered from low mobility when not on a truck and lack of protection if mounted on a truck for a mobile role. It became desirable to combine the traits of these two type of anti-aircraft weaponry together for a tracked anti-aircraft vehicle to be protected, have good mobility, contain a good amount of ammo, and deliver a high rate of fire with heavy-hitting caliber.
 
The main Soviet self-propelled anti-aircraft vehicle [[ZSU-57-2]], in service since 1955, did not perform satisfactory due to the lack of radar tracking, low rate of fire, and small ammo count for its high-power auto cannons. Its firepower was supplemented by the ZPU and ZU series of anti-aircraft mounts using the 14.5 mm and 23 mm armaments respectively. The ZPU and ZU were towed or truck-mounted and had a high rate of fire, but suffered from low mobility when not on a truck and lack of protection if mounted on a truck for a mobile role. It became desirable to combine the traits of these two type of anti-aircraft weaponry together for a tracked anti-aircraft vehicle to be protected, have good mobility, contain a good amount of ammo, and deliver a high rate of fire with heavy-hitting caliber.
Line 233: Line 178:
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
[https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&vehicleType=tank&vehicleClass=spaa&vehicle=ussr_zsu_23_4 '''Skins''' and '''camouflages''' for the ZSU-23-4 from live.warthunder.com.]
+
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&vehicleType=tank&vehicleClass=spaa&vehicle=ussr_zsu_23_4 '''Skins''' and '''camouflages''' for the ZSU-23-4 from live.warthunder.com.]
 +
 
 +
== See also ==
 +
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the vehicles;''
 +
* ''links to approximate analogues of other nations and research trees.'' -->
 +
 
 +
'''Similar role in USSR'''
 +
 
 +
* [[ZSU-37-2]]
 +
* [[BTR-152A]]
  
== Read also ==
+
'''Analogues on other nations'''
* [https://warthunder.com/en/news/4243-development-zsu-23-4-shilka-river-of-fire-en/ [Devblog<nowiki>]</nowiki> ZSU-23-4 Shilka: River of Fire]
 
  
== Sources ==
+
* [[M163]] (United States)
''Paste links to sources and external resources, such as:''
+
* [[SIDAM 25]] (Italy)
 +
* [[Gepard]] (Germany)
 +
* [[AMX-13 DCA 40]] (France)
 +
* [[Type 87]] (Japan)
 +
* [[VEAK 40]] (Sweden)
 +
* [[Chieftain Marksman]] (Great Britain)
 +
* [[PGZ09]] (China)
 +
 
 +
== External links ==
 +
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''other literature.''
+
* ''encyclopedia page on the tank;''
 +
* ''other literature.'' -->
 +
 
 +
* [[wt:en/news/4243-development-zsu-23-4-shilka-river-of-fire-en/|[Devblog] ZSU-23-4 Shilka: River of Fire]]
  
 
{{USSR anti-aircraft vehicles}}
 
{{USSR anti-aircraft vehicles}}
[[Category:Ground_Vehicle_Radar]]
 

Latest revision as of 03:04, 22 June 2021

RANK VI USSR
T-72AV (TURMS-T) PACK
ZSU-23-4
ussr_zsu_23_4.png
GarageImage ZSU-23-4.jpg
ZSU-23-4
AB RB SB
8.0 8.0 8.0
Class:
Research:180 000 Specs-Card-Exp.png
Purchase:490 000 Specs-Card-Lion.png
Show in game

Description

The ZSU-23-4 "Shilka" is a rank VI Soviet anti-aircraft vehicle with a battle rating of 8.0 (AB/RB/SB). It was introduced in Update 1.63 "Desert Hunters". The "Shilka" presents a much higher rate of fire than its predecessor ZSU-57-2 and allows the user to saturate the airspace to increase the chance of hitting a low-flying aircraft.

The Shilka preforms more or less like a roided up Wirbelwind, minus the tank hunting ability. As such, the fewer the planes that know your location the better. If one is headed your direction, let them get as close as possible (within reasonable safety, of course) before opening up, to guarantee a hit. The few props and lower rank jets that occur at top rank are easy pickings at most distances due to the wide spread of the 23mm river, but 9.0 jets are trickier to hit, even at medium ranges, so the more of an element of surprise you have, the better.

General info

Survivability and armour

Armourfront / side / back
Hull0 / 0 / 0
Turret0 / 0 / 0
Crew4 people
Visibility36 %

Armour type:

  • Rolled homogeneous armour
Armour Front Sides Rear Roof
Hull 9.4 mm (57°) 9.4 mm 9.4 mm (46°) Upper
9.4 mm (22°) Lower
9.4 mm
Turret 8.9 mm (23°) 8.9 mm (8-10°) 8.9 mm (1°) 8.9 mm
Armour Sides Roof
Cupola 8.9 mm 8.9 mm

Notes:

  • Suspension wheels are 20 mm thick while tracks are 15 mm thick.
  • Belly armour is 9.4 mm thick.

Mobility

Reverse gearbox
Forward and backward movement is possible at the same maximum speed
Speedforward / back
AB0 / 0 km/h
RB and SB0 / 0 km/h
Number of gears0 forward
0 back
Weight0.0 t
Engine power
AB0 hp
RB and SB0 hp
Power-to-weight ratio
AB0.0 hp/t
RB and SB0.0 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 0 0 0 398 0 Division by zero. Division by zero.
Realistic 0 0 248 0 Division by zero. Division by zero.

Modifications and economy

Repair costBasic → Reference
AB4 300 → 5 934 Sl icon.png
RB2 280 → 3 146 Sl icon.png
SB2 100 → 2 898 Sl icon.png
Total cost of modifications149 100 Rp icon.png
243 000 Sl icon.png
Talisman cost2 400 Ge icon.png
Crew training140 000 Sl icon.png
Experts490 000 Sl icon.png
Aces2 000 Ge icon.png
Research Aces890 000 Rp icon.png
Reward for battleAB / RB / SB
130 / 140 / 210 % Sl icon.png
214 / 214 / 214 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
8 100 Rp icon.png
Cost:
12 000 Sl icon.png
300 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
270 Ge icon.png
Mods new tank break.png
Brake System
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
270 Ge icon.png
Mods new tank filter.png
Filters
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
480 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
480 Ge icon.png
Mods new tank engine.png
Engine
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
480 Ge icon.png
Mods tank tool kit.png
Parts
Research:
2 400 Rp icon.png
Cost:
12 000 Sl icon.png
300 Ge icon.png
Mods extinguisher.png
FPE
Research:
2 200 Rp icon.png
Cost:
11 000 Sl icon.png
270 Ge icon.png
Mods tank reinforcement ussr.png
Crew Replenishment
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
480 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
8 100 Rp icon.png
Cost:
12 000 Sl icon.png
300 Ge icon.png
Mods tank ammo.png
23mm_ussr_HEIT_ammo_pack
Research:
8 100 Rp icon.png
Cost:
12 000 Sl icon.png
300 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
270 Ge icon.png
Mods tank ammo.png
23mm_ussr_APIT_ammo_pack
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
270 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
480 Ge icon.png
Mods art support.png
Artillery Support
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
480 Ge icon.png
Mods night vision device.png
NVD
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
480 Ge icon.png

Armaments

Night vision device
Improves visibility by enhancing natural light or active illumination.

Main armament

Main article: AZP-23 (23 mm)
23 mm AZP-23 (x4) Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 2,000 (500) 850 -4°/+85° ±180° Two-plane 61.6 85.3 103.6 114.6 121.9 5.20 4.60 4.24 4.00
Realistic 41.6 49.0 59.5 65.8 70.0

Ammunition

  • Default: API-T · HEFI-T
  • HEI-T: HEFI-T · HEFI-T · HEFI-T · API-T
  • API-T: API-T · API-T · API-T · HEFI-T
Penetration statistics
Belt Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Default 46 45 33 23 15 11
HEI-T 46 45 33 23 15 11
API-T 46 45 33 23 15 11

Ammo racks

Ammo racks of the ZSU-23-4
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
4 0 (+4) 0 (+4) 0 (+4) 0 (+4) No

Radars

Main article: 1RL33

The ZSU-23-4 is equipped with a 1RL33 search and tracking radar, mounted on top of the turret, at the rear. The radar system lacks track while scan, but can track targets in a full 360° area around the turret (instead of just to the front of the turret). The radar has very slow scan speed.

Msg-info.png By default the radar will scan a 60° arc, this can be changed to a 360° scan if desired, using the "change radar search mode" key.
1RL33 - Target Detection Radar
Maximum
Detection
Range
Minimum
Detection
Range
Max Azimuth
Scan Angle
Max Elevation
Scan Angle
Minimum
relative speed
20,000 m 100 m ±30° (optionally 360°) -9°/+87° 15 m/s (54 km/h)
1RL33 - Target Tracking Radar
Maximum
Tracking
Range
Minimum
Tracking
Range
Azimuth Tracking
Angle
Elevation Tracking
Angle
Minimum
relative speed
16,000 m 100 m 360° -9°/+87° 15 m/s (54 km/h)

Usage in battles

The ZSU-23-4 should be played entirely as an AA vehicle. Do not go tank hunting in this vehicle, as you do not have the armour or the penetration. Focus on keeping the skies clear, something that this vehicle does very well. A high rate of fire and very fast turret traverse means that you should be able to target and destroy even the fastest jets.

You have a high ammo count with this vehicle, meaning that you can afford to find a good spot away from the main fight in order to pick off enemy planes. Unless you need to reload your ammo, avoid spawn points. They are usually the hub of most of the fighting and going to them will put you in the firing line.

While it is fully enclosed, the ZSU-23-4 has armour which makes the M18 Hellcat look like a heavy tank. Even 7.62mm machine guns stand a fair chance of penetrating this vehicle. This makes you a primary target for aircraft, which at this vehicles BR are usually armed with cannons or high penetration machine guns, which will easily take you out.

Top rank helicopters and the FJ-4B VMF 232 are the greatest threat to your existence. They are both capable of sitting comfortably outside your firing range while firing lethal ATGMs at you. Hide from them until they are either dealt with by an allied plane or they come close enough to be dealt with by your 23mms.

Pros and cons

Pros:

  • High rate of fire; allows for area saturation
  • Relatively high top speed
  • High ammo count
  • Fast turret traverse
  • Can penetrate lightly armoured vehicles (other SPAAs)
  • Radar-assisted fire control; a lead indicator is shown in Realistic.

Cons:

  • Thin armour; aircraft cannons will cause severe damage
  • Low power to weight ratio; struggles with slopes and off-road
  • Low penetration for 23mm cannons; means troubles penetrating certain MBTs from the side.
  • Radar has very low scan speed

History

Development

The main Soviet self-propelled anti-aircraft vehicle ZSU-57-2, in service since 1955, did not perform satisfactory due to the lack of radar tracking, low rate of fire, and small ammo count for its high-power auto cannons. Its firepower was supplemented by the ZPU and ZU series of anti-aircraft mounts using the 14.5 mm and 23 mm armaments respectively. The ZPU and ZU were towed or truck-mounted and had a high rate of fire, but suffered from low mobility when not on a truck and lack of protection if mounted on a truck for a mobile role. It became desirable to combine the traits of these two type of anti-aircraft weaponry together for a tracked anti-aircraft vehicle to be protected, have good mobility, contain a good amount of ammo, and deliver a high rate of fire with heavy-hitting caliber.

Development started in 1957 for this vehicle, ready to be evaluated in 1962. The vehicle went under the name ZSU-23-4 "Shilka", named after the Shilka River in South-Eastern Russia. The first set of digits signifies the caliber, 23 mm, and the second signifies the number of cannons, 4. Equipped with four water-cooled 23 mm auto cannons, the ZSU-23-4 is aimed via manual optics or with a radar that can track aircraft up to 6 km away and guide the armaments to a estimated coordinate. The vehicle can carry up to 2,000 rounds of 23 mm ammunition and each cannon has a fire rate of between 850-1000 rpm. The ZSU-23-4 was built on a GM-575 chassis, which itself is based off the PT-76. It was accepted for service by the Soviet Army in 1965 and proceeded to replace all the ZSU-57-2 still in stock by the 1970s. From the time period 1964 to 1982, up to 6,500 ZSU-23-4 were produced at the Mytishchi Engineering Works.

Combat usage

The Soviet Army used the ZSU-23-4 as their main anti-aircraft defense weapon. It was intended that the ZSU-23-4 only guard military bases and mechanized formations while the ZSU-37-2, a side development during the Shilka's development period, guard the low-altitude area unable to be hit by surface-to-air missiles. However, the ZSU-23-4 Shilka eventually replaced it to keep a logistics simple. From Soviet doctrine, the Shilkas were organized in anti-aircraft artillery batteries with two platoons of four vehicles each. Initially, one platoon was filled with ZSU-57-2's and the other with Shilkas, but the ZSU-57's were replaced in service by the Shilkas in the 1970s. In the 1970s, the batteries were also reorganized to one platoon of Shilkas and one platoon of anti-air missile systems, both meant to supplement the dead zone from the divisional surface-to-air missile systems. The Shilkas, being very lightly armoured, mainly stay behind the main forces and the front line, ranging between 400 to 1,000 meters away from the fighting. Though each Shilka unit fought with their own radar system initially, the implementation of the PPRU-1 allowed for coordinated targeting between the Shilka and missile units against enemy aircraft. Despite their intended role as an anti-aircraft, the high rate of fire, heavy caliber, and ability to elevate the guns at a high angle made it a very popular ground support weapon. This utility made it a very useful weapon in the Soviet occupation of Afghanistan, being able to fight the Mujaheddin ambushing from mountainous terrain. The Soviets also used it during the War against Chechnya, fighting the Chechens in the mountains. The ZSU-23-4 still sees use in the Russian Naval Infantry.

The ZSU-23-4 saw more usage in the hands of the Soviet Union's allies. 2,500 of the Shilkas produced were given out to up to 23 nations. It's most infamous records would come from the hands of the Arabs in the Yom Kippur War in 1973. Using the SA-6 surface-to-air missiles, they forced the Israeli planes to fly low to avoid missile detection and then blasted them away with the Shilkas. The Shilkas also saw use in the later part of the Vietnam War, where they are used nearly the same way by attacking aircraft forced low by missiles. Past that, the ZSU-23-4 saw usage in multiple conflicts in the Third World countries and are still in use today in the Syrian Civil War.

Media

See also

Similar role in USSR

Analogues on other nations

External links


USSR anti-aircraft vehicles
Based on trucks  GAZ-AAA (4M) · GAZ-AAA (DShK) · BTR-152A · GAZ-MM (72-K) · ZiS-12 (94-KM) · ZiS-43
Other  ZUT-37 · ZSU-37 · ▂Phòng không T-34 · ZSU-57-2 · ZSU-23-4 · ZSU-37-2 · ZPRK 2S6