Difference between revisions of "RN Dante Alighieri"

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(Secondary armament: added penetration chart)
(Rewrite of the whole article, providing further depth and more accurate descriptions.)
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{{Specs-Fleet-Armour}}
 
{{Specs-Fleet-Armour}}
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
The RN Dante Alighieri has a crew of 970 sailors, giving the ability to withstand many salvoes of enemy shells. The ship has 100 mm of armour on the citadel in the front, 250 mm on both sides, and only 24 mm in the back, the hull has 25 mm of steel and in the superstructure 16 mm of steel. Thanks to all this, the armour can withstand significant enemy damage.
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The RN Dante Alighieri has a crew of 970 sailors, which is about average for a dreadnought. As is typical for dreadnoughts, the Dante uses a distributed armour scheme. This simply means that the armour of the vessel is spread across almost the entire hull rather than being concentrated on key compartments. The Dante has a main belt of 250mm, which is below average for a dreadnought and is approaching battlecruiser levels of thickness, however it is backed up by a 50mm turtleback layer and an array of coal bunkers which help halt penetrating shells and limit fragmentation. The entire main deck is covered in a uniform 28mm of armour which, combined with the 32mm lower deck, give a grand total of 60mm of protection against plunging fire. Not great, but is to be expected from an early dreadnought.
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The upper belt is 203mm with the casemate guns above having a 100mm layer of armour. This does not give much protection against shells that hit above the main armour belt. The lower armoured deck is placed under the 100mm belt, though the 32mm of protection isn't of much use against an opponent that isn't at extremely close range, and even then you could have some of the more powerful AP shells going through anyway.
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The turrets of the ship have similar levels of protection. The turret faces have 250mm, the turret sides and rears have 220mm, the gunshields are 203mm and the main barbettes are 240mm, with the lower barbettes thinning to 120mm. Again, not bad but not great.
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The bow of the vessel has a layer of 100mm armour extending all the way around from both forward ends of the main belt, which is backed by a continuation of the 50mm turtleback and the 32mm armour deck, whilst the citadel has a 100mm bulkhead, all together providing decent protection against shells hitting the ship bow on, though can still be penetrated by battleship calibre guns at closer ranges.
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The aft of the ship is protected by a 76mm belt, the same 28 and 32mm decks as before, the 50mm turtleback, as well as a 76mm bulkhead on the citadel. There are a lot of layers of armour that a shell might have to go through when hitting the aft of the ship, but non of these layers are particularly thick and many battleships won't have too much difficulty getting past them.
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Altogether, the Dante has a level of protection that you could say is somewhere between a battlecruiser and battleship. Whilst not especially heavily protected, the vessel is more than capable of shrugging off cruiser fire and can tank some of the more intermediate battleship shells, though don't expect the ship to last very long while under fire from top tier battleships or battlecruisers.  
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Fleet-Mobility}}
 
{{Specs-Fleet-Mobility}}
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
The RN Dante Alighieri is powered by 12 pairs of engines which in turn power 4 propellers generating enough power to bring the ship to a maximum speed of 44 km/h, and 25 km/h in reverse.
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The RN Dante Alighieri is powered by 12 pairs of engines, which in turn power 4 propellers, generating enough power to bring the ship to a maximum speed of 44 km/h, and 25 km/h in reverse. In typical dreadnought fashion, the acceleration and turning speed are both awful.
  
 
{{NavalMobility}}
 
{{NavalMobility}}
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{{main|305 mm/46 Armstrong model 1909 (305 mm)}}
 
{{main|305 mm/46 Armstrong model 1909 (305 mm)}}
  
The primary armament is composed of 4 triple-mount turrets of 305 mm/46 Armstrong model 1909 cannons, equipped with SAP and APHE. The SAP shells are very useful and can cause serious damage to all enemy ships while APHE will cause serious damage if they are used against weak points of the enemy ships.
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The primary armament is composed of 4 triple-gun turrets of 305 mm/46 Armstrong model 1909 cannons, equipped with Semi Armour-Piercing (SAP) and Armour-Piercing (AP) shells.  
 +
 
 +
The SAP shell is the mainstay of the Dante, capable of outputting the most damage of the two shell types and is the better shell for general purpose anti-surface gunfire. The 31kg worth of filler is respectable by battleship standards and the penetration is enough to cleave through cruisers and threaten capital ships that are at close range or have thin armour.
 +
 
 +
The AP shell is far more specialised. This shell has some of the highest penetration statistics of any naval gun in the game, especially for its calibre, however the bursting charge is puny. With only 5.66kg worth of filler, this shell has the least filler of any battleship shell in the game, less even than the infamously low filler of the Scharnhorst's 283mm guns, and is more comparable with the level of explosive filler found in cruiser guns. What this means is that whilst the shell should be able to get through the vast majority of any armour it comes across, the post penetration damage will be awful and will require the shells to hit in just the right places to be useful in battle.
 +
 
 +
Both of the shell types have a slightly above average muzzle velocity of 861m/s. Not especially fast, but certainly not slow either.  
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
! colspan="8" | Penetration statistics
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{{main|120 mm/50 Armstrong model 1909 (120 mm)|76 mm/40 Armstrong mod.1897/1910 (76 mm)}}
 
{{main|120 mm/50 Armstrong model 1909 (120 mm)|76 mm/40 Armstrong mod.1897/1910 (76 mm)}}
  
Secondary armament is composed of 4 twin-mounted 120 mm/50 Armstrong model 1909 cannons, 12 single 120 mm/50 Armstrong cannons, and 12 x 76 mm/40 Armstrong cannons. The 120 mm are perfect for shooting light ships like destroyers and boats while the 76 mm can be very useful to let the AI use as anti-air weaponry.
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Secondary armament is composed of 4 twin-mounted 120 mm/50 Armstrong model 1909 cannons, 12 single 120 mm/50 Armstrong cannons, and 12 x 76 mm/40 Armstrong cannons. The 120 mm are useful for shooting light ships like destroyers and boats, while the 76 mm can help supplement the paltry anti-air weaponry.
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
! colspan="8" | Penetration statistics
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{{main|76 mm/40 Armstrong mod.1897/1912 (76 mm)|40 mm/39 Vickers-Terni mod.1915/1917 (40 mm)}}
 
{{main|76 mm/40 Armstrong mod.1897/1912 (76 mm)|40 mm/39 Vickers-Terni mod.1915/1917 (40 mm)}}
  
This ship as anti-aircraft armament has 4 x 76 mm/40 Armstrong cannons and 2 x 40 mm/39 Vickers-Terni, the 40 mm have HE-TF but do not have great potential against aircraft, while the 76 mm have only APHE, which is useful against small ships but will not do much as an anti-aircraft weapon.
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This ship as anti-aircraft armament has 4 x 76 mm/40 Armstrong cannons and 2 x 40 mm/39 Vickers-Terni. The 40 mm have timed-fuze HE, though their age makes them of dubious quality at best against aircraft. The 76 mm only have AP shells, which is not all that helpful when fighting aircraft.  
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
Being a dreadnought, the RN Dante Alighieri can cause great damage to both small ships and enemy BBs with its 305 mm cannons, while the secondary 120 mm cannons can cause serious damage to light ships. It also carries a small anti-aircraft suite unlike other dreadnoughts, made up of 76 mm and 40 mm cannons, though it is somewhat ineffective.
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Being a dreadnought, the RN Dante Alighieri can cause great damage to both cruisers and destroyers and, while not the heaviest hitter of battleships in this tier, it is still capable of threatening other battleships with its 305 mm cannons. The secondary 120 mm cannons can be of great help in dealing extra damage to cruisers and destroyers while the main guns reload, though their lack of penetration and filler make them ineffective against other capital ships. Whilst the anti-air capabilities are better than usual for a dreadnought, it's still weak enough that most aircraft will be able to get through without much difficulty.  
  
In battle, use the SAP shells because they cause serious damage to enemy ships, easily setting enemy ships alight and reducing their crew in a short time. The APHE can be used against other BBs or against ships where you know the exact position of their ammo racks.
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In battle, mainly use the SAP shells because of the vastly greater explosive filler compared to the AP, easily setting enemy ships alight and reducing their crew in a short time. The AP is only really useful against other battleships when the SAP can't get through the armour, or against ships where you know the exact position of their ammo racks and are close enough to aim accurately.  
  
When aiming with the main cannons at an enemy, traverse to the side to make a full salvo against the enemy, and after firing begin to zigzag to avoid enemy shots.
+
When fighting battleships, aim to keep the ship as angled as possible while still being able to keep all main guns on target, in order to increase the effective thickness of your armour. Whilst you can try zig-zag from side to side to dodge enemy shells, the slow speed of the ship means this is only really feasible at extreme range and even then, it will still mess up your own aiming. A better option is to change your speed from time to time, occasionally slowing down or speeding up. This is a more subtle way of dodging that may be easy for an enemy to not notice until their shots miss, and it keeps your armour fully angled at all times. While still interrupting your aiming, to a degree, it is easier to correct for than if you were to jerk the ship from side to side.
 
 
The secondary 120 mm cannons are perfect for destroying destroyers or small fast approaching ships, for the simple fact that they are present on the belt of the ship and are also equipped with SAP shells causing incendiary damage to enemies.
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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'''Pros:'''
 
'''Pros:'''
  
* Devastating firepower
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* 12 gun broadside
* Very good SAP and AP of the main cannons
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* Very high penetration for the 305mm AP
* Very good survivability (970 crew members)
+
* Decent survivability and crew size for its BR
* Sizeable crew complement
+
* Slightly better AA protection than other WW1 era dreadnoughts
* Better AA protection than other dreadnoughts
+
* Above average speed for a dreadnought
* Good armour
 
* Very good speed and manoeuvrability compared to other battleships
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Mediocre anti-aircraft versus fast planes
+
* Anti-air still has trouble with most aircraft
* Low amount of AA
+
* Can only aim a single turret immediately forward or behind
* Armament potential only when sideways (ship must have main turrets turned towards the side of the ship to make a full salvo)
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* Below average armour for a dreadnought
  
 
== History ==
 
== History ==
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;Skins
 
;Skins
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* [https://live.warthunder.com/feed/camouflages/?vehicle=it_battleship_dante_alighieri Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=it_battleship_dante_alighieri Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
;Images
 
;Images
<gallery mode="packed" heights=200>
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<gallery mode="packed" heights="200">
 
File:RN Dante Alighieri parte 1.png
 
File:RN Dante Alighieri parte 1.png
 
File:RN Dante Alighieri parte 2.png
 
File:RN Dante Alighieri parte 2.png

Revision as of 16:09, 4 December 2022

VTOL | Rank 5 USA
AV-8A Harrier Pack
it_battleship_dante_alighieri.png
GarageImage RN Dante Alighieri.jpg
RN Dante Alighieri
AB RB SB
6.3 6.3 6.3
Class:
Research:230 000 Specs-Card-Exp.png
Purchase:640 000 Specs-Card-Lion.png
Show in game

Description

The RN Dante Alighieri, 1923 is a rank V Italian battleship with a battle rating of 6.3 (AB/RB/SB). It was introduced in Update "Red Skies".

General info

Survivability and armour

Armourfront / side / back
Citadel100 / 250 / 24 mm
Main fire tower250 / 220 / 220 mm
Hull25 mm (steel)
Superstructure16 mm (steel)
Number of section9
Displacement21 800 t
Crew970 people

The RN Dante Alighieri has a crew of 970 sailors, which is about average for a dreadnought. As is typical for dreadnoughts, the Dante uses a distributed armour scheme. This simply means that the armour of the vessel is spread across almost the entire hull rather than being concentrated on key compartments. The Dante has a main belt of 250mm, which is below average for a dreadnought and is approaching battlecruiser levels of thickness, however it is backed up by a 50mm turtleback layer and an array of coal bunkers which help halt penetrating shells and limit fragmentation. The entire main deck is covered in a uniform 28mm of armour which, combined with the 32mm lower deck, give a grand total of 60mm of protection against plunging fire. Not great, but is to be expected from an early dreadnought.

The upper belt is 203mm with the casemate guns above having a 100mm layer of armour. This does not give much protection against shells that hit above the main armour belt. The lower armoured deck is placed under the 100mm belt, though the 32mm of protection isn't of much use against an opponent that isn't at extremely close range, and even then you could have some of the more powerful AP shells going through anyway.

The turrets of the ship have similar levels of protection. The turret faces have 250mm, the turret sides and rears have 220mm, the gunshields are 203mm and the main barbettes are 240mm, with the lower barbettes thinning to 120mm. Again, not bad but not great.

The bow of the vessel has a layer of 100mm armour extending all the way around from both forward ends of the main belt, which is backed by a continuation of the 50mm turtleback and the 32mm armour deck, whilst the citadel has a 100mm bulkhead, all together providing decent protection against shells hitting the ship bow on, though can still be penetrated by battleship calibre guns at closer ranges.

The aft of the ship is protected by a 76mm belt, the same 28 and 32mm decks as before, the 50mm turtleback, as well as a 76mm bulkhead on the citadel. There are a lot of layers of armour that a shell might have to go through when hitting the aft of the ship, but non of these layers are particularly thick and many battleships won't have too much difficulty getting past them.

Altogether, the Dante has a level of protection that you could say is somewhere between a battlecruiser and battleship. Whilst not especially heavily protected, the vessel is more than capable of shrugging off cruiser fire and can tank some of the more intermediate battleship shells, though don't expect the ship to last very long while under fire from top tier battleships or battlecruisers.

Mobility

Speedforward / back
AB51 / 29 km/h
RB44 / 25 km/h

The RN Dante Alighieri is powered by 12 pairs of engines, which in turn power 4 propellers, generating enough power to bring the ship to a maximum speed of 44 km/h, and 25 km/h in reverse. In typical dreadnought fashion, the acceleration and turning speed are both awful.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 51 29
RB/SB Stock ___ ___
Upgraded 44 25

Modifications and economy

Repair costBasic → Reference
AB22 774 → 28 604 Sl icon.png
RB28 736 → 36 092 Sl icon.png
Total cost of modifications220 000 Rp icon.png
341 000 Sl icon.png
Talisman cost2 100 Ge icon.png
Crew training185 000 Sl icon.png
Experts640 000 Sl icon.png
Aces1 700 Ge icon.png
Research Aces720 000 Rp icon.png
Reward for battleAB / RB / SB
450 / 600 / 100 % Sl icon.png
196 / 196 / 196 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
340 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
270 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
250 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
24 000 Rp icon.png
Cost:
37 000 Sl icon.png
540 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
340 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
270 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
250 Ge icon.png
Mods ship venting.png
Ventilation
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
250 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
24 000 Rp icon.png
Cost:
37 000 Sl icon.png
540 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
24 000 Rp icon.png
Cost:
37 000 Sl icon.png
540 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
340 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
270 Ge icon.png
Mods tank ammo.png
305mm_it_armstrong_navy_ap_ammo_pack
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
270 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
250 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
250 Ge icon.png

Armament

Primary armament

4 х Turret3 x 305 mm/46 Armstrong cannon, model 1909
Ammunition300 rounds
Vertical guidance-5° / 20°

The primary armament is composed of 4 triple-gun turrets of 305 mm/46 Armstrong model 1909 cannons, equipped with Semi Armour-Piercing (SAP) and Armour-Piercing (AP) shells.

The SAP shell is the mainstay of the Dante, capable of outputting the most damage of the two shell types and is the better shell for general purpose anti-surface gunfire. The 31kg worth of filler is respectable by battleship standards and the penetration is enough to cleave through cruisers and threaten capital ships that are at close range or have thin armour.

The AP shell is far more specialised. This shell has some of the highest penetration statistics of any naval gun in the game, especially for its calibre, however the bursting charge is puny. With only 5.66kg worth of filler, this shell has the least filler of any battleship shell in the game, less even than the infamously low filler of the Scharnhorst's 283mm guns, and is more comparable with the level of explosive filler found in cruiser guns. What this means is that whilst the shell should be able to get through the vast majority of any armour it comes across, the post penetration damage will be awful and will require the shells to hit in just the right places to be useful in battle.

Both of the shell types have a slightly above average muzzle velocity of 861m/s. Not especially fast, but certainly not slow either.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
305 mm SAP SAP 418 375 314 264 224 172
305 mm APCBC APCBC 673 611 521 447 387 303
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
305 mm SAP SAP 861 401.2 0.03 17 31 47° 60° 65°
305 mm APCBC APCBC 861 452.37 0.035 17 5.66 48° 63° 71°

Secondary armament

4 х Turret2 x 120 mm/50 Armstrong cannon, model 1909
Ammunition400 rounds
12 х Turret120 mm/50 Armstrong cannon, model 1909
Ammunition200 rounds
12 х Turret76 mm/40 Armstrong cannon, mod.1897/1910
Ammunition240 rounds

Secondary armament is composed of 4 twin-mounted 120 mm/50 Armstrong model 1909 cannons, 12 single 120 mm/50 Armstrong cannons, and 12 x 76 mm/40 Armstrong cannons. The 120 mm are useful for shooting light ships like destroyers and boats, while the 76 mm can help supplement the paltry anti-air weaponry.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
120 mm SAP SAP 121 93 61 42 31 27
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
120 mm SAP SAP 850 22.13 0.025 6 2.2 47° 60° 65°

Anti-aircraft armament

4 х Turret76 mm/40 Armstrong cannon, mod.1897/1912
Ammunition240 rounds
2 х Turret40 mm/39 Vickers-Terni mod.1915/1917 autocannon
Ammunition1500 rounds
Belt capacity50 rounds
Fire rate200 shots/min

This ship as anti-aircraft armament has 4 x 76 mm/40 Armstrong cannons and 2 x 40 mm/39 Vickers-Terni. The 40 mm have timed-fuze HE, though their age makes them of dubious quality at best against aircraft. The 76 mm only have AP shells, which is not all that helpful when fighting aircraft.

Usage in battles

Being a dreadnought, the RN Dante Alighieri can cause great damage to both cruisers and destroyers and, while not the heaviest hitter of battleships in this tier, it is still capable of threatening other battleships with its 305 mm cannons. The secondary 120 mm cannons can be of great help in dealing extra damage to cruisers and destroyers while the main guns reload, though their lack of penetration and filler make them ineffective against other capital ships. Whilst the anti-air capabilities are better than usual for a dreadnought, it's still weak enough that most aircraft will be able to get through without much difficulty.

In battle, mainly use the SAP shells because of the vastly greater explosive filler compared to the AP, easily setting enemy ships alight and reducing their crew in a short time. The AP is only really useful against other battleships when the SAP can't get through the armour, or against ships where you know the exact position of their ammo racks and are close enough to aim accurately.

When fighting battleships, aim to keep the ship as angled as possible while still being able to keep all main guns on target, in order to increase the effective thickness of your armour. Whilst you can try zig-zag from side to side to dodge enemy shells, the slow speed of the ship means this is only really feasible at extreme range and even then, it will still mess up your own aiming. A better option is to change your speed from time to time, occasionally slowing down or speeding up. This is a more subtle way of dodging that may be easy for an enemy to not notice until their shots miss, and it keeps your armour fully angled at all times. While still interrupting your aiming, to a degree, it is easier to correct for than if you were to jerk the ship from side to side.

Pros and cons

Pros:

  • 12 gun broadside
  • Very high penetration for the 305mm AP
  • Decent survivability and crew size for its BR
  • Slightly better AA protection than other WW1 era dreadnoughts
  • Above average speed for a dreadnought

Cons:

  • Anti-air still has trouble with most aircraft
  • Can only aim a single turret immediately forward or behind
  • Below average armour for a dreadnought

History

After the construction of HMS Dreadnought, several nations tried to build similar ships which were then classified as dreadnoughts, because HMS Dreadnought marked the beginning of the first battleships.

The Italian Navy was still engaged in the construction of the Vittorio Emanuele-class fast battleships, which was unsuccessful despite being promoted by a senior officer.

RN Dante Alighieri during test sail

The first Italian dreadnought was the RN Dante Alighieri, launched in 1910 and designed by the Naval Engineer Edoardo Masdea.

This ship demonstrated numerous technical innovations, among which the arrangement of the 12 x 305 mm main cannons in triple turrets. To ensure maximum performance of each system, the turrets were arranged longitudinally; the system of superfiring towers was not adopted because at that time there were doubts about the system that was used by the Americans and British.

In the end, the RN Dante Alighieri can be considered as a prototype for the development of the following Conte di Cavour and Duilio classes.

Media

Skins
Images
Videos

See also

External links


Royal Dockyard of Castellammare di Stabia (Regio Cantiere di Castellammare di Stabia)
Corvettes 
Albatros-class  Albatros
Battleships 
Unique Ships  RN Dante Alighieri
Duilio-class  RN Duilio

Italy battleships
  RN Dante Alighieri*
Conte di Cavour-class  RN Conte di Cavour · RN Leonardo da Vinci
Duilio-class  RN Duilio · RN Andrea Doria
  *  = Unique ship