Difference between revisions of "M15A1 CGMC"

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{{Specs-Card|code=us_halftrack_m15}}
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{{Specs-Card
 +
|code=us_halftrack_m15
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_M15A1CGMC.jpg|420px|thumb|left]]
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American Self-Propelled Anti-Aircraft (SPAA) gun {{Battle-rating}}. It was one of the first American tanks to be released with the American ground tree in [[Update 1.45 "Steel Generals"]].
{{break}}
 
The '''Combination Gun Motor Carriage M15''' is a Rank III American self-propelled anti-aircraft gun with a battle rating of 3.3. It is one of the first American tanks to be released with the American ground tree in [[Update 1.45 "Steel Generals"]].
 
  
Comparing the M15 CGMC to the previous [[M16 MGMC|M16]] and [[M13 MGMC|M13]], they first appear similar. The same maneuverability and mobility is still passed on. All feature, [[Browning M2 (12.7 mm)|Browning]] heavy machine guns. But at this point the similarities end. Both M13 and M16 have only one weapon system making long range shots easier to hit with all weapons. They also carry plenty of ammo (both 4800 rounds or 12 / 6 reloads) and will fire long after the M15 ran out of 37 mm and 12.7 mm rounds. Of course the Combination Gun Motor Carriage has some advantages to the machine gun only armed versions: A nasty cannon and actual armour, the M15A1 is entrusted with the ability to engage at a longer distance down aircraft faster, and most importantly, survive much longer. However, the price paid is the inability for the armament to cover the vehicle's front and a slower turret rotation. The latter can be addressed by driving backwards while in a combat zone.
+
Comparing the M15 CGMC to the previous [[M16 MGMC|M16]] and [[M13 MGMC|M13]], they first appear similar. The same manoeuvrability and mobility are still passed on. All feature, [[M2HB (12.7 mm)|Browning]] heavy machine guns. But at this point, the similarities end. Both M13 and M16 have only one weapon system making long range shots easier to hit with all weapons. They also carry plenty of ammo (both 4800 rounds or 12 / 6 reloads) and will fire long after the M15 ran out of 37 mm and 12.7 mm rounds. Of course, the Combination Gun Motor Carriage has some advantages to the machine gun only armed versions: A nasty cannon and actual armour, the M15A1 is entrusted with the ability to engage at a longer distance down aircraft faster, and most importantly, survive much longer. However, the price paid is the inability for the armament to cover the vehicle's front and slower turret rotation. The latter can be addressed by driving backwards while in a combat zone.
  
A noteworthy issue the gun layout: The secondary anti-air weapons (the M2 Brownings) can only be fired with the machine gun key. They do not activate when pressing the secondary weapon key.
+
A noteworthy issue is the gun layout: The secondary anti-air weapons (the M2 Brownings) can only be fired with the machine gun key. They do not activate when pressing the secondary weapon key.
  
 
As being a half truck and tank it will turn well in all speeds compared to other SPAA.
 
As being a half truck and tank it will turn well in all speeds compared to other SPAA.
  
The M15 CGMC is a '''s'''elf '''p'''ropelled '''a'''nti-'''a'''ir vehicle. This machine is a very simple deal: More armour and a cannon in change for less ammo and more difficult aiming. Not much more to say. Stay behind and close to allies, but outside the enemies view-range and with clear line of sight to the horizon for low aircraft, and try to keep the turret facing rear of the vehicle.
+
The M15 CGMC is a '''s'''elf '''p'''ropelled '''a'''nti-'''a'''ir vehicle. This machine is a very simple deal: More armour and a cannon in change for less ammo and more difficult aiming. Not much more to say. Stay behind and close to allies, but outside the enemies view-range and with a clear line of sight to the horizon for low aircraft, and try to keep the turret facing the rear of the vehicle.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
+
{{Specs-Tank-Armour}}
 +
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
 
 +
'''Armour type:'''
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
'''Armour type:'''
 
 
*Rolled homogeneous armour
 
*Rolled homogeneous armour
 +
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 6.35 mm (31°) ''Front Hood'' <br> 6.35 mm (83-84°) ''Hood top'' || 6.35 mm || 6.35 mm || N/A  
+
| Hull || 6.35 mm (31°) ''Front Hood'' <br> 6.35 mm (83-84°) ''Hood top'' || 6.35 mm || 6.35 mm || N/A
 
|-
 
|-
| Turret || 12.7 mm || N/A || N/A || N/A
+
| Turret || 12.7 mm || N/A || N/A || N/A
 
|-
 
|-
 
|}
 
|}
  
Open top, open rear and only 12 mm (0.5 inch) all around? [[SU-152|SU-152's]] and [[M4A3 (105)|M4 (105)'s]] HE shells will always be happy to obliterate the M15A1. On the other hand those nasty aircraft cannot damage it easily with their machine gun fire and Armour-piercing rounds are usually not fielded by fighters. Something to be aware of though is the 37 mm ammo location: The turret bin's walls. Easy to hit and even easier to detonate by tanks.
+
Open top, open rear and only 12 mm (0.5 inch) all around? [[SU-152|SU-152's]] and [[M4A3 (105)|M4 (105)'s]] HE shells will always be happy to obliterate the M15A1. On the other hand, those nasty aircraft cannot damage it easily with their machine gun fire and Armour-piercing rounds are usually not fielded by fighters. Something to be aware of though is the 37 mm ammo location: The turret bin's walls. Easy to hit and even easier to detonate by tanks.
  
 
=== Mobility ===
 
=== Mobility ===
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
+
{{Specs-Tank-Mobility}}
{| class="wikitable" style="text-align:center"
+
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
|-
+
 
!colspan="3" | Mobility characteristic
+
{{tankMobility|abMinHp=210|rbMinHp=131}}
|-
+
 
! Weight (tons)
+
=== Modifications and economy ===
!colspan="1" | Add-on Armor<br>weight (tons)
+
{{Specs-Economy}}
!colspan="1" | Max speed (km/h)
 
|-
 
|rowspan="2" | 9.0 || colspan="1" rowspan="2" | N/A || colspan="1" | 79 (AB)
 
|-
 
|73 (RB/SB)
 
|-
 
!colspan="3" | Engine power (horsepower)
 
|-
 
!colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|210
 
|259
 
|-
 
|''Realistic/Simulator''
 
|131
 
|148
 
|-
 
!colspan="3" | Power-to-weight ratio (hp/ton)
 
|-
 
!colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|23.33
 
|28.78
 
|-
 
|''Realistic/Simulator''
 
|14.55
 
|16.44
 
|-
 
|}
 
  
 
== Armaments ==
 
== Armaments ==
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
+
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
+
{{Specs-Tank-Weapon|1}}
 +
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|M1A2 (37 mm)}}
 
{{main|M1A2 (37 mm)}}
{| class="wikitable" style="text-align:center"
+
 
|-
+
{| class="wikitable" style="text-align:center" width="100%"
! colspan="6" | [[M1A2 (37 mm)|37 mm M1A2]]
 
|-
 
! colspan="2" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
|-
 
| colspan="2" | 240 (10) || 120 || -5°/+85° || ±180° || N/A
 
|-
 
! colspan="6" | Turret rotation speed (°/s)
 
 
|-
 
|-
! style="width:4em" |Mode
+
! colspan="6" | [[M1A2 (37 mm)|37 mm M1A2]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
 
|-
 
|-
| ''Arcade'' || 14.9 || 20.6 || __._ || __._ || __._
+
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
| ''Realistic'' || 14.9 || 17.5 || __._ || __._ || __._
+
! ''Arcade''
 +
| rowspan="2" | 240 (10) || rowspan="2" | 120 || rowspan="2" | -5°/+85° || rowspan="2" | ±180° || rowspan="2" | N/A || 22.02 || 30.47 || 37.00 || 40.92 || 43.53 || rowspan="2" | 2.60 || rowspan="2" | 2.30 || rowspan="2" | 2.12 || rowspan="2" | 2.00
 
|-
 
|-
! colspan="4" | Reloading rate (seconds)
+
! ''Realistic''
|-
+
| 14.88 || 17.50 || 21.25 || 23.50 || 25.00
! colspan="1" style="width:4em" |Stock
 
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
| 18.20 || 16.10 || 14.84 || 14.00
 
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
==== Ammunition ====
 +
 
 +
* '''M59A1 shot (mixed):''' {{Annotation|APC|Armour-piercing capped}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}} -  These work fine, a hit on an aircraft means certain destruction for it and still is able to hurt '''some''' ground vehicles.
 +
* '''M54 shell:''' {{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}} - These are best for against aircraft.
 +
* '''M59A1 shot:''' {{Annotation|APC|Armour-piercing capped}} - These are the worst belts against airplanes and even though they are able to hurt '''some''' ground vehicles, loading them in a RB match is usually a mistake.
 +
 
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
! colspan="8" | Penetration statistics
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
! rowspan="2" data-sort-type="text" | Belt
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
+
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
|-
! 10m
+
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
 
|-
 
|-
| M54 Shell || HEFI-T* || 3 || 3 || 3 || 3 || 3 || 3  
+
| M54 shell || HEFI-T* || 3 || 3 || 3 || 3 || 3 || 3
 
|-
 
|-
| M59A1 Shot || AP-T || 45 || 44 || 27 || 17 || 15 || 14
+
| M59A1 shot || APC || 48 || 46 || 40 || 33 || 27 || 23
 
|-
 
|-
 
|}
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
! colspan="11" | Shell details
+
! colspan="10" | Belt details
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
! rowspan="2" data-sort-type="text" | Belt
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! rowspan="2" |Velocity <br /> in m/s
+
! rowspan="2" | Velocity<br>(m/s)
! rowspan="2" |Projectile<br />Mass in kg
+
! rowspan="2" | Projectile<br>Mass (kg)
! rowspan="2" | ''Fuse delay''
+
! rowspan="2" | Fuse delay<br>(m)
''in m:''
+
! rowspan="2" | Fuse sensitivity<br>(mm)
! rowspan="2" | ''Fuse sensitivity''
+
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
''in mm:''
+
! colspan="3" | Ricochet
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
 
|-
 
|-
! 0%
+
! 0% !! 50% !! 100%
! 50%
 
! 100%
 
 
|-
 
|-
| M54 Shell || HEFI-T* || 792 || 0.61 || 0.0 || 0.5 || 65.25 || +0° || 79° || 80° || 81°
+
| M54 shell || HEFI-T || 792 || 0.61 || 0.0 || 0.5 || 65.25 || 79° || 80° || 81°
 
|-
 
|-
| M59A1 Shot || AP-T || 625 || 0.87 || N/A || N/A || N/A || -1° || 47° || 60° || 65°
+
| M59A1 shot || APC || 625 || 0.87 || N/A || N/A || N/A || 48° || 63° || 71°
 
|-
 
|-
 
|}
 
|}
  
=====Belt types=====
+
==== [[Ammo racks]] ====
{|class="wikitable"
+
{| class="wikitable" style="text-align:center"
| '''Belts''' || '''Shell composition''' || '''Combat usage'''
 
 
|-
 
|-
|align="left"|''M59A1 shot'' ||align="left"| '''AP-T''' / '''HEFI-T*''' ||align="left"| These work fine, a hit on an aircraft means certain destruction for it and still is able to hurt '''some''' ground vehicles.
+
! Full<br>ammo
 +
! 1st<br>rack empty
 +
! 2nd<br>rack empty
 +
! 3rd<br>rack empty
 +
! 4th<br>rack empty
 +
! 5th<br>rack empty
 +
! 6th<br>rack empty
 +
! 7th<br>rack empty
 +
! 8th<br>rack empty
 +
! 9th<br>rack empty
 +
! 10th<br>rack empty
 +
! 11th<br>rack empty
 +
! 12th<br>rack empty
 +
! 13th<br>rack empty
 +
! Visual<br>discrepancy
 
|-
 
|-
|align="left"|''M54 shell'' ||align="left"| '''HEFI-T*''' ||align="left"| These are best for against aircraft.
+
| '''24''' || 17&nbsp;''(+7)'' || 11&nbsp;''(+13)'' || 10&nbsp;''(+14)'' || 9&nbsp;''(+15)'' || 8&nbsp;''(+16)'' || 7&nbsp;''(+17)'' || 6&nbsp;''(+18)'' || 5&nbsp;''(+19)'' || 4&nbsp;''(+20)'' || 3&nbsp;''(+21)'' || 2&nbsp;''(+22)'' || 1&nbsp;''(+23)'' || 0&nbsp;''(+24)'' || No
 
|-
 
|-
|align="left"|''M59A1 shot'' ||align="left"| '''AP-T''' ||align="left"| These are the worst belts against airplanes and even tho they are able to hurt '''some''' ground vehicles, loading them in a RB match is usually a mistake.
 
 
|}
 
|}
 +
[[File:M15A1 Ammo racks (37 mm).png|thumb|37 mm Ammo racks]]
  
 
=== Machine guns ===
 
=== Machine guns ===
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
+
{{Specs-Tank-Weapon|2}}
 +
{{Specs-Tank-Weapon|3}}
 +
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|M2HB (12.7 mm)}}
 
{{main|M2HB (12.7 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="7" | [[M2HB (12.7 mm)|12.7 mm M2HB]]
+
! colspan="5" | [[M2HB (12.7 mm)|12.7 mm M2HB]]
 
|-
 
|-
! colspan="7" | ''Coaxial mount''(x2)
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity each)
+
| Coaxial || 1,700 (200) || 577 || N/A || N/A
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
 
|-
 
|-
| colspan="4" | 3,400 (200) || 577 || N/A || N/A
+
| Coaxial || 1,700 (200) || 577 || N/A || N/A
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
==== Ammunition ====
 +
 
 +
* '''Common:''' {{Annotation|API-T|M20 armour-piercing incendiary tracer}}{{-}}{{Annotation|I|M1 incendiary}}{{-}}{{Annotation|AP|M2 armour-piercing}}{{-}}{{Annotation|API-T|M20 armour-piercing incendiary tracer}} - These rounds work well until the others are researched.
 +
* '''API:''' {{Annotation|API-T|M20 armour-piercing incendiary tracer}}{{-}}{{Annotation|AP-I|M8 armour-piercing incendiary}}{{-}}{{Annotation|API-T|M20 armour-piercing incendiary tracer}} - These are absolutely devastating in the AA role with slightly less performance against enemy tanks than AP.
 +
* '''AP:''' {{Annotation|AP|M2 armour-piercing}}{{-}}{{Annotation|AP|M2 armour-piercing}}{{-}}{{Annotation|API-T|M20 armour-piercing incendiary tracer}} - These are best against enemy tanks at close range and do good damage to planes.
 +
* '''APIT:''' {{Annotation|API-T|M20 armour-piercing incendiary tracer}} - Better than API in all regards but not as good against tanks as AP, this is the belt of choice in almost all situations. Since every bullet is a tracer, it makes destroying aircraft much easier and detectability is not greatly increased over AP-I, however is increased a bit over AP.
 +
 
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
! colspan="8" | Penetration statistics
+
! colspan="7" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Belt
 +
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 
 
|-
 
|-
! 10m
+
| Common || 31 || 30 || 26 || 22 || 18 || 15
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
 
|-
 
|-
| AP || 26 || 25 || 19 || 12 || 7 || 4
+
| API || 30 || 29 || 24 || 20 || 16 || 13
 
|-
 
|-
| I || 2 || 2 || 2 || 1 || 1 || 1
+
| AP || 31 || 30 || 26 || 22 || 18 || 15
 
|-
 
|-
| AP-I || 23 || 22 || 16 || 10 || 6 || 5
+
| APIT || 30 || 29 || 24 || 20 || 16 || 13
 
|-
 
|-
| APIT || 23 || 22 || 16 || 10 || 6 || 5
 
|-
 
 
|}
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
! colspan="10" | Shell details
+
! colspan="10" | Belt details
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
|-
 
! 0%
 
! 50%
 
! 100%
 
 
|-
 
|-
| AP || 856 || 0.05 || N/A || N/A || N/A || 47° || 56° || 65°
+
! rowspan="2" data-sort-type="text" | Belt
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! colspan="3" | Ricochet
 
|-
 
|-
| I || 944 || 0.04 || N/A || N/A || N/A || 47° || 56° || 65°
+
! 0% !! 50% !! 100%
 
|-
 
|-
| AP-I || 887 || 0.04 || N/A || N/A || N/A || 47° || 56° || 65°
+
| APIT || API-T || 929 || 0.04 || N/A || N/A || N/A || 47° || 56° || 65°
 
|-
 
|-
| APIT ||  887 || 0.04 || N/A || N/A || N/A || 47° || 56° || 65°
 
|-
 
 
|}
 
|}
  
=====Belt types=====
+
==== [[Ammo racks]] ====
{|class="wikitable"
+
[[File:M15A1 Ammo racks (12.7 mm).png|thumb|12.7 mm Ammo racks]]
| '''Belts''' || '''Shell composition''' || '''Combat usage'''
+
{| class="wikitable" style="text-align:center"
|-
 
|align="left"|''Default'' ||align="left"| '''API-T''' / '''I''' / '''AP''' / '''API-T''' ||align="left"| These rounds work well until the others are researched.
 
 
|-
 
|-
|align="left"|''API'' ||align="left"| '''API-T''' / '''AP-I''' / '''API-T''' ||align="left"| These are absolutely devastating in the AA role with slightly less performance against enemy tanks than AP.
+
! Full<br>ammo
 +
! 1st<br>rack empty
 +
! 2nd<br>rack empty
 +
! 3rd<br>rack empty
 +
! 4th<br>rack empty
 +
! Visual<br>discrepancy
 
|-
 
|-
|align="left"|''AP'' ||align="left"| '''AP''' / '''AP''' / '''API-T''' ||align="left"| These are best against enemy tanks at close range and do good damage to planes.
+
| '''18''' || 12&nbsp;''(+6)'' || 9&nbsp;''(+9)'' || 2&nbsp;''(+16)'' || 0&nbsp;''(+18)'' || No
 
|-
 
|-
|align="left"|''APIT'' ||align="left"| '''API-T''' ||align="left"| Better than API in all regards but not as good against tanks as AP, this is the belt choose in almost all situations.<br>Since every bullet is a tracer makes destroying aircraft much easier and detect-ability is not greatly increased over AP-I, however is increased a bit over AP.
 
 
|}
 
|}
  
=== [[Ammo racks|Ammo racks]] ===
+
== Usage in battles ==
[[File:Ammoracks_M15A1CGMC.png|right|thumbnail|x250px|Ammo racks of the M15A1 CGMC.]]
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
{| class="wikitable sortable" style="text-align:center"
 
|-
 
! class="wikitable unsortable" |Full<br /> ammo
 
! class="wikitable unsortable" |1st<br />  rack empty
 
! class="wikitable unsortable" |2nd<br />  rack empty
 
! class="wikitable unsortable" |3rd<br />  rack empty
 
! class="wikitable unsortable" |4th<br />  rack empty
 
! class="wikitable unsortable" |5th<br />  rack empty
 
! class="wikitable unsortable" |6th<br />  rack empty
 
! class="wikitable unsortable" width="10%" |Recommendations
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
|-
 
|| '''XX''' || XX&nbsp;''(X+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || style="text-align:left" | Turret empty: &nbsp;() || style="text-align:left" | no
 
|-
 
|}
 
  
== Usage in the battles ==
+
Compared to certain other SPAAs ([[ZSU-37]], [[Wirbelwind]], [[M13 MGMC|M13]], etc.) the M15 cannot be used effectively in an anti-vehicle role. The average [[BR|battle-rating]] is too high and the penetration value of the AP shells to low. While it does have increased armour compared to earlier models, it is still not strong enough against the devastating tank HE shells. However, the armour performs well versus the average aircraft armament.
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
Compared to certain other SPAAs ([[ZSU-37]], [[Wirbelwind]], [[M13 MGMC|M13]], etc.) the M15 cannot be used effectively in an anti-vehicle role. The average [[BR|battle-rating]] is too high and the penetration value of the AP shells to low. While it does have increased armour compared to earlier models, it is still not strong enough against the devastating tank HE shells. However the armour performs well versus the average aircraft armament.
 
  
 
With the 37 mm cannon the CGMC has an good tool versus [[:Category:Bombers|bombers]] and [[:Category:Attackers|armoured attackers]]. The ammo is limited though. Reserve the fire for certain hits. Against fighters the same tactic should be applied, while now the 12.7 mm HMG should be used as well, their ammo is limited, too. Without firing discipline, the M15A1 ammo will run out very fast.
 
With the 37 mm cannon the CGMC has an good tool versus [[:Category:Bombers|bombers]] and [[:Category:Attackers|armoured attackers]]. The ammo is limited though. Reserve the fire for certain hits. Against fighters the same tactic should be applied, while now the 12.7 mm HMG should be used as well, their ammo is limited, too. Without firing discipline, the M15A1 ammo will run out very fast.
[[File:M15A1GMC Normandy.jpg|thumbnail|left|Ingame screenshot of the M15 CGMC on the map Normandy.]]
+
[[File:M15A1GMC Normandy.jpg|thumb|left|Ingame screenshot of the M15 CGMC on the map Normandy.]]
  
Unlike many other SPAA this vehicle can continue shooting once it is reloading the big gun ([[M1A2 (37 mm)‏‎|37 mm cannon]] or the smaller caliber [[Browning M2 (12.7 mm)|M2 Browning]] guns). However, continued fire is not the strength of this machine. It simply lacks the ammo for it, 200 shells will earn some scores, but simply cannot compete with the constant rate of fire the German [[Sd.Kfz. 6/2|Sd.kfz 6/2]] As it has an extremely short reload time. The Axis counter part has less armour overall, yet fire rate is 40 rounds a minute higher (~160 shells/min) and has 318 shots total instead of meager 200. In addition the German SPAA actually has efficient high-velocity rounds with 48 mm @ 100m (1.9 inches at 110 yards).
+
Unlike many other SPAA this vehicle can continue shooting once it is reloading the big gun ([[M1A2 (37 mm)‏‎|37 mm cannon]] or the smaller calibre [[M2HB (12.7 mm)|M2 Browning]] guns). However, continued fire is not the strength of this machine. It simply lacks the ammo for it, 200 shells will earn some scores, but simply cannot compete with the constant rate of fire the German [[Sd.Kfz. 6/2]] As it has an extremely short reload time. The Axis counterpart has less armour overall, yet fire rate is 40 rounds a minute higher (~160 shells/min) and has 318 shots total instead of meagre 200. In addition, the German SPAA actually has efficient high-velocity rounds with 48 mm @ 100m (1.9 inches at 110 yards).
 +
{{Clear}}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 
 
'''Pros:'''
 
'''Pros:'''
* Decent armour, compared to its predecessors.
+
 
* Armour to an extent can soak up 12.7 mm rounds, something the previous vehicles could not do.
+
* Decent armour, compared to its predecessors
* Heavy armament setup.
+
* Armour to an extent can soak up 12.7 mm rounds, something the previous vehicles could not do
* Guns are fired separately, allowing for shots between reloading guns or tricking the enemy into misidentifying the vehicle as a M13 MGMC.
+
* Heavy armament setup
* 37 mm can attack other tanks if necessary, though this is not recommended due to low penetration.
+
* Guns are fired separately, allowing for shots between reloading guns or tricking the enemy into misidentifying the vehicle as an M13 MGMC
 +
* 37 mm can attack other tanks if necessary, though this is not recommended due to low penetration
 +
 
 
'''Cons:'''
 
'''Cons:'''
* Low ammo count, will run out easily.
+
 
* Split armament causes different ballistics between them.
+
* Low ammo count, will run out easily
* Different velocities for the cannon and machine guns.
+
* Split armament causes different ballistics between them
* Open top turret, so the Turret crew is exposed.
+
* Different velocities for the cannon and machine guns
* Vulnerable against explosions.
+
* Very slow fire rate for the 37mm gun for AA purposes.
* Very uneven center of gravity, may tip over in tight turns.
+
* Open top turret, so the Turret crew is exposed
* 37 mm ammunition is stored in the turret walls, it is easy to hit and is lethal to the crew and tank.
+
* Vulnerable against explosions
* Cannot cover the front of the vehicle.
+
* Very uneven centre of gravity, may tip over in tight turns
 +
* 37 mm ammunition is stored in the turret walls, it is easy to hit and is lethal to the crew and tank
 +
* Cannot cover the front of the vehicle
 +
* Lacks rapid reload on German and Russian counterparts
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
 
 
===Development===
 
===Development===
The history of the M15 CGMC, or Combination Gun Motor Carriage, vehicle is derived from the prototype T28 CGMC. The T28 prototype was itself developed from the US Army Coast Artillery Corps T1A2 Multiple Gun Motor Carriage project, which was designed around the current Army 37mm M1A2 Autocannon to be flanked with two .50 caliber M2 Browning machine guns on an M2 half-track. This vehicle was designated the T28, but failed evaluations in Aberdeen Proving Grounds due to the heavy recoil, causing the project to be cancelled in 1942. But the US Army Armored Forces required a mobile anti-aircraft system to support their tanks in combat, so the T28 was revitalized with modifications, using the larger M3 half-tracks as the basis instead with a newer sight for target spotting, this modified variant was the T28E1 CGMC, and 81 of these were built from July to August of 1942 by White Motor Company. These vehicles did not have an armoured mount for the crew, leaving the gun and crew exposed to enemy fire, but after initial production, the vehicle was given an armoured shield and this was now designated the '''M15 CGMC'''.  
+
The history of the M15 CGMC, or Combination Gun Motor Carriage, the vehicle is derived from the prototype T28 CGMC. The T28 prototype was itself developed from the US Army Coast Artillery Corps T1A2 Multiple Gun Motor Carriage projects, which was designed around the current Army 37mm M1A2 Autocannon to be flanked with two .50 calibre M2 Browning machine guns on an M2 half-track. This vehicle was designated the T28, but failed evaluations in Aberdeen Proving Grounds due to the heavy recoil, causing the project to be cancelled in 1942. But the US Army Armored Forces required a mobile anti-aircraft system to support their tanks in combat, so the T28 was revitalized with modifications, using the larger M3 half-tracks as the basis instead with a newer site for target spotting, this modified variant was the T28E1 CGMC, and 81 of these were built from July to August of 1942 by White Motor Company. These vehicles did not have an armoured mount for the crew, leaving the gun and crew exposed to enemy fire, but after initial production, the vehicle was given an armoured shield and this was now designated the '''M15 CGMC'''.
  
The M15 CGMC had an M42 armoured weapon mount with two .50 caliber Browning machine guns side by side above the main 37 mm armament in the center. Initial versions produced in 1943 accounted for 680 M15s built before a modification with a lighter gun mount, lighter machine guns, and new sights. The M15s made from the M3A1 half-track chassis and were designated the ''M15A1 CGMC'', which accounted for 1,052 units produced in 1943, and another 600 in 1944. This lead to a total production of 2,332 vehicles produced in the span of 1942 to 1944.
+
The M15 CGMC had an M42 armoured weapon mount with two .50 calibre Browning machine guns side by side above the main 37 mm armament in the centre. Initial versions produced in 1943 accounted for 680 M15s built before modification with a lighter gun mount, lighter machine guns, and new sights. The M15s made from the M3A1 half-track chassis and were designated the ''M15A1 CGMC'', which accounted for 1,052 units produced in 1943, and another 600 in 1944. This lead to a total production of 2,332 vehicles produced in the span of 1942 to 1944.
  
 
===Combat usage===
 
===Combat usage===
The M15 CGMC were first used in Operation Torch as the T28E1, when the Americans and British forces invaded North Africa. Crew usage was for the .50 caliber machine guns to fire tracers to bring the gun up to aim with the intended target. Performance of the M15 CGMC accounted for more than one hundred downed aircraft during the North African and Italian campaigns. During the invasion of Sicily, 78 T28E1s were available to provide anti-air protection for the invading force against the German low-flying planes such as the [[Ju 87 B-2|Stuka]] dive bombers. The T28E1s were still used all the way until the end of the war despite the development of the more armoured M15 half-tracks.  
+
The M15 CGMC were first used in Operation Torch as the T28E1, when the Americans and British forces invaded North Africa. Crew usage was for the .50 calibre machine guns to fire tracers to bring the gun up to aim with the intended target. Performance of the M15 CGMC accounted for more than one hundred downed aircraft during the North African and Italian campaigns. During the invasion of Sicily, 78 T28E1s were available to provide anti-air protection for the invading force against the German low-flying planes such as the [[Ju 87 B-2|Stuka]] dive bombers. The T28E1s were still used all the way until the end of the war despite the development of the more armoured M15 half-tracks.
 +
 
 +
The M15s were organized into anti-aircraft artillery companies in the US Armored Divisions. In one company, there were eight M15 CGMCs and eight [[M16 MGMC|M16 MGMCs]]. At higher levels, such as in the corps and army level, there were 32 of each vehicle available. The M15s accompanied its prototype in the Italian campaign, but also saw use in the Battle of Normandy and Operation Dragoon in France, and the rest of the fighting on the Western Front. Like the M16 MGMC, the M15 CGMC was used as both in an anti-aircraft role and a ground support role, supporting the infantry as they advance into territory where German aircraft prevalence becomes lower and lower. The M15 also served in the Pacific during the Philippines Campaign and the Battle of Okinawa in the same roles in the European theatre. During World War II, the M15 CGMCs were also given out in large numbers to allies, such as the Soviet Union. An attempt to upgrade the M15s to enhance firepower in the Korean War was done in Australia by converting the M15 CGMCs by removing the 37 mm and .50 calibre machine gun mount and instead of replacing it with a single 40 mm Bofors cannon. This modified M15 was unofficially named the ''M15 "Special"'' and was used during the Battle of the Philippines.
 +
 
 +
After World War II, many M15s were given to Japan under the Military Aid Program to support their new military formation. The M15s saw service again in the Korean War as an anti-aircraft and ground support vehicle. However, the M15 was classified as "limited standard" like its M16 counterpart due to its lower efficiency against the newer planes present due to advances in technology. The M15 "Special" was taken up as an improved version of the M15 and adopted due to the larger quantity of 40 mm ammo than the 37 mm, this caused the modified M15s to be designated the ''T19'', then officially as the ''M34''. The M15 was declared obsolete in 1946 and retired sometime after that, with the remaining ones given to Japan.
 +
 
 +
=== In-game description ===
 +
Following the success enjoyed by the T28E1 CGMC in North Africa, US army command decided to launch full-scale production of a self-propelled anti-aircraft weapon with mixed armament. The weapon was standardized as the M15 CGMC.
 +
 
 +
The M15 was the M3 half-track personnel carrier with mixed cannon and machine gun weaponry: a 37 mm M1A2 cannon and two 12.7 mm Browning M2HB machine guns. The built-in gun mount was installed on a rotating, open-top turret on the floor of the personnel carrier's body. The mass-produced versions differed from the T28E1 in that they boasted an armoured shield to protect the crew and had a Browning M2HB machine gun with air-cooled barrels (the T28E1 had water-cooled Browning M2WC machine guns).
  
The M15s were organized into anti-aircraft artillery companies in the US Armored Divisions. In one company, there were eight M15 CGMCs and eight [[M16 MGMC|M16 MGMCs]]. At higher levels, such as in the corps and army level, there were 32 of each vehicle available. The M15s accompanied its prototype in the Italian campaign, but also saw use in the Battle of Normandy and Operation Dragoon in France, and the rest of the fighting on the Western Front. Like the M16 MGMC, the M15 CGMC was used as both in an anti-aircraft role and a ground support role, supporting the infantry as they advance into territory where German aircraft prevalence becomes lower and lower. The M15 also served in the Pacific during the Philippines Campaign and the Battle of Okinawa in the same roles in the European theater. During World War II, the M15 CGMCs wre also given out in large numbers to allies, such as the Soviet Union. An attempt to upgrade the M15s to enhance firepower in the Korean War was done in Australia by converting the M15 CGMCs by removing the 37 mm and .50 caliber machine gun mount and instead replacing it with a single 40 mm Bofors cannon. This modified M15 was unofficially named the ''M15 "Special"'' and was used during the Battle of the Philippines.
+
The M15 CGMC AA mount was produced by the Autocar Company from February to April 1943. In that time 600 were assembled, after which the vehicle was pulled from production due to its low reliability and manoeuvrability.
  
After World War II, many M15s were given to Japan under the Military Aid Program to support their new military formation. The M15s saw service again in the Korean War as an anti-aircraft and ground support vehicle. However, the M15 was classified as "limited standard" like its M16 counterpart due to its lower efficiency against the newer planes present due to advances in technology. The M15 "Special" was taken up as an improved version of the M15 and adopted due to the larger quantity of 40 mm ammo than the 37 mm, this caused the modified M15s to be designated the ''T19'', then officially as the ''M34''. The M15 was declared obsolete in 1946 and retired some time after that, with the remaining ones given to Japan.
+
The M15 CGMC fought as part of the American army's AA divisions in the European theatre. The USSR received 100 units via Lend-Lease.
  
 
== Media ==
 
== Media ==
[http://live.warthunder.com/feed/camouflages/?q=%23m15 Camouflages, skins and paint patterns for the M15 Combination Gun Motor Carriage from live.warthunder.]
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
<div class="portale" align="center">
 +
{| class="catlist" frame="box" style="background: #efefef;" align="center"
 +
|<span style="white-space:nowrap;">[[File:GEN_LIVE_WT_1_HPL.jpg|510px|link=https://live.warthunder.com/feed/camouflages/?vehicleCountry=usa&vehicleType=tank&vehicleClass=spaa&vehicle=us_halftrack_m15|]]</span> ||
 +
|-
 +
|}
 +
</div>
  
== Read also ==
+
== See also ==
[https://warthunder.com/en/news/3133/current/ [Vehicle Profile<nowiki>]</nowiki> M15 CGMC]
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the vehicles;''
 +
* ''links to approximate analogues of other nations and research trees.'' -->
  
== Sources ==
+
;Vehicles equipped with the same chassis
''Paste links to sources and external resources, such as:''
+
 
 +
* [[M3 GMC]]
 +
* [[M13 MGMC]]
 +
* [[M16 MGMC]]
 +
* [[SU-57]]
 +
 
 +
== External links ==
 +
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''other literature.''
+
* ''encyclopedia page on the tank;''
 +
* ''other literature.'' -->
 +
 
 +
* [[wt:en/news/3133/current/|[Vehicle Profile] M15 CGMC]]
  
 
{{USA anti-aircraft vehicles}}
 
{{USA anti-aircraft vehicles}}
 +
[[Category:Half-tracks]]

Latest revision as of 16:20, 13 March 2021

RANK VI USSR
T-72AV (TURMS-T) PACK
M15A1 CGMC
us_halftrack_m15.png
GarageImage M15A1 CGMC.jpg
M15A1 CGMC
AB RB SB
2.7 2.3 2.3
Class:
Research:14 000 Specs-Card-Exp.png
Purchase:55 000 Specs-Card-Lion.png
Show in game

Description

The Combination Gun Motor Carriage M15A1 is a rank II American Self-Propelled Anti-Aircraft (SPAA) gun with a battle rating of 2.7 (AB) and 2.3 (RB/SB). It was one of the first American tanks to be released with the American ground tree in Update 1.45 "Steel Generals".

Comparing the M15 CGMC to the previous M16 and M13, they first appear similar. The same manoeuvrability and mobility are still passed on. All feature, Browning heavy machine guns. But at this point, the similarities end. Both M13 and M16 have only one weapon system making long range shots easier to hit with all weapons. They also carry plenty of ammo (both 4800 rounds or 12 / 6 reloads) and will fire long after the M15 ran out of 37 mm and 12.7 mm rounds. Of course, the Combination Gun Motor Carriage has some advantages to the machine gun only armed versions: A nasty cannon and actual armour, the M15A1 is entrusted with the ability to engage at a longer distance down aircraft faster, and most importantly, survive much longer. However, the price paid is the inability for the armament to cover the vehicle's front and slower turret rotation. The latter can be addressed by driving backwards while in a combat zone.

A noteworthy issue is the gun layout: The secondary anti-air weapons (the M2 Brownings) can only be fired with the machine gun key. They do not activate when pressing the secondary weapon key.

As being a half truck and tank it will turn well in all speeds compared to other SPAA.

The M15 CGMC is a self propelled anti-air vehicle. This machine is a very simple deal: More armour and a cannon in change for less ammo and more difficult aiming. Not much more to say. Stay behind and close to allies, but outside the enemies view-range and with a clear line of sight to the horizon for low aircraft, and try to keep the turret facing the rear of the vehicle.

General info

Survivability and armour

Armourfront / side / back
Hull6 / 6 / 6
Turret6 / 6 / 6
Crew5 people
Visibility82 %

Armour type:

  • Rolled homogeneous armour
Armour Front (Slope angle) Sides Rear Roof
Hull 6.35 mm (31°) Front Hood
6.35 mm (83-84°) Hood top
6.35 mm 6.35 mm N/A
Turret 12.7 mm N/A N/A N/A

Open top, open rear and only 12 mm (0.5 inch) all around? SU-152's and M4 (105)'s HE shells will always be happy to obliterate the M15A1. On the other hand, those nasty aircraft cannot damage it easily with their machine gun fire and Armour-piercing rounds are usually not fielded by fighters. Something to be aware of though is the 37 mm ammo location: The turret bin's walls. Easy to hit and even easier to detonate by tanks.

Mobility

Speedforward / back
AB80 / 11 km/h
RB and SB73 / 10 km/h
Number of gears8 forward
2 back
Weight9.0 t
Engine power
AB282 hp
RB and SB148 hp
Power-to-weight ratio
AB31.3 hp/t
RB and SB16.4 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 80 11 9 210 282 23.33 31.33
Realistic 73 10 131 148 14.56 16.44

Modifications and economy

Repair costBasic → Reference
AB580 → 746 Sl icon.png
RB1 040 → 1 338 Sl icon.png
SB1 130 → 1 454 Sl icon.png
Total cost of modifications13 850 Rp icon.png
32 900 Sl icon.png
Talisman cost860 Ge icon.png
Crew training16 000 Sl icon.png
Experts55 000 Sl icon.png
Aces270 Ge icon.png
Research Aces250 000 Rp icon.png
Reward for battleAB / RB / SB
70 / 120 / 140 % Sl icon.png
130 / 130 / 130 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
550 Rp icon.png
Cost:
1 300 Sl icon.png
80 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
520 Rp icon.png
Cost:
1 200 Sl icon.png
80 Ge icon.png
Mods new tank break.png
Brake System
Research:
520 Rp icon.png
Cost:
1 200 Sl icon.png
80 Ge icon.png
Mods new tank filter.png
Filters
Research:
870 Rp icon.png
Cost:
2 100 Sl icon.png
130 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
1 500 Rp icon.png
Cost:
3 600 Sl icon.png
220 Ge icon.png
Mods new tank engine.png
Engine
Research:
1 500 Rp icon.png
Cost:
3 600 Sl icon.png
220 Ge icon.png
Mods tank tool kit.png
Parts
Research:
550 Rp icon.png
Cost:
1 300 Sl icon.png
80 Ge icon.png
Mods extinguisher.png
FPE
Research:
520 Rp icon.png
Cost:
1 200 Sl icon.png
80 Ge icon.png
Mods tank reinforcement us.png
Crew Replenishment
Research:
870 Rp icon.png
Cost:
2 100 Sl icon.png
130 Ge icon.png
Mods tank ammo.png
12mm_usa_M2HB_API_ammo_pack
Research:
550 Rp icon.png
Cost:
1 300 Sl icon.png
80 Ge icon.png
Mod arrow 0.png
Mods tank ammo.png
37mm_usa_m54_HE_ammo_pack
Research:
550 Rp icon.png
Cost:
1 300 Sl icon.png
80 Ge icon.png
Mod arrow 0.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
550 Rp icon.png
Cost:
1 300 Sl icon.png
80 Ge icon.png
Mods tank ammo.png
12mm_usa_M2HB_AP_ammo_pack
Research:
520 Rp icon.png
Cost:
1 200 Sl icon.png
80 Ge icon.png
Mod arrow 0.png
Mods tank ammo.png
37mm_usa_m59a1_AP_ammo_pack
Research:
520 Rp icon.png
Cost:
1 200 Sl icon.png
80 Ge icon.png
Mods aa cannon.png
Adjustment of Fire
Research:
520 Rp icon.png
Cost:
1 200 Sl icon.png
80 Ge icon.png
Mods tank ammo.png
12mm_usa_M2HB_APIT_ammo_pack
Research:
870 Rp icon.png
Cost:
2 100 Sl icon.png
130 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
870 Rp icon.png
Cost:
2 100 Sl icon.png
130 Ge icon.png
Mods art support.png
Artillery Support
Research:
1 500 Rp icon.png
Cost:
3 600 Sl icon.png
220 Ge icon.png

Armaments

Main armament

37 mm M1A2 cannon
Ammunition240 rounds
Belt capacity10 rounds
Reloadbasic crew → aces
2.6 → 2.0 s
Fire rate120 shots/min
Vertical guidance-5° / 85°
Main article: M1A2 (37 mm)
37 mm M1A2 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 240 (10) 120 -5°/+85° ±180° N/A 22.02 30.47 37.00 40.92 43.53 2.60 2.30 2.12 2.00
Realistic 14.88 17.50 21.25 23.50 25.00

Ammunition

  • M59A1 shot (mixed): APC · HEFI-T - These work fine, a hit on an aircraft means certain destruction for it and still is able to hurt some ground vehicles.
  • M54 shell: HEFI-T - These are best for against aircraft.
  • M59A1 shot: APC - These are the worst belts against airplanes and even though they are able to hurt some ground vehicles, loading them in a RB match is usually a mistake.
Penetration statistics
Belt Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M54 shell HEFI-T* 3 3 3 3 3 3
M59A1 shot APC 48 46 40 33 27 23
Belt details
Belt Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
M54 shell HEFI-T 792 0.61 0.0 0.5 65.25 79° 80° 81°
M59A1 shot APC 625 0.87 N/A N/A N/A 48° 63° 71°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
9th
rack empty
10th
rack empty
11th
rack empty
12th
rack empty
13th
rack empty
Visual
discrepancy
24 17 (+7) 11 (+13) 10 (+14) (+15) (+16) (+17) (+18) (+19) (+20) (+21) (+22) (+23) (+24) No
37 mm Ammo racks

Machine guns

2 x 12.7 mm M2HB machine gun (coaxial)
Ammunition3 400 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate577 shots/min
Main article: M2HB (12.7 mm)
12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 1,700 (200) 577 N/A N/A
Coaxial 1,700 (200) 577 N/A N/A

Ammunition

  • Common: API-T · I · AP · API-T - These rounds work well until the others are researched.
  • API: API-T · AP-I · API-T - These are absolutely devastating in the AA role with slightly less performance against enemy tanks than AP.
  • AP: AP · AP · API-T - These are best against enemy tanks at close range and do good damage to planes.
  • APIT: API-T - Better than API in all regards but not as good against tanks as AP, this is the belt of choice in almost all situations. Since every bullet is a tracer, it makes destroying aircraft much easier and detectability is not greatly increased over AP-I, however is increased a bit over AP.
Penetration statistics
Belt Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Common 31 30 26 22 18 15
API 30 29 24 20 16 13
AP 31 30 26 22 18 15
APIT 30 29 24 20 16 13
Belt details
Belt Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
APIT API-T 929 0.04 N/A N/A N/A 47° 56° 65°

Ammo racks

12.7 mm Ammo racks
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
18 12 (+6) (+9) (+16) (+18) No

Usage in battles

Compared to certain other SPAAs (ZSU-37, Wirbelwind, M13, etc.) the M15 cannot be used effectively in an anti-vehicle role. The average battle-rating is too high and the penetration value of the AP shells to low. While it does have increased armour compared to earlier models, it is still not strong enough against the devastating tank HE shells. However, the armour performs well versus the average aircraft armament.

With the 37 mm cannon the CGMC has an good tool versus bombers and armoured attackers. The ammo is limited though. Reserve the fire for certain hits. Against fighters the same tactic should be applied, while now the 12.7 mm HMG should be used as well, their ammo is limited, too. Without firing discipline, the M15A1 ammo will run out very fast.

Ingame screenshot of the M15 CGMC on the map Normandy.

Unlike many other SPAA this vehicle can continue shooting once it is reloading the big gun (37 mm cannon or the smaller calibre M2 Browning guns). However, continued fire is not the strength of this machine. It simply lacks the ammo for it, 200 shells will earn some scores, but simply cannot compete with the constant rate of fire the German Sd.Kfz. 6/2 As it has an extremely short reload time. The Axis counterpart has less armour overall, yet fire rate is 40 rounds a minute higher (~160 shells/min) and has 318 shots total instead of meagre 200. In addition, the German SPAA actually has efficient high-velocity rounds with 48 mm @ 100m (1.9 inches at 110 yards).

Pros and cons

Pros:

  • Decent armour, compared to its predecessors
  • Armour to an extent can soak up 12.7 mm rounds, something the previous vehicles could not do
  • Heavy armament setup
  • Guns are fired separately, allowing for shots between reloading guns or tricking the enemy into misidentifying the vehicle as an M13 MGMC
  • 37 mm can attack other tanks if necessary, though this is not recommended due to low penetration

Cons:

  • Low ammo count, will run out easily
  • Split armament causes different ballistics between them
  • Different velocities for the cannon and machine guns
  • Very slow fire rate for the 37mm gun for AA purposes.
  • Open top turret, so the Turret crew is exposed
  • Vulnerable against explosions
  • Very uneven centre of gravity, may tip over in tight turns
  • 37 mm ammunition is stored in the turret walls, it is easy to hit and is lethal to the crew and tank
  • Cannot cover the front of the vehicle
  • Lacks rapid reload on German and Russian counterparts

History

Development

The history of the M15 CGMC, or Combination Gun Motor Carriage, the vehicle is derived from the prototype T28 CGMC. The T28 prototype was itself developed from the US Army Coast Artillery Corps T1A2 Multiple Gun Motor Carriage projects, which was designed around the current Army 37mm M1A2 Autocannon to be flanked with two .50 calibre M2 Browning machine guns on an M2 half-track. This vehicle was designated the T28, but failed evaluations in Aberdeen Proving Grounds due to the heavy recoil, causing the project to be cancelled in 1942. But the US Army Armored Forces required a mobile anti-aircraft system to support their tanks in combat, so the T28 was revitalized with modifications, using the larger M3 half-tracks as the basis instead with a newer site for target spotting, this modified variant was the T28E1 CGMC, and 81 of these were built from July to August of 1942 by White Motor Company. These vehicles did not have an armoured mount for the crew, leaving the gun and crew exposed to enemy fire, but after initial production, the vehicle was given an armoured shield and this was now designated the M15 CGMC.

The M15 CGMC had an M42 armoured weapon mount with two .50 calibre Browning machine guns side by side above the main 37 mm armament in the centre. Initial versions produced in 1943 accounted for 680 M15s built before modification with a lighter gun mount, lighter machine guns, and new sights. The M15s made from the M3A1 half-track chassis and were designated the M15A1 CGMC, which accounted for 1,052 units produced in 1943, and another 600 in 1944. This lead to a total production of 2,332 vehicles produced in the span of 1942 to 1944.

Combat usage

The M15 CGMC were first used in Operation Torch as the T28E1, when the Americans and British forces invaded North Africa. Crew usage was for the .50 calibre machine guns to fire tracers to bring the gun up to aim with the intended target. Performance of the M15 CGMC accounted for more than one hundred downed aircraft during the North African and Italian campaigns. During the invasion of Sicily, 78 T28E1s were available to provide anti-air protection for the invading force against the German low-flying planes such as the Stuka dive bombers. The T28E1s were still used all the way until the end of the war despite the development of the more armoured M15 half-tracks.

The M15s were organized into anti-aircraft artillery companies in the US Armored Divisions. In one company, there were eight M15 CGMCs and eight M16 MGMCs. At higher levels, such as in the corps and army level, there were 32 of each vehicle available. The M15s accompanied its prototype in the Italian campaign, but also saw use in the Battle of Normandy and Operation Dragoon in France, and the rest of the fighting on the Western Front. Like the M16 MGMC, the M15 CGMC was used as both in an anti-aircraft role and a ground support role, supporting the infantry as they advance into territory where German aircraft prevalence becomes lower and lower. The M15 also served in the Pacific during the Philippines Campaign and the Battle of Okinawa in the same roles in the European theatre. During World War II, the M15 CGMCs were also given out in large numbers to allies, such as the Soviet Union. An attempt to upgrade the M15s to enhance firepower in the Korean War was done in Australia by converting the M15 CGMCs by removing the 37 mm and .50 calibre machine gun mount and instead of replacing it with a single 40 mm Bofors cannon. This modified M15 was unofficially named the M15 "Special" and was used during the Battle of the Philippines.

After World War II, many M15s were given to Japan under the Military Aid Program to support their new military formation. The M15s saw service again in the Korean War as an anti-aircraft and ground support vehicle. However, the M15 was classified as "limited standard" like its M16 counterpart due to its lower efficiency against the newer planes present due to advances in technology. The M15 "Special" was taken up as an improved version of the M15 and adopted due to the larger quantity of 40 mm ammo than the 37 mm, this caused the modified M15s to be designated the T19, then officially as the M34. The M15 was declared obsolete in 1946 and retired sometime after that, with the remaining ones given to Japan.

In-game description

Following the success enjoyed by the T28E1 CGMC in North Africa, US army command decided to launch full-scale production of a self-propelled anti-aircraft weapon with mixed armament. The weapon was standardized as the M15 CGMC.

The M15 was the M3 half-track personnel carrier with mixed cannon and machine gun weaponry: a 37 mm M1A2 cannon and two 12.7 mm Browning M2HB machine guns. The built-in gun mount was installed on a rotating, open-top turret on the floor of the personnel carrier's body. The mass-produced versions differed from the T28E1 in that they boasted an armoured shield to protect the crew and had a Browning M2HB machine gun with air-cooled barrels (the T28E1 had water-cooled Browning M2WC machine guns).

The M15 CGMC AA mount was produced by the Autocar Company from February to April 1943. In that time 600 were assembled, after which the vehicle was pulled from production due to its low reliability and manoeuvrability.

The M15 CGMC fought as part of the American army's AA divisions in the European theatre. The USSR received 100 units via Lend-Lease.

Media

GEN LIVE WT 1 HPL.jpg

See also

Vehicles equipped with the same chassis

External links


USA anti-aircraft vehicles
Based on M3  M13 MGMC · M16 MGMC · M15A1 CGMC
Based on M24  M19
Post-war  M42 · M163 · M247