Difference between revisions of "Jeanne d'Arc"

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(Added descriptions to all of the missing sections)
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{{Specs-Fleet-Armour}}
 
{{Specs-Fleet-Armour}}
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''
+
Despite of having several good things going for her, the ship is still relatively easy to sink by a higher caliber munitions.
 +
 
 +
Compared to the other ships in the BR, she has the highest crew count (in fact, she has a higher crew count than a ships in much higher BRs, such as [[HMS York]] or [[IJN Furutaka]]), a good number of sections, ammunition store relatively deep below the waterline in the armored boxes and engines that just barely stick above the waterline.
 +
 
 +
Where she her survivability suffers the most are three areas: Firstly, manoeuvrability - before unlocking the Rudder modification it's best to spot enemy torpedoes before they enter the torpedo detection distance (base 80 meters, top 100 meters) as even some of the slowest torpedoes will be challenging to avoid. Similarly the incoming fire is best avoided by using hard cover (islands, icebergs, etc.) rather than trying to maneuver the cruiser away from the path of the shells. Secondly - her large profile makes for an easy target, in particular for enemy torpedoes, though gun fire will have an easy time connecting on target as well.
 +
 
 +
[[File:Jeanne d'Arc critical crew compartments.jpg|thumb|right|Illustrative location of the 5 key concentrations of the crew - central compartment and two under each turret contain around 60% of the entire crew]]
 +
Finally, the biggest issue with her survivability is the crew distribution. Quite unusually for a cruiser vast majority of her crew is located in basically just 3 locations. Hit below the aft turrets destroying two compartments there can easily knock down over 160 crew members. Destroying just one of them (e.g. with a SAP shell) will knock down around 80 crew (~10% of the entire crew). The single largest crew compartment is right in the middle of the superstructure - it's not only the largest one in size, but also the largest one in crew count and oftentimes the first one to be destroyed in a broadside battle. Finally there are two compartments below the forward turrets, not as populated nor as large as in the rear but still an easy targets.
 +
 
 +
This vulnerability make the ship very often die just by running out of crew, rather than ammo-racking or sinking, giving an impression that she has a much lower crew count than she does in reality.
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Fleet-Mobility}}
 
{{Specs-Fleet-Mobility}}
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''
+
 
 +
Her mobility is comparable to [[RN Etna]], which is in a lower end among low-BR cruisers. But unlike most of peers she has a very large profile making it important to take extra caution when it comes to preemptive positioning. Also note that her Complete rudder's turning time before upgrades is 5.28s (compared to 5.1s on Etna, 5.13s on [[IJN Kako]] and 5.39s on [[USS Trenton]]) making it beneficial to invest in Ship Control [[Crew skills#Engine room|crew skill]].
  
 
{{NavalMobility}}
 
{{NavalMobility}}
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=== Modifications and economy ===
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
{{Specs-Economy}}
 +
 +
Other than the essential Damage Control Division and Fire Division the ship highly benefits from 155 mm M1924 SAP, Rudder Replacement and Primary Armament Targeting. In tier IV it could be argued that Engine Maintenance is the most beneficial of the three available modifications, as the ammo racks are relatively difficult to hit on the ship.
  
 
== Armament ==
 
== Armament ==
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<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
{{main|155 mm/50 model 1920 (155 mm)}}
 
{{main|155 mm/50 model 1920 (155 mm)}}
 +
The primary armament is very potent when it comes to sustained firepower, especially when using the ready-to-use ammo. Its high caliber can easily deal with enemy destroyers and be a real threat to the cruisers. It's not uncommon to one-shot enemy destroyers with these guns.
  
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
+
Where she will struggle is when fighting enemy heavy cruisers in up-tiers, such as [[USS Portland]], as the guns simply lack penetration to deal with the armor.
  
 
{{:155 mm/50 model 1920 (155 mm)/Ammunition|155 mm M1924 HE, 155 mm M1924 HE-BF, 155 mm M1924 SAP}}
 
{{:155 mm/50 model 1920 (155 mm)/Ammunition|155 mm M1924 HE, 155 mm M1924 HE-BF, 155 mm M1924 SAP}}
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{{main|75 mm/50 model 1922 (75 mm)}}
 
{{main|75 mm/50 model 1922 (75 mm)}}
  
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''
+
Four 75mm guns with two flanking main superstructure and two between funnels make for a relatively poor long-range anti-air, but occasional lucky shots can still provide some degree of defence.
 +
 
 +
Having a low number of guns with a relatively long reload rate makes them unsuitable for defense against coastal vessels - anti-aircraft armament should be used instead.
  
 
{{:75 mm/50 model 1922 (75 mm)/Ammunition|75 mm OEA Mle 1925, 75 mm HE-TF OEA Mle 1925}}
 
{{:75 mm/50 model 1922 (75 mm)/Ammunition|75 mm OEA Mle 1925, 75 mm HE-TF OEA Mle 1925}}
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{{main|Bofors L/60 Mark 3 (40 mm)|20 mm/70 Oerlikon Mk.II (20 mm)}}
 
{{main|Bofors L/60 Mark 3 (40 mm)|20 mm/70 Oerlikon Mk.II (20 mm)}}
  
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''
+
The armament of ten Bofors 40 mm certainly makes for a highlight on this ship. AI will use these guns to engage targets at a considerable distance, making it easy to scare off enemy bombers and torpedo boats alike. When under manual control the high muzzle velocity, rate of fire and guns being spread all across the ship makes it exceptionally easy to take down enemy targets.
 +
 
 +
The supplement of no less than twenty 20 mm guns engaging targets from 2 km makes for one of the most threatening targets to the enemy bombers in that BR.
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
+
Jeanne d'Arc would be best summed-up as a glass cannon. It's able to quickly and efficiently deal with any unarmored or poorly armored target, while it's exceptional anti-air armament (lacking only HE-VT shells) provides a respectable threat to both: airplanes and coastal vessels alike.
 +
 
 +
Where she struggles the most are an armored targets - 155 mm SAP shells simply lack penetration to deal with the heavier targets in up-tiers. Furthermore, a more knowledgable enemies can use the unarmored crew compartments against the ship, leading to a relatively quick sinking if the incoming fire isn't addressed.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 59: Line 78:
  
 
'''Pros:'''
 
'''Pros:'''
* Good firepower and rate of file while it has ready ammunition
+
* Very high sustained damage, made exceptional when the first stage ammunition is available
 
* Great anti-air defense for its BR
 
* Great anti-air defense for its BR
  
 
'''Cons:'''
 
'''Cons:'''
* Abysmal survivability due to practically non-existent armour and low crew count
+
* Crew concentrated in easy to hit locations makes for a poor survivability
* Poor turret traverse speed and gun handling. Rate of fire will be significantly worsened when all ready shells were expended
 
* Does not have an access to AP shell, will struggle against more well-armoured opponents or enemy at long range
 
 
* Mediocre mobility
 
* Mediocre mobility
 +
* Poor turret traverse speed and low rate of fire once the first stage ammunition is expelled
 +
* Does not have an access to AP shell, will struggle against more well-armoured opponents
  
 
== History ==
 
== History ==
Line 88: Line 107:
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.'' -->
 
* ''other literature.'' -->
''Paste links to sources and external resources, such as:''
+
* [[wikipedia:French cruiser Jeanne d'Arc (1930)|[Wikipedia<nowiki>]</nowiki> French cruiser Jeanne d'Arc (1930)]]
* ''topic on the official game forum;''
 
* ''other literature.''
 
  
 
{{France light cruisers}}
 
{{France light cruisers}}

Revision as of 17:04, 25 July 2023

Rank IV USSR | Premium | Golden Eagles
Tu-1 Pack
Jeanne d'Arc
fr_cruiser_jeanne_darc.png
GarageImage Jeanne d'Arc.jpg
Jeanne d'Arc
AB RB SB
4.7 4.7 4.7
Research:36 000 Specs-Card-Exp.png
Purchase:115 000 Specs-Card-Lion.png
Show in game

Description

The Jeanne d'Arc-class, Jeanne d'Arc, 1944 is a rank III French light cruiser with a battle rating of 4.7 (AB/RB/SB). It was introduced in Update "La Royale".

General info

Survivability and armour

Armourfront / side / back
Citadel20 / 20 / 20 mm
Hull16 mm (steel)
Superstructure8 mm (steel)
Number of section8
Displacement8 950 t
Crew686 people

Despite of having several good things going for her, the ship is still relatively easy to sink by a higher caliber munitions.

Compared to the other ships in the BR, she has the highest crew count (in fact, she has a higher crew count than a ships in much higher BRs, such as HMS York or IJN Furutaka), a good number of sections, ammunition store relatively deep below the waterline in the armored boxes and engines that just barely stick above the waterline.

Where she her survivability suffers the most are three areas: Firstly, manoeuvrability - before unlocking the Rudder modification it's best to spot enemy torpedoes before they enter the torpedo detection distance (base 80 meters, top 100 meters) as even some of the slowest torpedoes will be challenging to avoid. Similarly the incoming fire is best avoided by using hard cover (islands, icebergs, etc.) rather than trying to maneuver the cruiser away from the path of the shells. Secondly - her large profile makes for an easy target, in particular for enemy torpedoes, though gun fire will have an easy time connecting on target as well.

Illustrative location of the 5 key concentrations of the crew - central compartment and two under each turret contain around 60% of the entire crew

Finally, the biggest issue with her survivability is the crew distribution. Quite unusually for a cruiser vast majority of her crew is located in basically just 3 locations. Hit below the aft turrets destroying two compartments there can easily knock down over 160 crew members. Destroying just one of them (e.g. with a SAP shell) will knock down around 80 crew (~10% of the entire crew). The single largest crew compartment is right in the middle of the superstructure - it's not only the largest one in size, but also the largest one in crew count and oftentimes the first one to be destroyed in a broadside battle. Finally there are two compartments below the forward turrets, not as populated nor as large as in the rear but still an easy targets.

This vulnerability make the ship very often die just by running out of crew, rather than ammo-racking or sinking, giving an impression that she has a much lower crew count than she does in reality.

Mobility

Speedforward / back
AB60 / 34 km/h
RB51 / 29 km/h

Her mobility is comparable to RN Etna, which is in a lower end among low-BR cruisers. But unlike most of peers she has a very large profile making it important to take extra caution when it comes to preemptive positioning. Also note that her Complete rudder's turning time before upgrades is 5.28s (compared to 5.1s on Etna, 5.13s on IJN Kako and 5.39s on USS Trenton) making it beneficial to invest in Ship Control crew skill.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 60 34
RB/SB Stock ___ ___
Upgraded 51 29

Modifications and economy

Repair costBasic → Reference
AB4 667 → 6 053 Sl icon.png
RB5 288 → 6 858 Sl icon.png
Total cost of modifications35 700 Rp icon.png
77 500 Sl icon.png
Talisman cost1 200 Ge icon.png
Crew training33 000 Sl icon.png
Experts115 000 Sl icon.png
Aces590 Ge icon.png
Research Aces360 000 Rp icon.png
Reward for battleAB / RB / SB
340 / 600 / 100 % Sl icon.png
148 / 148 / 148 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
1 400 Rp icon.png
Cost:
3 000 Sl icon.png
130 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
1 600 Rp icon.png
Cost:
3 500 Sl icon.png
150 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
165 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
3 900 Rp icon.png
Cost:
8 500 Sl icon.png
360 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
1 400 Rp icon.png
Cost:
3 000 Sl icon.png
130 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
1 600 Rp icon.png
Cost:
3 500 Sl icon.png
150 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
1 600 Rp icon.png
Cost:
3 500 Sl icon.png
150 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
165 Ge icon.png
Mods ship venting.png
Ventilation
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
165 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
3 900 Rp icon.png
Cost:
8 500 Sl icon.png
360 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
3 900 Rp icon.png
Cost:
8 500 Sl icon.png
360 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
1 400 Rp icon.png
Cost:
3 000 Sl icon.png
130 Ge icon.png
Mods tank ammo.png
155 mm M1924 HE-TF
Research:
1 400 Rp icon.png
Cost:
3 000 Sl icon.png
130 Ge icon.png
Mods he frag dist fuse ship.png
75mm_oea_mle1925_navy_he_time_fuse_ammo_pack
Research:
1 400 Rp icon.png
Cost:
3 000 Sl icon.png
130 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
1 600 Rp icon.png
Cost:
3 500 Sl icon.png
150 Ge icon.png
Mods tank ammo.png
155 mm M1924 SAP
Research:
1 600 Rp icon.png
Cost:
3 500 Sl icon.png
150 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
165 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
165 Ge icon.png

Other than the essential Damage Control Division and Fire Division the ship highly benefits from 155 mm M1924 SAP, Rudder Replacement and Primary Armament Targeting. In tier IV it could be argued that Engine Maintenance is the most beneficial of the three available modifications, as the ammo racks are relatively difficult to hit on the ship.

Armament

Primary armament

4 х Turret2 x 155 mm/50 model 1920 gun
Ammunition300 rounds
Vertical guidance-5° / 40°

The primary armament is very potent when it comes to sustained firepower, especially when using the ready-to-use ammo. Its high caliber can easily deal with enemy destroyers and be a real threat to the cruisers. It's not uncommon to one-shot enemy destroyers with these guns.

Where she will struggle is when fighting enemy heavy cruisers in up-tiers, such as USS Portland, as the guns simply lack penetration to deal with the armor.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
M1924 HE HE 51 51 51 51 51 51
M1924 HE-BF HE 87 78 64 53 45 34
M1924 SAP SAPBC 142 126 104 87 73 55
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
M1924 HE HE 864 59 0 0.1 6.16 79° 80° 81°
M1924 HE-BF HE 870 56.5 0.015 7 2.9 79° 80° 81°
M1924 SAP SAPBC 870 56.5 0.01 7 3.67 48° 63° 71°

Secondary armament

4 х Turret75 mm/50 model 1922 gun
Ammunition100 rounds

Four 75mm guns with two flanking main superstructure and two between funnels make for a relatively poor long-range anti-air, but occasional lucky shots can still provide some degree of defence.

Having a low number of guns with a relatively long reload rate makes them unsuitable for defense against coastal vessels - anti-aircraft armament should be used instead.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
100 m 1,000 m 2,000 m 3,000 m 4,000 m 5,000 m
OEA Mle 1925 HE 8 8 8 8 8 8
HE-TF OEA Mle 1925 HE-TF 8 8 8 8 8 8
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
OEA Mle 1925 HE 850 5.93 0 0.1 450 79° 80° 81°
HE-TF OEA Mle 1925 HE-TF 850 5.93 0 0.1 450 79° 80° 81°

Anti-aircraft armament

10 х Turret40 mm Bofors L/60 Mark 3 gun
Ammunition2000 rounds
Belt capacity4 rounds
Fire rate160 shots/min
18 х Turret20 mm/70 Oerlikon Mk.II autocannon
Ammunition1800 rounds
Belt capacity60 rounds
Fire rate450 shots/min

The armament of ten Bofors 40 mm certainly makes for a highlight on this ship. AI will use these guns to engage targets at a considerable distance, making it easy to scare off enemy bombers and torpedo boats alike. When under manual control the high muzzle velocity, rate of fire and guns being spread all across the ship makes it exceptionally easy to take down enemy targets.

The supplement of no less than twenty 20 mm guns engaging targets from 2 km makes for one of the most threatening targets to the enemy bombers in that BR.

Usage in battles

Jeanne d'Arc would be best summed-up as a glass cannon. It's able to quickly and efficiently deal with any unarmored or poorly armored target, while it's exceptional anti-air armament (lacking only HE-VT shells) provides a respectable threat to both: airplanes and coastal vessels alike.

Where she struggles the most are an armored targets - 155 mm SAP shells simply lack penetration to deal with the heavier targets in up-tiers. Furthermore, a more knowledgable enemies can use the unarmored crew compartments against the ship, leading to a relatively quick sinking if the incoming fire isn't addressed.

Pros and cons

Pros:

  • Very high sustained damage, made exceptional when the first stage ammunition is available
  • Great anti-air defense for its BR

Cons:

  • Crew concentrated in easy to hit locations makes for a poor survivability
  • Mediocre mobility
  • Poor turret traverse speed and low rate of fire once the first stage ammunition is expelled
  • Does not have an access to AP shell, will struggle against more well-armoured opponents

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


France light cruisers
Duguay-Trouin-class  Duguay-Trouin · Primauguet
  Jeanne d'Arc*
  Emile Bertin*
  * Unique ship