Difference between revisions of "AML-90 (Israel)"

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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The AML-90 was developed by the French company Panhard in the late 1950s, as a response to a commission by the French Ministry of Defense. It was based on the earlier AML-60, which mounted a 60 mm mortar as its main weapon. The AML-90 replaced the mortar with a DEFA low-pressure 90 mm rifled gun capable of firing high-explosive and high-explosive anti-tank shells. The AML-90 was used by several countries in Africa, Asia, and Latin America, but one of its most notable users was Israel. Israel acquired about 23 AML-90s from France in the early 1960s, and used them extensively in the Six-Day War of 1967 and the Yom Kippur War of 1973, amongst others.
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Israeli light tank {{Battle-rating}}. It was introduced in [[Update "Wind of Change"]].
 
 
Introduced in [[Update "Wind of Change"]], relies heavily on its speed and good positioning to avoid getting killed, since the lack of armour of the AML-90 makes it so that any shot would result in death, even .50 cal can penetrate the armour of the AML-90. Therefore, it should be used in flanking manoeuvres, harassing enemies, capturing points, and supporting allies. It features a very powerful 90 mm cannon with good penetration and decent reload speed. Since it is a wheeled vehicle, it may get stuck in some terrains, and as such using it in flat areas should be prioritized.
 
  
 
== General info ==
 
== General info ==
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{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
The AML-90 was designed to be fast, agile, and air-transportable, making it suitable for various terrains and climates. However, these traits came at the cost of the AML-90's armour, as the {{PAGENAME}} lacks protection against heavy machine gun fire and is susceptible to damage by light machine gun fire. The crew is located in a rather small compartment, making the armoured car prompt to being knocked out by a single shot from almost any direction. It is also vulnerable to overpressure, meaning chemical energy ammunition will take out your vehicle regardless of where they impact. A kinetic energy ammunition can damage your AML through the projectile itself or the spalling generated but the inflicted damages are lesser and has a higher chance to knock out the crew members or critical modules than to destroy the vehicle. It should be noted that the thin armour has a chance to not activate fused shells like APHE, APCBC, etc, although it will trigger HEAT, HEATFS, HE and ATGM.
+
The armour of the AML-90 can barley stop the coaxial of most tanks and can be easely killed by 12.7mm MG's
  
 
'''Armour type:'''
 
'''Armour type:'''
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* Rolled homogeneous armour (hull, turret)
 
* Rolled homogeneous armour (hull, turret)
 
* Structural steel (mudguards, storage boxes)
 
* Structural steel (mudguards, storage boxes)
* Wheel (tires)
+
* Wheel (tires)<!-- The types of armour present on the vehicle and their general locations -->
 +
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
 +
* Cast homogeneous armour (Turret, Transmission area) -->
  
 
{| class="wikitable"
 
{| class="wikitable"
 +
!Armour
 +
!Front (Slope angle)
 +
!Sides
 +
!Rear
 +
!Roof
 
|-
 
|-
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
+
|Hull
|-
+
|10 mm (51°) ''Upper glacis''
| Hull || 10 mm (51°) ''Upper glacis'' <br> 10 mm (17°) ''Upper glacis'' || 10 mm (4°) ''Front half'' <br> 10 mm (6°) ''Rear half'' || 10 mm ''Upper plate'' <br> 10 mm (46°) ''Upper glacis'' <br> 10 mm (20°) ''Lower glacis'' || 10 mm (40°) ''Front glacis'' <br> 10 mm (44°) ''Rear glacis''
+
10 mm (17°) ''Upper glacis''
|-
+
|10 mm (4°) ''Front half''
|Turret || 12 mm (30°) ''Turret front'' <br> 12 mm (8°) ''Gun mantlet'' || 10 mm (17-21°) <br> 10 mm ''Viewports'' || 10 mm (16°) || 10 mm (16°) ''Front part'' <br> 10 mm ''Rear part'' <br> 8 mm ''Gunner hatch''
+
10 mm (6°) ''Rear half''
 +
|10 mm ''Upper plate''
 +
10 mm (46°) ''Upper glacis''
 +
10 mm (20°) ''Lower glacis''
 +
|10 mm (40°) ''Front glacis''
 +
10 mm (44°) ''Rear glacis''
 
|-
 
|-
|Cupola || colspan="4" style="text-align:center" | 8 mm (spherical)
+
|Turret
 +
|12 mm (30°) ''Turret front''
 +
12 mm (8°) ''Gun mantlet''
 +
|10 mm (17-21°)
 +
10 mm ''Viewports''
 +
|10 mm (16°)
 +
|10 mm (16°) ''Front part''
 +
10 mm ''Rear part''
 +
8 mm ''Gunner hatch''
 
|-
 
|-
 +
|Cupola
 +
| colspan="4" |8 mm (spherical)
 
|}
 
|}
 
'''Notes:'''
 
'''Notes:'''
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* The belly is 8 mm thick.
 
* The belly is 8 mm thick.
 
* The gun barrel is 20 mm thick.
 
* The gun barrel is 20 mm thick.
 +
 +
The AML-90 lacks protection against heavy machine gun fire and is susceptible to damage by light machine gun fire. The crew is located in a rather small compartment, making the armoured car prompt to being knocked out by a single shot from almost any direction. It is also vulnerable to overpressure, meaning chemical energy ammunition will take out your vehicle regardless of where they impact. A kinetic energy ammunition can damage your AML through the projectile itself or the spalling generated but the inflicted damages are lesser and has a higher chance to knock out the crew members or critical modules than to destroy the vehicle. It should be noted that the thin armour has a chance to not activate fused shells like APHE, APCBC, etc, although it will trigger HEAT, HEATFS, HE and ATGM.<!-- Any additional notes which the user needs to be aware of -->
 +
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
  
 
=== Mobility ===
 
=== Mobility ===
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{{tankMobility|abMinHp=139|rbMinHp=80}}
 
{{tankMobility|abMinHp=139|rbMinHp=80}}
 
The AML-90 has very good top speed while on flat and stable surfaces like roads and ice. Mobility however in irregular terrain may result in the AML-90 getting stuck or having very bad speed, sometimes only being capable of reaching 20-30 km/h. The acceleration is a little inferior compared to MBTs and other armoured vehicles at the battle rating, however it has very good reverse speed compared to most MBTs that will save your life in the battlefield.
 
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
{{Specs-Economy}}
 
Tankers should prioritize upgrades to improve the traction and survivability of the vehicle, as well as mobility upgrades as late modifications. Priority upgrades listed below:
 
 
* Improved Parts
 
* Tires
 
* Smoke Grenades
 
* Crew Replenishment
 
* Improved Optics
 
* Suspension
 
 
After this upgrades, going for the mobility upgrades would compensate somehow the lacking of acceleration while going for the rest of firepower would improve the turret performance.
 
  
 
== Armaments ==
 
== Armaments ==
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<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|DEFA F1 (90 mm)}}
 
{{main|DEFA F1 (90 mm)}}
 
The 90 mm DEFA F1 cannon is a very solid choice for its BR, since it features very good penetration with its HEAT ammunition with decent reload rate when stock. The post penetration damage may feel insufficient, thus careful aiming is very important.
 
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 20 || rowspan="2" | -8°/+15° || rowspan="2" | ±180° || rowspan="2" | - || 23.8 || 32.9 || 40.0 || 44.2 || 47.1 || rowspan="2" | 8.71 || rowspan="2" | 7.70 || rowspan="2" | 7.10 || rowspan="2" | 6.70
+
| rowspan="2" | 20 || rowspan="2" | -8°/+15° || rowspan="2" | ±180° || rowspan="2" | N/A || 23.8 || 32.9 || 40.0 || 44.2 || 47.1 || rowspan="2" | 8.71 || rowspan="2" | 7.71 || rowspan="2" | 7.10 || rowspan="2" | 6.70
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
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==== Ammunition ====
 
==== Ammunition ====
{{:DEFA F1 (90 mm)/Ammunition|OCC 60-62, OE 90 F1, OFUM PH90-F2}}
+
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 +
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 +
|-
 +
| OCC 60-62 || HEATFS || 320 || 320 || 320 || 320 || 320 || 320
 +
|-
 +
| OE 90 F1 || HE || 13 || 13 || 13 || 13 || 13 || 13
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="10" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! colspan="3" | Ricochet
 +
|-
 +
! 0% !! 50% !! 100%
 +
|-
 +
| OCC 60-62 || HEATFS || 750 || 8.95 || 0.05 || 0.1 || 877.7 || 65° || 72° || 77°
 +
|-
 +
| OE 90 F1 || HE || 640 || 10.45 || 0 || 0.1 || 945 || 79° || 80° || 81°
 +
|-
 +
|}
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="7" | Smoke shell characteristics
 +
|-
 +
! Ammunition
 +
! Velocity<br>(m/s)
 +
! Projectile<br>Mass (kg)
 +
! Screen radius<br>(m)
 +
! Screen deploy time<br>(s)
 +
! Screen hold time<br>(s)
 +
! Explosive Mass<br>(TNT equivalent) (g)
 +
|-
 +
| OFUM PH90-F2 || 640 || 10.2 || 13 || 5 || 20 || 50
 +
|-
 +
|}
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
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'''Notes''':
 
'''Notes''':
  
* Shells are modelled individually and disappear after having been shot or loaded.
+
* Shells are modeled individually and disappear after having been shot or loaded.
 
* Racks 3 and 4 are first stage ammo racks. They total 10 shells and get filled first when loading up the tank.
 
* Racks 3 and 4 are first stage ammo racks. They total 10 shells and get filled first when loading up the tank.
 
** These racks are also emptied early: the rack depletion order at full capacity is: 3 - 4 - 1 - 2.
 
** These racks are also emptied early: the rack depletion order at full capacity is: 3 - 4 - 1 - 2.
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<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|A-A-F1N (7.62 mm)}}
 
{{main|A-A-F1N (7.62 mm)}}
 
The 7.62 mm MG of the AML-90 is only useful against low-flying helicopters lacking armour. Most targets are invulnerable to this calibre at all points and tracks are also usually strong enough to hold many shots of this MG.
 
  
 
{| class="wikitable" style="text-align:center" width="50%"
 
{| class="wikitable" style="text-align:center" width="50%"
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| Pintle || 800 (100) || 900 || -10°/+40° || ±120°
 
| Pintle || 800 (100) || 900 || -10°/+40° || ±120°
 
|-
 
|-
| Coaxial || 2,200 (100) || 900 || - || -
+
| Coaxial || 2,150 (100) || 900 || N/A || N/A
 
|-
 
|-
 
|}
 
|}
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The AML-90 relies on speed to survive in the battlefield. Positioning is very important, flanking since the start of the game, picking apart slow enemies from the sides. Use in frontline combat is highly not advised since it can be penetrated by even .50 cal fire.
+
''AML-90 should be primarily used as a scout flanking vehicle due to its high speed, low profile, scouting capabilities and firepower (tremendous for such a small vehicle). The AML-90 has primarily 3 uses:''
  
When flanking, the AML-90 needs to shoot and change position quickly, while staying hidden. The gun of the AML-90 takes some time to stabilize when stopping and as such, rushed shots may result in a miss, and the play style of the AML-90 is not very friendly. Prioritize heavy targets and shoot from hidden positions like forest or hills, often from relatively close range due to the lack of a rangefinder. While flanking, players can also scout enemies, and only target opponents that can be taken out easily.
+
'''''Scouting:'''''
 +
 
 +
''As its name says, scouting. When on large maps, the scouting ability should be used at its full potential. The low profile and high speed make it able to crawl to cover fast and without creating much suspicion, while marking targets for friendlies to engage.''
 +
 
 +
'''''Flanking:'''''
 +
 
 +
''Due to the high speed and really powerful gun, the AML-90 can be used to hit any enemy from the back. This tactic should be a "Hit n' Run", you should disable or destroy targets and leave before they can engage you. The powerful gun can even be able to take on a [[Maus]] or [[E-100]] if used properly (320 mm of penetration at all ranges at 0°). Use smoke to cover your trail when you have been spotted.''
 +
 
 +
'''''Sniping:'''''
 +
 
 +
''Despite the optics not having a huge zoom, it is enough to be able to detect, target and engage enemy vehicles at all ranges thanks to the HEAT-FS round. Be aware of your ammo as it can only carry 20, so make all shots count. It also creates a relatively small smoke trail when firing compared to other cannons at the battle rating (105 mm, other 90 mm, 122 mm) thanks to the muzzle brake. Bushes can also be used to make this vehicle invisible due to its low profile. A big bunch of branches can cover almost 70% of the front of the AML-90, making it a moving and deadly bush. It also creates a small engine sound that will be, most of the time, masked up by other tanks, giving you a stealth capability which can be exploited in urban combat.''
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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'''Pros:'''
 
'''Pros:'''
  
* Very short and narrow, can effectively hide itself and squeeze in-between tanks , shrubs and bushes while fighting in a city
+
* Is very short and narrow, can effectively hide itself
* High speed on road (~50-80 km/h), faster than tracked light tanks like [[M41A1]], can sometimes rush through enemy fire while taking superficial damage
+
* High speed on road (~50-80 km/h), faster than tracked light tanks like [[M41A1|M41]]
* Generous speed off road (~40-50 km/h), allowing to be faster most medium tanks such as the [[T-54 (1949)|T-54]] and [[Leopard 1]] although it may lag behind some tracked light tanks such as the [[Wiesel 1A4]].
+
* 90mm HEATFS is lethal thanks to its high penetration. Can go through almost all common tanks like [[Leopard 1 (Family)|Leopard 1]]
* 90 mm HEATFS is lethal thanks to its high penetration. Can go through almost all common tanks like [[Leopard 1 (Family)|Leopard 1]] or [[T-44]]
 
 
* -18 km/h reverse speed can pull it out of a dangerous situation rather quickly
 
* -18 km/h reverse speed can pull it out of a dangerous situation rather quickly
 +
* Small wheel spacing leading to tight turn radius, good for urban combat
 
* Smoke grenades can conceal the vehicle when needed
 
* Smoke grenades can conceal the vehicle when needed
* Stable hull, driving at maximum speed on flat terrain does not affect accuracy too much
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Cannon itself isn't stabilised in any way, needs significant amount of time to aim after driving over a hill or any slope (particularly with the low "targeting" crew skill)
+
* Cannon isn't stabilised in any way, can be very fatal considering that the gun needs a while to fully stabilise when braking a fast vehicle
* Must be used without expert crew against elite crews of other nations, making it instantly inferior to the same tank of other nations at first
+
* HEAT has limited post-penetration damage especially against spacious tanks like [[M60 (Family)|M60]]
* Armour is so poor that even German 7.92 mm can penetrate it at close range, laughably easy to destroy with HMG even over long range, especially from the side
+
* HEAT trajectory is quite curved, so long range shots are challenging
* HEATFS has limited post-penetration damage especially against spacious tanks like [[M60 (Family)|M60]] and may fail to damage tanks like the [[T32E1]]
+
* Wheeled design makes it extremely sluggish in off-road conditions
* HEATFS of AML-90 is slightly slower than general tank ammunition and thus its trajectory is quite curved, long range shots require practice
+
* Armour cannot stop any projectile except rifle-caliber bullets shot from a distance (eg. 400m)
* Wheeled design and low mass makes it extremely sluggish when turning or driving through obstacles
 
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
The AML-90 is a variant of a light armoured car developed by the French company Panhard in the late 1950s. It was designed to replace the older and less capable scout vehicles that the French Army had used during World War II, such as the AMD 35 and the Laffly S15. The AML family of cars had a had a four-wheel drive chassis, a three-man crew, and the AML-90 had a 90 mm low-pressure gun that could fire high-explosive anti-tank (HEAT) shells. The AML-90 was also very agile and compact, making it suitable for reconnaissance and raiding missions in various terrains.
+
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
 
 
One of the most notable users of the AML-90 was Israel, who were impressed by the vehicle's mobility and compact size. Israel received their first batch of 29 vehicles by the end of 1963, where they were assigned to the reconnaissance units of the IDF, where they performed scouting, screening, and raiding missions. The AML-90s saw action in several conflicts with Israel's Arab neighbours, such as the Six-Day War in 1967<ref>Nachum Baruchy: ''The Hare'l (10th) Armoured Brigade In The Six Day War''. Ariel Publishing, Jerusalem. 2010 (In Hebrew).</ref>, the War of Attrition<ref>''Defence Update (International)''. Defence Update G.m.b.H., 1984, 1984–85 Volume Collected Issues 48–58</ref> from 1967 to 1970, and the Yom Kippur War in 1973, where the AML-90 demonstrated their mobility, firepower, and reliability in the harsh desert terrain. They often engaged enemy tanks and armoured vehicles at long distances, using their 90 mm HEATFS shells to penetrate their armour.
 
 
 
Of particular note is the the Arab–Israeli conflict , where the AML-90 achieved some of the highest armour-to-armour kill ratios achieved with the AML platform to date, which included the destruction of 13 Jordanian and Egyptian T-54s<ref>''Armed Forces''. Contributions by the Royal United Services Institute for Defence Studies. Allan Limited and the Royal United Services Institute for Defence Studies. 1986.</ref>.
 
 
 
However, the AML-90s also faced many challenges and limitations in these wars. They were vulnerable to enemy anti-tank missiles, such as the Soviet-made [[9M14|9M14 Malyutka]], which could hit them from longer ranges than their guns. They also lacked adequate protection against mines and artillery fire, which caused many casualties among their crews. Moreover, they were outnumbered by the larger and more modern tanks and armoured vehicles of the Arab and Jordanian armies, such as the T-54, T55, and M48 Patton. As a result, the AML-90s suffered heavy losses in some battles, such as the Battle of Karameh in 1968 and the Battle of Chinese Farm in 1973.
 
 
 
The AML-90s continued to serve in the IDF until the late 1980s, when they were gradually replaced by more advanced vehicles, such as the M113 APCs and the Merkava tanks. They were also sold or donated to some of Israel's allies, such as South Lebanon Army and Ethiopia.
 
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
;Skins
 
 
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=il_aml_90 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
  
 
== See also ==
 
== See also ==
Line 188: Line 237:
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
;Related development
 
 
 
* [[AML-90 (Family)]]
 
* [[AML-90 (Family)]]
 +
* [[AML-90]]
  
 
== External links ==
 
== External links ==
Line 197: Line 244:
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.'' -->
 
* ''other literature.'' -->
 +
''Paste links to sources and external resources, such as:''
  
'''References'''
+
* ''topic on the official game forum;''
 
+
* ''other literature.''
<references />
 
  
{{TankManufacturer Panhard}}
 
 
{{Israel light tanks}}
 
{{Israel light tanks}}
 
[[Category:Wheeled ground vehicles]]
 
[[Category:Wheeled ground vehicles]]

Revision as of 12:58, 25 April 2022

VTOL | Rank 6 USA
AV-8A Harrier Pack
This page is about the light tank AML-90 (Israel). For other versions, see AML-90 (Family).
AML-90
il_aml_90.png
GarageImage AML-90 (Israel).jpg
AML-90
AB RB SB
7.0 7.7 7.7
Class:
Research:63 000 Specs-Card-Exp.png
Purchase:200 000 Specs-Card-Lion.png
Show in game

Description

The AML-90 is a rank IV Israeli light tank with a battle rating of 7.0 (AB) and 7.7 (RB/SB). It was introduced in Update "Wind of Change".

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull10 / 10 / 10
Turret12 / 10 / 10
Crew3 people
Visibility84 %

The armour of the AML-90 can barley stop the coaxial of most tanks and can be easely killed by 12.7mm MG's

Armour type:

  • Rolled homogeneous armour (hull, turret)
  • Structural steel (mudguards, storage boxes)
  • Wheel (tires)
Armour Front (Slope angle) Sides Rear Roof
Hull 10 mm (51°) Upper glacis

10 mm (17°) Upper glacis

10 mm (4°) Front half

10 mm (6°) Rear half

10 mm Upper plate

10 mm (46°) Upper glacis 10 mm (20°) Lower glacis

10 mm (40°) Front glacis

10 mm (44°) Rear glacis

Turret 12 mm (30°) Turret front

12 mm (8°) Gun mantlet

10 mm (17-21°)

10 mm Viewports

10 mm (16°) 10 mm (16°) Front part

10 mm Rear part 8 mm Gunner hatch

Cupola 8 mm (spherical)

Notes:

  • Wheels are 10 mm thick and a spare wheel covers the left side of the hull.
  • Storage boxes and mudguards are 5 mm thick.
  • The belly is 8 mm thick.
  • The gun barrel is 20 mm thick.

The AML-90 lacks protection against heavy machine gun fire and is susceptible to damage by light machine gun fire. The crew is located in a rather small compartment, making the armoured car prompt to being knocked out by a single shot from almost any direction. It is also vulnerable to overpressure, meaning chemical energy ammunition will take out your vehicle regardless of where they impact. A kinetic energy ammunition can damage your AML through the projectile itself or the spalling generated but the inflicted damages are lesser and has a higher chance to knock out the crew members or critical modules than to destroy the vehicle. It should be noted that the thin armour has a chance to not activate fused shells like APHE, APCBC, etc, although it will trigger HEAT, HEATFS, HE and ATGM.

Mobility

Speedforward / back
AB101 / 20 km/h
RB and SB91 / 18 km/h
Number of gears10 forward
2 back
Weight5.5 t
Engine power
AB172 hp
RB and SB90 hp
Power-to-weight ratio
AB31.3 hp/t
RB and SB16.4 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 101 20 5.5 139 172 25.27 31.27
Realistic 91 18 80 90 14.55 16.36

Modifications and economy

Repair costBasic → Reference
AB2 445 → 3 550 Sl icon.png
RB2 954 → 4 289 Sl icon.png
SB3 995 → 5 800 Sl icon.png
Total cost of modifications52 700 Rp icon.png
90 600 Sl icon.png
Talisman cost1 700 Ge icon.png
Crew training57 000 Sl icon.png
Experts200 000 Sl icon.png
Aces800 Ge icon.png
Research Aces520 000 Rp icon.png
Reward for battleAB / RB / SB
110 / 140 / 190 % Sl icon.png
172 / 172 / 172 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new wheels.png
Tires
Research:
3 500 Rp icon.png
Cost:
6 000 Sl icon.png
210 Ge icon.png
Mods new car suspension.png
Suspension
Research:
2 400 Rp icon.png
Cost:
4 100 Sl icon.png
145 Ge icon.png
Mods new tank break.png
Brake System
Research:
2 400 Rp icon.png
Cost:
4 100 Sl icon.png
145 Ge icon.png
Mods new tank filter.png
Filters
Research:
2 600 Rp icon.png
Cost:
4 500 Sl icon.png
155 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
4 300 Rp icon.png
Cost:
7 400 Sl icon.png
260 Ge icon.png
Mods new tank engine.png
Engine
Research:
4 300 Rp icon.png
Cost:
7 400 Sl icon.png
260 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
3 500 Rp icon.png
Cost:
6 000 Sl icon.png
210 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 400 Rp icon.png
Cost:
4 100 Sl icon.png
145 Ge icon.png
Mods tank reinforcement il.png
Crew Replenishment
Research:
2 600 Rp icon.png
Cost:
4 500 Sl icon.png
155 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
3 500 Rp icon.png
Cost:
6 000 Sl icon.png
210 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
2 400 Rp icon.png
Cost:
4 100 Sl icon.png
145 Ge icon.png
Mods airstrike.png
Airstrike
Research:
2 400 Rp icon.png
Cost:
4 100 Sl icon.png
145 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
2 600 Rp icon.png
Cost:
4 500 Sl icon.png
155 Ge icon.png
Mods tank ammo.png
90mm_CN90_Smoke_ammo_pack
Research:
2 600 Rp icon.png
Cost:
4 500 Sl icon.png
155 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
2 600 Rp icon.png
Cost:
4 500 Sl icon.png
155 Ge icon.png
Mods art support.png
Artillery Support
Research:
4 300 Rp icon.png
Cost:
7 400 Sl icon.png
260 Ge icon.png
Mods scouting.png
Improved optics
Research:
4 300 Rp icon.png
Cost:
7 400 Sl icon.png
260 Ge icon.png

Armaments

Main armament

Ammunition20 rounds
First-order10 rounds
Reloadbasic crew → aces
8.7 → 6.7 s
Vertical guidance-8° / 15°
Main article: DEFA F1 (90 mm)
90 mm DEFA F1 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 20 -8°/+15° ±180° N/A 23.8 32.9 40.0 44.2 47.1 8.71 7.71 7.10 6.70
Realistic 14.9 17.5 21.3 23.5 25.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
OCC 60-62 HEATFS 320 320 320 320 320 320
OE 90 F1 HE 13 13 13 13 13 13
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
OCC 60-62 HEATFS 750 8.95 0.05 0.1 877.7 65° 72° 77°
OE 90 F1 HE 640 10.45 0 0.1 945 79° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
OFUM PH90-F2 640 10.2 13 5 20 50

Ammo racks

Ammo racks of the AML-90 (Israel)
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
20 17 (+3) 11 (+9) (+14) (+19) No

Notes:

  • Shells are modeled individually and disappear after having been shot or loaded.
  • Racks 3 and 4 are first stage ammo racks. They total 10 shells and get filled first when loading up the tank.
    • These racks are also emptied early: the rack depletion order at full capacity is: 3 - 4 - 1 - 2.
    • Simply not firing when the gun is loaded will move ammunition from rack 1 then 2 into ready rack 4 then 3. Firing will interrupt the restocking of the ready racks.

Machine guns

Ammunition2 200 rounds
Belt capacity100 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate900 shots/min
Ammunition800 rounds
Belt capacity100 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate900 shots/min
Main article: A-A-F1N (7.62 mm)
7.62 mm A-A-F1N
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 800 (100) 900 -10°/+40° ±120°
Coaxial 2,150 (100) 900 N/A N/A

Usage in battles

AML-90 should be primarily used as a scout flanking vehicle due to its high speed, low profile, scouting capabilities and firepower (tremendous for such a small vehicle). The AML-90 has primarily 3 uses:

Scouting:

As its name says, scouting. When on large maps, the scouting ability should be used at its full potential. The low profile and high speed make it able to crawl to cover fast and without creating much suspicion, while marking targets for friendlies to engage.

Flanking:

Due to the high speed and really powerful gun, the AML-90 can be used to hit any enemy from the back. This tactic should be a "Hit n' Run", you should disable or destroy targets and leave before they can engage you. The powerful gun can even be able to take on a Maus or E-100 if used properly (320 mm of penetration at all ranges at 0°). Use smoke to cover your trail when you have been spotted.

Sniping:

Despite the optics not having a huge zoom, it is enough to be able to detect, target and engage enemy vehicles at all ranges thanks to the HEAT-FS round. Be aware of your ammo as it can only carry 20, so make all shots count. It also creates a relatively small smoke trail when firing compared to other cannons at the battle rating (105 mm, other 90 mm, 122 mm) thanks to the muzzle brake. Bushes can also be used to make this vehicle invisible due to its low profile. A big bunch of branches can cover almost 70% of the front of the AML-90, making it a moving and deadly bush. It also creates a small engine sound that will be, most of the time, masked up by other tanks, giving you a stealth capability which can be exploited in urban combat.

Pros and cons

Pros:

  • Is very short and narrow, can effectively hide itself
  • High speed on road (~50-80 km/h), faster than tracked light tanks like M41
  • 90mm HEATFS is lethal thanks to its high penetration. Can go through almost all common tanks like Leopard 1
  • -18 km/h reverse speed can pull it out of a dangerous situation rather quickly
  • Small wheel spacing leading to tight turn radius, good for urban combat
  • Smoke grenades can conceal the vehicle when needed

Cons:

  • Cannon isn't stabilised in any way, can be very fatal considering that the gun needs a while to fully stabilise when braking a fast vehicle
  • HEAT has limited post-penetration damage especially against spacious tanks like M60
  • HEAT trajectory is quite curved, so long range shots are challenging
  • Wheeled design makes it extremely sluggish in off-road conditions
  • Armour cannot stop any projectile except rifle-caliber bullets shot from a distance (eg. 400m)

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Israel light tanks
AML-90 · AMX-13