Z15 Erich Steinbrinck

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Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
Z15 Erich Steinbrinck
germ_destroyer_class1934a_1944.png
GarageImage Z15 Erich Steinbrinck.jpg
Z15 Erich Steinbrinck
AB RB SB
4.0 4.0 4.0
Class:
Research:4 000 Specs-Card-Exp.png
Purchase:2 100 Specs-Card-Lion.png
Show in game

Description

GarageImage Z15 Erich Steinbrinck.jpg


The Type 1934A-class, Z15 Erich Steinbrinck, project is a rank I German destroyer with a battle rating of 4.0 (AB/RB/SB). It was introduced in Update 1.93 "Shark Attack".

General info

Survivability and armour

Armourfront / side / back
Main fire tower8 / 8 / 0 mm
Hull16 mm (steel)
Superstructure8 mm (steel)
Number of section8
Displacement3 190 t
Crew325 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB86 / 31 km/h
RB70 / 25 km/h
Mobility characteristic
Weight (tons)
3,190
Max Speed (km/h)
Mode Stock Upgraded
Arcade 63 86
Realistic/Simulator 60 70

Modifications and economy

Repair costBasic → Reference
AB435 → 565 Sl icon.png
RB680 → 884 Sl icon.png
Total cost of modifications4 440 Rp icon.png
2 700 Sl icon.png
Talisman cost300 Ge icon.png
Crew training600 Sl icon.png
Experts2 100 Sl icon.png
Aces45 Ge icon.png
Research Aces110 000 Rp icon.png
Reward for battleAB / RB / SB
40 / 90 / 100 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
180 Rp icon.png
Cost:
110 Sl icon.png
60 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
165 Rp icon.png
Cost:
100 Sl icon.png
55 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
220 Rp icon.png
Cost:
135 Sl icon.png
70 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
290 Rp icon.png
Cost:
175 Sl icon.png
95 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
180 Rp icon.png
Cost:
110 Sl icon.png
60 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
165 Rp icon.png
Cost:
100 Sl icon.png
55 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
165 Rp icon.png
Cost:
100 Sl icon.png
55 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
220 Rp icon.png
Cost:
135 Sl icon.png
70 Ge icon.png
Mods ship venting.png
Ventilation
Research:
220 Rp icon.png
Cost:
135 Sl icon.png
70 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
290 Rp icon.png
Cost:
175 Sl icon.png
95 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
290 Rp icon.png
Cost:
175 Sl icon.png
95 Ge icon.png
Mods he frag base fuse tank.png
128mm_ger_HE_naval_base_fuze_ammo_pack
Research:
180 Rp icon.png
Cost:
110 Sl icon.png
60 Ge icon.png
Mods tank ammo.png
37 mm HE clips
Research:
180 Rp icon.png
Cost:
110 Sl icon.png
60 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
180 Rp icon.png
Cost:
110 Sl icon.png
60 Ge icon.png
Mods he frag dist fuse ship.png
128mm_ger_he_naval_dist_fuze_ammo_pack
Research:
165 Rp icon.png
Cost:
100 Sl icon.png
55 Ge icon.png
Mods tank ammo.png
37 mm APT clips
Research:
165 Rp icon.png
Cost:
100 Sl icon.png
55 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
165 Rp icon.png
Cost:
100 Sl icon.png
55 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
220 Rp icon.png
Cost:
135 Sl icon.png
70 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
220 Rp icon.png
Cost:
135 Sl icon.png
70 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
290 Rp icon.png
Cost:
175 Sl icon.png
95 Ge icon.png
Mods ship mortar.png
Bomb mortar
Research:
290 Rp icon.png
Cost:
175 Sl icon.png
95 Ge icon.png

Armament

Primary armament

4 х Turret12.8 cm/45 SK C/34 naval gun
Ammunition120 rounds
Vertical guidance-10° / 30°
Main article: SKC/34 (127 mm)

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {main|Weapon name (calibre)}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Secondary armament

7 х Turret2 x 3.7 cm FlaK-Lafette LM/42 mounting
Ammunition4000 rounds
Belt capacity5 rounds
Fire rate250 shots/min

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Anti-aircraft armament

Turret2 x 2 cm/65 C/30 automatic cannon
Ammunition4000 rounds
Belt capacity20 rounds
Fire rate276 shots/min
Turret4 x 2 cm/65 Flakvierling 38 automatic cannon
Ammunition8000 rounds
Belt capacity40 rounds
Fire rate480 shots/min

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Torpedo armament

Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.

Special armament

Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.

Main article: WBG depth charge

Additional armament

Setup 18 x 533 mm G7a torpedo
Setup 24 x WBG depth charge
Setup 38 x 533 mm G7a torpedo
4 x WBG depth charge

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.

If there is no additional armament, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Modules

Tier Seakeeping Unsinkability Firepower
I Dry-Docking Tool Set 12.7 cm Sprgr. L/4.4 Bd.Z 37 mm HE clips Anti-Air Armament Targeting
II Rudder Replacement Fire Protection System Smokescreen 12.7 cm Sprgr. L/4.4 Zt.Z 37 mm APT clips Auxiliary Armament Targeting
III Propeller Replacement Shrapnel Protection Ventilation Improved Rangefinder Primary Armament Targeting
IV Engine Maintenance New Pumps Ammo Wetting Torpedo Mode Bomb mortar

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the ship;
  • other literature.


Germany destroyers
  Torpedo boats
Type 1924  Jaguar · Leopard · Luchs
Type 1939  T22 · T31
  Destoyers
Type 1934A  Z12 Erich Giese · Z15 Erich Steinbrinck
Type 1936  Z20 Karl Galster · Z22 Anton Schmitt
Type 1936A  Z25 · Z32
Type 1936B  Z43
Type 1936C  Z46 · Z47