Ro-Go
Contents
Description
The Type 95 Ro-Go is a premium rank I Japanese heavy tank
with a battle rating of 1.3 (AB/RB/SB). It was introduced in Update 1.67 "Assault".
General info
Survivability and armour
The Ro-Go is an excellently protected vehicle for 1.3. Featuring armour thick enough to stop 12.7 mm machine-gun fire from all angles (except the roof), and even anti-tank guns if angled properly. The placement of modules deep down inside the hull, where most 1.3 players would never think of shooting, makes the chance that the ammo, engine, transmission and fuel tanks get hit rather low. Even the crew inside the tank are pretty well protected by the tank's armour, and if everything fails you still have the lone machine gunner in the back turret, which means that a lot of the time you will be able to make a partial recovery from getting shredded to pieces by the waves of Pz.IIs and M2A4s.
Armour type:
- Rolled homogeneous armour
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 35 mm Front plates 25 mm (61°) Front glacis 25 mm (68°) Lower glacis |
30 mm (0-56°) Top 30 + 6 mm Bottom |
13 mm Top 25 mm (0-32°) Bottom |
13 mm |
Main Turret | 30 mm (8-78°) Turret front 30 mm Gun mantlet |
25 mm (8-10°) 15 mm (2-34°) |
25 mm (8°) Machine gun port | 8 mm |
Secondary Turret #1 | 30 mm (0-1°) Turret front 30 mm Gun mantlet |
25 mm | 25 mm | 8 mm |
Secondary Turret #2 | 14-15 mm (0-3°) | 25 mm | 25 mm | 13 mm |
Armour | Sides | Roof | ||
Cupola | 25 mm | 8-13 mm |
Notes:
- Suspension wheels and tracks are 15 mm thick. Suspension bogies are 10 mm thick.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 25 | 7 | 25.5 | 374 | 553 | 14.67 | 21.69 |
Realistic | 23 | 7 | 256 | 290 | 10.04 | 11.37 |
Armaments
Main armament
70 mm Type 94 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 100 | -10°/+22° | ±180° | N/A | 7.44 | 10.30 | 12.52 | 13.84 | 14.72 | 5.20 | 4.60 | 4.24 | 4.00 |
Realistic | 5.47 | 6.44 | 7.82 | 8.65 | 9.20 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
Type 95 APHE | APHE | 21 | 20 | 18 | 16 | 14 | 13 |
Type 92 HE | HE | 9 | 9 | 9 | 9 | 9 | 9 |
Type 3 HEAT | HEAT | 80 | 80 | 80 | 80 | 80 | 80 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
Type 95 APHE | APHE | 300 | 4.45 | 1.2 | 14.0 | 170 | 47° | 60° | 65° |
Type 92 HE | HE | 348 | 3.81 | 2.0 | 0.1 | 590 | 79° | 80° | 81° |
Type 3 HEAT | HEAT | 200 | 3.35 | N/A | 0.1 | 601.6 | 62° | 69° | 73° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
Visual discrepancy |
---|---|---|---|---|
100 | 98 (+2) | 95 (+5) | 1 (+99) | No |
Turret empty: 95 (+5)
Additional armament
37 mm Type 94 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 150 | -8°/+20° | -110°/+100° | N/A | 12.0 | __.__ | __.__ | __.__ | __.__ | 3.7 | _.__ | _.__ | _.__ |
Realistic | 9.0 | __.__ | __.__ | __.__ | __.__ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
Type 94 APHE | APHE | 34 | 33 | 27 | 22 | 17 | 14 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
Type 94 APHE | APHE | 575 | 0.7 | 1.2 | 9.0 | 9.4 | 47° | 60° | 65° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|
150 | 146 (+4) | 141 (+9) | 91 (+59) | 46 (+104) | 1 (+149) | No |
Turret empty: 141 (+9)
Machine guns
7.7 mm Type 97 | ||||
---|---|---|---|---|
Mount | Capacity (Belt capacity) |
Rate of fire (shots/minute) |
Vertical guidance |
Horizontal guidance |
Rear | 1,950 (20) | 498 | -8°/+20° | ±110° |
Usage in battles
The Ro-Go, like most landships, is the perfect vehicle to lead an assault. The Ro-Go's relatively thick armour and impressive firepower mean that it can deal a lot of punishment to the enemy. As well, if being the spearhead of an assault isn't your style, you can always use that sweet 200 m/s to annoy enemies who think that they are safe behind buildings, walls, rocks and even hills.
Modules
Tier | Mobility | Protection | Firepower | |
---|---|---|---|---|
I | Tracks | Parts | Horizontal Drive | |
II | Suspension | Brake System | FPE | Adjustment of Fire |
III | Filters | Crew Replenishment | Elevation Mechanism | |
IV | Transmission | Engine | ||
This is a premium vehicle: all modifications are unlocked on purchase |
Pros and cons
Pros:
- Main gun with 70 mm HEAT and the secondary with 37 mm APHE are a deadly combination
- 70 mm's HEAT velocity of 200 m/s (one of the slowest in the game) means that it can shoot enemies behind cover
- Great gun depression and good elevation
- Six crew vehicle
- The secondary frontal turret can act as a shield to absorb some hits
- Has relatively thick armour enough to stop heavy machine gun fire, and even some anti-tank weapons
- Good manoeuvrability for a heavy tank
- 70 mm HEAT shells excel in both penetration and damage
- Modules are very well hidden in the vehicle
Cons:
- Slow turret traverse makes the Ro-Go easy to flank
- Features only a single machine gun in a rear turret
- Two massively different trajectories for the main guns
- Back turret ammo runs out very quickly
- Very slow
- Penetration with standard APHE for both guns is lacking
- Low velocity HEAT shell can be difficult to aim
History
After World War I, the Imperial Japanese Army experimented with some possibility of multi-turreted tanks design based French Renault FT light tank. The development of the Type 95 Ro-Go heavy tank is based on the older version of the tank, the Type 91 heavy tank, which featured only a single 57 mm gun and two turrets, which both armed with a 6.5 mm machine guns. The tank had a maximum armour plate thickness of 17 mm. Although the design was not successful and soon cancelled, this project became the stepping stone to the Type 95 Ro-Go tank.
Media
- Skins
- Videos
See also
- Vehicles equipped with the same guns
- 37 mm: Ha-Go (Family)
- Other vehicles of similar configuration and role
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the tank;
- other literature.
Japan heavy tanks | |
---|---|
Type 95 | Ro-Go |
Germany | ▅Heavy Tank No.6 |
Japan premium ground vehicles | |
---|---|
Light tanks | Ha-Go Commander · Type 16 (FPS) |
Medium tanks | Chi-Ha Short Gun · Chi-He (5th Regiment) · Ka-Chi · Chi-Nu II · Type 74 (G) · Type 90 (B) "Fuji" |
Heavy tanks | Ro-Go · ▅Heavy Tank No.6 |
Tank destroyers | Ho-Ri Prototype · Type 75 MLRS |