BTR-152D

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Revision as of 20:43, 2 April 2024 by The_Dough931 (talk | contribs) (Survivability and armour description)

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RANK 5 FRANCE
Somua SM PACK
This page is about the Soviet SPAA BTR-152D. For the other version, see BTR-152A.
BTR-152D
ussr_btr_152d.png
GarageImage BTR-152D.jpg
BTR-152D
AB RB SB
4.0 4.0 4.0
Class:
Research:26 000 Specs-Card-Exp.png
Purchase:76 000 Specs-Card-Lion.png
Show in game

Description

The BTR-152D is the second variant of the BTR-152-based self-propelled anti-aircraft gun family. The design incorporates four 14.5 mm KPVT heavy machine guns in a quad mount to increase its firepower. Other enhancements include an external tire pressure regulation system, a front-mounted winch, and night vision devices for the driver.

Introduced in Update "Kings of Battle", the BTR-152D has a similar gameplay to its predecessor. However, firepower is greatly increased, making it much easier to bring down an enemy aircraft. Nonetheless, it is lightly armoured and should not be used to engage enemy vehicles as its primary objective.

General info

Survivability and armour

Armourfront / side / back
Hull13 / 10 / 8
Turret0 / 0 / 0
Crew5 people
Visibility101 %

It's armour protection is very light and is only good for light machine gun and heavy machine gun will punch holes into it.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Speedforward / back
AB91 / 12 km/h
RB and SB83 / 11 km/h
Number of gears8 forward
2 back
Weight8.8 t
Engine power
AB210 hp
RB and SB110 hp
Power-to-weight ratio
AB23.9 hp/t
RB and SB12.5 hp/t

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 91 12 8.8 156 210 17.73 23.86
Realistic 83 11 97 110 11.02 12.5

Modifications and economy

Repair costBasic → Reference
AB1 416 → 1 836 Sl icon.png
RB1 108 → 1 437 Sl icon.png
SB1 673 → 2 169 Sl icon.png
Total cost of modifications24 700 Rp icon.png
44 900 Sl icon.png
Talisman cost1 100 Ge icon.png
Crew training22 000 Sl icon.png
Experts76 000 Sl icon.png
Aces400 Ge icon.png
Research Aces320 000 Rp icon.png
Reward for battleAB / RB / SB
90 / 100 / 150 % Sl icon.png
142 / 142 / 142 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new wheels.png
Tires
Research:
1 200 Rp icon.png
Cost:
2 200 Sl icon.png
100 Ge icon.png
Mods new car suspension.png
Suspension
Research:
1 100 Rp icon.png
Cost:
2 000 Sl icon.png
90 Ge icon.png
Mods new tank break.png
Brake System
Research:
1 100 Rp icon.png
Cost:
2 000 Sl icon.png
90 Ge icon.png
Mods new tank filter.png
Filters
Research:
2 100 Rp icon.png
Cost:
3 800 Sl icon.png
170 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
2 700 Rp icon.png
Cost:
4 900 Sl icon.png
220 Ge icon.png
Mods new tank engine.png
Engine
Research:
2 700 Rp icon.png
Cost:
4 900 Sl icon.png
220 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
1 200 Rp icon.png
Cost:
2 200 Sl icon.png
100 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
1 100 Rp icon.png
Cost:
2 000 Sl icon.png
90 Ge icon.png
Mods tank reinforcement ussr.png
Crew Replenishment
Research:
2 100 Rp icon.png
Cost:
3 800 Sl icon.png
170 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
1 200 Rp icon.png
Cost:
2 200 Sl icon.png
100 Ge icon.png
Mods tank ammo.png
14mm_ussr_KPVT_HEI_ammo_pack
Research:
1 200 Rp icon.png
Cost:
2 200 Sl icon.png
100 Ge icon.png
Mods aa cannon.png
Adjustment of Fire
Research:
1 100 Rp icon.png
Cost:
2 000 Sl icon.png
90 Ge icon.png
Mods tank ammo.png
14mm_ussr_KPVT_API_ammo_pack
Research:
1 100 Rp icon.png
Cost:
2 000 Sl icon.png
90 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
2 100 Rp icon.png
Cost:
3 800 Sl icon.png
170 Ge icon.png
Mods art support.png
Artillery Support
Research:
2 700 Rp icon.png
Cost:
4 900 Sl icon.png
220 Ge icon.png

Armaments

Main armament

Ammunition2 400 rounds
Belt capacity150 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate600 shots/min
Vertical guidance-5° / 89°
Main article: KPVT (14.5 mm)

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

14.5 mm KPVT (x4) Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 2,400 (150) 600 -5°/+89° ±180° - 40.5 56.1 68.1 75.3 80.1 10.40 9.20 8.48 8.00
Realistic 27.4 32.2 39.1 43.2 46.0

Ammunition

  • Universal: AP-I · API-T · IAI
  • API-T: API-T · AP-I(c) · API-T · IAI
  • IAI: IAI · API-T

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
IAI 3 3 3 3 2 2
API-T 38 35 25 17 11 7
AP-I 39 37 27 18 13 9
AP-I(c) 49 46 34 23 16 11
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
IAI 1,000 0.06 0 0.25 3.4 47° 56° 65°
API-T 1,000 0.06 - - - 47° 56° 65°
AP-I 990 0.06 - - - 47° 56° 65°
AP-I(c) 1,000 0.07 - - - 47° 56° 65°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
16 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • 4 x KPVT (14.5 mm) HMGs will make short work of any planes at its battle rating
  • Enough penetration to deal with light targets frontally and most medium targets from sides or rear at its BR

Cons:

  • Open-topped, thus vulnerable to strafing from enemy planes and HE rounds fired by tanks/artillery fire

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


USSR anti-aircraft vehicles
GAZ-AAA  GAZ-AAA (4M) · GAZ-AAA (DShK)
BTR-152  BTR-152A · BTR-152D
Wheeled/Half-tracked  GAZ-MM (72-K) · ZiS-12 (94-KM) · ZiS-43
Radar SPAAG  ZSU-23-4 · ZSU-37-2
SAM  ZSU-23-4M4 · Strela-10M2 · 2S6 · Pantsir-S1
Other  ZSU-23-4M2 · ZUT-37 · ZSU-37 · BTR-ZD · ZSU-57-2
Czechoslovakia  M53/59
North Vietnam  ▂Phòng không T-34