Ro-Go

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Rank VII | Premium | Golden Eagles
Challenger DS Pack
Ro-Go
jp_type_95_heavy.png
Ro-Go
AB RB SB
1.3 1.3 1.3
Purchase:1 370 Specs-Card-Eagle.png
Show in game

Description

The Type 95 Ro-Go is a premium Rank I Japanese heavy tank with a battle rating of 1.3 (AB/RB/SB). It was introduced in Update 1.67 "Assault".

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour
Armour Front (Slope angle) Sides Rear Roof
Hull 35 mm Front plates
25 mm (61°) Front glacis
25 mm (68°) Lower glacis
30 mm (0-56°) Top
30 + 6 mm Bottom
13 mm Top
25 mm (0-32°) Bottom
13 mm
Main Turret 30 mm (8-78°) Turret front
30 mm Gun mantlet
25 mm (8-10°)
15 mm (2-34°)
25 mm (8°) Machine gun port 8 mm
Secondary Turret #1 30 mm (0-1°) Turret front
30 mm Gun mantlet
25 mm 25 mm 8 mm
Secondary Turret #2 14-15 mm (0-3°) 25 mm 25 mm 13 mm
Armour Sides Roof
Cupola 25 mm 8-13 mm

Notes:

  • Suspension wheels and tracks are 15 mm thick. Suspension bogies are 10 mm thick.

Crew

  • Commander
  • Gunner
  • Loader
  • Secondary gunner
  • Machine gunner
  • Driver

Mobility

Mobility characteristic
Weight (tons) Add-on Armour
weight (tons)
Max speed (km/h)
25.5 N/A 24.5 (AB)
23 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 374 ____
Realistic/Simulator 256 ____
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 14.67 __.__
Realistic/Simulator 10.04 __.__

Armaments

Main armament

Main article: Type 94 (70 mm)
70 mm Type 94
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
100 -10°/+22° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 10.3 __.__ __.__ __.__ __.__
Realistic 6.44 __.__ __.__ __.__ __.__
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
5.2 __.__ __.__ __.__
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
Type 95 APHE APHE 48 45 34 22 10 7
Type 90 HE HE 5 5 5 5 5 5
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
Type 95 APHE APHE 298 4.4 1.2 15 170 -1° 47° 60° 65°
Type 90 HE HE 300 2.4 2.0 0.1 250 +0° 79° 80° 81°
Ammo racks
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
100 98 (+2) 95 (+5) (+99) No

Turret empty: 95 (+5)

Additional armament

Main article: Type 94 (37 mm)
37 mm Type 94
Secondary turret mount
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
50 -8°/+20° ±110° N/A
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert Qualif. Prior + Ace Qualif.
4.3 __.__ __.__ __.__
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
Type 94 APHE APHE 44 39 29 17 9 7
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
Type 94 APHE APHE 575 0.67 1.3 15 13 -1° 47° 60° 65°
Ammo racks
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
150 146 (+4) 141 (+9) 91 (+59) 46 (+104) (+149) No

Turret empty: 141 (+9)

Machine guns

Main article: Type 97 tank (7.7 mm)
7.7 mm Type 97
Rear turret mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
1,950 (20) 499 -8°/+20° ±110°

Usage in the battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Main gun with 70mm HE and the secondary with 37m AP are a deadly combination
  • Great gun depression and good elevation
  • Six crew vehicle
  • The secondary frontal turret can act as a shield to absorb some hits

Cons:

  • Large ammo racks, combined with insufficient armor (for a heavy tank) makes the tank easy to flank and kill
  • Slow and heavy= bad at climbing
  • Slow turret traverse makes the Ro-Go easy to flank
  • Two different trajectories for the main guns
  • Back turret ammo runs out very quickly

History

Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

ETC.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Japan heavy tanks
Type 95  Ro-Go
Germany  ▅Heavy Tank No.6

Japan premium ground vehicles
Light tanks  Ha-Go Commander · Type 16 (FPS)
Medium tanks  Chi-Ha Short Gun · Chi-He (5th Regiment) · Ka-Chi · Chi-Nu II · Type 74 (G) · Type 90 (B) "Fuji"
Heavy tanks  Ro-Go · ▅Heavy Tank No.6
Tank destroyers  Ho-Ri Prototype · Type 75 MLRS