AML-90 (Israel)

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Revision as of 22:17, 15 January 2023 by StrangeSine8841@live (talk | contribs) (Survivability and armour)

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Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)

and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

  • Rolled homogeneous armour (hull, turret)
  • Structural steel (mudguards, storage boxes)
  • Wheel (tires)
Armour  Front (Slope angle)  Sides  Rear  Roof
Hull  10 mm (51°) Upper glacis 

10 mm (17°) Upper glacis

10 mm (4°) Front half 

10 mm (6°) Rear half

10 mm Upper plate 

10 mm (46°) Upper glacis  10 mm (20°) Lower glacis

10 mm (40°) Front glacis 

10 mm (44°) Rear glacis

Turret  12 mm (30°) Turret front 

12 mm (8°) Gun mantlet

10 mm (17-21°) 

10 mm Viewports

10 mm (16°)  10 mm (16°) Front part 

10 mm Rear part  8 mm Gunner hatch

Cupola  8 mm (spherical)

Notes:

  • Wheels are 10 mm thick and a spare wheel covers the left side of the hull.
  • Storage boxes and mudguards are 5 mm thick.
  • The belly is 8 mm thick.
  • The gun barrel is 20 mm thick.

The AML-90 lacks protection against heavy machine gun fire and is susceptible to damage by light machine gun fire. The crew is located in a rather small compartment, making the armoured car prompt to being knocked out by a single shot from almost any direction. It is also vulnerable to overpressure, meaning chemical energy ammunition will take out your vehicle regardless of where they impact. A kinetic energy ammunition can damage your AML through the projectile itself or the spalling generated but the inflicted damages are lesser and has a higher chance to knock out the crew members or critical modules than to destroy the vehicle. It should be noted that the thin armour has a chance to not activate fused shells like APHE, APCBC, etc, although it will trigger HEAT, HEATFS, HE and ATGM.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade Expression error: Unexpected * operator. 139 Expression error: Unexpected round operator. __.__
Realistic 80 Expression error: Unexpected round operator. __.__

Modifications and economy

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Crew trainingExpression error: Unexpected != operator.
Experts Sl icon.png
Aces Ge icon.png
Research Aces Rp icon.png
Reward for battleAB / RB / SB
/ /  % Sl icon.png
/ /  % Rp icon.png
Modifications

Armaments

Main armament

Main article: DEFA F1 (90 mm)
90 mm DEFA F1 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 20 -8°/+15° ±180° N/A 23.8 32.9 40.0 44.2 47.1 8.71 7.71 7.10 6.70
Realistic 14.9 17.5 21.3 23.5 25.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
OCC 60-62 HEATFS 320 320 320 320 320 320
OE 90 F1 HE 13 13 13 13 13 13
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
OCC 60-62 HEATFS 750 8.95 0.05 0.1 877.7 65° 72° 77°
OE 90 F1 HE 640 10.45 0 0.1 945 79° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
OFUM PH90-F2 640 10.2 13 5 20 50

Ammo racks

Ammo racks of the AML-90 (Israel)
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
20 17 (+3) 11 (+9) (+14) (+19) No

Notes:

  • Shells are modeled individually and disappear after having been shot or loaded.
  • Racks 3 and 4 are first stage ammo racks. They total 10 shells and get filled first when loading up the tank.
    • These racks are also emptied early: the rack depletion order at full capacity is: 3 - 4 - 1 - 2.
    • Simply not firing when the gun is loaded will move ammunition from rack 1 then 2 into ready rack 4 then 3. Firing will interrupt the restocking of the ready racks.

Machine guns

Main article: A-A-F1N (7.62 mm)
7.62 mm A-A-F1N
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 800 (100) 900 -10°/+40° ±120°
Coaxial 2,200 (100) 900 N/A N/A

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Is very short and narrow, can effectively hide itself and squeeze in-between tanks while fighting in a city
  • High speed on road (~50-80 km/h), faster than tracked light tanks like M41A1, can sometimes rush through enemy fire while taking superficial damage
  • 90 mm HEATFS is lethal thanks to its high penetration. Can go through almost all common tanks like Leopard 1 or T-44, although it will sometimes fail to do damage to tanks like T32E1
  • -18 km/h reverse speed can pull it out of a dangerous situation rather quickly
  • Smoke grenades can conceal the vehicle when needed
  • Stable hull, driving at maximum speed on flat terrain does not affect accuracy too much

Cons:

  • Cannon itself isn't stabilised in any way, needs significant amount of time to aim after driving over a hill or any slope (particularly with the low "targeting" crew skill)
  • Must be used without expert crew against elite crews of other nations, making it instantly inferior to the same tank of other nations at first
  • Armour is so poor that even German 7.92 mm can penetrate it at close range, laughably easy to destroy with HMG even over long range, especially from the side
  • HEATFS has limited post-penetration damage especially against spacious tanks like M60
  • HEATFS of AML-90 is slightly slower than general tank ammunition and thus its trajectory is quite curved, long range shots require practice
  • Wheeled design and low mass makes it extremely sluggish when turning or driving through obstacles

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Related development

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Panhard
Armoured Cars  AML-90
AMD.35  AMD.35 · AMD.35 (SA35)
E.B.R.  E.B.R. (1951) · E.B.R. (1954) · E.B.R. (1963)
Export  AML-90

Israel light tanks
Tracked  AMX-13 · Namer 30
Wheeled  AML-90