Pantsir-S1
Contents
Description
The 72V6 "Pantsir-S1" is a rank VIII Soviet SPAA with a battle rating of 12.0 (AB/RB/SB). It was introduced in Update "Sky Guardians".
General info
Survivability and armour
The Pantsir-S1 doesn't offer a strong armour of any kind, the strongest part of the vehicle is the 40 mm armoured glass that protects the driver. On the front, sides, and rear there is mostly a 5 to 6 mm structural steel armour and high hardness rolled armour.
The crew placement makes it even more vulnerable, as the 3 crew members are placed near each other, making a single shot lethal for the majority of the time, making this vehicle unsuited for tank-on-tank combat. The best choice is to find natural or artificial cover to avoid being seen or being exposed to enemy fire.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 6 mm | 5 - 6 mm Top 5 - 6 mm Bottom |
6 mm | 6 mm |
Turret | 15 mm Turret front 5 - 10 Gun mantlet |
5 - 15 mm | 5 mm | 5 - 15 mm |
Cupola | 5 - 15 mm | 5 - 15 mm | 5 mm | 15 - 5 mm |
Notes:
- The structural steel located on the bottom of the Pantsir-S1 is 35 mm thick, being on the same level of the upper transmission.
Mobility
The Pantsir-S1 is a wheeled vehicle, making any crossing on mud, snow or ice difficult.
This vehicle moves thanks to the KamAZ 740.632-400, that offers 354 HP at 1,900 RPM. The maximum speed forwards is 70 km/h, while the reverse speed is limited to -10 km/h, making retreats difficult.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 77 | 6 | 34 | _,___ | 763 | __.__ | 22.44 |
Realistic | 70 | 6 | _,___ | 400 | __.__ | 11.76 |
Modifications and economy
Armaments
Main armament
Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}
. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.
30 mm 2A38M (x4) | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity (Belt) | Fire rate | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 1,404 (351) | 1,250 | -1°/+85° | ±180° | Two-plane | __._ | __._ | __._ | __._ | __._ | _.__ | _.__ | _.__ | _.__ |
Realistic | __._ | __._ | __._ | __._ | __._ |
Ammunition
- Default: AP-T · HEF-I*
- 30 mm HE: HEF-I* · HEF-T* · HEF-I* · AP-T
- 30 mm APT: AP-T · AP-T · AP-T · HEF-I*
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Penetration @ 0° Angle of Attack (mm) | ||||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
HEF-I* | 8 | 7 | 6 | 5 | 4 | 3 | |
AP-T | 65 | 63 | 53 | 44 | 36 | 29 | |
HEF-T* | 9 | 8 | 7 | 5 | 4 | 3 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||||||
0% | 50% | 100% | ||||||||||
HEF-I* | 960 | 0.39 | 0.1 | 0.1 | 75.46 | 79° | 80° | 81° | ||||
AP-T | 970 | 0.4 | - | - | - | 47° | 60° | 65° | ||||
HEF-T* | 960 | 0.39 | 0.1 | 0.1 | 17.86 | 79° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
4 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Additional armament
Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.
95Ya6 missile | |||
---|---|---|---|
Capacity (Belt) | Vertical | Horizontal | Stabilizer |
12 (12) | 0°/+85° | - | - |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
95Ya6 | SAM | 60 | 60 | 60 | 60 | 60 | 60 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Range (m) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Arming distance (m) |
Trigger radius (m) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | ||
0% | 50% | 100% | ||||||||||
95Ya6 | SAM | 1,300 | 20,000 | 72.5 | 1 | 0.3 | 300 | 9 | 8.47 | 79° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
1 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Usage in battles
The Pantsir-S1 is the final word when it comes to Russian self-propelled anti-air technology, and as such affords the player much more flexibility when it comes to anti-air operations than ever before. The radar can be toggled to scan the skies in varying degrees of elevation and speed; players can choose the 30 degree mode for lower flying targets on the horizon with faster update speeds or the 80 degree mode allowing for unparalleled ability to target high flying targets at a cost of update speed, or a compromise between both with the 60 degree mode. Either way, with skilful toggling, there is little of the sky that the Pantsir-S1 cannot touch thanks to its new 95Ya6 missiles that can fly out to 20 km at nearly 50% faster top speed than the 9M311 missiles on the Tunguska. Complementary to the enhanced radar and missile suite is a very powerful gunner optic that can zoom to 28x, allowing for better target recognition and acquisition on the battlefield.
As much as it is an upgrade over the 2S6 Tunguska in the relevant fields, it does also have reduced tactical mobility owing to its turret being mounted on a truck and not the GM chassis that the Tunguska was built on. As a result, the versatility of the Tunguska that its users have come to be familiar with, are now discarded and will require an extremely cautious and defensive gameplay more so than ever before as you will be a priority target for anyone in the air that can destroy you. Staying behind teammates and utilising low terrain and cover will aid your survival, just like with the previous SPAAs.
Pros and cons
Pros:
- New high performance radar suite that can detect and track targets at ranges beyond 30 km and 18 km, respectively
- 95Ya6 missile is unparalleled in flight range, with flight performance and overload limit comparable to NATO's top tier missiles like VT1
- 28x zoom gunner optics combined with 2nd+ gen thermal sight and a longer range IRST tracking, reducing dependence on radar tracking as needed
- 2A38M autocannons as installed on the Tunguska, allowing Pantsir-S1 some attack capability at close range against both AFVs and planes
- 50% more missiles than the 2S6 Tunguska (12 vs 8) means that the Pantsir-S1 can shoot down more aircraft before having to reload
Cons:
- No neutral steering like its predecessor, Tunguska, owing to the system being a wheeled truck, not tracked chassis
- No hydropneumatic suspension as used on its predecessor, meaning the Pantsir can't lower its massive profile
- Very horrible reverse speed on par with the T-72/T-90 series of MBTs, disallowing tactical retreats
- Basically no depression at all, severely reducing capability should the Pantsir find itself on high ground
- Like most SPAAs, it has next to no armour. Not getting hit is of utmost importance
- Has a huge profile that rivals the German FlakRakRad, that can't be reduced whatsoever outside of disabling radar and using IRST over radar tracking
- Mobility and acceleration is so low, such that it is reminiscent of the ZSU-23-4 Shilka
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
- Skins
- Images
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
USSR anti-aircraft vehicles | |
---|---|
GAZ-AAA | GAZ-AAA (4M) · GAZ-AAA (DShK) |
BTR-152 | BTR-152A · BTR-152D |
Wheeled/Half-tracked | GAZ-MM (72-K) · ZiS-12 (94-KM) · ZiS-43 |
Radar SPAAG | ZSU-23-4 · ZSU-37-2 |
SAM | ZSU-23-4M4 · Strela-10M2 · 2S6 · Pantsir-S1 |
Other | ZSU-23-4M2 · ZUT-37 · ZSU-37 · BTR-ZD · ZSU-57-2 |
Czechoslovakia | M53/59 |
North Vietnam | ▂Phòng không T-34 |