RN Bartolomeo Colleoni

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Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
it_cruiser_bartolomeocolleoni_1940.png
GarageImage RN Bartolomeo Colleoni.jpg
RN Bartolomeo Colleoni
AB RB SB
4.7 4.7 4.7
Research:48 000 Specs-Card-Exp.png
Purchase:180 000 Specs-Card-Lion.png
Show in game

Description

The Alberto da Giussano-class, RN Bartolomeo Colleoni, 1932 is a rank III Italian light cruiser with a battle rating of 4.7 (AB/RB/SB). It was introduced in Update "Starfighters".

General info

Survivability and armour

Armourfront / side / back
Citadel20 / 24 / 20 mm
Main fire tower23 / 23 / 23 mm
Hull25 mm (steel)
Superstructure8 mm (steel)
Number of section8
Displacement6 954 t
Crew521 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB80 / 34 km/h
RB69 / 29 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 80 34
RB/SB Stock ___ ___
Upgraded 69 29

Modifications and economy

Repair costBasic → Reference
AB5 842 → 7 915 Sl icon.png
RB6 858 → 9 292 Sl icon.png
Total cost of modifications45 600 Rp icon.png
97 800 Sl icon.png
Talisman cost1 300 Ge icon.png
Crew training52 000 Sl icon.png
Experts180 000 Sl icon.png
Aces700 Ge icon.png
Research Aces390 000 Rp icon.png
Reward for battleAB / RB / SB
360 / 600 / 100 % Sl icon.png
154 / 154 / 154 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
3 000 Rp icon.png
Cost:
6 400 Sl icon.png
280 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
1 700 Rp icon.png
Cost:
3 600 Sl icon.png
155 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
1 900 Rp icon.png
Cost:
4 100 Sl icon.png
175 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
2 500 Rp icon.png
Cost:
5 400 Sl icon.png
230 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
3 000 Rp icon.png
Cost:
6 400 Sl icon.png
280 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
1 700 Rp icon.png
Cost:
3 600 Sl icon.png
155 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
1 700 Rp icon.png
Cost:
3 600 Sl icon.png
155 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
1 900 Rp icon.png
Cost:
4 100 Sl icon.png
175 Ge icon.png
Mods ship venting.png
Ventilation
Research:
1 900 Rp icon.png
Cost:
4 100 Sl icon.png
175 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
2 500 Rp icon.png
Cost:
5 400 Sl icon.png
230 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
2 500 Rp icon.png
Cost:
5 400 Sl icon.png
230 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
3 000 Rp icon.png
Cost:
6 400 Sl icon.png
280 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
1 700 Rp icon.png
Cost:
3 600 Sl icon.png
155 Ge icon.png
Mods tank ammo.png
152mm_it_palla_naval_ap_ammo_pack
Research:
1 700 Rp icon.png
Cost:
3 600 Sl icon.png
155 Ge icon.png
Mods tank ammo.png
100mm_it_perforante_navy_ap_ammo_pack
Research:
1 700 Rp icon.png
Cost:
3 600 Sl icon.png
155 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
1 900 Rp icon.png
Cost:
4 100 Sl icon.png
175 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
1 900 Rp icon.png
Cost:
4 100 Sl icon.png
175 Ge icon.png
Mods he frag dist fuse ship.png
100mm_it_dirompente_contro_aerea_navy_he_df_ammo_pack
Research:
1 900 Rp icon.png
Cost:
4 100 Sl icon.png
175 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
2 500 Rp icon.png
Cost:
5 400 Sl icon.png
230 Ge icon.png
Mods tank ammo.png
152mm_it_contro_aerea_naval_he_ammo_pack
Research:
2 500 Rp icon.png
Cost:
5 400 Sl icon.png
230 Ge icon.png
Mods shipSupportPlane.png
Hydroplane
Research:
2 500 Rp icon.png
Cost:
5 400 Sl icon.png
230 Ge icon.png

Armament

Primary armament

4 х Turret2 x 152/53 mm Ansaldo mod.1926 cannon
Ammunition404 rounds
Vertical guidance-5° / 45°

RN Bartolomeo Colleoni has 4 turrets with 2 x 152 mm cannons each. They can load normal HE, APHEBC, or HE-TF shells. The turrets all have good horizontal traverse range, and only a small angle is required for a full broadside salvo. The fire rate is slow, but with good ballistics and explosive filler, the HE shells should still be able to quickly dispatch any unfortunate destroyers. The APHEBC shells are well suited for use against better-armoured targets, such as other cruisers. The HE-TF shell can be useful against aircraft, but are difficult to use efficiently due to their fixed timed fuse.

Secondary armament

3 х Turret2 x 100 mm/47 O.T.O. Mod. 1928 cannon
Ammunition1200 rounds

RN Bartolomeo Colleoni has 6 x 100 mm cannons split into 3 turrets as secendary armament. They are positioned in the middle of the ship. Due to their placement, only two turrets can be fired in the same direction at the same time. Their reload speed is much better than the main cannons, as to be expected with the smaller calibre, which means they can be used efficiently as supplementary damage output while waiting for the main guns to reload. Three shell types are available: HE, APHE, and HE-TF*.

Anti-aircraft armament

2 х Turret40 mm/39 Vickers-Terni mod.1915/1917, Modif.1930 autocannon
Ammunition1500 rounds
Belt capacity50 rounds
Fire rate200 shots/min
4 х Turret2 x 13.2 mm Breda Model 31 machine gun
Ammunition6000 rounds
Belt capacity30 rounds
Fire rate500 shots/min

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Additional armament

Setup 18 x 533 mm steam turbined torpedo S.I. 250/533,4X7,5 Tipo A

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.

Scout Seaplane

Main article: Ro.43

Located midship is a catapult with one Ro.43 scout plane which provides unique offensive and defensive abilities, expanding tactical options. Ship launched scout planes fly just like regular tree units but lack munition choice and cockpit views as of this writing. The Ro.43 is a 2 seater equipped with two fixed offensive light machine guns and a single defensive machine gun turret, but no bombs. It does have the same scout ability to cap zones and lay down smoke cover (up to 3 times). Captains will be wise to remember this ability and consider when best to use, for example early or late in match to cap a point, use smoke screen to stymie enemy bombardment and repair, or attack enemy units instead, or perhaps something completely new! Note: The Ro.43 is not visible on the ship, it will appear on launch.

Usage in battles

Bartolomeo Colleoni is arguably one of the weakest ships in the 5.0 bracket. For a standard 5.0 line-up, she will be your 3rd spawn in ships most of time (after Trento and Attilio Regolo.) Her offensive capability is enough to finish off severely crippled enemy, and she also equips floatplane that helps you contest objectives in the last minute.

Pros and cons

Pros:

  • High Top Speed
  • One scout seaplane.

Cons:

  • Low firing rate of main battery
  • Almost zero armor protection

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Ansaldo
Corvettes 
Gabbiano-class  RN Gabbiano · Folaga
Destroyers 
Leone-class  RN Leone · RN Tigre
Light Cruisers 
Condottieri-class  RN Bartolomeo Colleoni · RN Raimondo Montecuccoli · RN Eugenio di Savoia
Heavy Cruisers 
Trento-class  RN Bolzano
Battleships 
Conte di Cavour-class  Novorossiysk*
  *RN Giulio Cesare before war reparation to the USSR

Italy light cruisers
Condottieri-class  RN Bartolomeo Colleoni · RN Raimondo Montecuccoli · RN Eugenio di Savoia · RN Duca degli Abruzzi
Capitani Romani-class  RN Attilio Regolo
Etna-class  RN Etna