Difference between revisions of "EC-665 Tiger HAP"

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(Added info in usage in battles)
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{{Specs-Heli-Flight}}
 
{{Specs-Heli-Flight}}
 
<!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
<!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
It has one of the best agility and flight performance compared to other helicopters: it is able to do barrel rolls metres from the ground. Despite not having the best top speed (Russian helicopters excel at that part) it is able to perform "unique" tricks mid-air for helicopters. It is not the best strike helicopter when you want to do lightning strikes (fast attacks with the minimum exposure time) but it is able to "peek-a-boo" with enemies, specially since the collective power on the EC-665 can be increased and decreased really fast.
+
The Tiger HAP has some of the best agility and flight performance characteristics compared to other helicopters: it is able to do barrel rolls metres from the ground. Despite not having the best top speed (Russian helicopters excel at that part), it is able to perform "unique" tricks mid-air for helicopters. It is not the best strike helicopter when you want to do lightning strikes (fast attacks with the minimum exposure time) but it is able to "peek-a-boo" with enemies, specially since the collective pitch on the EC-665 can be increased and decreased really fast.
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
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<!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' -->
 
<!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' -->
  
As most helicopters in the game, it easily takes damaged from even 7.62 mm machine gun fire. However, the EC-665 crew is inside what looks like an "armoured bathtub". The crew is protected by AMAP-AIR (Advanced Modular Armour Plating Air) which is able to protect the crew from fragmentation only. It is not able to withstand machine gun fire without being damaged badly. However, the EC-665 best armour is to not be seen at all. This is something the Tigre excels at. Thanks to the GPS displacement (Gunner Primary Sight), if the real life combat usage is followed (staying behind trees and mountains and poke just the rotor), the survivability of the EC-665 can be tremendously improved, thanks to this, it is not detected by anti-aircraft at all and will be hard to spot unless thermals are being used.
+
As with most helicopters in the game, it easily takes damage from even 7.62 mm machine gun fire. However, the crew is inside what looks like an "armoured bathtub". The crew is protected by AMAP-AIR (Advanced Modular Armour Plating Air) which is able to protect the crew from fragmentation only. It is not able to withstand machine gun fire without being damaged badly. However, the EC-665's best armour is to not be seen at all. This is something the Tiger excels at. Thanks to the GPS (Gunner Primary Sight) displacement, if the real life combat usage is followed (staying behind trees and mountains and poking just the rotor), the survivability of the EC-665 can be tremendously improved, thanks to this, it is not detected by anti-aircraft at all and will be hard to spot unless thermals are being used.
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
Line 67: Line 67:
  
 
== Usage in battles ==
 
== Usage in battles ==
<!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->The EC-665 Tiger HAP can be considered to be the second best reliable attack helicopters when it comes to all tasks in the battlefield, the EC-665 Tiger HAD being the first. The mobility, small profile, manuverability and movement capabilities while carrying full ordance loads make this one of the best helicopters. For this same reason, the EC-665 Tiger HAP can have multi-roles depending on the map which will be discussed. Despite not having a huge set of ordance as other helicopters (Ka-50/52, AH-64, etc) it has just the right amount to make it a beast in both air and ground combat.
+
<!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
The EC-665 Tiger HAP can be considered to be the second best reliable attack helicopter when it comes to all tasks in the battlefield, the EC-665 Tiger HAD being the first. The mobility, small profile, manoeuvrability and movement capabilities while carrying full ordnance loads make this one of the best helicopters. For this same reason, the EC-665 Tiger HAP can have multiple roles depending on the map. Despite not having as much ordnance as other helicopters ([[Ka-50]]/[[Ka-52|52]], AH-64, etc) it has just the right amount to make it a beast in both air-to-air and air-to-ground combat.
  
The HAP version has a wide variety of payloads for all types of players, for those who want to be fast and engage bases or ground targets as quickly as possible and for those who want to carry out as much destruction as possible. The only drawback is that the plane is not able to carry Hellfires as the HAD. The recommended payload for a fair trade in speed, firepower and defensive capabilities is the "Hot-3 x8, Mistral x4" payload. Enough AGM to take 8 ground targets and 4 AAM to provide anti-air defense against both jets and helicopters. If aimed correctly (depends on ground unit and where it is aimed), only one AGM is needed per tank. If the player wants to play a more aggressive personal close payload, then the "TDA 68mm x44, SNEB type 23 x24" payload should be carried. More than enough rockets to destroy 11 tanks (considering you take 6 rockets per tank). In enduring confrontation maps, any payload is recommended as EC is more forgiving payload wise as multiple strikes can be done to a base, ground units and enemy helicopters.
+
The HAP version has a wide variety of payloads for all types of players, for those who want to be fast and engage bases or ground targets as quickly as possible, and for those who want to carry out as much destruction as possible. The only drawback is that the helicopter is not able to carry Hellfires like the HAD. The recommended payload for a fair trade in speed, firepower, and defensive capabilities is the "Hot-3 x8, Mistral x4" payload. Enough AGMs to take out 8 ground targets and 4 AAMs to provide anti-air defence against both jets and helicopters. If aimed correctly (depending on the target and where it is aimed), only one AGM is needed per tank. If the player wants to play a more aggressive close-combat payload, then the "TDA 68mm x44, SNEB type 23 x24" payload should be carried. More than enough rockets to destroy 11 tanks (considering you take 6 rockets per tank). In Enduring Confrontation maps, any payload is recommended as EC is more forgiving payload-wise as multiple strikes can be done to a base, ground units, and enemy helicopters.
  
 
=== The use of HOT-3 ===
 
=== The use of HOT-3 ===
The HOT-3 ATGM is a reliable anti-tank missile with a high penetration due to tandem warhead. It should be notted that it is really slow and will take at least 10 seconds to arrive to target (240m/s). This is an interesting ATGM as, since it is SACLOS guided, it will not trigger LWR compared to missiles like Hellfires. However, it is jammable by soft-kill APS such as EIREL APS (seen in [[AMX-30B2 BRENUS]]) and Shtora-1 (seen in [[T-90A]]) if spotted. 90% of the time, all the tanks engaged will not face towards the heli unless the attack is made in a 60° frontal arc LoS (Line-of-Sight). This is the biggest pro as, most of the time, T-90A will not face at you but the possibility is still there.
+
The HOT-3 ATGM is a reliable anti-tank missile with a high penetration due to its tandem warhead. It should be noted that it is really slow and will take at least 10 seconds to arrive to target (240 m/s). This is an interesting ATGM as, since it is SACLOS guided, it will not trigger LWR compared to missiles like Hellfires. However, it is jammable by soft-kill APS such as EIREL APS (seen in [[AMX-30B2 BRENUS]]) and Shtora-1 (seen in [[T-90A]]) if spotted. 90% of the time, all the tanks engaged will not face towards the heli unless the attack is made in a 60° frontal arc LoS (Line-of-Sight). This is the biggest pro as, most of the time, T-90A will not face at you but the possibility is still there.
  
==== '''Aiming the HOT-3''' ====
+
;Aiming the HOT-3
This can be tricky considering the flight speed and the obstacles between you and your target. However, it is not too hard to aim, it just requires practice. The main downside when firing the HOT-3 are obstacles (trees, houses, etc). They will cause big issues when it comes to the guidance. The HAP FCS (fire control system) has a laser targetting which locks into targets and follows them as long as they have a clear LoS with the GPS (gunner's primary sight). The use of this laser lock is optional. Some players decide not to use it at all as it may be easier to aim it manually, some may not. However, since the HOT-3 is a beam-rider (follows a radio-beam between the GPS and the missile) and the laser is binded to the GPS crosshair, the laser lock may lock into the HOT-3 for this reason. This is the main downside of laser lock when using SACLOS guided missiles (this does not happen with laser guided missiles such as Hellfires as the flight path is different).
+
This can be tricky considering the flight speed and the obstacles between you and your target. However, it is not too hard to aim, it just requires practice. The main downside when firing the HOT-3 are obstacles (trees, houses, etc). They will cause big issues when it comes to the guidance. The HAP FCS (fire control system) has a laser targetting which locks into targets and follows them as long as they have a clear LoS with the GPS (gunner's primary sight). The use of this laser lock is optional. Some players decide not to use it at all as it may be easier to aim it manually, some may not. However, since the HOT-3 is a beam-rider (follows a radio-beam between the GPS and the missile) and the laser is bound to the GPS crosshair, the laser lock may lock into the HOT-3 for this reason. This is the main downside of laser lock when using SACLOS guided missiles (this does not happen with laser guided missiles such as Hellfires as the flight path is different).
  
When we talk about aiming to specific places of a tank to destroy it, there are many possibilities depending on your current position, enemy tank current position, type of tank and the tank itself. For example, no matter the alligence, all SPAA will be taken out with a single HOT-3 thanks to hullbreak. However this may not be the case in MBT's. For this reason a guideline is shown below:
+
When aiming to specific places of a tank to destroy it, there are many possibilities depending on your current position, enemy tank current position, type of tank and the tank itself. For example, no matter the allegiance, all SPAA will be taken out with a single HOT-3 thanks to hull-break. However this may not be the case for MBTs. A guideline is shown below:
  
'''NATO alligence (Leopard, Abrams, Leclerc, etc)''':
+
'''NATO allegiance (Leopard, Abrams, Leclerc, etc)''':
  
 
* When in a 60° frontal arc:
 
* When in a 60° frontal arc:
Line 86: Line 87:
  
 
* When in a 60+° arc:
 
* When in a 60+° arc:
** Missile should be aimed at center of mass (enough penetration to penetrate turret sides)
+
** Missile should be aimed at centre of mass (enough penetration to penetrate turret sides)
 
** If the arc between you and the enemy is in a range of 120°-180°, aim exclusively at turret bustle ammo rack
 
** If the arc between you and the enemy is in a range of 120°-180°, aim exclusively at turret bustle ammo rack
  
'''CSTO alligence (T-80, T-90, ZTZ-99, etc)'''
+
'''CSTO allegiance (T-80, T-90, ZTZ-99, etc)'''
  
 
* When in a 60° frontal arc:
 
* When in a 60° frontal arc:
 
** Missiles should be aimed at upper frontal plate as tandem warhead will take care of K5 ERA (in case of T-90A this may vary as Shtora-1 may be able to jam your missile)
 
** Missiles should be aimed at upper frontal plate as tandem warhead will take care of K5 ERA (in case of T-90A this may vary as Shtora-1 may be able to jam your missile)
** If the azimuth between you and the enemy tank is above 30°, keep aiming for a center of mass shot at the uppper frontal plate
+
** If the azimuth between you and the enemy tank is above 30°, keep aiming for a centre of mass shot at the upper frontal plate
  
 
* When in a 60+° arc:
 
* When in a 60+° arc:
** Missiles should be aimed at hull center of mass for an ammo rack explosion
+
** Missiles should be aimed at hull centre of mass for an ammo rack explosion
 
** If the arc between you and the enemy is in a range of 120°-180°, aim exclusively at turret back for crew. Engine deck is not worth as it will stop all the shrapnel.
 
** If the arc between you and the enemy is in a range of 120°-180°, aim exclusively at turret back for crew. Engine deck is not worth as it will stop all the shrapnel.
  
 
=== The use of Mistral ===
 
=== The use of Mistral ===
This is one of the best AAM seen in game when it comes to "general purposes". It is able to lock and engage any target in a 6km range from a rear-aspect lock and 4km in all-aspects lock. This is one of the most useful missile when it comes to all anti-aircraft engagements, against helicopters and enemy jets. As expected, most of the enemy helicopters will have MAW and flares which will trigger automatically at the moment you fire a missile. When it comes to jets, this does not happen. The Mistral should be used when the enemy aircraft is flying as straight as possible as, since it needs speed to turn, any hard turn will completely evade the missile.
+
This is one of the best AAM seen in game when it comes to "general purposes". It is able to lock and engage any target in a 6 km range from a rear-aspect lock and 4 km in all-aspects lock. This is one of the most useful missile when it comes to all anti-aircraft engagements, against helicopters and enemy jets. As expected, most of the enemy helicopters will have MAW and flares which will trigger automatically at the moment you fire a missile. When it comes to jets, this does not happen. The Mistral should be used when the enemy aircraft is flying as straight as possible as, since it needs speed to turn, any hard turn will completely evade the missile.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 
'''Pros:'''
 
'''Pros:'''
  
Line 110: Line 112:
 
* Decent crew protection.
 
* Decent crew protection.
 
* The main gun has a good rate of fire and is effective against air targets
 
* The main gun has a good rate of fire and is effective against air targets
* Can carry up to 8 HOT-3 AGM wich can penetrate up to 1,250 mm of armour.
+
* Can carry up to 8 HOT-3 AGM which can penetrate up to 1,250 mm of armour.
 
* Can carry up to 68 TDA Rockets.
 
* Can carry up to 68 TDA Rockets.
 
* Have access to Mistral AAM fitted with ECCM.
 
* Have access to Mistral AAM fitted with ECCM.
Line 118: Line 120:
  
 
* The fuselage is rather fragile.
 
* The fuselage is rather fragile.
* Mistral AAM are not effective against jet fighters anf fast flying aircraft.
+
* Mistral AAM are not effective against jet fighters and fast flying aircraft.
* The main cannon lacks penetration to deal with armoured targets.
+
* The main cannon lacks penetration to deal with armoured targets.
 
* HOT-3 AGM are very slow (only 240 m/s) and have a short range (4.30 km).
 
* HOT-3 AGM are very slow (only 240 m/s) and have a short range (4.30 km).
 
* Lacks a radar.
 
* Lacks a radar.

Revision as of 14:47, 25 February 2021

Rank 7 USA
F-5C Pack
EC-665 Tiger HAP
tiger_hap_france.png
GarageImage EC-665 Tiger HAP.jpg
EC-665 Tiger HAP
Purchase:7 270 Specs-Card-Eagle.png
Show in game

Description

The EC-665 Tiger HAP is a premium rank VI French attack helicopter with a battle rating of 10.0 (AB/RB) and 10.3 (SB). It was introduced in Update 1.91 "Night Vision". It was removed from the store after the 8th Anniversary Sale, and was reintroduced in Update "Hot Tracks" as a Golden Eagle Ge icon.png purchasable vehicle.

General info

Flight performance

Max speed
at 1 000 m300 km/h
Max altitude4 000 m
Engine2 х MTU Turbomeca Rolls-Royce MTR390-2C
Power1 285 hp
Take-off weight6 t

The Tiger HAP has some of the best agility and flight performance characteristics compared to other helicopters: it is able to do barrel rolls metres from the ground. Despite not having the best top speed (Russian helicopters excel at that part), it is able to perform "unique" tricks mid-air for helicopters. It is not the best strike helicopter when you want to do lightning strikes (fast attacks with the minimum exposure time) but it is able to "peek-a-boo" with enemies, specially since the collective pitch on the EC-665 can be increased and decreased really fast.

Characteristics Max Speed
(km/h at 1,000 m)
Max altitude
(metres)
AB RB
Stock 278 263 4000
Upgraded 319 300

Survivability and armour

Crew2 people
Speed of destruction
Structural460 km/h
Gear420 km/h

As with most helicopters in the game, it easily takes damage from even 7.62 mm machine gun fire. However, the crew is inside what looks like an "armoured bathtub". The crew is protected by AMAP-AIR (Advanced Modular Armour Plating Air) which is able to protect the crew from fragmentation only. It is not able to withstand machine gun fire without being damaged badly. However, the EC-665's best armour is to not be seen at all. This is something the Tiger excels at. Thanks to the GPS (Gunner Primary Sight) displacement, if the real life combat usage is followed (staying behind trees and mountains and poking just the rotor), the survivability of the EC-665 can be tremendously improved, thanks to this, it is not detected by anti-aircraft at all and will be hard to spot unless thermals are being used.

Modifications and economy

Repair cost
AB5 359 Sl icon.png
RB3 142 Sl icon.png
SB3 992 Sl icon.png
Crew training10 000 Sl icon.png
Experts1 660 000 Sl icon.png
Aces2 600 Ge icon.png
Research Aces2 020 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 50 / 270 / 360 % Sl icon.png
Talisman.png 2 × 226 / 226 / 226 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods jet compressor.png
Compressor
Mods cd 98 main rotor.png
Replacing helicopter blades
Mods jet engine.png
Engine
Mods heli flak jacket.png
Flak jacket
Mods heli structure.png
Helicopter frame
Mods jet engine extinguisher.png
EFS
Mods armor cover.png
Cover
Mods pilon block rocket.png
TELSON 12
Mod arrow 0.png
Mods heli false thermal targets.png
MAW
Mods weapon.png
aden_new_gun
Mods atgm heli preset.png
HOT-3
Mods air to air missile.png
AIM-92 Stinger
Mod arrow 0.png
Mods thermal sight.png
NVD
Mods air to air missile.png
ATAM

Armaments

Night vision devices
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Offensive armament

Main article: GIAT M781 (30 mm)

The EC-665 Tiger HAP is armed with:

  • 1 x 30 mm GIAT M781 cannon (750 rpg)

Suspended armament

Main articles: HOT-3, Mistral, SNEB type 23, TDA

The EC-665 Tiger HAP can be outfitted with the following ordnance:

  • Without load
  • 44 x TDA rockets + 24 x SNEB type 23 rockets
  • 8 x HOT-3 missiles
  • 8 x HOT-3 missiles + 24 x SNEB type 23 rockets
  • 4 x Mistral missiles
  • 4 x Mistral missiles + 44 x TDA rockets
  • 4 x Mistral missiles + 8 x HOT-3 missiles
  • 2 x Mistral missiles + 8 x HOT-3 missiles + 12 x SNEB type 23 rockets

Usage in battles

The EC-665 Tiger HAP can be considered to be the second best reliable attack helicopter when it comes to all tasks in the battlefield, the EC-665 Tiger HAD being the first. The mobility, small profile, manoeuvrability and movement capabilities while carrying full ordnance loads make this one of the best helicopters. For this same reason, the EC-665 Tiger HAP can have multiple roles depending on the map. Despite not having as much ordnance as other helicopters (Ka-50/52, AH-64, etc) it has just the right amount to make it a beast in both air-to-air and air-to-ground combat.

The HAP version has a wide variety of payloads for all types of players, for those who want to be fast and engage bases or ground targets as quickly as possible, and for those who want to carry out as much destruction as possible. The only drawback is that the helicopter is not able to carry Hellfires like the HAD. The recommended payload for a fair trade in speed, firepower, and defensive capabilities is the "Hot-3 x8, Mistral x4" payload. Enough AGMs to take out 8 ground targets and 4 AAMs to provide anti-air defence against both jets and helicopters. If aimed correctly (depending on the target and where it is aimed), only one AGM is needed per tank. If the player wants to play a more aggressive close-combat payload, then the "TDA 68mm x44, SNEB type 23 x24" payload should be carried. More than enough rockets to destroy 11 tanks (considering you take 6 rockets per tank). In Enduring Confrontation maps, any payload is recommended as EC is more forgiving payload-wise as multiple strikes can be done to a base, ground units, and enemy helicopters.

The use of HOT-3

The HOT-3 ATGM is a reliable anti-tank missile with a high penetration due to its tandem warhead. It should be noted that it is really slow and will take at least 10 seconds to arrive to target (240 m/s). This is an interesting ATGM as, since it is SACLOS guided, it will not trigger LWR compared to missiles like Hellfires. However, it is jammable by soft-kill APS such as EIREL APS (seen in AMX-30B2 BRENUS) and Shtora-1 (seen in T-90A) if spotted. 90% of the time, all the tanks engaged will not face towards the heli unless the attack is made in a 60° frontal arc LoS (Line-of-Sight). This is the biggest pro as, most of the time, T-90A will not face at you but the possibility is still there.

Aiming the HOT-3

This can be tricky considering the flight speed and the obstacles between you and your target. However, it is not too hard to aim, it just requires practice. The main downside when firing the HOT-3 are obstacles (trees, houses, etc). They will cause big issues when it comes to the guidance. The HAP FCS (fire control system) has a laser targetting which locks into targets and follows them as long as they have a clear LoS with the GPS (gunner's primary sight). The use of this laser lock is optional. Some players decide not to use it at all as it may be easier to aim it manually, some may not. However, since the HOT-3 is a beam-rider (follows a radio-beam between the GPS and the missile) and the laser is bound to the GPS crosshair, the laser lock may lock into the HOT-3 for this reason. This is the main downside of laser lock when using SACLOS guided missiles (this does not happen with laser guided missiles such as Hellfires as the flight path is different).

When aiming to specific places of a tank to destroy it, there are many possibilities depending on your current position, enemy tank current position, type of tank and the tank itself. For example, no matter the allegiance, all SPAA will be taken out with a single HOT-3 thanks to hull-break. However this may not be the case for MBTs. A guideline is shown below:

NATO allegiance (Leopard, Abrams, Leclerc, etc):

  • When in a 60° frontal arc:
    • Missile should be aimed at upper frontal plate (in case of Leclerc, Ariete and Type 90, directly to the turret)
    • If the azimuth between you and the enemy tank is above 30°, aim for bustle ammo rack
  • When in a 60+° arc:
    • Missile should be aimed at centre of mass (enough penetration to penetrate turret sides)
    • If the arc between you and the enemy is in a range of 120°-180°, aim exclusively at turret bustle ammo rack

CSTO allegiance (T-80, T-90, ZTZ-99, etc)

  • When in a 60° frontal arc:
    • Missiles should be aimed at upper frontal plate as tandem warhead will take care of K5 ERA (in case of T-90A this may vary as Shtora-1 may be able to jam your missile)
    • If the azimuth between you and the enemy tank is above 30°, keep aiming for a centre of mass shot at the upper frontal plate
  • When in a 60+° arc:
    • Missiles should be aimed at hull centre of mass for an ammo rack explosion
    • If the arc between you and the enemy is in a range of 120°-180°, aim exclusively at turret back for crew. Engine deck is not worth as it will stop all the shrapnel.

The use of Mistral

This is one of the best AAM seen in game when it comes to "general purposes". It is able to lock and engage any target in a 6 km range from a rear-aspect lock and 4 km in all-aspects lock. This is one of the most useful missile when it comes to all anti-aircraft engagements, against helicopters and enemy jets. As expected, most of the enemy helicopters will have MAW and flares which will trigger automatically at the moment you fire a missile. When it comes to jets, this does not happen. The Mistral should be used when the enemy aircraft is flying as straight as possible as, since it needs speed to turn, any hard turn will completely evade the missile.

Pros and cons

Pros:

  • Decent agility compared to its counterparts.
  • Pretty fast helicopter.
  • Decent crew protection.
  • The main gun has a good rate of fire and is effective against air targets
  • Can carry up to 8 HOT-3 AGM which can penetrate up to 1,250 mm of armour.
  • Can carry up to 68 TDA Rockets.
  • Have access to Mistral AAM fitted with ECCM.
  • Have access to missile approach warning system, thermal vision and flares (60 of them).

Cons:

  • The fuselage is rather fragile.
  • Mistral AAM are not effective against jet fighters and fast flying aircraft.
  • The main cannon lacks penetration to deal with armoured targets.
  • HOT-3 AGM are very slow (only 240 m/s) and have a short range (4.30 km).
  • Lacks a radar.

History

Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Images

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the helicopter;
  • links to approximate analogues of other nations and research trees.

External links


Eurocopter Group
Attack  EC-665 Tiger HAD · Tiger HAD Block 2 · EC-665 Tiger HAP · EC-665 Tiger UHT

France helicopters
Attack  ▄H-34 · EC-665 Tiger HAD · Tiger HAD Block 2 · EC-665 Tiger HAP
Utility  IAR 316B · SA 313B Alouette II · SA 316B Alouette III · SA.341F Gazelle · SA.342M Gazelle