Difference between revisions of "Me 262 A-1/U4"
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== Description == | == Description == | ||
− | ''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.'' | + | <!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--> |
+ | |||
+ | [[File:GarageImage Me262A1U4.jpg|420px|thumb|left]] | ||
+ | {{break}} | ||
+ | The '''Me 262 A-1/U4 Pulkzerstörer''' is a Rank V German jet fighter with a battle rating of 6.3 (AB) and 6.7 (RB/SB). It was introduced in Update 1.41. | ||
+ | |||
+ | The Me262 A-1/U4 Pulkzerstorer "Narwhal" is the standard Me 262 A-1 armed with a single 50 mm [[MK 214A (50 mm)|MK 214A]] cannon in the nose instead of four 30 mm MK 108. The main selling point of this plane is its 50 mm destructive cannon. First accelerate or speed up to approximately 450 km/h on the deck, then immediately climb to the side utilizing the jet's effective climb rate and energy retention. Continue to climb until you reach around 5000 m then build up speed to hunt down enemy bombers. | ||
== General info == | == General info == | ||
=== Flight Performance === | === Flight Performance === | ||
− | ''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.'' | + | <!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''--> |
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="8" | Characteristics | ||
+ | |- | ||
+ | ! colspan="8" | ''Stock'' | ||
+ | |- | ||
+ | ! colspan="2" | Max Speed<br>(km/h at 6,000 m) | ||
+ | ! rowspan="2" | Max altitude<br>(meters) | ||
+ | ! colspan="2" | Turn time<br>(seconds) | ||
+ | ! colspan="2" | Rate of climb<br>(meters/second) | ||
+ | ! rowspan="2" |Take-off run<br>(meters) | ||
+ | |- | ||
+ | ! AB | ||
+ | ! RB | ||
+ | ! AB | ||
+ | ! RB | ||
+ | ! AB | ||
+ | ! RB | ||
+ | |- | ||
+ | | 825 || 800 || 12,500 || 29.1 || 30.0 || 16.1 || 15.1 || 750 | ||
+ | |- | ||
+ | ! colspan="8" | ''Upgraded'' | ||
+ | |- | ||
+ | ! colspan="2" | Max Speed<br>(km/h at 6,000 m) | ||
+ | ! rowspan="2" |Max altitude (meters) | ||
+ | ! colspan="2" | Turn time (seconds) | ||
+ | ! colspan="2" | Rate of climb<br>(meters/second) | ||
+ | ! rowspan="2" |Take-off run (meters) | ||
+ | |- | ||
+ | ! AB | ||
+ | ! RB | ||
+ | ! AB | ||
+ | ! RB | ||
+ | ! AB | ||
+ | ! RB | ||
+ | |- | ||
+ | | ? || 865 || 12,500 || ??.? || 28.0 || ?.? || 25.0 || 750 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ====Details==== | ||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="5" | Features | ||
+ | |- | ||
+ | ! Combat flap | ||
+ | ! Take-off flap | ||
+ | ! Landing flap | ||
+ | ! Air brakes | ||
+ | ! Arrestor gear | ||
+ | |- | ||
+ | | ✓ || X || ✓ || X || X <!-- ✓ --> | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="5" | Limits | ||
+ | |- | ||
+ | ! rowspan="2" | Wing-break speed<br>(km/h) | ||
+ | ! rowspan="2" | Gear limit<br>(km/h) | ||
+ | ! rowspan="2" | Combat flap<br> (km/h) | ||
+ | ! colspan="2" | Max Static G | ||
+ | |- | ||
+ | ! + | ||
+ | ! - | ||
+ | |- | ||
+ | | 1,050 || 450 || 580 || ~17 || ~8 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="4" | Optimal velocities | ||
+ | |- | ||
+ | ! Ailerons<br>(km/h) | ||
+ | ! Rudder<br>(km/h) | ||
+ | ! Elevators<br>(km/h) | ||
+ | ! Radiator<br>(km/h) | ||
+ | |- | ||
+ | | < 500 || < 600 || < 680 || > 250 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="3" | Compressor (RB/SB) | ||
+ | |- | ||
+ | ! colspan="3" | Setting 1 | ||
+ | |- | ||
+ | ! Optimal altitude | ||
+ | ! 100% Engine power | ||
+ | ! WEP Engine power | ||
+ | |- | ||
+ | | ?,??? m || ??? hp || ?,??? hp | ||
+ | |- | ||
+ | <!--! colspan="3" | Setting 2 | ||
+ | |- | ||
+ | ! Optimal altitude | ||
+ | ! 100% Engine power | ||
+ | ! WEP Engine power | ||
+ | |- | ||
+ | | ?,??? m || ?,??? hp || ?,??? hp | ||
+ | |- | ||
+ | ! colspan="3" | Setting 3 | ||
+ | |- | ||
+ | ! Optimal altitude | ||
+ | ! 100% Engine power | ||
+ | ! WEP Engine power | ||
+ | |- | ||
+ | | ?,??? m || ?,??? hp || ?,??? hp | ||
+ | |- --> | ||
+ | |} | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.'' | + | <!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--> |
+ | * 15 mm Steel - Behind pilot | ||
+ | * 15 mm Steel - Pilot's headrest | ||
+ | * 15 mm Steel - Between cockpit and fore fuel tank | ||
+ | * 15 mm Steel - Instrument panel plate | ||
+ | * 90 mm Bulletproof glass | ||
== Armaments == | == Armaments == | ||
=== Offensive armament === | === Offensive armament === | ||
− | ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' | + | <!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--> |
+ | {{main|MK 214A (50 mm)}} | ||
+ | |||
+ | The Me 262 A-1/U4 is armed with: | ||
− | === Suspended armament === | + | * 1 x 50 mm MK 214A cannon (32 rpg = 32 total) |
+ | |||
+ | The single 50 mm cannon barrel extends out the nose of the aircraft. | ||
+ | <!--=== Suspended armament === | ||
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' | ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' | ||
=== Defensive armament === | === Defensive armament === | ||
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.'' | ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.'' | ||
+ | --> | ||
+ | == Usage in the battles == | ||
+ | <!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> | ||
+ | The main tactic to use against bombers is a head-on attack or a long-range shot. Aim for the large fuselage, as the 50 mm HEI-T shell will ''obliterate'' any plane it hits in one or two shots or kill the pilot. In a deflection shot from above, a 50 mm HEI-T to the wing almost always shreds the entire wing off the enemy or severely damages the wing to the extent a bomber will be unable to fly. A high dive from behind the bomber will offer the biggest and easiest target, but this should be avoided against the [[B-29A-BN|B-29]]. | ||
+ | |||
+ | Compared to other fighter-jets the "Pulkzerstörer" has an extraordinary long range hitting power. A long range shot can be attempted! Do not be afraid to shoot from up to 1.2 km away, as the 50 mm is very accurate especially when the upgrade is unlocked. Furthermore, AI gunners will not engage you if you are attacking from farther than 660 m. | ||
− | == | + | Unlike the other [[Me 262 A-1a|Me 262s]] the MK 214A has a great bullet trajectory making shots above 500 m (1600 ft) very easy. Even shots up to 1,500 m (1 mile) are a common feat and unlike the the American [[Browning|.50 cal M3 Browning]] the hitting power does not decline over distance. |
− | '' | + | |
+ | The Mk 214A 50 mm cannon has extremely low accuracy in stock configuration. Unlocking the upgraded cannon is a must. | ||
+ | |||
+ | When used against ground targets, use the HVAP shells. They can destroy Heavy Tanks if shot in the sides, rear, or roof. Pillboxes can be killed using a high-angle dive (shooting through the roof), just make sure you pull out in time. in Ground Forces, use the same tactics. A skilled pilot will use the standard AP-T rounds and aim more carefully against the weak points of a tank; the AP-T contains explosive filler which is more likely to detonate ammo or ignite fires. | ||
+ | |||
+ | =====Ammunition usage===== | ||
+ | ''Armored Targets Belt A''<br> | ||
+ | The AP-T belt is a good omni-purpose round, though expect some shots to pass right through aircraft structures and do no damage. The AP-T contains explosive filler which can detonate inside the fuselage of a plane or inside of a tank. In most scenarios, the first hit will damage the aircraft (or in rare cases set it on fire), and the second will be the killing blow. In Ground Forces, aim for the roofs of tanks or the rear of tanks within 500 meters to be effective. ''A well-placed shot to the ammunition of any tank will detonate the ammunition in most cases'' | ||
+ | |||
+ | ''Armored Targets Belt B''<br> | ||
+ | HVAP is extremely effective against ground targets and can penetrate up to 108 mm within 500 meters. However, it lacks any explosive filler. Shots to planes will almost always result in the shell going straight through the plane with little or no damage. That being said; shots to critical components on planes such as wing spars or the fuselage may result in that component being blown off entirely. | ||
+ | |||
+ | ''Air Targets''<br> | ||
+ | The HEI-T (Minengeschoß) will obliterate any plane on the first or second hit. If even one shell lands on an enemy, the enemy plane is at least critically damaged and will likely crash over time. Only in rare cases will this shell fail to bring death upon an enemy on the second shot (such as shooting the very end of a wing or elevator, or a heavily armored fuselage). The B-29 is the only tough nut to crack with this ammunition due to its sheer size; aim for the wings or engines. | ||
+ | |||
+ | '''Aim well, and you will be rewarded.'''<br> | ||
+ | Do not overcompensate for the lead when aiming for planes- the 50 mm travels very quickly and in most cases (under 600 meters) only a little lead is necessary. | ||
+ | |||
+ | ====Specific enemies worth noting==== | ||
+ | <!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)--> | ||
+ | Against piston-fighters, energy advantage is a must- as with the standard Me262A-1. '''Do not dogfight with piston aircraft'''. Use energy tactics- always boom and zoom. Against fighters it is important to monitor ammunition as the Mk.214a only has 32 shots before a reload is needed. Most passes will only allow you to take 2 or 3 shots before you must reset the position and try again. Head-ons are a viable tactic (some enemies will fear facing a 50 mm and will actively try to avoid doing so), but engage from a long distance- even if you survive the pass, the Narwhal has very fragile engines. | ||
+ | |||
+ | Jet fighters are the biggest threat to the Narwhal. All jet-fighters will out-climb and out-accelerate you, and your gun has a very slow rate of fire. Thus, the Narwhal is often seen as a free kill. However, the Me 262 family is known for being maneuverable at low-speeds when compared to other Jets at its tier. Use your superior low-speed agility to avoid as many passes as you can, then punish a greedy enemy with a well-aimed 50 mm shell. | ||
+ | |||
+ | ===Manual Engine Control=== | ||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="7" | MEC elements | ||
+ | |- | ||
+ | ! rowspan="2" |Mixer | ||
+ | ! rowspan="2" |Pitch | ||
+ | ! colspan="3" |Radiator | ||
+ | ! rowspan="2" |Supercharger | ||
+ | ! rowspan="2" |Turbocharger | ||
+ | |- | ||
+ | ! Oil | ||
+ | ! Water | ||
+ | ! Type | ||
+ | |- | ||
+ | | Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ===Modules=== | ||
+ | {| class="wikitable" | ||
+ | ! Tier | ||
+ | ! Flight performance | ||
+ | ! Survivability | ||
+ | ! Weaponry | ||
+ | |- | ||
+ | | I | ||
+ | | Fuselage Repair | ||
+ | | | ||
+ | | Offensive 50 mm | ||
+ | |- | ||
+ | | II | ||
+ | | Compressor | ||
+ | | Airframe | ||
+ | | | ||
+ | |- | ||
+ | | III | ||
+ | | Wing Repair | ||
+ | | | ||
+ | | New 50 mm Cannons | ||
+ | |- | ||
+ | | IV | ||
+ | | Engine | ||
+ | | Cover | ||
+ | | | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | Research the ammo belts ASAP! The mixed ammo belt is a nightmare. The stock ammo line up (HE(M)-T + HE-T + APHE) has only one effective anti-air round, the other two lack the one shot ability for such a precise weapon. Unlocking the belts and the 'New 50 mm Cannon' should be your highest priority, as the stock cannon has a large dispersion radius which nearly requires the pilot to shoot within 500m for an accurate hit. After this compressor and engine should be the next target as each one improves the acceleration of the "Pulkzerstörer" which is due the design of all ''Schwalbe'' jets just short of awful. The remaining upgrades can be chosen at leisure. The cannon is not prone to overheat and top speed is not something to worry about as the 262 can only reach it with a dive anyway. | ||
=== Pros and cons === | === Pros and cons === | ||
− | ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".'' | + | <!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--> |
'''Pros:''' | '''Pros:''' | ||
− | * | + | * 50 mm Minengeschoß will obliterate any enemy in 1 or 2 shots, every time |
+ | * Faster than its propeller mounting opposition | ||
+ | * Gun is '''extremely''' effective against Bombers | ||
+ | * Capable of long-range attacks | ||
+ | * Me-262 family are maneuverable ''against jets at lower speeds'' | ||
+ | * Excellent ground-attacker with HVAP-T shells | ||
+ | * Extremely fun and satisfying to see an enemy blow up into a thousand pieces from a well-aimed shot | ||
+ | * Often seen as a free-kill which will result in pilots making mistakes you can punish them for | ||
+ | * Engine pods can be used as high-friction landing gear to make high speed (approx 400 km/h) emergency landings for rearm and repair, avoiding any serious damage to the structural integrity of the aircraft | ||
'''Cons:''' | '''Cons:''' | ||
− | * | + | * Low Energy means death against any capable pilot |
+ | * Low rate of fire, especially considering that it will be facing a lot of fast moving jets and nimble prop aircraft which is not the primary target for the 50 mm gun. | ||
+ | * Horrendous stock accuracy | ||
+ | * Bad stock ammunition | ||
+ | * Low Ammo Capacity of 32 rounds of ammo | ||
+ | * Historically weak Jumo 004 engines have average acceleration | ||
+ | * Some unlucky shots will pass right through your enemy, inflicting no damage (especially the case of HVAP rounds) | ||
+ | * Performance drop at higher altitudes | ||
+ | * bExposed engines that are very prone to damage, and will quickly deteriorate if damaged | ||
== History == | == History == | ||
Line 43: | Line 267: | ||
* ''reference to the series of the aircraft;'' | * ''reference to the series of the aircraft;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' | ||
− | ''ETC.'' | + | <!--''ETC.''--> |
== Sources == | == Sources == | ||
Line 50: | Line 274: | ||
* ''page on aircraft encyclopedia;'' | * ''page on aircraft encyclopedia;'' | ||
* ''other literature.'' | * ''other literature.'' | ||
+ | |||
+ | {{Germany jet fighters}} |
Revision as of 22:41, 12 November 2018
Contents
Description
The Me 262 A-1/U4 Pulkzerstörer is a Rank V German jet fighter with a battle rating of 6.3 (AB) and 6.7 (RB/SB). It was introduced in Update 1.41.
The Me262 A-1/U4 Pulkzerstorer "Narwhal" is the standard Me 262 A-1 armed with a single 50 mm MK 214A cannon in the nose instead of four 30 mm MK 108. The main selling point of this plane is its 50 mm destructive cannon. First accelerate or speed up to approximately 450 km/h on the deck, then immediately climb to the side utilizing the jet's effective climb rate and energy retention. Continue to climb until you reach around 5000 m then build up speed to hunt down enemy bombers.
General info
Flight Performance
Characteristics | |||||||
---|---|---|---|---|---|---|---|
Stock | |||||||
Max Speed (km/h at 6,000 m) |
Max altitude (meters) |
Turn time (seconds) |
Rate of climb (meters/second) |
Take-off run (meters) | |||
AB | RB | AB | RB | AB | RB | ||
825 | 800 | 12,500 | 29.1 | 30.0 | 16.1 | 15.1 | 750 |
Upgraded | |||||||
Max Speed (km/h at 6,000 m) |
Max altitude (meters) | Turn time (seconds) | Rate of climb (meters/second) |
Take-off run (meters) | |||
AB | RB | AB | RB | AB | RB | ||
? | 865 | 12,500 | ??.? | 28.0 | ?.? | 25.0 | 750 |
Details
Features | ||||
---|---|---|---|---|
Combat flap | Take-off flap | Landing flap | Air brakes | Arrestor gear |
✓ | X | ✓ | X | X |
Limits | ||||
---|---|---|---|---|
Wing-break speed (km/h) |
Gear limit (km/h) |
Combat flap (km/h) |
Max Static G | |
+ | - | |||
1,050 | 450 | 580 | ~17 | ~8 |
Optimal velocities | |||
---|---|---|---|
Ailerons (km/h) |
Rudder (km/h) |
Elevators (km/h) |
Radiator (km/h) |
< 500 | < 600 | < 680 | > 250 |
Compressor (RB/SB) | ||
---|---|---|
Setting 1 | ||
Optimal altitude | 100% Engine power | WEP Engine power |
?,??? m | ??? hp | ?,??? hp |
Survivability and armour
- 15 mm Steel - Behind pilot
- 15 mm Steel - Pilot's headrest
- 15 mm Steel - Between cockpit and fore fuel tank
- 15 mm Steel - Instrument panel plate
- 90 mm Bulletproof glass
Armaments
Offensive armament
The Me 262 A-1/U4 is armed with:
- 1 x 50 mm MK 214A cannon (32 rpg = 32 total)
The single 50 mm cannon barrel extends out the nose of the aircraft.
Usage in the battles
The main tactic to use against bombers is a head-on attack or a long-range shot. Aim for the large fuselage, as the 50 mm HEI-T shell will obliterate any plane it hits in one or two shots or kill the pilot. In a deflection shot from above, a 50 mm HEI-T to the wing almost always shreds the entire wing off the enemy or severely damages the wing to the extent a bomber will be unable to fly. A high dive from behind the bomber will offer the biggest and easiest target, but this should be avoided against the B-29.
Compared to other fighter-jets the "Pulkzerstörer" has an extraordinary long range hitting power. A long range shot can be attempted! Do not be afraid to shoot from up to 1.2 km away, as the 50 mm is very accurate especially when the upgrade is unlocked. Furthermore, AI gunners will not engage you if you are attacking from farther than 660 m.
Unlike the other Me 262s the MK 214A has a great bullet trajectory making shots above 500 m (1600 ft) very easy. Even shots up to 1,500 m (1 mile) are a common feat and unlike the the American .50 cal M3 Browning the hitting power does not decline over distance.
The Mk 214A 50 mm cannon has extremely low accuracy in stock configuration. Unlocking the upgraded cannon is a must.
When used against ground targets, use the HVAP shells. They can destroy Heavy Tanks if shot in the sides, rear, or roof. Pillboxes can be killed using a high-angle dive (shooting through the roof), just make sure you pull out in time. in Ground Forces, use the same tactics. A skilled pilot will use the standard AP-T rounds and aim more carefully against the weak points of a tank; the AP-T contains explosive filler which is more likely to detonate ammo or ignite fires.
Ammunition usage
Armored Targets Belt A
The AP-T belt is a good omni-purpose round, though expect some shots to pass right through aircraft structures and do no damage. The AP-T contains explosive filler which can detonate inside the fuselage of a plane or inside of a tank. In most scenarios, the first hit will damage the aircraft (or in rare cases set it on fire), and the second will be the killing blow. In Ground Forces, aim for the roofs of tanks or the rear of tanks within 500 meters to be effective. A well-placed shot to the ammunition of any tank will detonate the ammunition in most cases
Armored Targets Belt B
HVAP is extremely effective against ground targets and can penetrate up to 108 mm within 500 meters. However, it lacks any explosive filler. Shots to planes will almost always result in the shell going straight through the plane with little or no damage. That being said; shots to critical components on planes such as wing spars or the fuselage may result in that component being blown off entirely.
Air Targets
The HEI-T (Minengeschoß) will obliterate any plane on the first or second hit. If even one shell lands on an enemy, the enemy plane is at least critically damaged and will likely crash over time. Only in rare cases will this shell fail to bring death upon an enemy on the second shot (such as shooting the very end of a wing or elevator, or a heavily armored fuselage). The B-29 is the only tough nut to crack with this ammunition due to its sheer size; aim for the wings or engines.
Aim well, and you will be rewarded.
Do not overcompensate for the lead when aiming for planes- the 50 mm travels very quickly and in most cases (under 600 meters) only a little lead is necessary.
Specific enemies worth noting
Against piston-fighters, energy advantage is a must- as with the standard Me262A-1. Do not dogfight with piston aircraft. Use energy tactics- always boom and zoom. Against fighters it is important to monitor ammunition as the Mk.214a only has 32 shots before a reload is needed. Most passes will only allow you to take 2 or 3 shots before you must reset the position and try again. Head-ons are a viable tactic (some enemies will fear facing a 50 mm and will actively try to avoid doing so), but engage from a long distance- even if you survive the pass, the Narwhal has very fragile engines.
Jet fighters are the biggest threat to the Narwhal. All jet-fighters will out-climb and out-accelerate you, and your gun has a very slow rate of fire. Thus, the Narwhal is often seen as a free kill. However, the Me 262 family is known for being maneuverable at low-speeds when compared to other Jets at its tier. Use your superior low-speed agility to avoid as many passes as you can, then punish a greedy enemy with a well-aimed 50 mm shell.
Manual Engine Control
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Controllable | Not controllable | Not controllable | Not controllable | Separate | Not ontrollable | Not controllable |
Modules
Tier | Flight performance | Survivability | Weaponry |
---|---|---|---|
I | Fuselage Repair | Offensive 50 mm | |
II | Compressor | Airframe | |
III | Wing Repair | New 50 mm Cannons | |
IV | Engine | Cover |
Research the ammo belts ASAP! The mixed ammo belt is a nightmare. The stock ammo line up (HE(M)-T + HE-T + APHE) has only one effective anti-air round, the other two lack the one shot ability for such a precise weapon. Unlocking the belts and the 'New 50 mm Cannon' should be your highest priority, as the stock cannon has a large dispersion radius which nearly requires the pilot to shoot within 500m for an accurate hit. After this compressor and engine should be the next target as each one improves the acceleration of the "Pulkzerstörer" which is due the design of all Schwalbe jets just short of awful. The remaining upgrades can be chosen at leisure. The cannon is not prone to overheat and top speed is not something to worry about as the 262 can only reach it with a dive anyway.
Pros and cons
Pros:
- 50 mm Minengeschoß will obliterate any enemy in 1 or 2 shots, every time
- Faster than its propeller mounting opposition
- Gun is extremely effective against Bombers
- Capable of long-range attacks
- Me-262 family are maneuverable against jets at lower speeds
- Excellent ground-attacker with HVAP-T shells
- Extremely fun and satisfying to see an enemy blow up into a thousand pieces from a well-aimed shot
- Often seen as a free-kill which will result in pilots making mistakes you can punish them for
- Engine pods can be used as high-friction landing gear to make high speed (approx 400 km/h) emergency landings for rearm and repair, avoiding any serious damage to the structural integrity of the aircraft
Cons:
- Low Energy means death against any capable pilot
- Low rate of fire, especially considering that it will be facing a lot of fast moving jets and nimble prop aircraft which is not the primary target for the 50 mm gun.
- Horrendous stock accuracy
- Bad stock ammunition
- Low Ammo Capacity of 32 rounds of ammo
- Historically weak Jumo 004 engines have average acceleration
- Some unlucky shots will pass right through your enemy, inflicting no damage (especially the case of HVAP rounds)
- Performance drop at higher altitudes
- bExposed engines that are very prone to damage, and will quickly deteriorate if damaged
History
Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main
template. Be sure to include links to sources at the end of the article.
Media
An excellent addition to the article will be video guides, as well as screenshots from the game and photos.
Read also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,
- reference to the series of the aircraft;
- links to approximate analogues of other nations and research trees.
Sources
Paste links to sources and external resources, such as:
- topic on the official game forum;
- page on aircraft encyclopedia;
- other literature.