Difference between revisions of "USS Cowell"
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== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | <!--''Talk about the vehicle’s | + | <!--''Talk about the vehicle’s armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don’t forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the “Use in battle” section. |
If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armor.''--> | If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armor.''--> | ||
'''Armour type:''' | '''Armour type:''' | ||
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− | The Cowell is very strong and powerful against smaller vessels, however, should you be able to live long enough, a torpedo hitting the ship basically anywhere will guarantee a kill. Try using islands and cover to your advantage when attacking a Cowell using a plane or PT boat to hide | + | The Cowell is very strong and powerful against smaller vessels, however, should you be able to live long enough, a torpedo hitting the ship basically anywhere will guarantee a kill. Try using islands and cover to your advantage when attacking a Cowell using a plane or PT boat to hide from the arcs of the Bofors. |
For destroyers, aim underneath the front turret with an AP shell. You will have a chance of detonating the ammunition stowage for the front guns which will normally kill the whole ship. | For destroyers, aim underneath the front turret with an AP shell. You will have a chance of detonating the ammunition stowage for the front guns which will normally kill the whole ship. | ||
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=== Secondary armament === | === Secondary armament === | ||
− | <!--''Some ships are fitted with weapons of various | + | <!--''Some ships are fitted with weapons of various calibres. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.'' |
''If there is no secondary armament, remove this section.''--> | ''If there is no secondary armament, remove this section.''--> | ||
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=== Anti-aircraft armament === | === Anti-aircraft armament === | ||
− | <!--''An important part of the ship’s armament responsible for air raid | + | <!--''An important part of the ship’s armament responsible for air raid defence. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.'' |
''If there is no anti-aircraft artillery, remove this section.''--> | ''If there is no anti-aircraft artillery, remove this section.''--> | ||
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The Cowell is a powerful American destroyer that is very versatile. There can be 3 main jobs for the Cowell to do: | The Cowell is a powerful American destroyer that is very versatile. There can be 3 main jobs for the Cowell to do: | ||
*'''1. Gunfighter''' | *'''1. Gunfighter''' | ||
− | With | + | With its fast firing armament, it is definitely capable of fighting other destroyers. Load APHE for your main guns and you can start firing against enemy ships from mid to long range. Try disabling the enemies' engine room or gun turrets to prevent them from escaping or fighting back effectively. You also have ten torpedoes so you can use them in any tricky situation. Should you be outmatched, try turning away and using a smoke screen to conceal yourself. |
*'''2. Anti Air Ship''' | *'''2. Anti Air Ship''' | ||
− | The Cowell has lots of anti-air weaponry. The deadliest will be your ten Bofors and five 127mm cannons. Let your AI gunners shoot from long distance using radio fuse HE shells. Once enemy aircraft come close enough you should either take control of the Bofors or the main guns themselves to deal with enemies. As always, lead your target and take into account your ship's momentum if you need to. The ship can fire all of | + | The Cowell has lots of anti-air weaponry. The deadliest will be your ten Bofors and five 127mm cannons. Let your AI gunners shoot from long distance using radio fuse HE shells. Once enemy aircraft come close enough you should either take control of the Bofors or the main guns themselves to deal with enemies. As always, lead your target and take into account your ship's momentum if you need to. The ship can fire all of its anti-aircraft guns when the enemy is directly above the ship. Try turning to the side to allow more guns to fire if the enemy is coming from an angle. The radio-fuse shells will make quick work of any enemy aircraft or at least critically damage them to the point that they will not be able to make their attack run, while the Bofors will chew down many smaller planes. |
*'''3. Light Craft Hunter''' | *'''3. Light Craft Hunter''' | ||
− | The Bofors also allow the Cowell to hunt PT boats and other small craft very well. From longer distances, use HE or Radio HE shells to try to hit enemy PT boats and deal splash damage to them. Once you move in closer, take command of your | + | The Bofors also allow the Cowell to hunt PT boats and other small craft very well. From longer distances, use HE or Radio HE shells to try to hit enemy PT boats and deal splash damage to them. Once you move in closer, take command of your Bofors, load their Universal or HE belts, and slice the PT boats to ribbons. For larger gunboats, using your main guns are still an option. Since you are a destroyer, you are armoured enough to be immune to most of their small cannon and machine gun fire. Your main threat at this point is torpedo boats. Try targetting any PT boats that are heading in your direction. PT boats such as the [[LS 3]] and [[G-5]] are dangerous since they are small, fast and can carry 2 torpedoes. Be sure you make your course erratic and hard to hit, and always be ready to change course in the event that you detect an incoming torpedo. Keep in mind, if a torpedo hits: game over. |
In terms of opposition: | In terms of opposition: | ||
− | * [[BTD-1|BTD-1]]:This plane can carry 2 torpedoes which can kill you very | + | * [[BTD-1|BTD-1]]: This plane can carry 2 torpedoes which can kill you very quickly, or can attack you from high altitude with a 2000 lb bomb. Try prioritizing these aircraft to shoot down first. |
* [[Pr. 159]]: This patrol ship can shoot very rapidly and deal a lot of damage to your ship. Try engaging it from long range where your shells will have the advantage. | * [[Pr. 159]]: This patrol ship can shoot very rapidly and deal a lot of damage to your ship. Try engaging it from long range where your shells will have the advantage. | ||
* Light Cruisers: Light cruisers will have better guns that are capable of beating you in a straight up gun duel. Try avoiding them or disabling their vital parts, or requesting help. | * Light Cruisers: Light cruisers will have better guns that are capable of beating you in a straight up gun duel. Try avoiding them or disabling their vital parts, or requesting help. | ||
− | * PT boats: Certain PT boats who penetrate your line of | + | * PT boats: Certain PT boats who penetrate your line of defences might pose a danger by launching off torpedoes. Use your Bofors to try to mow down any PT boat that gets too close and always be manoeuvring to dodge |
=== Pros and cons === | === Pros and cons === | ||
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--> | <!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--> | ||
'''Pros:''' | '''Pros:''' | ||
− | *Equipped with 5 fast firing turrets | + | *Equipped with 5 fast-firing turrets |
*LOTS of Bofors to allow you to deal with air and PT boat threats | *LOTS of Bofors to allow you to deal with air and PT boat threats | ||
− | *Very effective at anti air due to radio fuse shells and Bofors | + | *Very effective at anti-air due to radio fuse shells and Bofors |
*Has ten torpedoes | *Has ten torpedoes | ||
*Premium economy gain | *Premium economy gain |
Revision as of 12:52, 31 January 2019
Contents
Description
The Fletcher-class, USS Cowell (DD-547), 1943 is a gift Rank III American destroyer with a battle rating of 4.7 (AB/RB/SB). It was first announced in Update 1.77 "Advancing Storm" as a bundle to access the Naval Closed Beta Test.
A Fletcher-class destroyer in the United States line, the Cowell is in the same class-line as the family ship Fletcher (DD-445). The first statistical difference between the Fletcher and the Cowell is the armament, with the Cowell having four more turrets of 40 mm Bofors autocannons, and having one more additional turret of 20 mm autocannons.
General info
Survivability and armour
Armour type:
- Antifragmentation armour
- Cast homogeneous armour
- Hardened armour
Armour | Bow (Slope angle) | Sides | Stern | Deck |
---|---|---|---|---|
Hull | N/A | 13 mm (0-24°) | N/A | 13 mm (88-89°) |
Armour | Front | Sides | Rear | Roof |
Turrets | 3.2 mm Front 15 mm Gun mantlet |
3.2 mm | 3.2 mm | 3.2 mm |
Notes:
- The radar atop the bridge is covered with an antifragmentation armour with 19 mm thickness.
- Gun shields around the 20 mm Oerlikon autocannons are 12.7 mm thick.
The Cowell is very strong and powerful against smaller vessels, however, should you be able to live long enough, a torpedo hitting the ship basically anywhere will guarantee a kill. Try using islands and cover to your advantage when attacking a Cowell using a plane or PT boat to hide from the arcs of the Bofors.
For destroyers, aim underneath the front turret with an AP shell. You will have a chance of detonating the ammunition stowage for the front guns which will normally kill the whole ship.
Mobility
Mobility characteristic | ||
---|---|---|
Weight (tons) | ||
2,924 | ||
Max Speed (km/h) | ||
Mode | Stock | Upgraded |
Arcade | 56 | 76 |
Realistic/Simulator | 56 | 65 |
Armament
Primary armament
127 mm 5/38 Mark 12 Dual Purpose gun (x5) | ||||||
---|---|---|---|---|---|---|
Turrets (Bow to stern) | ||||||
Turret 1 | Turret 2 | Turret 3 | Turret 4 | Turret 5 | ||
Vertical guidance | -10°/+85° | -10°/+85° | -10°/+85° | -10°/+85° | -10°/+85° | |
Horizontal guidance | ±150° | ±150° | ±143° | ±150° | ±150° | |
Ammo capacity | 1,800 | |||||
Rounds per turret | 360 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration in mm @ 90° | |||||
10m | 100m | 500m | 1000m | 1500m | 2000m | ||
127mm AAC | HE | 35 | 35 | 35 | 35 | 35 | 35 |
127mm Common | APHE | 146 | 145 | 140 | 133 | 126 | 119 |
127mm AAVT | HE-VT | 35 | 35 | 35 | 35 | 35 | 35 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity in m/s |
Projectile Mass in kg |
Fuse delay
in m: |
Fuse sensitivity
in mm: |
Explosive Mass in g (TNT equivalent): |
Normalization At 30° from horizontal: |
Ricochet: | ||
0% | 50% | 100% | ||||||||
127mm AAC | HE | 792 | 25 | 0.0 | 0.1 | 3,220 | +0° | 79° | 80° | 81° |
127mm Common | APHE | 792 | 25 | 2.0 | 10 | 1,150 | ° | 47° | 60° | 65° |
127mm AAVT | HE-VT | 792 | 25 | 0.0 | 0.1 | 3,220 | +0° | 79° | 80° | 81° |
Secondary armament
40 mm Bofors Mk. I (x10) | ||||||
---|---|---|---|---|---|---|
Turrets (Bow to stern) | ||||||
Front port turret (x2) | Front starboard turret (x2) | Middle port turret (x2) | Middle starboard turret (x2) | Rear turret (x2) | ||
Vertical guidance | -15°/+88° | -15°/+88° | -10°/+88° | -10°/+88° | -15°/+88° | |
Horizontal guidance | -150°/+90° | -90°/+150° | -180°/+20° | -20°/+180° | ±180° | |
Ammo capacity | 20,000 | |||||
Rounds per turret | 4,000 |
Belts
Belts | Shell composition | Combat usage |
Universal | AP-T – HEF-T | |
40 mm HE clips | HEF-T – HEF-T – HEF-T – AP-T | |
40 mm AP clips | AP-T – AP-T – AP-T – HEF-T |
Anti-aircraft armament
20 mm Oerlikon Mk.II (x7) | |||||||
---|---|---|---|---|---|---|---|
Turrets (Bow to stern) | |||||||
Front port turret | Middle port turret | Front starboard turret | Middle starboard turret | Rear port turret | Rear starboard turret | Rear stern turret | |
Vertical guidance | -80°/+65° | ±100° | -65°/+80° | ±100° | ±180° | ||
Horizontal guidance | -4°/+50° | ||||||
Ammo capacity | 16,800 | ||||||
Rounds per turret | 2,400 |
Torpedo armament
533 mm steam turbined Mk.15 torpedo | ||||||||
---|---|---|---|---|---|---|---|---|
# on ship | Mass (kg) | Maximum speed in water (km/h) |
Travel distance (km) | Depth stroke (m) | Arming distance (m) |
Explosive type | Explosive mass (kg) | |
10 | 1,288 | 49 | 13.7 | 0.5 | 15 | TNT | 374 |
Special armament
- Without load
- 6 x Mk.6 mortar depth charge
Usage in the battles
As a destroyer, the Cowell stands above the PT boats in the previous ranks.
The Cowell is a powerful American destroyer that is very versatile. There can be 3 main jobs for the Cowell to do:
- 1. Gunfighter
With its fast firing armament, it is definitely capable of fighting other destroyers. Load APHE for your main guns and you can start firing against enemy ships from mid to long range. Try disabling the enemies' engine room or gun turrets to prevent them from escaping or fighting back effectively. You also have ten torpedoes so you can use them in any tricky situation. Should you be outmatched, try turning away and using a smoke screen to conceal yourself.
- 2. Anti Air Ship
The Cowell has lots of anti-air weaponry. The deadliest will be your ten Bofors and five 127mm cannons. Let your AI gunners shoot from long distance using radio fuse HE shells. Once enemy aircraft come close enough you should either take control of the Bofors or the main guns themselves to deal with enemies. As always, lead your target and take into account your ship's momentum if you need to. The ship can fire all of its anti-aircraft guns when the enemy is directly above the ship. Try turning to the side to allow more guns to fire if the enemy is coming from an angle. The radio-fuse shells will make quick work of any enemy aircraft or at least critically damage them to the point that they will not be able to make their attack run, while the Bofors will chew down many smaller planes.
- 3. Light Craft Hunter
The Bofors also allow the Cowell to hunt PT boats and other small craft very well. From longer distances, use HE or Radio HE shells to try to hit enemy PT boats and deal splash damage to them. Once you move in closer, take command of your Bofors, load their Universal or HE belts, and slice the PT boats to ribbons. For larger gunboats, using your main guns are still an option. Since you are a destroyer, you are armoured enough to be immune to most of their small cannon and machine gun fire. Your main threat at this point is torpedo boats. Try targetting any PT boats that are heading in your direction. PT boats such as the LS 3 and G-5 are dangerous since they are small, fast and can carry 2 torpedoes. Be sure you make your course erratic and hard to hit, and always be ready to change course in the event that you detect an incoming torpedo. Keep in mind, if a torpedo hits: game over.
In terms of opposition:
- BTD-1: This plane can carry 2 torpedoes which can kill you very quickly, or can attack you from high altitude with a 2000 lb bomb. Try prioritizing these aircraft to shoot down first.
- Pr. 159: This patrol ship can shoot very rapidly and deal a lot of damage to your ship. Try engaging it from long range where your shells will have the advantage.
- Light Cruisers: Light cruisers will have better guns that are capable of beating you in a straight up gun duel. Try avoiding them or disabling their vital parts, or requesting help.
- PT boats: Certain PT boats who penetrate your line of defences might pose a danger by launching off torpedoes. Use your Bofors to try to mow down any PT boat that gets too close and always be manoeuvring to dodge
Pros and cons
Pros:
- Equipped with 5 fast-firing turrets
- LOTS of Bofors to allow you to deal with air and PT boat threats
- Very effective at anti-air due to radio fuse shells and Bofors
- Has ten torpedoes
- Premium economy gain
Cons:
- Very vulnerable ammunition rack beneath the front turrets.
History
Talk about the history of the creation and military application of the ship in greater detail than in the introduction. If there turns out to be too much historical information, put it in a separate article, taking the link to the vehicle article and adding the “/historical” block to it (e.g. https://wiki.warthunder.ru/Vehicle-name/historical) and add a link to it here using the main template. Links to sources must be provided at the end of the article.
Media
Skins and camouflages for the USS Cowell from live.warthunder.com.
Read also
Sources
Paste links to sources and external resources, such as:
- topic on the official game forum;
- page on ship encyclopedia;
- other literature.