Difference between revisions of "AMC.35 (ACG.1)"
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With 25 mm to the front and 10 to 20 mm anywhere else, this tank can barely survive HMGs from a distance greater than 100 m (provided you're angled), anything bigger than that shall go straight through and hit something since this is a very cramped vehicle. ''Better run than be gunned'' shall be your devise while playing the AMC.35. | With 25 mm to the front and 10 to 20 mm anywhere else, this tank can barely survive HMGs from a distance greater than 100 m (provided you're angled), anything bigger than that shall go straight through and hit something since this is a very cramped vehicle. ''Better run than be gunned'' shall be your devise while playing the AMC.35. | ||
− | The 47 mm gun gives the AMC.35 a description of ''refreshing'' when compared to the other French light tanks: this gun's reload rate is actually ''as fast as other tanks of the BR'' (around 4 seconds reload). Plus, good penetration rates (similar to those of the Russian [[ | + | The 47 mm gun gives the AMC.35 a description of ''refreshing'' when compared to the other French light tanks: this gun's reload rate is actually ''as fast as other tanks of the BR'' (around 4 seconds reload). Plus, good penetration rates (similar to those of the Russian [[20-K (45 mm)|20-K]] canon (while having no HE filler, though). With its average accuracy and post-penetration damage, this is definitely not a good sniper but it can certainly use its properties to surprise enemies by the flank. With -12° of depression, hull-down positions behind hills are the safest way to take down your foes. |
The muobility is actually what makes a light tank effective. In terms of speed, this tank ''can'' be very fast...provided it's used optimally: its low power ratio makes any maneuvre feel quite sluggish (for a light tank). Narrow tracks also makes soft terrain difficult to go through and some hills might just be too much for this poor engine. Planning your moves is the best way to maximise speed in these conditions, experience is your best co-driver. Since this tank's mobility is average, one must avoid tight spots as an emergency retreat is hard to achieve: prefer large flanking maneuvres and spot enemies for the team. Do not fire at heavy targets from a distance as this may get you spotted, scout them and find lighter targets to kill. | The muobility is actually what makes a light tank effective. In terms of speed, this tank ''can'' be very fast...provided it's used optimally: its low power ratio makes any maneuvre feel quite sluggish (for a light tank). Narrow tracks also makes soft terrain difficult to go through and some hills might just be too much for this poor engine. Planning your moves is the best way to maximise speed in these conditions, experience is your best co-driver. Since this tank's mobility is average, one must avoid tight spots as an emergency retreat is hard to achieve: prefer large flanking maneuvres and spot enemies for the team. Do not fire at heavy targets from a distance as this may get you spotted, scout them and find lighter targets to kill. |
Revision as of 23:56, 27 January 2019
Contents
Description
The Char de Combat Renault AMC.35 (ACG.1) (Renault's Combat Machinegun-car AMC.35 (ACG.1)) is a Rank I French light tank
with a battle rating of 1.3 (AB/RB/SB). It was introduced in Update 1.75 "La Résistance". The AMC.35 still feels quite slow to its counterparts/opponents since it has a poor power ratio of only 13.45 HP/ton, but its decent gun and reload time makes it very enjoyable to play, even if it comes to the cost of unreliable armour.
With 25 mm to the front and 10 to 20 mm anywhere else, this tank can barely survive HMGs from a distance greater than 100 m (provided you're angled), anything bigger than that shall go straight through and hit something since this is a very cramped vehicle. Better run than be gunned shall be your devise while playing the AMC.35.
The 47 mm gun gives the AMC.35 a description of refreshing when compared to the other French light tanks: this gun's reload rate is actually as fast as other tanks of the BR (around 4 seconds reload). Plus, good penetration rates (similar to those of the Russian 20-K canon (while having no HE filler, though). With its average accuracy and post-penetration damage, this is definitely not a good sniper but it can certainly use its properties to surprise enemies by the flank. With -12° of depression, hull-down positions behind hills are the safest way to take down your foes.
The muobility is actually what makes a light tank effective. In terms of speed, this tank can be very fast...provided it's used optimally: its low power ratio makes any maneuvre feel quite sluggish (for a light tank). Narrow tracks also makes soft terrain difficult to go through and some hills might just be too much for this poor engine. Planning your moves is the best way to maximise speed in these conditions, experience is your best co-driver. Since this tank's mobility is average, one must avoid tight spots as an emergency retreat is hard to achieve: prefer large flanking maneuvres and spot enemies for the team. Do not fire at heavy targets from a distance as this may get you spotted, scout them and find lighter targets to kill.
General info
Survivability and armour
Armour type:
- Cast homogeneous armour (Turret)
- Rolled homogeneous armour (Hull)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 25 mm (15-22°) Front plate 10 mm (84°), 25 mm (24°) Front glacis 25 mm (43°) Lower glacis |
20 mm | 15 mm (15°) Top 15 mm (50°) Bottom |
10 mm 5 mm Engine grille |
Turret | 25 mm (22-24°) Turret front 25-40 + 25 mm (0-70°) Gun mantlet 24 mm (5-80°) Vision port |
25 mm (19-24°) 24 mm (5-80°) Vision port |
25 mm (25°) 24 mm (5-80°) Vision port |
10 mm |
Armour | Sides | Roof | ||
Cupola | 25 mm | 10 mm |
Notes:
- Suspension wheels, bogies, and tracks are 15 mm thick.
- Turret ring is 20 mm thick.
- Turret undersides are 10 mm thick.
- Hull underside right above tracks is 8 mm thick.
Mobility
Mobility characteristic | ||
---|---|---|
Weight (tons) | Add-on Armor weight (tons) |
Max speed (km/h) |
14.5 | N/A | 47 (AB) |
42 (RB/SB) | ||
Engine power (horsepower) | ||
Mode | Stock | Upgraded |
Arcade | 195 | ___ |
Realistic/Simulator | 159 | 180 |
Power-to-weight ratio (hp/ton) | ||
Mode | Stock | Upgraded |
Arcade | 13.45 | __.__ |
Realistic/Simulator | 10.96 | 12.41 |
Armaments
Main armament
47 mm SA35 L/32 | |||||
---|---|---|---|---|---|
Capacity | Vertical guidance |
Horizontal guidance |
Stabilizer | ||
96 | -12°/+14° | ±180° | Vertical | ||
Turret rotation speed (°/s) | |||||
Mode | Stock | Upgraded | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. |
Arcade | 9.30 | _.__ | _.__ | _.__ | _.__ |
Realistic | 9.30 | _.__ | _.__ | _.__ | _.__ |
Reloading rate (seconds) | |||||
Stock | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. | ||
3.9 | _.__ | _.__ | _.__ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration in mm @ 90° | |||||
10m | 100m | 500m | 1000m | 1500m | 2000m | ||
Mle1935 | APC | 69 | 67 | 57 | 48 | 27 | 24 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity in m/s |
Projectile Mass in kg |
Fuse delay
in m: |
Fuse sensitivity
in mm: |
Explosive Mass in g (TNT equivalent): |
Normalization At 30° from horizontal: |
Ricochet: | ||
0% | 50% | 100% | ||||||||
Mle1935 | APC | 660 | 1.6 | N/A | N/A | N/A | ° | 48° | 63° | 71° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
Visual discrepancy |
---|---|---|---|
96 | 32 (+64) | 1 (+95) | no |
Machine guns
7.5 mm MAC 31 | ||||||
---|---|---|---|---|---|---|
Coaxial mount | ||||||
Capacity (Belt capacity) | Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance | |||
1,800 (150) | 1,350 | N/A | N/A |
Usage in the battles
This light tank is quite a funny little thing to play with in terms of play style and tactics to use. First of all, the armour is basically nothing, and its gun isn't the most powerful thing to tote around in (while standing out from other early French tanks for its normal reload time), though its mobility is quite okay. It is also one of the first French tank to hold 3 crew members inside its hull, which affords its owner with increased survivability.
The AMC.35 plays almost as any other light tanks, the only difference being its reduced mobility, which may be an issue when havin to retreat promptly. Tactics are terrain specific.
Urban maps:
Urban combat presents great opportunity for light tanks to shine. Narrow streets and multiple hiding places makes this small vehicle a good ambusher. With so many obstacles on the battlefield, one can easily flank the enemy team without being noticed and make use of its gun against its opponent's sides. Don't go down in long, wide streets as anything that pops out and sees you can easily return you to hangar. Be creative, be improvisible and you may deliver a few good hits to unsuspecting enemies.
"Open" maps:
Being such a small vehicle has its advantages: a simple bush can hide you very well. Engage large flanking maneuvers and only fire if necessary as getting spotted is your greatest fear. Do not engage more than two enemy vehicles at once as your gun is nowhere near a one-shot machine. If many enemies come towards you, hide and scout them while throwing artillery on their head. Wait for allies to come and then, while their turrets are turned away from you, fire at your unsuspecting foes.
Pros and cons
Pros:
- Additional loader in turret allows for faster reloads.
- -12° of gun depression are slightly above average
- Has the ability to scout, and following that it can use airstrike
- Has 3 crew members
- Reverse speed is okay
- Penetration rates are decent
- Good amount of spalling from penetrating shots
- Has LOCK, which makes stop-and-shoot tactics very effective
- MAC 31 coaxial MG
Cons:
- The quite bad power ratio of only 13.45 HP/ton makes it perform more like a Medium than light tanks of the same BR
- The gun performance, armour, and manouverability of the AMC.35 are worse than the American M2A4 reserve tank
- Narrow tracks makes soft terrain crossing quite difficult
- Armour can be penetrated by HMG to the side from less than 500 m
- Turret traverse feels a bit slow
- Ammo rack on the sides, behind flat plates makes it easy to kill from the side
- Turret has less armour than its predecessor (AMC.34 YR)
History
Media
An excellent addition to the article will be video guides, as well as screenshots from the game and photos.
Read also
Sources
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.