Difference between revisions of "GAZ-AAA (DShK)"
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== Usage in battles == | == Usage in battles == | ||
− | '' | + | ''Probably the worst SPAA in the game, the low rate of fire of the machine gun makes it ineffective against aircraft, but it can work (sort of) as a tank destroyer and support vehicle.'' |
+ | |||
+ | ''Stick to your team and take out the crew of a tank and then let the dedicated tanks finish them off more easily. just remember this only works on all but the most lightly armoured targets, such as other SPAA, early russian tanks and the side of some american tanks, this is however relied on the fact youre downtiered. and not the other way around.'' | ||
=== Pros and cons === | === Pros and cons === | ||
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'''Pros:''' | '''Pros:''' | ||
+ | |||
* Weapon has increased penetration compared to the preceding GAZ-AAA (4M) | * Weapon has increased penetration compared to the preceding GAZ-AAA (4M) | ||
'''Cons:''' | '''Cons:''' | ||
+ | |||
* Limited magazine of 50 means the armament has to frequently reload | * Limited magazine of 50 means the armament has to frequently reload | ||
* Russian 12.7 AP is still notably inferior to the American equivalent | * Russian 12.7 AP is still notably inferior to the American equivalent |
Revision as of 08:37, 29 November 2019
Contents
This page is about the SPAA vehicle GAZ-AAA (DShK). For the version equipped with 7.62 mm Maxims, see GAZ-AAA (4M). |
Description
The GAZ-AAA (DShK) is a rank I Russian self-propelled anti-aircraft vehicle with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.63 "Desert Hunters".
General info
Survivability and armour
Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
If necessary use a visual template to indicate the most secure and weak zones of the armour.
Mobility
Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backwards.
Armaments
Main armament
Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}
. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.
Additional armament
Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.
Machine guns
Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.
Usage in battles
Probably the worst SPAA in the game, the low rate of fire of the machine gun makes it ineffective against aircraft, but it can work (sort of) as a tank destroyer and support vehicle.
Stick to your team and take out the crew of a tank and then let the dedicated tanks finish them off more easily. just remember this only works on all but the most lightly armoured targets, such as other SPAA, early russian tanks and the side of some american tanks, this is however relied on the fact youre downtiered. and not the other way around.
Pros and cons
Pros:
- Weapon has increased penetration compared to the preceding GAZ-AAA (4M)
Cons:
- Limited magazine of 50 means the armament has to frequently reload
- Russian 12.7 AP is still notably inferior to the American equivalent
- Vehicle armament consists of only a single 600 RPM machine gun
- No armour, can easily be destroyed by 30 calibre machine guns
- Gunner can't swivel around 360 degrees horizontally
- Limited vertical traverse
- Will struggle to eliminate passing aircraft due to a low volume of fire
- Arguably worse as an SPAA than the GAZ-AAA (4M)
History
Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it tomorrow a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref>
, as well as adding them at the end of the article. This section may also include the vehicle's devblog entry (if applicable) and the ingame encyclopedia description (under === Encyclopedia Info ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the tank;
- other literature.
USSR anti-aircraft vehicles | |
---|---|
GAZ-AAA | GAZ-AAA (4M) · GAZ-AAA (DShK) |
BTR-152 | BTR-152A · BTR-152D |
Wheeled/Half-tracked | GAZ-MM (72-K) · ZiS-12 (94-KM) · ZiS-43 |
Radar SPAAG | ZSU-23-4 · ZSU-37-2 |
SAM | ZSU-23-4M4 · Strela-10M2 · 2S6 · Pantsir-S1 |
Other | ZSU-23-4M2 · ZUT-37 · ZSU-37 · BTR-ZD · ZSU-57-2 |
Czechoslovakia | M53/59 |
North Vietnam | ▂Phòng không T-34 |