Difference between revisions of "IJN Amagi"

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* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.'' -->
 
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''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
  
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* [[wt:en/news/9057-development-ijn-amagi-the-towering-mountain-en|[Devblog] IJN Amagi: The Towering Mountain]]
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{{ShipManufacturer Yokosuka Naval Arsenal}}
 
{{Japan battlecruisers}}
 
{{Japan battlecruisers}}

Revision as of 10:06, 13 September 2024

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
IJN Amagi
jp_battlecruiser_amagi.png
GarageImage IJN Amagi.jpg
IJN Amagi
AB RB SB
7.0 7.0 7.0
Research:400 000 Specs-Card-Exp.png
Purchase:1 080 000 Specs-Card-Lion.png
Show in game

Description

The Amagi-class, IJN Amagi, project is a rank VI Japanese battlecruiser with a battle rating of 7.0 (AB/RB/SB). It was introduced in Update "Dance of Dragons".

General info

Survivability and armour

Armourfront / side / back
Citadel229 / 254 / 95 mm
Main fire tower305 / 229 / 190 mm
Hull25 mm (steel)
Superstructure16 mm (steel)
Number of section10
Displacement4 760 t
Crew1 600 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB65 / 29 km/h
RB56 / 25 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 65 29
RB/SB Stock ___ ___
Upgraded 56 25

Modifications and economy

Repair costBasic → Reference
AB27 493 → 34 531 Sl icon.png
RB33 334 → 41 867 Sl icon.png
Total cost of modifications304 000 Rp icon.png
471 000 Sl icon.png
Talisman cost2 600 Ge icon.png
Crew training310 000 Sl icon.png
Experts1 080 000 Sl icon.png
Aces2 400 Ge icon.png
Research Aces950 000 Rp icon.png
Reward for battleAB / RB / SB
450 / 600 / 100 % Sl icon.png
220 / 220 / 220 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
320 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
23 000 Rp icon.png
Cost:
36 000 Sl icon.png
490 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
320 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
25 000 Rp icon.png
Cost:
39 000 Sl icon.png
530 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
320 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
23 000 Rp icon.png
Cost:
36 000 Sl icon.png
490 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
320 Ge icon.png
Mods ship venting.png
Ventilation
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
320 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
25 000 Rp icon.png
Cost:
39 000 Sl icon.png
530 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
25 000 Rp icon.png
Cost:
39 000 Sl icon.png
530 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
320 Ge icon.png
Mods tank ammo.png
410 mm No3 APC
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
320 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
23 000 Rp icon.png
Cost:
36 000 Sl icon.png
490 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
320 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
320 Ge icon.png
Mods tank ammo.png
410 mm No5 APC
Research:
25 000 Rp icon.png
Cost:
39 000 Sl icon.png
530 Ge icon.png

Armament

Primary armament

5 х Turret2 x 410 mm/45 Type 3 gun
Ammunition220 rounds
Vertical guidance-5° / 30°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
Common Type 0 HE 71 71 71 71 71 71
No3 APC APCBC 728 665 574 499 439 361
No5 APC APCBC 775 715 626 553 492 406
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
Common Type 0 HE 805 936 0 0.1 46.52 79° 80° 81°
No3 APC APCBC 760 1,000 0.05 26 12.66 48° 63° 71°
No5 APC APCBC 790 1,000 0.05 26 12.66 48° 63° 71°

Secondary armament

16 х Turret140 mm/50 3rd Year Type cannon
Ammunition200 rounds

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
Mod 1 SAP SAPBC 115 100 81 65 54 40
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
Mod 1 SAP SAPBC 855 37.87 0.05 6 2.21 48° 63° 71°

Anti-aircraft armament

4 х Turret120 mm/45 10th year type cannon
Ammunition250 rounds

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Additional armament

Setup 124 x 610 mm Type 8 No.2 wet-heater torpedo
Main article: Type 8 No.2 (610 mm)

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Yokosuka Naval Arsenal (横須賀海軍工廠)
Destroyers (DD) 
Momi-class  IJN Momi
Light Cruisers (CL) 
Mogami-class  IJN Suzuya
Heavy Cruisers (CA) 
Myōkō-class  IJN Myoko
Battlecruisers (BC) 
Kurama-class  IJN Kurama
Amagi-class  IJN Amagi
Battleships (BB) 
Fusō-class  IJN Yamashiro
Nagato-class  IJN Mutsu
Tanks  Ka-Mi · Ka-Chi · Chi-Ha LG
See also  Yokosuka Naval Air Technical Arsenal

Japan battlecruisers
Tsukuba-class  IJN Ikoma
Kurama-class  IJN Kurama
Amagi-class  IJN Amagi