Difference between revisions of "Namer 30"
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=== Pros and cons === | === Pros and cons === | ||
− | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->'''Pros:''' | + | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> |
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+ | '''Pros:''' | ||
* Very good armour compared to other contemporary light tanks, such as the BMP-2M and the M3A3 Bradley | * Very good armour compared to other contemporary light tanks, such as the BMP-2M and the M3A3 Bradley | ||
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* Spike-LRs are fire-and-forget ATGMs, no manual guidance of the missile required | * Spike-LRs are fire-and-forget ATGMs, no manual guidance of the missile required | ||
** Able to be used against helicopters and slow-flying aircraft, but will be fooled by flares due to IR guidance | ** Able to be used against helicopters and slow-flying aircraft, but will be fooled by flares due to IR guidance | ||
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'''Cons:''' | '''Cons:''' | ||
* Armour can be penetrated by most large-calibre APFSDS rounds at the battle rating | * Armour can be penetrated by most large-calibre APFSDS rounds at the battle rating | ||
− | * | + | * Spike ATGMs are fairly inconsistent against armoured targets with a relatively low ammo count (4 missiles total) |
* Slower than other contemporary light tanks due to the large size and heavy weight (61 tons) of the Namer 30 | * Slower than other contemporary light tanks due to the large size and heavy weight (61 tons) of the Namer 30 | ||
* Overhead weapon station is an overpressure trap for HE shells | * Overhead weapon station is an overpressure trap for HE shells | ||
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== History == | == History == |
Revision as of 06:30, 31 July 2024
Contents
Description
The Namer RCWS-30 is a rank VII Israeli light tank with a battle rating of 10.7 (AB/RB/SB). It was introduced in Update "Seek & Destroy". The version present in-game is equipped with the Samson Remote Controlled Weapon System (RCWS) with a 30 mm Bushmaster cannon and two Spike-LR launchers.
General info
Survivability and armour
The armour of the Namer is based off the Merkava Mk4, inheriting the same spacious design and external composite. Due to this, the Namer's armour is substantially better than other contemporary IFVs and light tanks. The front is resistant to almost all autocannon rounds and most chemical weapons. However, most large-calibre APFSDS rounds will be able to reliably penetrate the frontal armour.
The side armour of the Namer will be penetrated by most MBT rounds and most autocannon APFSDS rounds will find their way through the armour under prolonged fire. There are also external composite skirts which offer some protection.
The roof armour is relatively thick, with the crew compartment being virtually immune to strafing aircraft. The overhead weapons mount does act as an overpressure trap, and HE rounds that hit the RCWS will sometimes overpressure the crew.
Crew survivability is relatively good, but APFSDS shots to the UFP that spall enough will most likely take out two of the crew, resulting in the vehicle's destruction. There is a large amount of space in the vehicle towards the rear that can act as a dead zone for shells. Make sure to use Crew Replenishment on capture points if there are only two of the three crew remaining, as the Namer is extremely vulnerable to one-shots with only two crew left.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 70 mm (74°) Upper glacis 50 mm (44°) Lower glacis |
50 mm (9°) Side plate 50 mm (56°) Upper side plates |
35 mm (1°) Rear plate 30 mm (1°) Rear door 10 mm (2°) Fuel tank coverings |
~120 mm (89°) Crew compartment roof |
Turret | 10 mm RCWS 5 mm Spike-LR launchers and Bushmaster ammo storage |
10 mm RCWS 5 mm Spike-LR launchers and Bushmaster ammo storage |
10 mm RCWS 5 mm Spike-LR launchers and Bushmaster ammo storage |
10 mm RCWS 5 mm Spike-LR launchers and Bushmaster ammo storage |
Notes:
Mobility
The mobility of the Namer is worse compared to other IFVs and light tanks due to it weighing a monstrous 61 tons. Most MBTs and almost all smaller vehicles will be faster than the player at the battle rating. Flanking is a possibility, but keep in mind that other light vehicles will arrive at areas before the player gets there.
The reverse speed is good, allowing the player to get out of most sticky situations relatively quickly. Another note is that the Namer unfortunately does not inherit the reverse gearbox on the Merkava 4 MBT which allows it to travel at the same speed in both directions.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 60 | 26 | 64.4 | 1,860 | 2,290 | 28.88 | 35.56 |
Realistic | 54 | 24 | 1,061 | 1,200 | 16.48 | 18.63 |
Modifications and economy
Armaments
Main armament
The 30 mm Bushmaster is the primary weapon of the Namer, with access to APDS, APFSDS, and HEI-T round options. There are two belts with 100 rounds each in a storage box on the opposite side of the Spike-LR launchers. The Namer will have no problem penetrating the side armour of vehicles with the APFSDS belt. The APFSDS is also more than sufficient to destroy gun barrels and tracks.
Shooting down enemy aircraft is also relatively easy at closer ranges due to the IRST feature. Once locked, a lead indicator will appear showing where the player should aim. In conjunction with the HEI-T ammunition, the Namer can work as an improvised SPAA against close-range aircraft.
Always make sure to keep an eye on the amount of cannon ammo left, as it is quite easy to burn through all 200 rounds during fighting. The 30 mm ammunition can be replenished on friendly capture zones.
Since all of the cannon ammunition is mounted externally, a shot to the cannon belt will render the 30 mm Bushmaster unusable, leaving the player with the Spike-LRs and the coaxial MG as their only weapons.
30 mm Bushmaster 2 Mk.44 | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity (Belt) | Fire rate | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 200 (100) | 200 | -20°/+60° | ±180° | Two-plane | 33.2 | __._ | __._ | __._ | __._ | 0.3 | _.__ | _.__ | _.__ |
Realistic | 20.8 | __._ | __._ | __._ | __._ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Penetration @ 0° Angle of Attack (mm) | ||||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
APDS | 87 | 86 | 81 | 75 | 70 | 65 | |
HEI-T | 9 | 8 | 6 | 5 | 3 | 3 | |
APFSDS | 116 | 115 | 110 | 104 | 99 | 93 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||||||
0% | 50% | 100% | ||||||||||
APDS | 1,480 | 0.19 | - | - | - | 75° | 78° | 80° | ||||
HEI-T | 1,080 | 0.36 | 0.1 | 0.1 | 54.4 | 79° | 80° | 81° | ||||
APFSDS | 1,430 | 0.1 | - | - | - | 78° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
2 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Additional armament
The Namer 30 is equipped with four Spike-LR missiles, with two being loaded in the launch tubes and two being stored in the hull. The Spike-LRs are best used against long-range targets. Due to the fire-and-forget capability, players can shoot off a missile at longer ranges at the start of matches on open maps while moving to objectives.
The Spike-LRs are inconsistent against armoured vehicles, with only 700 mm of tandem chemical penetration. Prioritise unarmoured/light vehicles for better efficacy.
Keep in mind that the Spike-LR has a lofting path, meaning that the missile will travel upwards immediately after being fired before aiming downwards to hit the target. Therefore, the Spike-LR may not work against enemies at close ranges since the missile will be launched over the intended target.
Spike-LR2 missile | Reloading rate (seconds) | ||||||
---|---|---|---|---|---|---|---|
Capacity (Belt) | Vertical | Horizontal | Stabilizer | Stock | Full | Expert | Aced |
4 (2) | -3°/+20° | - | - | 13.0 | 11.5 | 10.6 | 10.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
Spike-LR II | ATGM (tandem) | 900 | 900 | 900 | 900 | 900 | 900 |
Missile details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Range (m) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | ||||
0% | 50% | 100% | ||||||||||
Spike-LR II | ATGM (tandem) | 180 | 20,000 | 13.5 | 0.4 | 0.01 | 1.27 | 80° | 82° | 90° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
2 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Machine guns
The Namer 30 is equipped with a 7.62 mm coaxial machine gun mounted next to the 30 mm Bushmaster. It is only useful for pinging enemy tanks or destroying fences and other small obstacles.
7.62 mm FN MAG 60-40 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 400 (___) | ___ | __° | __° |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Pros:
- Very good armour compared to other contemporary light tanks, such as the BMP-2M and the M3A3 Bradley
- Resistant to autocannons and most ATGMs frontally, being based on the Merkava 4 chassis
- Excellent hull-down capabilities with good gun depression
- Spike-LRs are fire-and-forget ATGMs, no manual guidance of the missile required
- Able to be used against helicopters and slow-flying aircraft, but will be fooled by flares due to IR guidance
Cons:
- Armour can be penetrated by most large-calibre APFSDS rounds at the battle rating
- Spike ATGMs are fairly inconsistent against armoured targets with a relatively low ammo count (4 missiles total)
- Slower than other contemporary light tanks due to the large size and heavy weight (61 tons) of the Namer 30
- Overhead weapon station is an overpressure trap for HE shells
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Devblog
Up until the early 2000s, Israel's primary APC was still the American-built M113 which first entered service in the early 1960s. Becoming increasingly clear that the vehicle was susceptible to the threats of the modern battlefield, engineers began work on developing a successor based on the Merkava tank. Following rapid development and successful testing, the Namer officially entered service with the IDF in 2008. In 2016, the Namer underwent an experimental modification which saw it outfitted with a remote controlled 30 mm turret and Spike missile launchers.
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Israel light tanks | |
---|---|
Tracked | AMX-13 · Namer 30 |
Wheeled | AML-90 |
- Ground vehicles
- Israel ground vehicles
- Seventh rank ground vehicles
- Light tanks
- Ground vehicles with composite armour
- Ground vehicles with smoke grenades
- Ground vehicles with engine smoke generating system
- Ground vehicles with night vision device
- Ground vehicles with thermal sight
- Ground vehicles with gun stabilizer
- ATGM vehicles