Difference between revisions of "MPK Pr.204"

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== Description ==
 
== Description ==
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet sub-chaser {{Battle-rating}}. It was introduced in [[Update "Sky Guardians"]].
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The '''{{Specs|name}}''' (NATO reporting name: Poti-class) was a Soviet cold war corvette class, built for anti submarine warfare during 1960s. The Poti-class ships were the first to be powered by gas turbine, and unlike the preceeding Project 122bis-class were also significantly smaller. The draught of the Poti-class was to be made as shallow as possible and was only 2m. The ships were also the fastest corvettes built by the Soviet Union with maximum speed of 70 km/h. Armament of the Pr.204 consisted of a single 57 mm AK-725 twin automatic artillery system astern, two RBU-6000 anti-submarine rocket launchers and four tubes with SET-40 homing torpedos. A total of 66 ships were made, with six sold to Bulgaria and three to Romania. None of the vessels survived to this day, in Soviet service the class was replaced by Project 1241.2 Molniya.
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The Project 204 was introduced in [[Update "Sky Guardians"]]. It is the fastest subchaser in the entire Soviet coastal tree. The main disadvantage of the ship comes from the only offensive armament being located astern, forcing the captain of the vessel to show full broadside of the ship when trying to engage enemy surface vessel. The torpedoes on the Pr.204 are also very weak as their main usage was against submarines and not surface vesseles like in War Thunder. The torpedoes carry only 80 kg TNT eq. with maximum speed of 54 km/h and fairly decent range of 8 km.
  
 
== General info ==
 
== General info ==

Revision as of 22:03, 23 May 2024

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
MPK Pr.204
ussr_mpk_204.png
GarageImage MPK Pr.204.jpg
MPK Pr.204
Research:120 000 Specs-Card-Exp.png
Purchase:360 000 Specs-Card-Lion.png
Show in game

Description

The MPK Pr.204 (NATO reporting name: Poti-class) was a Soviet cold war corvette class, built for anti submarine warfare during 1960s. The Poti-class ships were the first to be powered by gas turbine, and unlike the preceeding Project 122bis-class were also significantly smaller. The draught of the Poti-class was to be made as shallow as possible and was only 2m. The ships were also the fastest corvettes built by the Soviet Union with maximum speed of 70 km/h. Armament of the Pr.204 consisted of a single 57 mm AK-725 twin automatic artillery system astern, two RBU-6000 anti-submarine rocket launchers and four tubes with SET-40 homing torpedos. A total of 66 ships were made, with six sold to Bulgaria and three to Romania. None of the vessels survived to this day, in Soviet service the class was replaced by Project 1241.2 Molniya.

The Project 204 was introduced in Update "Sky Guardians". It is the fastest subchaser in the entire Soviet coastal tree. The main disadvantage of the ship comes from the only offensive armament being located astern, forcing the captain of the vessel to show full broadside of the ship when trying to engage enemy surface vessel. The torpedoes on the Pr.204 are also very weak as their main usage was against submarines and not surface vesseles like in War Thunder. The torpedoes carry only 80 kg TNT eq. with maximum speed of 54 km/h and fairly decent range of 8 km.

General info

Survivability and armour

Armourfront / side / back
Hull16 mm (steel)
Superstructure15 mm (steel)
Number of section5
Displacement555 t
Crew56 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB98 / 42 km/h
RB65 / 27 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 98 42
RB/SB Stock ___ ___
Upgraded 65 27

Modifications and economy

Repair costBasic → Reference
AB4 856 → 5 909 Sl icon.png
RB7 612 → 9 263 Sl icon.png
Total cost of modifications165 000 Rp icon.png
273 000 Sl icon.png
Talisman cost1 800 Ge icon.png
Crew training105 000 Sl icon.png
Experts360 000 Sl icon.png
Aces1 200 Ge icon.png
Research Aces570 000 Rp icon.png
Reward for battleAB / RB / SB
120 / 210 / 100 % Sl icon.png
178 / 178 / 178 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
11 000 Rp icon.png
Cost:
18 000 Sl icon.png
220 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
12 000 Rp icon.png
Cost:
20 000 Sl icon.png
240 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
14 000 Rp icon.png
Cost:
23 000 Sl icon.png
280 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
18 000 Rp icon.png
Cost:
30 000 Sl icon.png
350 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
11 000 Rp icon.png
Cost:
18 000 Sl icon.png
220 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
12 000 Rp icon.png
Cost:
20 000 Sl icon.png
240 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
12 000 Rp icon.png
Cost:
20 000 Sl icon.png
240 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
18 000 Rp icon.png
Cost:
30 000 Sl icon.png
350 Ge icon.png
Mods tank ammo.png
57mm_ussr_navy_apt_ammo_pack
Research:
11 000 Rp icon.png
Cost:
18 000 Sl icon.png
220 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
14 000 Rp icon.png
Cost:
23 000 Sl icon.png
280 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
14 000 Rp icon.png
Cost:
23 000 Sl icon.png
280 Ge icon.png
Mods rocket launcher.png
Rocket Launcher
Research:
18 000 Rp icon.png
Cost:
30 000 Sl icon.png
350 Ge icon.png

Armament

Primary armament

Firing angles and minimum gun elevation of MPK Pr.204's primary armament.
Turret2 x 57 mm AK-725 automatized artillery system
Ammunition2200 rounds
Belt capacity550 rounds
Fire rate200 shots/min
Vertical guidance-10° / 85°
Main article: AK-725 (57 mm)

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
100 m 1,000 m 2,000 m 3,000 m 4,000 m 5,000 m
OR-281U HEF-I* 5 5 5 5 5 5
BR-281U APCBC 147 114 87 66 50 38
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
OR-281U HEF-I* 1,000 2.8 0 0.1 235.62 79° 80° 81°
BR-281U APCBC 1,000 2.8 1.2 20 20.02 48° 63° 71°

Additional armament

Setup 14 x 400 mm SET-40 torpedo
Setup 272 x RBU-6000 mortar
Setup 34 x 400 mm SET-40 torpedo
2 x RBU-6000 mortar
Main articles: RBU-6000, SET-40 (400 mm)

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Pros:

  • Powerful primary armament with high fire rate, good turret traverse speed, and high elevation angle
  • Strong AP shells with decent penetration, muzzle velocity, and explosive mass
  • Has access to RBU-6000 mortars and four torpedoes
  • Has both search and tracking radars

Cons:

  • Poor firing angles for the primary armament, especially to the starboard side
  • Mediocre anti-aircraft abilities due to lack of auxiliary/anti-aircraft guns and no HE-VT shells
  • Slow torpedoes with very low explosive mass in fixed torpedo tubes that are unable to traverse
  • Relatively poor survivability, despite displacing over 500 tons
  • Exposed ammo racks for both primary armament and rockets

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins
Videos

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


USSR sub-chasers
Pr. 122  MPK pr.122A · MPK Pr.122bis
Pr. 163  MPK-163
Pr. 201  MPK Pr.201K · MPK Pr.201M
Pr. 204  MPK Pr.204