Difference between revisions of "Pantsir-S1"

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== Usage in battles ==
 
== Usage in battles ==
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
+
The Pantsir-S1 is the final word when it comes to Russian self-propelled anti-air technology, and as such affords the player much more flexibility when it comes to anti-air operations than ever before. The radar can toggled to scan for the skies in varying degrees of elevation and speed; players can choose the 30 degree mode for lower flying targets on the horizon with faster update speeds or the 80 degree mode allowing for unparalleled ability to target high flying targets at a cost of update speed, or a compromise between both with the 60 degree mode. Either way, with skilful toggling, there is little of the sky that the Pantsir-S1 cannot touch thanks to its new 95Ya6 missiles that can technically fly out to 20km at nearly 50% faster top speed than the 9M311 missiles on the Tunguska. Complimentary to the enhanced radar and missile suite is a very powerful gunner optic that can zoom out to 28x, allowing for better target recognition and acquisition on the battlefield.
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
 
 +
As much as it is an upgrade over the 2S6 Tunguska in the relevant fields, it is also a massive downgrade in other aspects, primarily concerning tactical mobility owing to its turret being mounted on a truck and not the GM chassis that the Tunguska was built on. As a result, the versatility of the Tunguska that its users have come to be familiar with, are now discarded and will require an extremely cautious and defensive gameplay more so than ever before as you will be a priority target for anyone in the air that can destroy you. Staying behind teammates and utilising low terrain and cover will aid your survival, just like with the previous SPAAs.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
+
 
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
 
'''Pros:'''  
 
'''Pros:'''  
  
*
+
*New high performance radar suite that can detect and track targets at ranges beyond 30 km and 18 km, respectively
 +
*95Ya6 missile is unparalleled in flight range, with flight performance and overload limit comparable to NATO's top tier missiles like VT1
 +
*28x zoom gunner optics combined with 2nd+ gen thermal sight and a longer range IRST tracking, reducing dependence on radar tracking as needed
 +
*2A38M autocannons as installed on the Tunguska, allowing Pantsir-S1 some attack capability at close range against both AFVs and planes
 +
*50% more missiles than the 2S6 Tunguska (12 vs 8) means that the Pantsir-S1 can shoot down more aircraft before having to reload
  
 
'''Cons:'''  
 
'''Cons:'''  
  
*
+
*No neutral steering like its predecessor, Tunguska, owing to the system being a wheeled truck, not tracked chassis
 +
*No hydropneumatic suspension as used on its predecessor, meaning the Pantsir can't lower its massive profile
 +
*Very horrible reverse speed on par with the T-72/T-90 series of MBTs, disallowing tactical retreats
 +
*Basically no depression at all, severely reducing capability should the Pantsir find itself on high ground
 +
*Like most SPAAs, it has next to no armour. Not getting hit is of utmost importance
 +
*Has a huge profile that rivals the German FlakRakRad, that can't be reduced whatsoever outside of disabling radar and using IRST over radar tracking
 +
*Mobility and acceleration is so low, such that it is reminiscent of the ZSU-23-4 Shilka
  
 
== History ==
 
== History ==

Revision as of 17:12, 15 April 2023

RANK 5 FRANCE
Somua SM PACK
Pantsir-S1
ussr_pantsyr_s1.png
GarageImage Pantsir-S1.jpg
Pantsir-S1
AB RB SB
12.0 12.0 12.0
Class:
Research:400 000 Specs-Card-Exp.png
Purchase:1 080 000 Specs-Card-Lion.png
Show in game

Description

The 72V6 "Pantsir-S1" is a rank VIII Soviet SPAA with a battle rating of 12.0 (AB/RB/SB). It was introduced in Update "Sky Guardians".

General info

Survivability and armour

Armourfront / side / back
Hull6 / 6 / 6
Turret5 / 5 / 5
Crew3 people
Visibility-862 %

The Pantsir-S1 doesn't offer a strong armour of any kind, the strongest part of the vehicle is the 40 mm armoured glass that protects the driver. On the front, sides, and rear there is mostly a 5 to 6 mm structural steel armour and high hardness rolled armour.

The crew placement makes it even more vulnerable, as the 3 crew members are placed near each other, making a single shot lethal for the majority of the time, making this vehicle unsuited for tank-on-tank combat. The best choice is to find natural or artificial cover to avoid being seen or being exposed to enemy fire.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull 6 mm 5 - 6 mm Top
5 - 6 mm Bottom
6 mm 6 mm
Turret 15 mm Turret front
5 - 10 Gun mantlet
5 - 15 mm 5 mm 5 - 15 mm
Cupola 5 - 15 mm 5 - 15 mm 5 mm 15 - 5 mm

Notes:

  • The structural steel located on the bottom of the Pantsir-S1 is 35 mm thick, being on the same level of the upper transmission.

Mobility

Speedforward / back
AB77 / 6 km/h
RB and SB70 / 6 km/h
Number of gears16 forward
2 back
Weight34.0 t
Engine power
AB763 hp
RB and SB400 hp
Power-to-weight ratio
AB22.4 hp/t
RB and SB11.8 hp/t

The Pantsir-S1 is a wheeled vehicle, making any crossing on mud, snow or ice difficult.

This vehicle moves thanks to the KamAZ 740.632-400, that offers 354 HP at 1,900 RPM. The maximum speed forwards is 70 km/h, while the reverse speed is limited to -10 km/h, making retreats difficult.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 77 6 34 _,___ 763 __.__ 22.44
Realistic 70 6 _,___ 400 __.__ 11.76

Modifications and economy

Repair costBasic → Reference
AB5 728 → 7 979 Sl icon.png
RB6 825 → 9 507 Sl icon.png
SB7 658 → 10 667 Sl icon.png
Total cost of modifications284 700 Rp icon.png
471 000 Sl icon.png
Talisman cost3 100 Ge icon.png
Crew training310 000 Sl icon.png
Experts1 080 000 Sl icon.png
Aces2 200 Ge icon.png
Research Aces1 280 000 Rp icon.png
Reward for battleAB / RB / SB
160 / 210 / 200 % Sl icon.png
250 / 250 / 250 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new wheels.png
Tires
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
300 Ge icon.png
Mods new car suspension.png
Suspension
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
280 Ge icon.png
Mods new tank break.png
Brake System
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
280 Ge icon.png
Mods new tank filter.png
Filters
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
380 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
33 000 Rp icon.png
Cost:
51 000 Sl icon.png
650 Ge icon.png
Mods new tank engine.png
Engine
Research:
33 000 Rp icon.png
Cost:
51 000 Sl icon.png
650 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
4 500 Rp icon.png
Cost:
23 000 Sl icon.png
300 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
4 200 Rp icon.png
Cost:
22 000 Sl icon.png
280 Ge icon.png
Mods tank reinforcement ussr.png
Crew Replenishment
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
380 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
300 Ge icon.png
Mods tank ammo.png
30mm_2a38_HE_ammo_pack
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
300 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
280 Ge icon.png
Mods tank ammo.png
30mm_2a42_AP_ammo_pack
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
280 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
380 Ge icon.png
Mods thermal sight.png
NVD
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
380 Ge icon.png
Mods art support.png
Artillery Support
Research:
33 000 Rp icon.png
Cost:
51 000 Sl icon.png
650 Ge icon.png

Armaments

Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

4 x 30 mm 2A38M automatic cannon
Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition1 404 rounds
Belt capacity351 rounds
Reloadbasic crew → aces
65.0 → 50.0 s
Fire rate1 251 shots/min
Vertical guidance-1° / 85°
Main article: 2A38M (30 mm)

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

30 mm 2A38M (x4) Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 1,404 (351) 1,250 -1°/+85° ±180° Two-plane __._ __._ __._ __._ __._ _.__ _.__ _.__ _.__
Realistic __._ __._ __._ __._ __._

Ammunition

  • Default: AP-T · HEF-I*
  • 30 mm HE: HEF-I* · HEF-T* · HEF-I* · AP-T
  • 30 mm APT: AP-T · AP-T · AP-T · HEF-I*

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEF-I* 8 7 6 5 4 3
AP-T 65 63 53 44 36 29
HEF-T* 9 8 7 5 4 3
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEF-I* 960 0.39 0.1 0.1 75.46 79° 80° 81°
AP-T 970 0.4 - - - 47° 60° 65°
HEF-T* 960 0.39 0.1 0.1 17.86 79° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
4 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Additional armament

AAM 95Ya6
Ammunition12 rounds
Belt capacity12 rounds
Fire rate30 shots/min
Vertical guidance0° / 85°
Main article: 95Ya6

Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.

95Ya6 missile
Capacity (Belt) Vertical Horizontal Stabilizer
12 (12) 0°/+85° - -

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
95Ya6 SAM 60 60 60 60 60 60
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Range
(m)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming
distance (m)
Trigger
radius (m)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
95Ya6 SAM 1,300 20,000 72.5 1 0.3 300 9 8.47 79° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
1 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Usage in battles

The Pantsir-S1 is the final word when it comes to Russian self-propelled anti-air technology, and as such affords the player much more flexibility when it comes to anti-air operations than ever before. The radar can toggled to scan for the skies in varying degrees of elevation and speed; players can choose the 30 degree mode for lower flying targets on the horizon with faster update speeds or the 80 degree mode allowing for unparalleled ability to target high flying targets at a cost of update speed, or a compromise between both with the 60 degree mode. Either way, with skilful toggling, there is little of the sky that the Pantsir-S1 cannot touch thanks to its new 95Ya6 missiles that can technically fly out to 20km at nearly 50% faster top speed than the 9M311 missiles on the Tunguska. Complimentary to the enhanced radar and missile suite is a very powerful gunner optic that can zoom out to 28x, allowing for better target recognition and acquisition on the battlefield.

As much as it is an upgrade over the 2S6 Tunguska in the relevant fields, it is also a massive downgrade in other aspects, primarily concerning tactical mobility owing to its turret being mounted on a truck and not the GM chassis that the Tunguska was built on. As a result, the versatility of the Tunguska that its users have come to be familiar with, are now discarded and will require an extremely cautious and defensive gameplay more so than ever before as you will be a priority target for anyone in the air that can destroy you. Staying behind teammates and utilising low terrain and cover will aid your survival, just like with the previous SPAAs.

Pros and cons

Pros:

  • New high performance radar suite that can detect and track targets at ranges beyond 30 km and 18 km, respectively
  • 95Ya6 missile is unparalleled in flight range, with flight performance and overload limit comparable to NATO's top tier missiles like VT1
  • 28x zoom gunner optics combined with 2nd+ gen thermal sight and a longer range IRST tracking, reducing dependence on radar tracking as needed
  • 2A38M autocannons as installed on the Tunguska, allowing Pantsir-S1 some attack capability at close range against both AFVs and planes
  • 50% more missiles than the 2S6 Tunguska (12 vs 8) means that the Pantsir-S1 can shoot down more aircraft before having to reload

Cons:

  • No neutral steering like its predecessor, Tunguska, owing to the system being a wheeled truck, not tracked chassis
  • No hydropneumatic suspension as used on its predecessor, meaning the Pantsir can't lower its massive profile
  • Very horrible reverse speed on par with the T-72/T-90 series of MBTs, disallowing tactical retreats
  • Basically no depression at all, severely reducing capability should the Pantsir find itself on high ground
  • Like most SPAAs, it has next to no armour. Not getting hit is of utmost importance
  • Has a huge profile that rivals the German FlakRakRad, that can't be reduced whatsoever outside of disabling radar and using IRST over radar tracking
  • Mobility and acceleration is so low, such that it is reminiscent of the ZSU-23-4 Shilka

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins
Images

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


USSR anti-aircraft vehicles
GAZ-AAA  GAZ-AAA (4M) · GAZ-AAA (DShK)
BTR-152  BTR-152A · BTR-152D
Wheeled/Half-tracked  GAZ-MM (72-K) · ZiS-12 (94-KM) · ZiS-43
Radar SPAAG  ZSU-23-4 · ZSU-37-2
SAM  ZSU-23-4M4 · Strela-10M2 · 2S6 · Pantsir-S1
Other  ZSU-23-4M2 · ZUT-37 · ZSU-37 · BTR-ZD · ZSU-57-2
Czechoslovakia  M53/59
North Vietnam  ▂Phòng không T-34