Difference between revisions of "Gepard"

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== Description ==
 
== Description ==
''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''
+
''The '''Flugabwehrkanonenpanzer Gepard''' (aka Flakpanzer Gepard)'' is a German rank 6 SPAA in the standard tech tree, based on the Leopard 1 chassis. It possesses 2x35mm Oerlikon KDA cannons with 340 rounds each(680 in total, in 2 continuous belts of ammunition, one for each cannon). The Gepard is equipped with a radar, allowing it to detect and track aerial targets even when they are out of range of it's armament. In real life, the Gepard can track and calculate the lead necessary to effectively engage a target, represented in game by the ability to lock onto a target and display an arcade style lead indicator on the target when they are within effective range, a trait that all radar-guided SPAAs possess.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
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Common among almost all SPAAs, the Gepard's armor can only withstand heavy machine guns and aircraft cannons and such, even other SPAAs and light tanks will pose a threat. Having 30mm of armor at it's thickest point, in the game, the Gepard can be hull broken by shells of a caliber of 75mm and higher.
 +
[[File:Shot 2019.02.17 12.49.23.jpg|thumb]]
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The Gepard has a crew of 3, consisting of a gunner, a commander and a driver with the first 2 residing in the turret and the third in the hull. The ammunition is stored in it's entirety in the turret basket, below the crew; in practice, the Gepard is rarely ammo racked, and most often it is your crew that will be knocked out or the tank being burned down by chemical munitions fired from enemy aircraft that it faces, such as helicopters and jet attack aircraft which are both a threat and a tricky target.
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
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=== Mobility ===
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Having the chassis of the Leopard 1, the Gepard is almost identical in mobility to the rank 5 MBT, posessing the same engine power (734HP stock;830HP fully upgraded), making it useful at capturing zones and getting out of harm's way.
  
=== Mobility ===
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It's top speed is 57km/h forward and 22km/h backwards, with acceleration time and neutral steering speed depending on the installed modules
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability as well as the maximum speed forward and backwards.''
 
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
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The armament consists of 2x35mm Oerlikon KDA cannons with 340RPG with a quick, fixed fire rate and can make use of 3 types of munitions :  
  
=== Additional armament ===
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* High-explosive incendiary tracer (self-destroying, note that the self-distruction range coincides with the radar's lead indicator maximum distance, making the shell inadequate at longer ranges)
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
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* Armor piercing incendiary tracer, which can be used against lightly armored vehicles and enemy SPAAs, though the damage to enemy aircraft is reduced, shell can be used outside radar range since it does not self destruct
 +
* High velocity armor piercing tracer (APDS), which can be used against targets mentioned above and additionally, can be used to attack the side profile of enemy MBTs with reasonable effectiveness. Use against air targets is possible but the damage output is highly reduced.  
  
=== Machine guns ===
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== Usage in the battles ==
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
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The Gepard performs best when stalking enemy aircraft, scanning the sky for a target and waiting until it gets in range of the radar, and only attacking when the radar can provide a lead estimation, thus preserving ammunition which is critical since the cannons will expend it quickly in combat situations. Helicopters will more than often chose to keep a reasonable distance, usually outside your radar's range but this can be countered by using the API-T rounds in short burst, until the range of the enemy has been deduced, it only takes a few rounds to destroy an enemy aircraft.
  
== Usage in the battles ==
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Engaging ground vehicles comes with the risk of being destroyed without doing any significant damage so weigh your options carefully, unsuspecting light tanks are fair game but most tanks will pose a threat even when attacking their side without the appropriate ammunition belts.
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
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 +
Capturing points is also an option thanks to the good mobility of the vehicle, although you will have to make sure the capture point is clear and there is no risk of being attacked by en enemy tank.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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'''Pros:'''
 
'''Pros:'''
 +
 
* Has the mobility of the Leopard
 
* Has the mobility of the Leopard
 
* Very fast turret rotation
 
* Very fast turret rotation
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'''Cons:'''
 
'''Cons:'''
 +
 
* Very thin armour can be easily destroyed
 
* Very thin armour can be easily destroyed
 
* Cannons are mounted on the sides of the turret shooting weak spots at close range almost impossible  
 
* Cannons are mounted on the sides of the turret shooting weak spots at close range almost impossible  
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== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
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''TBD''
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
 
 +
[[File:Shot 2019.02.17 12.47.41.jpg|thumb]]
  
 
== Read also ==
 
== Read also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
  
''ETC.''
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* [[Leopard I]] '''Similar SPAAs:'''
 +
* [[ZSU-23-4]]
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* [[Chieftain Marksman]]
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* [[Type 87]]
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* [[M163]]
  
 
== Sources ==
 
== Sources ==
''Paste links to sources and external resources, such as:''
 
  
* ''topic on the official game forum;''
+
* ''www.wikipedia.com''
* ''other literature.''
+
* ''War Thunder''

Revision as of 10:58, 17 February 2019

Rank VI | Premium | Golden Eagles
Chinese A-5C Pack
Gepard
germ_flakpz_i_gepard.png
Gepard
AB RB SB
8.3 8.3 8.3
Class:
Research:135 000 Specs-Card-Exp.png
Purchase:380 000 Specs-Card-Lion.png
Show in game

Description

The Flugabwehrkanonenpanzer Gepard (aka Flakpanzer Gepard) is a German rank 6 SPAA in the standard tech tree, based on the Leopard 1 chassis. It possesses 2x35mm Oerlikon KDA cannons with 340 rounds each(680 in total, in 2 continuous belts of ammunition, one for each cannon). The Gepard is equipped with a radar, allowing it to detect and track aerial targets even when they are out of range of it's armament. In real life, the Gepard can track and calculate the lead necessary to effectively engage a target, represented in game by the ability to lock onto a target and display an arcade style lead indicator on the target when they are within effective range, a trait that all radar-guided SPAAs possess.

General info

Survivability and armour

Common among almost all SPAAs, the Gepard's armor can only withstand heavy machine guns and aircraft cannons and such, even other SPAAs and light tanks will pose a threat. Having 30mm of armor at it's thickest point, in the game, the Gepard can be hull broken by shells of a caliber of 75mm and higher.

The Gepard has a crew of 3, consisting of a gunner, a commander and a driver with the first 2 residing in the turret and the third in the hull. The ammunition is stored in it's entirety in the turret basket, below the crew; in practice, the Gepard is rarely ammo racked, and most often it is your crew that will be knocked out or the tank being burned down by chemical munitions fired from enemy aircraft that it faces, such as helicopters and jet attack aircraft which are both a threat and a tricky target.

Mobility

Having the chassis of the Leopard 1, the Gepard is almost identical in mobility to the rank 5 MBT, posessing the same engine power (734HP stock;830HP fully upgraded), making it useful at capturing zones and getting out of harm's way.

It's top speed is 57km/h forward and 22km/h backwards, with acceleration time and neutral steering speed depending on the installed modules

Armaments

Main armament

The armament consists of 2x35mm Oerlikon KDA cannons with 340RPG with a quick, fixed fire rate and can make use of 3 types of munitions :

  • High-explosive incendiary tracer (self-destroying, note that the self-distruction range coincides with the radar's lead indicator maximum distance, making the shell inadequate at longer ranges)
  • Armor piercing incendiary tracer, which can be used against lightly armored vehicles and enemy SPAAs, though the damage to enemy aircraft is reduced, shell can be used outside radar range since it does not self destruct
  • High velocity armor piercing tracer (APDS), which can be used against targets mentioned above and additionally, can be used to attack the side profile of enemy MBTs with reasonable effectiveness. Use against air targets is possible but the damage output is highly reduced.

Usage in the battles

The Gepard performs best when stalking enemy aircraft, scanning the sky for a target and waiting until it gets in range of the radar, and only attacking when the radar can provide a lead estimation, thus preserving ammunition which is critical since the cannons will expend it quickly in combat situations. Helicopters will more than often chose to keep a reasonable distance, usually outside your radar's range but this can be countered by using the API-T rounds in short burst, until the range of the enemy has been deduced, it only takes a few rounds to destroy an enemy aircraft.

Engaging ground vehicles comes with the risk of being destroyed without doing any significant damage so weigh your options carefully, unsuspecting light tanks are fair game but most tanks will pose a threat even when attacking their side without the appropriate ammunition belts.

Capturing points is also an option thanks to the good mobility of the vehicle, although you will have to make sure the capture point is clear and there is no risk of being attacked by en enemy tank.

Pros and cons

Pros:

  • Has the mobility of the Leopard
  • Very fast turret rotation
  • Mobility of the Leopard tank
  • Good stock grind
  • Can kill most of the tanks from the side using its default belt
  • High penetration with DM23 belt it's also cheap
  • Twin 35 mm cannons are very deadly against both aircraft and tanks
  • Has stabilizer can shoot targets while on the move
  • Good amount of ammo

Cons:

  • Very thin armour can be easily destroyed
  • Cannons are mounted on the sides of the turret shooting weak spots at close range almost impossible
  • Can only take 40 x DM23s to battle

History

TBD

Media

Read also

Sources

  • www.wikipedia.com
  • War Thunder