Difference between revisions of "LAV-AD"

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(Edits)
(Ammunition: Updated)
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==== Ammunition ====
 
==== Ammunition ====
 
+
* '''Default:''' {{Annotation|HVAP|High-velocity armour-piercing}}{{-}}{{Annotation|HEI*|High-explosive incendiary (self-destroying)}}
* '''Default:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}
+
* '''PGU-25/U:''' {{Annotation|HEI*|High-explosive incendiary (self-destroying)}}{{-}}{{Annotation|HEI*|High-explosive incendiary (self-destroying)}}{{-}}{{Annotation|HEI*|High-explosive incendiary (self-destroying)}}{{-}}{{Annotation|HVAP|High-velocity armour-piercing}}
* '''PGU-25/U:''' {{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}}
+
* '''PGU-20/U:''' {{Annotation|HVAP|High-velocity armour-piercing}}{{-}}{{Annotation|HVAP|High-velocity armour-piercing}}{{-}}{{Annotation|HVAP|High-velocity armour-piercing}}{{-}}{{Annotation|HEI*|High-explosive incendiary (self-destroying)}}
* '''PGU-20/U:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}
 
  
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
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! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Velocity<br>(m/s)
! rowspan="2" | Projectile<br>Mass (kg)
+
! rowspan="2" | Projectile<br>mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
+
! rowspan="2" | Explosive mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
! colspan="3" | Ricochet
 
|-
 
|-
 
! 0% !! 50% !! 100%
 
! 0% !! 50% !! 100%
 
|-
 
|-
| HVAP-T || 1,036 || 0.21 || N/A || N/A || N/A || 66° || 70° || 72°
+
| HVAP || 1,036 || 0.21 || N/A || N/A || N/A || 66° || 70° || 72°
 
|-
 
|-
| HEI-T || 1,065 || 0.19 || 0 || 0.1 || 54.4 || 79° || 80° || 81°
+
| HEI* || 1,085 || 0.19 || 0 || 0.1 || 54.4 || 79° || 80° || 81°
 
|-
 
|-
 
|}
 
|}
Line 161: Line 160:
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Velocity<br>(m/s)
! rowspan="2" | Projectile<br>Mass (kg)
+
! rowspan="2" | Projectile<br>mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
+
! rowspan="2" | Explosive mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
! colspan="3" | Ricochet
 
|-
 
|-
 
! 0% !! 50% !! 100%
 
! 0% !! 50% !! 100%
 
|-
 
|-
| M247 || HEATS || 739 || 10.16 || 0 || 0.01 || 1,190 || 65° || 72° || 77°
+
| M247 || HEAT || 739 || 10.16 || 0 || 0.01 || 1,190 || 65° || 72° || 77°
 
|-
 
|-
 
|}
 
|}
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! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Range<br>(m)
 
! rowspan="2" | Range<br>(m)
! rowspan="2" | Projectile<br>Mass (kg)
+
! rowspan="2" | Projectile<br>mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Trigger radius<br>(m)
 
! rowspan="2" | Trigger radius<br>(m)
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
+
! rowspan="2" | Explosive mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
! colspan="3" | Ricochet
 
|-
 
|-
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== Usage in battles ==
 
== Usage in battles ==
+
 
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
In battles, the player can either use the LAV-AD as an AA or in an anti-tank role. By using the LAV's fast speed, the player can easily reach deep into enemy territory where enemies are less vigilant compared to when they're near the frontline. The player can use this advantage by either hiding and waiting for planes to be distracted on friendly tanks and shooting them down or used to attack unsuspecting SPAAs and IFVs/light tanks from mid range and then closing up close to killing MBTs, having the rocket pod unlocked makes quick work of enemy armour if you can get on their flanks additionally the LAV can be used a very good bait against the enemy to lure their concentration while you teammates may shoot the said tank.
 
In battles, the player can either use the LAV-AD as an AA or in an anti-tank role. By using the LAV's fast speed, the player can easily reach deep into enemy territory where enemies are less vigilant compared to when they're near the frontline. The player can use this advantage by either hiding and waiting for planes to be distracted on friendly tanks and shooting them down or used to attack unsuspecting SPAAs and IFVs/light tanks from mid range and then closing up close to killing MBTs, having the rocket pod unlocked makes quick work of enemy armour if you can get on their flanks additionally the LAV can be used a very good bait against the enemy to lure their concentration while you teammates may shoot the said tank.

Revision as of 10:29, 18 September 2022

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
us_lav_ad.png
GarageImage LAV-AD.jpg
LAV-AD
AB RB SB
9.7 10.0 10.0
Class:
Research:260 000 Specs-Card-Exp.png
Purchase:710 000 Specs-Card-Lion.png
Show in game

Description

The LAV-AD is a rank VII American SPAA with a battle rating of 9.7 (AB) and 10.0 (RB/SB). It was introduced in Update "Wind of Change".

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull12 / 6 / 6
Turret12 / 6 / 6
Crew3 people
Visibility136 %

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Amphibious
The design allows you to swim and control movement in the water
Speedforward / back
AB109 / 20 km/h
RB and SB100 / 18 km/h
Number of gears10 forward
2 back
Weight13.4 t
Engine power
AB525 hp
RB and SB275 hp
Power-to-weight ratio
AB39.2 hp/t
RB and SB20.5 hp/t

The LAV-AD's mobility is rather superb. As a wheeled vehicle, it has good speed on roads. Despite being similar in appearance and having a weaker engine than the M1128, the LAV-AD accelerates much faster due to its lighter weight, resulting in a higher power-to-weight ratio, and it also has a slightly faster reverse speed. The engine is also relatively quiet, allowing for stealthy movements and ambushes.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 109 20 13.4 391 525 29.18 39.18
Realistic 100 18 243 275 18.13 20.52

Modifications and economy

Repair costBasic → Reference
AB4 524 → 7 039 Sl icon.png
RB4 130 → 6 426 Sl icon.png
SB4 556 → 7 089 Sl icon.png
Total cost of modifications209 300 Rp icon.png
348 000 Sl icon.png
Talisman cost2 800 Ge icon.png
Crew training200 000 Sl icon.png
Experts710 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces1 080 000 Rp icon.png
Reward for battleAB / RB / SB
160 / 190 / 240 % Sl icon.png
232 / 232 / 232 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new wheels.png
Tires
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
350 Ge icon.png
Mods new car suspension.png
Suspension
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
310 Ge icon.png
Mods new tank break.png
Brake System
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
310 Ge icon.png
Mods new tank filter.png
Filters
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
350 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
470 Ge icon.png
Mods new tank engine.png
Engine
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
470 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
3 300 Rp icon.png
Cost:
17 000 Sl icon.png
350 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
3 000 Rp icon.png
Cost:
16 000 Sl icon.png
310 Ge icon.png
Mods tank reinforcement us.png
Crew Replenishment
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
350 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
350 Ge icon.png
Mods tank ammo.png
25mm_PGU_HE_ammo_pack
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
350 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
310 Ge icon.png
Mods tank laser rangefinder.png
Laser rangefinder
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
310 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
350 Ge icon.png
Mods tank ammo.png
25mm_PGU_AP_ammo_pack
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
350 Ge icon.png
Mods tank ammo.png
70mm_stinger_block2_aam_ammo_pack
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
350 Ge icon.png
Mods art support.png
Artillery Support
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
470 Ge icon.png
Mods tank ammo.png
Hydra 70
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
470 Ge icon.png
Mods thermal sight.png
NVD
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
470 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night
Setup 1:25 mm GAU-12U cannon
FIM-92 Stinger
Setup 2:25 mm GAU-12U cannon
FIM-92 Stinger
Hydra 70

Main armament

25 mm GAU-12U cannon
Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition1 155 rounds
Belt capacity385 rounds
Reloadbasic crew → aces
26.0 → 20.0 s
Fire rate1 800 shots/min
Vertical guidance-8° / 60°
Main article: GAU-12U (25 mm)

The main armament of the LAV-AD is the 25 mm GAU-12U rotary autocannon. It functions similarly to the 20 mm M168 Vulcan found on the M163 earlier on in the tech tree, but with a reduced ammo capacity of only 1,000 rounds total (500 ready, 500 reserve instead of 1,100 ready, 1,100 reserve) and fire rate (1,800 rpm instead of 3,000 rpm) due to the limited room in the vehicle and larger calibre ammunition. The gun is also fully stabilized, with handling akin to that of the HSTV-L; slower than the M163 and M247 Sergeant York but still fast enough to react to most aerial targets at close range, particularly helicopters and slow, low-flying jets. Like most other AAs, it comes with a Default, AP, and HE belt. The Default belt has a 1:1 AP to HE ratio and is the only belt the vehicle has access to when stock. The HE belt has a 3:1 HE to AP ratio while the AP belt has a 3:1 AP to HE ratio. The former is more effective against aircraft while the latter is more effective against armoured vehicles. The AP round is the same across all belts, and can penetrate 91 mm of armour at point blank range. Combined with the relatively high fire rate, it can easily destroy barrels, tracks, and machine guns with ease as well as being able to shred light vehicles.

25 mm GAU-12U Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 1,155 (385) 1,800 -8°/+60° ±180° Two-plane 50.2 69.5 84.4 93.3 99.2 26.00 23.00 21.20 20.00
Realistic 33.9 39.9 48.5 53.6 57.0

Ammunition

  • Default: HVAP · HEI*
  • PGU-25/U: HEI* · HEI* · HEI* · HVAP
  • PGU-20/U: HVAP · HVAP · HVAP · HEI*
Penetration statistics
Belt Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Default 91 85 64 45 32 22
PGU-25/U 91 85 64 45 32 22
PGU-20/U 91 85 64 45 32 22
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HVAP 1,036 0.21 N/A N/A N/A 66° 70° 72°
HEI* 1,085 0.19 0 0.1 54.4 79° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
3 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Additional armament

Hydra 70
Ammunition19 rounds
Belt capacity19 rounds
Reloadbasic crew → aces
3.2 → 2.5 s
Fire rate150 shots/min
Vertical guidance-8° / 60°
Main article: Hydra 70

The LAV-AD also has access to Hydra 70 M247 rockets with a researchable modification. This modification gives the vehicle an additional weapon set-up, replacing the Stinger pod above the main gun with a Hydra 70 rocket pod with 19 rockets, similar to those found on AH-1 Cobras and AH-64 Apaches. The Hydras are fired as a secondary weapon.

Hydra 70 rocket
Capacity (Belt) Vertical Horizontal Stabilizer
19 (19) N/A N/A N/A

Ammunition

Penetration statistics
Belt Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M247 290 290 290 290 290 290
Belt details
Belt Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
M247 HEAT 739 10.16 0 0.01 1,190 65° 72° 77°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
1 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Additional armament

FIM-92 Stinger
Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition16 rounds
Belt capacity8 rounds
Fire rate60 shots/min
Vertical guidance-8° / 60°
FIM-92 Stinger
Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition12 rounds
Belt capacity4 rounds
Fire rate60 shots/min
Vertical guidance-8° / 60°
Main article: FIM-92 Stinger

The LAV-AD also comes with FIM-92 Stinger missiles. The missiles are IR guided, meaning they require a lock-on before firing. The vehicle has FIM-92Es by default and can unlock FIM-92Ks as a later modification. These are the same Stinger missiles used by the Ozelot in the German tech tree and function the same way. The missiles are launched as special weapons.

FIM-92 Stinger missile Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 16 (4)
(12 with Hydra 70s)
-8°/+65° ±180° Two-plane __._ __._ __._ __._ __._ _.__ _.__ _.__ _.__
Realistic __._ __._ __._ __._ __._

Ammunition

Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Range
(m)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Trigger radius
(m)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
FIM-92E SAM 1,000 6,000 10.1 1 0.1 N/A 540 79° 80° 81°
FIM-92K SAM 1,000 6,000 10.1 1 0.1 1 540 79° 80° 81°

The FIM-92E detonates on impact while the FIM-92K has a proximity fuse.

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
16 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Usage in battles

In battles, the player can either use the LAV-AD as an AA or in an anti-tank role. By using the LAV's fast speed, the player can easily reach deep into enemy territory where enemies are less vigilant compared to when they're near the frontline. The player can use this advantage by either hiding and waiting for planes to be distracted on friendly tanks and shooting them down or used to attack unsuspecting SPAAs and IFVs/light tanks from mid range and then closing up close to killing MBTs, having the rocket pod unlocked makes quick work of enemy armour if you can get on their flanks additionally the LAV can be used a very good bait against the enemy to lure their concentration while you teammates may shoot the said tank.

Against Aircraft

The LAV's stingers are decent but they are easy to notice and evade with their smoke trail, leading to the use of 2-3 Stingers to get a hit. While the gun has a fast rate of fire, it has a terrible drop over distance, meaning it is a bit harder to hit but you have a lead indicator upon locking on the aircraft. The best option is to lure the plane into thinking it is safe and engage it with the 25 mm gun under 3 km range to minimize the chance of survival and launch a Stinger at the plane if you did not fully kill it with the 25 mm.

Against Tanks

The LAV is mobile, outpacing most light tanks at its BR, and can use this to its advantage by reaching the enemy territory and flanking SPAAs and light tanks. Against MBTs, the LAV's 25 mm can penetrate the side armour of most MBTs, but the post-penetration damage is very weak. However, against Soviet armour, the LAVs struggles to penetrate the side armour. In such cases, bringing the 70 mm Hydra pod is a good choice. The LAV-AD can knock out most MBTs with 2 HEAT grenades. Combined with its good mobility, the 70 mm Hydra make the LAV a beast if given a solid flank.

Threats

In the LAV-AD, anything above a 12.7 mm calibre poses a big threat to the player. In such cases, it is recommended to knock out the enemy vehicle with autocannons first as they can shred the LAV, Large calibre tank shells can overpenetrate the tank without detonating and therefore do minimal damage.

Pros and cons

Pros:

  • Has access to Hydra 70 rockets
  • The 25 mm GAU-12U cannon shreds any air vehicles in its range
  • The 25mm GAU-12U has no tracers making enemy planes/tanks harder to notice your location when firing
  • Highly mobile thanks to its light weight and is also amphibious
  • Can carry up to 16 SAMs if you choose to not have Hydras
  • Has access to 2nd generation thermal sights for the gunner
  • Has optical tracking meaning air targets will not receive RWR pings when locked onto
  • Comes with smoke grenades stock
  • Laser rangefinder automatically adjusts the sights
  • Not equipping Hydras enables the Stingers to be fired in relatively quick succession with no reload
  • Can fire Stingers while on the move

Cons:

  • The SAM has only a maximum overload of 10G which may prove difficult against planes with high manoeuvrability
  • Long reload for the 25 mm gun
  • Bringing the Hydra rocket pod reduces the number of available Stingers and gives them a lengthy reload time after 4 have been launched
  • Penetrable by heavy machine gun fire and is prone to overpressure damage
  • Shorter missile range and lacks a search radar when compared to its contemporaries like the Roland 1, FlaRakPz 1, and XM975 at the same BR
  • MAW detects missile launches and Stingers are prone to being diverted by flares
  • No proximity-fused ammunition
  • Hydra rockets are hard to aim due to their low velocity and do not work properly with the laser rangefinder
  • Low sight FOV and relatively high zoom levels makes it hard to use against multiple targets up close
  • 25 mm gun is inaccurate at longer ranges

History

Devblog

Development of the LAV-AD began in 1987 after a contract was signed with both the FMC Corporation and General Electric to design a SPAA variant for the LAV-25 for the USMC. Both companies began developing a system based on the USMC requirements that it had to be armed with a 25 mm cannon and possess provisions for mounting Stinger missiles and Hydra-70 rockets. While the FMC company opted to outfit their design with the same M242 cannon used on the base model of the LAV-25, General Electric decided to go for the GAU-12 'Equalizer' Gatling style rotary cannon.

Having reviewed both prototypes, the USMC decided to procure General Electric's design, placing an initial order for 125 vehicles to be produced. By 1996, the LAV-AD had formally been adopted into service. Despite the initial plans to produce over 100 vehicles, only 17 were actually manufactured due to funding issues. In 1998, the final unit was delivered to the USMC and further development of the vehicle was discontinued due to high maintenance costs. Among other operations, the LAV-AD was used in combat action in Iraq.

Media

Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


USA anti-aircraft vehicles
M3 Half-track derivatives  M13 MGMC · M15 CGMC · M16 MGMC
M24 derivative  M19A1
M41 derivative  M42
Radar SPAAG  M163 · M247
Missile SPAA  ADATS · Imp.Chaparral · LAV-AD · XM975