Difference between revisions of "IJN Aoba"

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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
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The decent turret firing angles allow Aoba to sail bow front, maximising protection from the relatively thin armour. The AP shells, shared by other Japanese heavy cruisers carying the same guns, have decent HE filler and deals good damage against all but the most heavily armoured ships. The Type 93 torpedoes can be launched from spawn and can hit targets from extreme ranges- although this is unlikely due to many factors such as the lower speed at these ranges making them easier to dodge. Alternatively the torpedoes can be used at closer ranges as the speed means they are much more difficult to dodge. A salvo of these torpedoes can critically damage battleships and completely kill other heavy cruisers with 2, or even 1 hit.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->'''Pros:'''
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
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* Main Guns have decent firing angles
 +
* AP shells have great explosive filler
 +
* Torpedoes have excellent range, speed and explosive filler
 +
* Improved AA over Furutaka
  
'''Pros:'''
 
 
*
 
*
  
 
'''Cons:'''
 
'''Cons:'''
 +
 +
* Torpedo launchers have limited firing angles
 +
* Thin armour compared to other heavy cruisers
 +
* Main Gun Turrets are fragile
 +
 
*
 
*
  
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* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
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* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
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* ''other literature.'' -->
 
* ''other literature.'' -->
 
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* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
* ''other literature.''
  
 
{{Japan heavy cruisers}}
 
{{Japan heavy cruisers}}

Revision as of 21:01, 8 November 2021

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
jp_cruiser_aoba.png
GarageImage IJN Aoba.jpg
IJN Aoba
AB RB SB
5.7 5.7 5.7
Research:89 000 Specs-Card-Exp.png
Purchase:300 000 Specs-Card-Lion.png
Show in game

Description

The Aoba-class, IJN Aoba, 1945 is a rank IV Japanese heavy cruiser with a battle rating of 5.7 (AB/RB/SB). It was introduced in Update "Direct Hit".

General info

Survivability and armour

Armourfront / side / back
Citadel76 / 76 / 35 mm
Main fire tower25 / 25 / 25 mm
Hull25 mm (steel)
Superstructure10 mm (steel)
Number of section9
Displacement11 660 t
Crew657 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB72 / 27 km/h
RB62 / 23 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 72 27
RB/SB Stock ___ ___
Upgraded 62 23

Modifications and economy

Repair costBasic → Reference
AB11 305 → 14 662 Sl icon.png
RB10 972 → 14 230 Sl icon.png
Total cost of modifications81 100 Rp icon.png
140 300 Sl icon.png
Talisman cost1 700 Ge icon.png
Crew training87 000 Sl icon.png
Experts300 000 Sl icon.png
Aces1 100 Ge icon.png
Research Aces520 000 Rp icon.png
Reward for battleAB / RB / SB
450 / 600 / 100 % Sl icon.png
172 / 172 / 172 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
3 100 Rp icon.png
Cost:
5 300 Sl icon.png
180 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
3 500 Rp icon.png
Cost:
6 000 Sl icon.png
200 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
3 900 Rp icon.png
Cost:
6 700 Sl icon.png
230 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
8 500 Rp icon.png
Cost:
15 000 Sl icon.png
500 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
3 100 Rp icon.png
Cost:
5 300 Sl icon.png
180 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
3 500 Rp icon.png
Cost:
6 000 Sl icon.png
200 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
3 500 Rp icon.png
Cost:
6 000 Sl icon.png
200 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
3 900 Rp icon.png
Cost:
6 700 Sl icon.png
230 Ge icon.png
Mods ship venting.png
Ventilation
Research:
3 900 Rp icon.png
Cost:
6 700 Sl icon.png
230 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
8 500 Rp icon.png
Cost:
15 000 Sl icon.png
500 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
8 500 Rp icon.png
Cost:
15 000 Sl icon.png
500 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
3 100 Rp icon.png
Cost:
5 300 Sl icon.png
180 Ge icon.png
Mods he frag dist fuse ship.png
200mm_jp_type0_aa_distant_fuse_navy_he_ammo_pack
Research:
3 100 Rp icon.png
Cost:
5 300 Sl icon.png
180 Ge icon.png
Mods tank ammo.png
200mm_jp_type88_navy_apc_ammo_pack
Research:
3 100 Rp icon.png
Cost:
5 300 Sl icon.png
180 Ge icon.png
Mods he frag dist fuse ship.png
200mm_jp_type0_aa_distant_fuse_navy_he_ammo_pack
Research:
3 100 Rp icon.png
Cost:
5 300 Sl icon.png
180 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
3 500 Rp icon.png
Cost:
6 000 Sl icon.png
200 Ge icon.png
Mods he frag dist fuse ship.png
120mm_jp_type0_distant_fuse_naval_he_ammo_pack
Research:
3 500 Rp icon.png
Cost:
6 000 Sl icon.png
200 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
3 900 Rp icon.png
Cost:
6 700 Sl icon.png
230 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
3 900 Rp icon.png
Cost:
6 700 Sl icon.png
230 Ge icon.png

Armament

Primary armament

3 х Turret2 x 20 cm/50 3rd year type No.2 cannon
Ammunition240 rounds
Vertical guidance-5° / 40°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Secondary armament

4 х Turret120 mm/45 10th year type cannon
Ammunition250 rounds

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Anti-aircraft armament

15 х Turret25 mm/60 Type 96 automatic cannon
Ammunition1500 rounds
Belt capacity15 rounds
Fire rate261 shots/min
10 х Turret2 x 25 mm/60 Type 96 automatic cannon
Ammunition3000 rounds
Belt capacity15 rounds
Fire rate261 shots/min
5 х Turret3 x 25 mm/60 Type 96 automatic cannon
Ammunition4500 rounds
Belt capacity15 rounds
Fire rate261 shots/min

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Additional armament

Setup 116 x 610 mm Type 93 Model 1, Mod 2 torpedo

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.

Usage in battles

The decent turret firing angles allow Aoba to sail bow front, maximising protection from the relatively thin armour. The AP shells, shared by other Japanese heavy cruisers carying the same guns, have decent HE filler and deals good damage against all but the most heavily armoured ships. The Type 93 torpedoes can be launched from spawn and can hit targets from extreme ranges- although this is unlikely due to many factors such as the lower speed at these ranges making them easier to dodge. Alternatively the torpedoes can be used at closer ranges as the speed means they are much more difficult to dodge. A salvo of these torpedoes can critically damage battleships and completely kill other heavy cruisers with 2, or even 1 hit.

Pros and cons

Pros:

  • Main Guns have decent firing angles
  • AP shells have great explosive filler
  • Torpedoes have excellent range, speed and explosive filler
  • Improved AA over Furutaka

Cons:

  • Torpedo launchers have limited firing angles
  • Thin armour compared to other heavy cruisers
  • Main Gun Turrets are fragile

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Japan heavy cruisers
Furutaka-class  IJN Furutaka · IJN Kako
Aoba-class  IJN Aoba
Myōkō-class  IJN Myoko · IJN Haguro
Mogami-class  IJN Mogami
Tone-class  IJN Tone